| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkGr.h" | |
| #include "GrBitmapTextureMaker.h" | |
| #include "GrCaps.h" | |
| #include "GrColorSpaceXform.h" | |
| #include "GrContext.h" | |
| #include "GrContextPriv.h" | |
| #include "GrGpuResourcePriv.h" | |
| #include "GrPaint.h" | |
| #include "GrProxyProvider.h" | |
| #include "GrTextureProxy.h" | |
| #include "GrTypes.h" | |
| #include "GrXferProcessor.h" | |
| #include "SkAutoMalloc.h" | |
| #include "SkBlendModePriv.h" | |
| #include "SkCanvas.h" | |
| #include "SkColorFilter.h" | |
| #include "SkData.h" | |
| #include "SkImage_Base.h" | |
| #include "SkImageInfoPriv.h" | |
| #include "SkImagePriv.h" | |
| #include "SkMaskFilterBase.h" | |
| #include "SkMessageBus.h" | |
| #include "SkMipMap.h" | |
| #include "SkPM4fPriv.h" | |
| #include "SkPaintPriv.h" | |
| #include "SkPixelRef.h" | |
| #include "SkResourceCache.h" | |
| #include "SkShaderBase.h" | |
| #include "SkTemplates.h" | |
| #include "SkTraceEvent.h" | |
| #include "effects/GrBicubicEffect.h" | |
| #include "effects/GrConstColorProcessor.h" | |
| #include "effects/GrPorterDuffXferProcessor.h" | |
| #include "effects/GrXfermodeFragmentProcessor.h" | |
| #include "effects/GrSkSLFP.h" | |
| const char* SKSL_DITHER_SRC = R"( | |
| // This controls the range of values added to color channels | |
| layout(key) in int rangeType; | |
| void main(int x, int y, inout half4 color) { | |
| half value; | |
| half range; | |
| @switch (rangeType) { | |
| case 0: | |
| range = 1.0 / 255.0; | |
| break; | |
| case 1: | |
| range = 1.0 / 63.0; | |
| break; | |
| default: | |
| // Experimentally this looks better than the expected value of 1/15. | |
| range = 1.0 / 15.0; | |
| break; | |
| } | |
| @if (sk_Caps.integerSupport) { | |
| // This ordered-dither code is lifted from the cpu backend. | |
| uint x = uint(x); | |
| uint y = uint(y); | |
| uint m = (y & 1) << 5 | (x & 1) << 4 | | |
| (y & 2) << 2 | (x & 2) << 1 | | |
| (y & 4) >> 1 | (x & 4) >> 2; | |
| value = half(m) * 1.0 / 64.0 - 63.0 / 128.0; | |
| } else { | |
| // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4 | |
| // dither pattern rather than an 8x8 one. | |
| half4 modValues = mod(float4(x, y, x, y), half4(2.0, 2.0, 4.0, 4.0)); | |
| half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0)); | |
| value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0; | |
| } | |
| // For each color channel, add the random offset to the channel value and then clamp | |
| // between 0 and alpha to keep the color premultiplied. | |
| color = half4(clamp(color.rgb + value * range, 0.0, color.a), color.a); | |
| } | |
| )"; | |
| GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo& info) { | |
| GrSurfaceDesc desc; | |
| desc.fFlags = kNone_GrSurfaceFlags; | |
| desc.fWidth = info.width(); | |
| desc.fHeight = info.height(); | |
| desc.fConfig = SkImageInfo2GrPixelConfig(info); | |
| desc.fSampleCnt = 1; | |
| return desc; | |
| } | |
| void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) { | |
| SkASSERT(key); | |
| SkASSERT(imageID); | |
| SkASSERT(!imageBounds.isEmpty()); | |
| static const GrUniqueKey::Domain kImageIDDomain = GrUniqueKey::GenerateDomain(); | |
| GrUniqueKey::Builder builder(key, kImageIDDomain, 5, "Image"); | |
| builder[0] = imageID; | |
| builder[1] = imageBounds.fLeft; | |
| builder[2] = imageBounds.fTop; | |
| builder[3] = imageBounds.fRight; | |
| builder[4] = imageBounds.fBottom; | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<GrTextureProxy> GrUploadBitmapToTextureProxy(GrProxyProvider* proxyProvider, | |
| const SkBitmap& bitmap) { | |
| if (!bitmap.peekPixels(nullptr)) { | |
| return nullptr; | |
| } | |
| if (!SkImageInfoIsValid(bitmap.info())) { | |
| return nullptr; | |
| } | |
