| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGpuCommandBuffer_DEFINED | |
| #define GrGpuCommandBuffer_DEFINED | |
| #include "GrColor.h" | |
| #include "GrPipeline.h" | |
| #include "ops/GrDrawOp.h" | |
| class GrOpFlushState; | |
| class GrFixedClip; | |
| class GrGpu; | |
| class GrMesh; | |
| class GrPipeline; | |
| class GrPrimitiveProcessor; | |
| class GrRenderTarget; | |
| struct SkIRect; | |
| struct SkRect; | |
| class GrGpuRTCommandBuffer; | |
| class GrGpuCommandBuffer { | |
| public: | |
| virtual ~GrGpuCommandBuffer() {} | |
| // Copy src into current surface owned by either a GrGpuTextureCommandBuffer or | |
| // GrGpuRenderTargetCommandBuffer. | |
| virtual void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, | |
| const SkIRect& srcRect, const SkIPoint& dstPoint) = 0; | |
| virtual void insertEventMarker(const char*) = 0; | |
| virtual GrGpuRTCommandBuffer* asRTCommandBuffer() { return nullptr; } | |
| }; | |
| class GrGpuTextureCommandBuffer : public GrGpuCommandBuffer{ | |
| public: | |
| void set(GrTexture* texture, GrSurfaceOrigin origin) { | |
| SkASSERT(!fTexture); | |
| fOrigin = origin; | |
| fTexture = texture; | |
| } | |
| protected: | |
| GrGpuTextureCommandBuffer() : fOrigin(kTopLeft_GrSurfaceOrigin), fTexture(nullptr) {} | |
| GrGpuTextureCommandBuffer(GrTexture* texture, GrSurfaceOrigin origin) | |
| : fOrigin(origin) | |
| , fTexture(texture) { | |
| } | |
| GrSurfaceOrigin fOrigin; | |
| GrTexture* fTexture; | |
| private: | |
| typedef GrGpuCommandBuffer INHERITED; | |
| }; | |
| /** | |
| * The GrGpuRenderTargetCommandBuffer is a series of commands (draws, clears, and discards), which | |
| * all target the same render target. It is possible that these commands execute immediately (GL), | |
| * or get buffered up for later execution (Vulkan). GrOps will execute their draw commands into a | |
| * GrGpuCommandBuffer. | |
| */ | |
| class GrGpuRTCommandBuffer : public GrGpuCommandBuffer { | |
| public: | |
| struct LoadAndStoreInfo { | |
| GrLoadOp fLoadOp; | |
| GrStoreOp fStoreOp; | |
| GrColor fClearColor; | |
| }; | |
| // Load-time clears of the stencil buffer are always to 0 so we don't store | |
| // an 'fStencilClearValue' | |
| struct StencilLoadAndStoreInfo { | |
| GrLoadOp fLoadOp; | |
| GrStoreOp fStoreOp; | |
| }; | |
| GrGpuRTCommandBuffer* asRTCommandBuffer() { return this; } | |
| virtual void begin() = 0; | |
| // Signals the end of recording to the command buffer and that it can now be submitted. | |
| virtual void end() = 0; | |
| // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each | |
| // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and | |
| // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g. | |
| // number of vertex attributes is too large). | |
| bool draw(const GrPrimitiveProcessor&, | |
| const GrPipeline&, | |
| const GrPipeline::FixedDynamicState*, | |
| const GrPipeline::DynamicStateArrays*, | |
| const GrMesh[], | |
| int meshCount, | |
| const SkRect& bounds); | |
| // Performs an upload of vertex data in the middle of a set of a set of draws | |
| virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0; | |
| /** | |
| * Clear the owned render target. Ignores the draw state and clip. | |
| */ | |
| void clear(const GrFixedClip&, GrColor); | |
| void clearStencilClip(const GrFixedClip&, bool insideStencilMask); | |
| /** | |
| * Discards the contents render target. | |
| */ | |
| // TODO: This should be removed in the future to favor using the load and store ops for discard | |
| virtual void discard() = 0; | |
| protected: | |
| GrGpuRTCommandBuffer() : fOrigin(kTopLeft_GrSurfaceOrigin), fRenderTarget(nullptr) {} | |
| GrGpuRTCommandBuffer(GrRenderTarget* rt, GrSurfaceOrigin origin) | |
| : fOrigin(origin) | |
| , fRenderTarget(rt) { | |
| } | |
| void set(GrRenderTarget* rt, GrSurfaceOrigin origin) { | |
| SkASSERT(!fRenderTarget); | |
| fRenderTarget = rt; | |
| fOrigin = origin; | |
| } | |
| GrSurfaceOrigin fOrigin; | |
| GrRenderTarget* fRenderTarget; | |
| private: | |
| virtual GrGpu* gpu() = 0; | |
| // overridden by backend-specific derived class to perform the draw call. | |
| virtual void onDraw(const GrPrimitiveProcessor&, | |
| const GrPipeline&, | |
| const GrPipeline::FixedDynamicState*, | |
| const GrPipeline::DynamicStateArrays*, | |
| const GrMesh[], | |
| int meshCount, | |
| const SkRect& bounds) = 0; | |
| // overridden by backend-specific derived class to perform the clear. | |
| virtual void onClear(const GrFixedClip&, GrColor) = 0; | |
| virtual void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) = 0; | |
| typedef GrGpuCommandBuffer INHERITED; | |
| }; | |
| #endif |