| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrProgramDesc.h" | |
| #include "GrPipeline.h" | |
| #include "GrPrimitiveProcessor.h" | |
| #include "GrProcessor.h" | |
| #include "GrRenderTargetPriv.h" | |
| #include "GrShaderCaps.h" | |
| #include "GrTexturePriv.h" | |
| #include "SkChecksum.h" | |
| #include "SkTo.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| enum { | |
| kSamplerOrImageTypeKeyBits = 4 | |
| }; | |
| static inline uint16_t texture_type_key(GrTextureType type) { | |
| int value = UINT16_MAX; | |
| switch (type) { | |
| case GrTextureType::k2D: | |
| value = 0; | |
| break; | |
| case GrTextureType::kExternal: | |
| value = 1; | |
| break; | |
| case GrTextureType::kRectangle: | |
| value = 2; | |
| break; | |
| } | |
| SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value); | |
| return SkToU16(value); | |
| } | |
| static uint16_t sampler_key(GrTextureType textureType, GrPixelConfig config, | |
| const GrShaderCaps& caps) { | |
| int samplerTypeKey = texture_type_key(textureType); | |
| GR_STATIC_ASSERT(1 == sizeof(caps.configTextureSwizzle(config).asKey())); | |
| return SkToU16(samplerTypeKey | | |
| caps.configTextureSwizzle(config).asKey() << kSamplerOrImageTypeKeyBits | | |
| (GrSLSamplerPrecision(config) << (8 + kSamplerOrImageTypeKeyBits))); | |
| } | |
| static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrFragmentProcessor& fp, | |
| const GrShaderCaps& caps) { | |
| int numTextureSamplers = fp.numTextureSamplers(); | |
| // Need two bytes per key. | |
| int word32Count = (numTextureSamplers + 1) / 2; | |
| if (0 == word32Count) { | |
| return; | |
| } | |
| uint16_t* k16 = reinterpret_cast<uint16_t*>(b->add32n(word32Count)); | |
| for (int i = 0; i < numTextureSamplers; ++i) { | |
| const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i); | |
| const GrTexture* tex = sampler.peekTexture(); | |
| k16[i] = sampler_key(tex->texturePriv().textureType(), tex->config(), caps); | |
| } | |
| // zero the last 16 bits if the number of uniforms for samplers is odd. | |
| if (numTextureSamplers & 0x1) { | |
| k16[numTextureSamplers] = 0; | |
| } | |
| } | |
| static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrPrimitiveProcessor& pp, | |
| const GrShaderCaps& caps) { | |
| int numTextureSamplers = pp.numTextureSamplers(); | |
| // Need two bytes per key. | |
| int word32Count = (numTextureSamplers + 1) / 2; | |
| if (0 == word32Count) { | |
| return; | |
| } | |
| uint16_t* k16 = reinterpret_cast<uint16_t*>(b->add32n(word32Count)); | |
| for (int i = 0; i < numTextureSamplers; ++i) { | |
| const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i); | |
| k16[i] = sampler_key(sampler.textureType(), sampler.config(), caps); | |
| } | |
| // zero the last 16 bits if the number of uniforms for samplers is odd. | |
| if (numTextureSamplers & 0x1) { | |
| k16[numTextureSamplers] = 0; | |
| } | |
| } | |
| /** | |
| * A function which emits a meta key into the key builder. This is required because shader code may | |
| * be dependent on properties of the effect that the effect itself doesn't use | |
| * in its key (e.g. the pixel format of textures used). So we create a meta-key for | |
| * every effect using this function. It is also responsible for inserting the effect's class ID | |
| * which must be different for every GrProcessor subclass. It can fail if an effect uses too many | |
| * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this | |
| * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms | |
| */ | |
| static bool gen_meta_key(const GrFragmentProcessor& fp, | |
| const GrShaderCaps& shaderCaps, | |
| uint32_t transformKey, | |
| GrProcessorKeyBuilder* b) { | |
| size_t processorKeySize = b->size(); | |
| uint32_t classID = fp.classID(); | |
| // Currently we allow 16 bits for the class id and the overall processor key size. | |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | |
| if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | |
| return false; | |
| } | |
| add_sampler_keys(b, fp, shaderCaps); | |
| uint32_t* key = b->add32n(2); | |
| key[0] = (classID << 16) | SkToU32(processorKeySize); | |
| key[1] = transformKey; | |
| return true; | |
| } | |
| static bool gen_meta_key(const GrPrimitiveProcessor& pp, | |
| const GrShaderCaps& shaderCaps, | |