| // In non-ddl we will always instantiate right away. Thus we never want to copy the SkBitmap | |
| // even if it's mutable. In ddl, if the bitmap is mutable then we must make a copy since the | |
| // upload of the data to the gpu can happen at anytime and the bitmap may change by then. | |
| SkCopyPixelsMode cpyMode = proxyProvider->recordingDDL() ? kIfMutable_SkCopyPixelsMode | |
| : kNever_SkCopyPixelsMode; | |
| sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, cpyMode); | |
| return proxyProvider->createTextureProxy(std::move(image), kNone_GrSurfaceFlags, 1, | |
| SkBudgeted::kYes, SkBackingFit::kExact); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, uint32_t contextUniqueID, | |
| SkPixelRef* pixelRef) { | |
| class Invalidator : public SkPixelRef::GenIDChangeListener { | |
| public: | |
| explicit Invalidator(const GrUniqueKey& key, uint32_t contextUniqueID) | |
| : fMsg(key, contextUniqueID) {} | |
| private: | |
| GrUniqueKeyInvalidatedMessage fMsg; | |
| void onChange() override { SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg); } | |
| }; | |
| pixelRef->addGenIDChangeListener(new Invalidator(key, contextUniqueID)); | |
| } | |
| sk_sp<GrTextureProxy> GrCopyBaseMipMapToTextureProxy(GrContext* ctx, GrTextureProxy* baseProxy) { | |
| SkASSERT(baseProxy); | |
| if (!ctx->contextPriv().caps()->isConfigCopyable(baseProxy->config())) { | |
| return nullptr; | |
| } | |
| GrProxyProvider* proxyProvider = ctx->contextPriv().proxyProvider(); | |
| GrSurfaceDesc desc; | |
| desc.fFlags = kNone_GrSurfaceFlags; | |
| desc.fWidth = baseProxy->width(); | |
| desc.fHeight = baseProxy->height(); | |
| desc.fConfig = baseProxy->config(); | |
| desc.fSampleCnt = 1; | |
| sk_sp<GrTextureProxy> proxy = | |
| proxyProvider->createMipMapProxy(desc, baseProxy->origin(), SkBudgeted::kYes); | |
| if (!proxy) { | |
| return nullptr; | |
| } | |
| // Copy the base layer to our proxy | |
| sk_sp<GrSurfaceContext> sContext = | |
| ctx->contextPriv().makeWrappedSurfaceContext(proxy); | |
| SkASSERT(sContext); | |
| SkAssertResult(sContext->copy(baseProxy)); | |
| return proxy; | |
| } | |
| sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrContext* ctx, | |
| const SkBitmap& bitmap, | |
| const GrSamplerState& params, | |
| SkScalar scaleAdjust[2]) { | |
| // Caller doesn't care about the texture's color space (they can always get it from the bitmap) | |
| return GrBitmapTextureMaker(ctx, bitmap).refTextureProxyForParams(params, nullptr, | |
| nullptr, scaleAdjust); | |
| } | |
| sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrProxyProvider* proxyProvider, | |
| const SkBitmap& bitmap, | |
| SkBackingFit fit) { | |
| if (!bitmap.peekPixels(nullptr)) { | |
| return nullptr; | |
| } | |
| // In non-ddl we will always instantiate right away. Thus we never want to copy the SkBitmap | |
| // even if its mutable. In ddl, if the bitmap is mutable then we must make a copy since the | |
| // upload of the data to the gpu can happen at anytime and the bitmap may change by then. | |
| SkCopyPixelsMode cpyMode = proxyProvider->recordingDDL() ? kIfMutable_SkCopyPixelsMode | |
| : kNever_SkCopyPixelsMode; | |
| sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, cpyMode); | |
| if (!image) { | |
| return nullptr; | |
| } | |
| return GrMakeCachedImageProxy(proxyProvider, std::move(image), fit); | |
| } | |
| static void create_unique_key_for_image(const SkImage* image, GrUniqueKey* result) { | |
| if (!image) { | |
| result->reset(); // will be invalid | |
| return; | |
| } | |
| if (const SkBitmap* bm = as_IB(image)->onPeekBitmap()) { | |
| if (!bm->isVolatile()) { | |
| SkIPoint origin = bm->pixelRefOrigin(); | |
| SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, bm->width(), bm->height()); | |
