| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrFragmentProcessor_DEFINED | |
| #define GrFragmentProcessor_DEFINED | |
| #include "GrProcessor.h" | |
| #include "GrProxyRef.h" | |
| class GrCoordTransform; | |
| class GrGLSLFragmentProcessor; | |
| class GrPaint; | |
| class GrPipeline; | |
| class GrProcessorKeyBuilder; | |
| class GrShaderCaps; | |
| class GrSwizzle; | |
| /** Provides custom fragment shader code. Fragment processors receive an input color (half4) and | |
| produce an output color. They may reference textures and uniforms. They may use | |
| GrCoordTransforms to receive a transformation of the local coordinates that map from local space | |
| to the fragment being processed. | |
| */ | |
| class GrFragmentProcessor : public GrProcessor { | |
| public: | |
| class TextureSampler; | |
| /** | |
| * In many instances (e.g. SkShader::asFragmentProcessor() implementations) it is desirable to | |
| * only consider the input color's alpha. However, there is a competing desire to have reusable | |
| * GrFragmentProcessor subclasses that can be used in other scenarios where the entire input | |
| * color is considered. This function exists to filter the input color and pass it to a FP. It | |
| * does so by returning a parent FP that multiplies the passed in FPs output by the parent's | |
| * input alpha. The passed in FP will not receive an input color. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> MulChildByInputAlpha( | |
| std::unique_ptr<GrFragmentProcessor> child); | |
| /** | |
| * Like MulChildByInputAlpha(), but reverses the sense of src and dst. In this case, return | |
| * the input modulated by the child's alpha. The passed in FP will not receive an input color. | |
| * | |
| * output = input * child.a | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> MulInputByChildAlpha( | |
| std::unique_ptr<GrFragmentProcessor> child); | |
| /** | |
| * This assumes that the input color to the returned processor will be unpremul and that the | |
| * passed processor (which becomes the returned processor's child) produces a premul output. | |
| * The result of the returned processor is a premul of its input color modulated by the child | |
| * processor's premul output. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> MakeInputPremulAndMulByOutput( | |
| std::unique_ptr<GrFragmentProcessor>); | |
| /** | |
| * Returns a parent fragment processor that adopts the passed fragment processor as a child. | |
| * The parent will ignore its input color and instead feed the passed in color as input to the | |
| * child. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> OverrideInput(std::unique_ptr<GrFragmentProcessor>, | |
| GrColor4f); | |
| /** | |
| * Returns a fragment processor that premuls the input before calling the passed in fragment | |
| * processor. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> PremulInput(std::unique_ptr<GrFragmentProcessor>); | |
| /** | |
| * Returns a fragment processor that calls the passed in fragment processor, and then premuls | |
| * the output. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> PremulOutput(std::unique_ptr<GrFragmentProcessor>); | |
| /** | |
| * Returns a fragment processor that calls the passed in fragment processor, and then unpremuls | |
| * the output. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> UnpremulOutput( | |
| std::unique_ptr<GrFragmentProcessor>); | |
| /** | |
| * Returns a fragment processor that calls the passed in fragment processor, and then swizzles | |
| * the output. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> SwizzleOutput(std::unique_ptr<GrFragmentProcessor>, | |
| const GrSwizzle&); | |
| /** | |
| * Returns a fragment processor that runs the passed in array of fragment processors in a | |