| uint32_t transformKey, | |
| GrProcessorKeyBuilder* b) { | |
| size_t processorKeySize = b->size(); | |
| uint32_t classID = pp.classID(); | |
| // Currently we allow 16 bits for the class id and the overall processor key size. | |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | |
| if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | |
| return false; | |
| } | |
| add_sampler_keys(b, pp, shaderCaps); | |
| uint32_t* key = b->add32n(2); | |
| key[0] = (classID << 16) | SkToU32(processorKeySize); | |
| key[1] = transformKey; | |
| return true; | |
| } | |
| static bool gen_meta_key(const GrXferProcessor& xp, | |
| const GrShaderCaps& shaderCaps, | |
| GrProcessorKeyBuilder* b) { | |
| size_t processorKeySize = b->size(); | |
| uint32_t classID = xp.classID(); | |
| // Currently we allow 16 bits for the class id and the overall processor key size. | |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | |
| if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | |
| return false; | |
| } | |
| b->add32((classID << 16) | SkToU32(processorKeySize)); | |
| return true; | |
| } | |
| static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | |
| const GrFragmentProcessor& fp, | |
| const GrShaderCaps& shaderCaps, | |
| GrProcessorKeyBuilder* b) { | |
| for (int i = 0; i < fp.numChildProcessors(); ++i) { | |
| if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), shaderCaps, b)) { | |
| return false; | |
| } | |
| } | |
| fp.getGLSLProcessorKey(shaderCaps, b); | |
| return gen_meta_key(fp, shaderCaps, primProc.getTransformKey(fp.coordTransforms(), | |
| fp.numCoordTransforms()), b); | |
| } | |
| bool GrProgramDesc::Build(GrProgramDesc* desc, | |
| const GrPrimitiveProcessor& primProc, | |
| bool hasPointSize, | |
| const GrPipeline& pipeline, | |
| const GrShaderCaps& shaderCaps) { | |
| // The descriptor is used as a cache key. Thus when a field of the | |
| // descriptor will not affect program generation (because of the attribute | |
| // bindings in use or other descriptor field settings) it should be set | |
| // to a canonical value to avoid duplicate programs with different keys. | |
| GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | |
| // Make room for everything up to the effect keys. | |
| desc->key().reset(); | |
| desc->key().push_back_n(kProcessorKeysOffset); | |
| GrProcessorKeyBuilder b(&desc->key()); | |
| primProc.getGLSLProcessorKey(shaderCaps, &b); | |
| if (!gen_meta_key(primProc, shaderCaps, 0, &b)) { | |
| desc->key().reset(); | |
| return false; | |
| } | |
| for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | |
| const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | |
| if (!gen_frag_proc_and_meta_keys(primProc, fp, shaderCaps, &b)) { | |
| desc->key().reset(); | |
| return false; | |
| } | |
| } | |
| const GrXferProcessor& xp = pipeline.getXferProcessor(); | |
| const GrSurfaceOrigin* originIfDstTexture = nullptr; | |
| GrSurfaceOrigin origin; | |
| if (pipeline.dstTextureProxy()) { | |
| origin = pipeline.dstTextureProxy()->origin(); | |
| originIfDstTexture = &origin; | |
| } | |
| xp.getGLSLProcessorKey(shaderCaps, &b, originIfDstTexture); | |
| if (!gen_meta_key(xp, shaderCaps, &b)) { | |
| desc->key().reset(); | |
| return false; | |
| } | |
| // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- | |
| // Because header is a pointer into the dynamic array, we can't push any new data into the key | |
| // below here. | |
| KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); | |
| // make sure any padding in the header is zeroed. | |
| memset(header, 0, kHeaderSize); | |
| header->fOutputSwizzle = shaderCaps.configOutputSwizzle(pipeline.proxy()->config()).asKey(); | |
| header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | |
| header->fColorFragmentProcessorCnt = pipeline.numColorFragmentProcessors(); | |
| header->fCoverageFragmentProcessorCnt = pipeline.numCoverageFragmentProcessors(); | |
| // Fail if the client requested more processors than the key can fit. | |
| if (header->fColorFragmentProcessorCnt != pipeline.numColorFragmentProcessors() || | |
| header->fCoverageFragmentProcessorCnt != pipeline.numCoverageFragmentProcessors()) { | |
| return false; | |
| } | |
| header->fHasPointSize = hasPointSize ? 1 : 0; | |
| return true; | |
| } |