| GrMakeKeyFromImageID(result, bm->getGenerationID(), subset); | |
| } | |
| return; | |
| } | |
| GrMakeKeyFromImageID(result, image->uniqueID(), image->bounds()); | |
| } | |
| sk_sp<GrTextureProxy> GrMakeCachedImageProxy(GrProxyProvider* proxyProvider, | |
| sk_sp<SkImage> srcImage, | |
| SkBackingFit fit) { | |
| sk_sp<GrTextureProxy> proxy; | |
| GrUniqueKey originalKey; | |
| create_unique_key_for_image(srcImage.get(), &originalKey); | |
| if (originalKey.isValid()) { | |
| proxy = proxyProvider->findOrCreateProxyByUniqueKey(originalKey, kTopLeft_GrSurfaceOrigin); | |
| } | |
| if (!proxy) { | |
| proxy = proxyProvider->createTextureProxy(srcImage, kNone_GrSurfaceFlags, 1, | |
| SkBudgeted::kYes, fit); | |
| if (proxy && originalKey.isValid()) { | |
| proxyProvider->assignUniqueKeyToProxy(originalKey, proxy.get()); | |
| const SkBitmap* bm = as_IB(srcImage.get())->onPeekBitmap(); | |
| // When recording DDLs we do not want to install change listeners because doing | |
| // so isn't threadsafe. | |
| if (bm && !proxyProvider->recordingDDL()) { | |
| GrInstallBitmapUniqueKeyInvalidator(originalKey, proxyProvider->contextUniqueID(), | |
| bm->pixelRef()); | |
| } | |
| } | |
| } | |
| return proxy; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrColor4f SkColorToPremulGrColor4f(SkColor c, const GrColorSpaceInfo& colorSpaceInfo) { | |
| // We want to premultiply after color space conversion, so this is easy: | |
| return SkColorToUnpremulGrColor4f(c, colorSpaceInfo).premul(); | |
| } | |
| GrColor4f SkColorToPremulGrColor4fLegacy(SkColor c) { | |
| return GrColor4f::FromGrColor(SkColorToUnpremulGrColor(c)).premul(); | |
| } | |
| GrColor4f SkColorToUnpremulGrColor4f(SkColor c, const GrColorSpaceInfo& colorSpaceInfo) { | |
| GrColor4f color = GrColor4f::FromGrColor(SkColorToUnpremulGrColor(c)); | |
| if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) { | |
| color = xform->apply(color); | |
| } | |
| return color; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrPixelConfig SkColorType2GrPixelConfig(const SkColorType type) { | |
| switch (type) { | |
| case kUnknown_SkColorType: | |
| return kUnknown_GrPixelConfig; | |
| case kAlpha_8_SkColorType: | |
| return kAlpha_8_GrPixelConfig; | |
| case kRGB_565_SkColorType: | |
| return kRGB_565_GrPixelConfig; | |
| case kARGB_4444_SkColorType: | |
| return kRGBA_4444_GrPixelConfig; | |
| case kRGBA_8888_SkColorType: | |
| return kRGBA_8888_GrPixelConfig; | |
| case kRGB_888x_SkColorType: | |
| return kRGB_888_GrPixelConfig; | |
| case kBGRA_8888_SkColorType: | |
| return kBGRA_8888_GrPixelConfig; | |
| case kRGBA_1010102_SkColorType: | |
| return kRGBA_1010102_GrPixelConfig; | |
| case kRGB_101010x_SkColorType: | |
| return kUnknown_GrPixelConfig; | |
| case kGray_8_SkColorType: | |
| return kGray_8_GrPixelConfig; | |
| case kRGBA_F16_SkColorType: | |
| return kRGBA_half_GrPixelConfig; | |
| case kRGBA_F32_SkColorType: | |
| return kRGBA_float_GrPixelConfig; | |
| } | |
| SkASSERT(0); // shouldn't get here | |
| return kUnknown_GrPixelConfig; | |
| } | |
| GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info) { | |
| return SkColorType2GrPixelConfig(info.colorType()); | |
| } | |
| bool GrPixelConfigToColorType(GrPixelConfig config, SkColorType* ctOut) { | |
| SkColorType ct = GrColorTypeToSkColorType(GrPixelConfigToColorType(config)); | |
| if (kUnknown_SkColorType != ct) { | |
| if (ctOut) { | |
| *ctOut = ct; | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////// | |
| static inline bool blend_requires_shader(const SkBlendMode mode) { | |
| return SkBlendMode::kDst != mode; | |
| } | |
| #ifndef SK_IGNORE_GPU_DITHER | |
| static inline int32_t dither_range_type_for_config(GrPixelConfig dstConfig) { | |
| switch (dstConfig) { | |
