| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGrCCFillGeometry_DEFINED | |
| #define GrGrCCFillGeometry_DEFINED | |
| #include "SkGeometry.h" | |
| #include "SkNx.h" | |
| #include "SkPoint.h" | |
| #include "SkTArray.h" | |
| /** | |
| * This class chops device-space contours up into a series of segments that CCPR knows how to | |
| * fill. (See GrCCFillGeometry::Verb.) | |
| * | |
| * NOTE: This must be done in device space, since an affine transformation can change whether a | |
| * curve is monotonic. | |
| */ | |
| class GrCCFillGeometry { | |
| public: | |
| // These are the verbs that CCPR knows how to fill. If a path has any segments that don't map to | |
| // this list, then they are chopped into smaller ones that do. A list of these comprise a | |
| // compact representation of what can later be expanded into GPU instance data. | |
| enum class Verb : uint8_t { | |
| kBeginPath, // Included only for caller convenience. | |
| kBeginContour, | |
| kLineTo, | |
| kMonotonicQuadraticTo, // Monotonic relative to the vector between its endpoints [P2 - P0]. | |
| kMonotonicCubicTo, | |
| kMonotonicConicTo, | |
| kEndClosedContour, // endPt == startPt. | |
| kEndOpenContour // endPt != startPt. | |
| }; | |
| // These tallies track numbers of CCPR primitives that are required to draw a contour. | |
| struct PrimitiveTallies { | |
| int fTriangles; // Number of triangles in the contour's fan. | |
| int fWeightedTriangles; // Triangles (from the tessellator) whose winding magnitude > 1. | |
| int fQuadratics; | |
| int fCubics; | |
| int fConics; | |
| void operator+=(const PrimitiveTallies&); | |
| PrimitiveTallies operator-(const PrimitiveTallies&) const; | |
| bool operator==(const PrimitiveTallies&); | |
| }; | |
| GrCCFillGeometry(int numSkPoints = 0, int numSkVerbs = 0, int numConicWeights = 0) | |
| : fPoints(numSkPoints * 3) // Reserve for a 3x expansion in points and verbs. | |
| , fVerbs(numSkVerbs * 3) | |
| , fConicWeights(numConicWeights * 3/2) {} | |
| const SkTArray<SkPoint, true>& points() const { SkASSERT(!fBuildingContour); return fPoints; } | |
| const SkTArray<Verb, true>& verbs() const { SkASSERT(!fBuildingContour); return fVerbs; } | |
| float getConicWeight(int idx) const { SkASSERT(!fBuildingContour); return fConicWeights[idx]; } | |
| void reset() { | |
| SkASSERT(!fBuildingContour); | |
| fPoints.reset(); | |
| fVerbs.reset(); | |
| } | |
| void beginPath(); | |
| void beginContour(const SkPoint&); | |
| void lineTo(const SkPoint P[2]); | |
| void quadraticTo(const SkPoint[3]); | |
| // We pass through inflection points and loop intersections using a line and quadratic(s) | |
| // respectively. 'inflectPad' and 'loopIntersectPad' specify how close (in pixels) cubic | |
| // segments are allowed to get to these points. For normal rendering you will want to use the | |
| // default values, but these can be overridden for testing purposes. | |
| // | |
| // NOTE: loops do appear to require two full pixels of padding around the intersection point. | |
| // With just one pixel-width of pad, we start to see bad pixels. Ultimately this has a | |
| // minimal effect on the total amount of segments produced. Most sections that pass | |
| // through the loop intersection can be approximated with a single quadratic anyway, | |
| // regardless of whether we are use one pixel of pad or two (1.622 avg. quads per loop | |
| // intersection vs. 1.489 on the tiger). | |
| void cubicTo(const SkPoint[4], float inflectPad = 0.55f, float loopIntersectPad = 2); | |
| void conicTo(const SkPoint[3], float w); | |
| PrimitiveTallies endContour(); // Returns the numbers of primitives needed to draw the contour. | |
| private: | |
| inline void appendLine(const Sk2f& p0, const Sk2f& p1); | |
| inline void appendQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2); | |
| inline void appendMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2); | |
| enum class AppendCubicMode : bool { | |
| kLiteral, | |
| kApproximate | |
| }; | |
| void appendCubics(AppendCubicMode, const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, | |
| const Sk2f& p3, const float chops[], int numChops, float localT0 = 0, | |
| float localT1 = 1); | |
| void appendCubics(AppendCubicMode, const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, | |
| const Sk2f& p3, int maxSubdivisions = 2); | |
| void chopAndAppendCubicAtMidTangent(AppendCubicMode, const Sk2f& p0, const Sk2f& p1, | |
| const Sk2f& p2, const Sk2f& p3, const Sk2f& tan0, | |
| const Sk2f& tan1, int maxFutureSubdivisions); | |
| void appendMonotonicConic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, float w); | |
| // Transient state used while building a contour. | |
| SkPoint fCurrAnchorPoint; | |
| PrimitiveTallies fCurrContourTallies; | |
| SkCubicType fCurrCubicType; | |
| SkDEBUGCODE(bool fBuildingContour = false); | |
| SkSTArray<128, SkPoint, true> fPoints; | |
| SkSTArray<128, Verb, true> fVerbs; | |
| SkSTArray<32, float, true> fConicWeights; | |
| }; | |
| inline void GrCCFillGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) { | |
| fTriangles += b.fTriangles; | |
| fWeightedTriangles += b.fWeightedTriangles; | |
| fQuadratics += b.fQuadratics; | |
| fCubics += b.fCubics; | |
| fConics += b.fConics; | |
| } | |
| GrCCFillGeometry::PrimitiveTallies | |
| inline GrCCFillGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const { | |
| return {fTriangles - b.fTriangles, | |
| fWeightedTriangles - b.fWeightedTriangles, | |
| fQuadratics - b.fQuadratics, | |
| fCubics - b.fCubics, | |
| fConics - b.fConics}; | |
| } | |
| inline bool GrCCFillGeometry::PrimitiveTallies::operator==(const PrimitiveTallies& b) { | |
| return fTriangles == b.fTriangles && fWeightedTriangles == b.fWeightedTriangles && | |
| fQuadratics == b.fQuadratics && fCubics == b.fCubics && fConics == b.fConics; | |
| } | |
| #endif |