| * series. The original input is passed to the first, the first's output is passed to the | |
| * second, etc. The output of the returned processor is the output of the last processor of the | |
| * series. | |
| * | |
| * The array elements with be moved. | |
| */ | |
| static std::unique_ptr<GrFragmentProcessor> RunInSeries(std::unique_ptr<GrFragmentProcessor>*, | |
| int cnt); | |
| /** | |
| * Makes a copy of this fragment processor that draws equivalently to the original. | |
| * If the processor has child processors they are cloned as well. | |
| */ | |
| virtual std::unique_ptr<GrFragmentProcessor> clone() const = 0; | |
| GrGLSLFragmentProcessor* createGLSLInstance() const; | |
| void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { | |
| this->onGetGLSLProcessorKey(caps, b); | |
| for (int i = 0; i < fChildProcessors.count(); ++i) { | |
| fChildProcessors[i]->getGLSLProcessorKey(caps, b); | |
| } | |
| } | |
| int numTextureSamplers() const { return fTextureSamplerCnt; } | |
| const TextureSampler& textureSampler(int i) const; | |
| int numCoordTransforms() const { return fCoordTransforms.count(); } | |
| /** Returns the coordinate transformation at index. index must be valid according to | |
| numTransforms(). */ | |
| const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; } | |
| const SkTArray<const GrCoordTransform*, true>& coordTransforms() const { | |
| return fCoordTransforms; | |
| } | |
| int numChildProcessors() const { return fChildProcessors.count(); } | |
| const GrFragmentProcessor& childProcessor(int index) const { return *fChildProcessors[index]; } | |
| bool instantiate(GrResourceProvider*) const; | |
| void markPendingExecution() const; | |
| /** Do any of the coordtransforms for this processor require local coords? */ | |
| bool usesLocalCoords() const { return SkToBool(fFlags & kUsesLocalCoords_Flag); } | |
| /** | |
| * A GrDrawOp may premultiply its antialiasing coverage into its GrGeometryProcessor's color | |
| * output under the following scenario: | |
| * * all the color fragment processors report true to this query, | |
| * * all the coverage fragment processors report true to this query, | |
| * * the blend mode arithmetic allows for it it. | |
| * To be compatible a fragment processor's output must be a modulation of its input color or | |
| * alpha with a computed premultiplied color or alpha that is in 0..1 range. The computed color | |
| * or alpha that is modulated against the input cannot depend on the input's alpha. The computed | |
| * value cannot depend on the input's color channels unless it unpremultiplies the input color | |
| * channels by the input alpha. | |
| */ | |
| bool compatibleWithCoverageAsAlpha() const { | |
| return SkToBool(fFlags & kCompatibleWithCoverageAsAlpha_OptimizationFlag); | |
| } | |
| /** | |
| * If this is true then all opaque input colors to the processor produce opaque output colors. | |
| */ | |
| bool preservesOpaqueInput() const { | |
| return SkToBool(fFlags & kPreservesOpaqueInput_OptimizationFlag); | |
| } | |
| /** | |
| * Tests whether given a constant input color the processor produces a constant output color | |
| * (for all fragments). If true outputColor will contain the constant color produces for | |
| * inputColor. | |
| */ | |
| bool hasConstantOutputForConstantInput(GrColor4f inputColor, GrColor4f* outputColor) const { | |
| if (fFlags & kConstantOutputForConstantInput_OptimizationFlag) { | |
| *outputColor = this->constantOutputForConstantInput(inputColor); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool hasConstantOutputForConstantInput() const { | |
| return SkToBool(fFlags & kConstantOutputForConstantInput_OptimizationFlag); | |
| } | |
| /** Returns true if this and other processor conservatively draw identically. It can only return | |