| case kGray_8_GrPixelConfig: | |
| case kGray_8_as_Lum_GrPixelConfig: | |
| case kGray_8_as_Red_GrPixelConfig: | |
| case kRGBA_8888_GrPixelConfig: | |
| case kRGB_888_GrPixelConfig: | |
| case kBGRA_8888_GrPixelConfig: | |
| return 0; | |
| case kRGB_565_GrPixelConfig: | |
| return 1; | |
| case kRGBA_4444_GrPixelConfig: | |
| return 2; | |
| case kUnknown_GrPixelConfig: | |
| case kSRGBA_8888_GrPixelConfig: | |
| case kSBGRA_8888_GrPixelConfig: | |
| case kRGBA_1010102_GrPixelConfig: | |
| case kAlpha_half_GrPixelConfig: | |
| case kAlpha_half_as_Red_GrPixelConfig: | |
| case kRGBA_float_GrPixelConfig: | |
| case kRG_float_GrPixelConfig: | |
| case kRGBA_half_GrPixelConfig: | |
| case kAlpha_8_GrPixelConfig: | |
| case kAlpha_8_as_Alpha_GrPixelConfig: | |
| case kAlpha_8_as_Red_GrPixelConfig: | |
| return -1; | |
| } | |
| SkASSERT(false); | |
| return 0; | |
| } | |
| #endif | |
| static inline bool skpaint_to_grpaint_impl(GrContext* context, | |
| const GrColorSpaceInfo& colorSpaceInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrix& viewM, | |
| std::unique_ptr<GrFragmentProcessor>* shaderProcessor, | |
| SkBlendMode* primColorMode, | |
| GrPaint* grPaint) { | |
| // Convert SkPaint color to 4f format in the destination color space | |
| GrColor4f origColor = SkColorToUnpremulGrColor4f(skPaint.getColor(), colorSpaceInfo); | |
| const GrFPArgs fpArgs(context, &viewM, skPaint.getFilterQuality(), &colorSpaceInfo); | |
| // Setup the initial color considering the shader, the SkPaint color, and the presence or not | |
| // of per-vertex colors. | |
| std::unique_ptr<GrFragmentProcessor> shaderFP; | |
| if (!primColorMode || blend_requires_shader(*primColorMode)) { | |
| if (shaderProcessor) { | |
| shaderFP = std::move(*shaderProcessor); | |
| } else if (const auto* shader = as_SB(skPaint.getShader())) { | |
| shaderFP = shader->asFragmentProcessor(fpArgs); | |
| if (!shaderFP) { | |
| return false; | |
| } | |
| } | |
| } | |
| // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is | |
| // a known constant value. In that case we can simply apply a color filter during this | |
| // conversion without converting the color filter to a GrFragmentProcessor. | |
| bool applyColorFilterToPaintColor = false; | |
| if (shaderFP) { | |
| if (primColorMode) { | |
| // There is a blend between the primitive color and the shader color. The shader sees | |
| // the opaque paint color. The shader's output is blended using the provided mode by | |
| // the primitive color. The blended color is then modulated by the paint's alpha. | |
| // The geometry processor will insert the primitive color to start the color chain, so | |
| // the GrPaint color will be ignored. | |
| GrColor4f shaderInput = origColor.opaque(); | |
| shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); | |
| shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP), | |
| *primColorMode); | |
| // The above may return null if compose results in a pass through of the prim color. | |
| if (shaderFP) { | |
| grPaint->addColorFragmentProcessor(std::move(shaderFP)); | |
| } | |
| // We can ignore origColor here - alpha is unchanged by gamma | |
| GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); | |
| if (GrColor_WHITE != paintAlpha) { | |
| // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all | |
| // color channels. It's value should be treated as the same in ANY color space. | |
| grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make( | |
| GrColor4f::FromGrColor(paintAlpha), | |
| GrConstColorProcessor::InputMode::kModulateRGBA)); | |
| } | |
| } else { | |
| // The shader's FP sees the paint unpremul color | |
| grPaint->setColor4f(origColor); | |
| grPaint->addColorFragmentProcessor(std::move(shaderFP)); | |
| } | |
| } else { | |
| if (primColorMode) { | |
| // There is a blend between the primitive color and the paint color. The blend considers | |
| // the opaque paint color. The paint's alpha is applied to the post-blended color. | |
| auto processor = GrConstColorProcessor::Make(origColor.opaque(), | |
| GrConstColorProcessor::InputMode::kIgnore); | |
| processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(processor), | |
| *primColorMode); | |
| if (processor) { | |
| grPaint->addColorFragmentProcessor(std::move(processor)); | |
| } | |
| grPaint->setColor4f(origColor.opaque()); | |
| // We can ignore origColor here - alpha is unchanged by gamma | |
| GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); | |
| if (GrColor_WHITE != paintAlpha) { | |
| // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all | |
| // color channels. It's value should be treated as the same in ANY color space. | |
| grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make( | |
| GrColor4f::FromGrColor(paintAlpha), | |
| GrConstColorProcessor::InputMode::kModulateRGBA)); | |
| } | |
| } else { | |
| // No shader, no primitive color. | |
| grPaint->setColor4f(origColor.premul()); | |
| applyColorFilterToPaintColor = true; | |
| } | |
| } | |
| SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
| if (colorFilter) { | |
| if (applyColorFilterToPaintColor) { | |
| grPaint->setColor4f(GrColor4f::FromSkColor4f( | |
| colorFilter->filterColor4f(origColor.toSkColor4f(), | |
| colorSpaceInfo.colorSpace())).premul()); | |
| } else { | |
| auto cfFP = colorFilter->asFragmentProcessor(context, colorSpaceInfo); | |
| if (cfFP) { | |
| grPaint->addColorFragmentProcessor(std::move(cfFP)); | |
| } else { | |
| return false; | |
| } | |
| } | |
| } | |
| SkMaskFilterBase* maskFilter = as_MFB(skPaint.getMaskFilter()); | |
| if (maskFilter) { | |
| if (auto mfFP = maskFilter->asFragmentProcessor(fpArgs)) { | |
| grPaint->addCoverageFragmentProcessor(std::move(mfFP)); | |
| } | |
| } | |
| // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field on | |
| // the GrPaint to also be null (also kSrcOver). | |
| SkASSERT(!grPaint->getXPFactory()); | |
| if (!skPaint.isSrcOver()) { | |
| grPaint->setXPFactory(SkBlendMode_AsXPFactory(skPaint.getBlendMode())); | |
| } | |
| #ifndef SK_IGNORE_GPU_DITHER | |
| // Conservative default, in case GrPixelConfigToColorType() fails. | |
| SkColorType ct = SkColorType::kRGB_565_SkColorType; | |
| GrPixelConfigToColorType(colorSpaceInfo.config(), &ct); | |
| if (SkPaintPriv::ShouldDither(skPaint, ct) && grPaint->numColorFragmentProcessors() > 0) { | |
| int32_t ditherRange = dither_range_type_for_config(colorSpaceInfo.config()); | |
| if (ditherRange >= 0) { | |
| static int ditherIndex = GrSkSLFP::NewIndex(); | |
| auto ditherFP = GrSkSLFP::Make(context, ditherIndex, "Dither", SKSL_DITHER_SRC, | |
| &ditherRange, sizeof(ditherRange)); | |
| if (ditherFP) { | |
| grPaint->addColorFragmentProcessor(std::move(ditherFP)); | |
| } | |
| } | |
| } | |
| #endif | |
| return true; | |
| } | |
| bool SkPaintToGrPaint(GrContext* context, const GrColorSpaceInfo& colorSpaceInfo, | |
| const SkPaint& skPaint, const SkMatrix& viewM, GrPaint* grPaint) { | |
| return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, viewM, nullptr, nullptr, | |
| grPaint); | |
| } | |
| /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */ | |
| bool SkPaintToGrPaintReplaceShader(GrContext* context, | |
| const GrColorSpaceInfo& colorSpaceInfo, | |
| const SkPaint& skPaint, | |
| std::unique_ptr<GrFragmentProcessor> shaderFP, | |
| GrPaint* grPaint) { | |
| if (!shaderFP) { | |
| return false; | |
| } | |
| return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, SkMatrix::I(), &shaderFP, | |
| nullptr, grPaint); | |
| } | |
| /** Ignores the SkShader (if any) on skPaint. */ | |
| bool SkPaintToGrPaintNoShader(GrContext* context, | |
| const GrColorSpaceInfo& colorSpaceInfo, | |
| const SkPaint& skPaint, | |
| GrPaint* grPaint) { | |
| // Use a ptr to a nullptr to to indicate that the SkShader is ignored and not replaced. | |
| std::unique_ptr<GrFragmentProcessor> nullShaderFP(nullptr); | |
| return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, SkMatrix::I(), &nullShaderFP, | |
| nullptr, grPaint); | |
| } | |
| /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must | |
| be setup as a vertex attribute using the specified SkBlendMode. */ | |
| bool SkPaintToGrPaintWithXfermode(GrContext* context, | |
| const GrColorSpaceInfo& colorSpaceInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrix& viewM, | |
| SkBlendMode primColorMode, | |
| GrPaint* grPaint) { | |
| return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, viewM, nullptr, &primColorMode, | |
| grPaint); | |
| } | |
| bool SkPaintToGrPaintWithTexture(GrContext* context, | |
| const GrColorSpaceInfo& colorSpaceInfo, | |
| const SkPaint& paint, | |
| const SkMatrix& viewM, | |
| std::unique_ptr<GrFragmentProcessor> fp, | |
| bool textureIsAlphaOnly, | |
| GrPaint* grPaint) { | |
| std::unique_ptr<GrFragmentProcessor> shaderFP; | |
| if (textureIsAlphaOnly) { | |
| if (const auto* shader = as_SB(paint.getShader())) { | |
| shaderFP = shader->asFragmentProcessor(GrFPArgs( | |
| context, &viewM, paint.getFilterQuality(), &colorSpaceInfo)); | |
| if (!shaderFP) { | |
| return false; | |
| } | |
| std::unique_ptr<GrFragmentProcessor> fpSeries[] = { std::move(shaderFP), std::move(fp) }; | |
| shaderFP = GrFragmentProcessor::RunInSeries(fpSeries, 2); | |
| } else { | |
| shaderFP = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp)); | |
| } | |
| } else { | |
| shaderFP = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp)); | |
| } | |
| return SkPaintToGrPaintReplaceShader(context, colorSpaceInfo, paint, std::move(shaderFP), | |
| grPaint); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////// | |
| GrSamplerState::Filter GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, | |
| const SkMatrix& viewM, | |
| const SkMatrix& localM, | |
| bool sharpenMipmappedTextures, | |
| bool* doBicubic) { | |
| *doBicubic = false; | |
| GrSamplerState::Filter textureFilterMode; | |
| switch (paintFilterQuality) { | |
| case kNone_SkFilterQuality: | |
| textureFilterMode = GrSamplerState::Filter::kNearest; | |
| break; | |
| case kLow_SkFilterQuality: | |
| textureFilterMode = GrSamplerState::Filter::kBilerp; | |
| break; | |
| case kMedium_SkFilterQuality: { | |
| SkMatrix matrix; | |
| matrix.setConcat(viewM, localM); | |
| // With sharp mips, we bias lookups by -0.5. That means our final LOD is >= 0 until the | |
| // computed LOD is >= 0.5. At what scale factor does a texture get an LOD of 0.5? | |
| // | |
| // Want: 0 = log2(1/s) - 0.5 | |
| // 0.5 = log2(1/s) | |
| // 2^0.5 = 1/s | |
| // 1/2^0.5 = s | |
| // 2^0.5/2 = s | |
| SkScalar mipScale = sharpenMipmappedTextures ? SK_ScalarRoot2Over2 : SK_Scalar1; | |
| if (matrix.getMinScale() < mipScale) { | |
| textureFilterMode = GrSamplerState::Filter::kMipMap; | |
| } else { | |
| // Don't trigger MIP level generation unnecessarily. | |
| textureFilterMode = GrSamplerState::Filter::kBilerp; | |
| } | |
| break; | |
| } | |
| case kHigh_SkFilterQuality: { | |
| SkMatrix matrix; | |
| matrix.setConcat(viewM, localM); | |
| *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); | |
| break; | |
| } | |
| default: | |
| // Should be unreachable. If not, fall back to mipmaps. | |
| textureFilterMode = GrSamplerState::Filter::kMipMap; | |
| break; | |
| } | |
| return textureFilterMode; | |
| } |