| true when the two processor are of the same subclass (i.e. they return the same object from | |
| from getFactory()). | |
| A return value of true from isEqual() should not be used to test whether the processor would | |
| generate the same shader code. To test for identical code generation use getGLSLProcessorKey | |
| */ | |
| bool isEqual(const GrFragmentProcessor& that) const; | |
| /** | |
| * Pre-order traversal of a FP hierarchy, or of the forest of FPs in a GrPipeline. In the latter | |
| * case the tree rooted at each FP in the GrPipeline is visited successively. | |
| */ | |
| class Iter : public SkNoncopyable { | |
| public: | |
| explicit Iter(const GrFragmentProcessor* fp) { fFPStack.push_back(fp); } | |
| explicit Iter(const GrPipeline& pipeline); | |
| explicit Iter(const GrPaint&); | |
| const GrFragmentProcessor* next(); | |
| private: | |
| SkSTArray<4, const GrFragmentProcessor*, true> fFPStack; | |
| }; | |
| /** | |
| * Iterates over all the Ts owned by a GrFragmentProcessor and its children or over all the Ts | |
| * owned by the forest of GrFragmentProcessors in a GrPipeline. FPs are visited in the same | |
| * order as Iter and each of an FP's Ts are visited in order. | |
| */ | |
| template <typename T, int (GrFragmentProcessor::*COUNT)() const, | |
| const T& (GrFragmentProcessor::*GET)(int)const> | |
| class FPItemIter : public SkNoncopyable { | |
| public: | |
| explicit FPItemIter(const GrFragmentProcessor* fp) | |
| : fCurrFP(nullptr) | |
| , fCTIdx(0) | |
| , fFPIter(fp) { | |
| fCurrFP = fFPIter.next(); | |
| } | |
| explicit FPItemIter(const GrPipeline& pipeline) | |
| : fCurrFP(nullptr) | |
| , fCTIdx(0) | |
| , fFPIter(pipeline) { | |
| fCurrFP = fFPIter.next(); | |
| } | |
| const T* next() { | |
| if (!fCurrFP) { | |
| return nullptr; | |
| } | |
| while (fCTIdx == (fCurrFP->*COUNT)()) { | |
| fCTIdx = 0; | |
| fCurrFP = fFPIter.next(); | |
| if (!fCurrFP) { | |
| return nullptr; | |
| } | |
| } | |
| return &(fCurrFP->*GET)(fCTIdx++); | |
| } | |
| private: | |
| const GrFragmentProcessor* fCurrFP; | |
| int fCTIdx; | |
| GrFragmentProcessor::Iter fFPIter; | |
| }; | |
| using CoordTransformIter = FPItemIter<GrCoordTransform, | |
| &GrFragmentProcessor::numCoordTransforms, | |
| &GrFragmentProcessor::coordTransform>; | |
| using TextureAccessIter = FPItemIter<TextureSampler, | |
| &GrFragmentProcessor::numTextureSamplers, | |
| &GrFragmentProcessor::textureSampler>; | |
| void visitProxies(const std::function<void(GrSurfaceProxy*)>& func); | |
| protected: | |
| enum OptimizationFlags : uint32_t { | |
| kNone_OptimizationFlags, | |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag = 0x1, | |
| kPreservesOpaqueInput_OptimizationFlag = 0x2, | |
| kConstantOutputForConstantInput_OptimizationFlag = 0x4, | |
| kAll_OptimizationFlags = kCompatibleWithCoverageAsAlpha_OptimizationFlag | | |
| kPreservesOpaqueInput_OptimizationFlag | | |
| kConstantOutputForConstantInput_OptimizationFlag | |
| }; | |
| GR_DECL_BITFIELD_OPS_FRIENDS(OptimizationFlags) | |
| /** | |
| * Can be used as a helper to decide which fragment processor OptimizationFlags should be set. | |
| * This assumes that the subclass output color will be a modulation of the input color with a | |
| * value read from a texture of the passed config and that the texture contains premultiplied | |
| * color or alpha values that are in range. | |
| */ | |
| static OptimizationFlags ModulateByConfigOptimizationFlags(GrPixelConfig config) { | |
| if (GrPixelConfigIsOpaque(config)) { | |
| return kCompatibleWithCoverageAsAlpha_OptimizationFlag | | |
| kPreservesOpaqueInput_OptimizationFlag; | |
| } else { | |
| return kCompatibleWithCoverageAsAlpha_OptimizationFlag; | |
| } | |
| } | |
| GrFragmentProcessor(ClassID classID, OptimizationFlags optimizationFlags) | |
| : INHERITED(classID) | |
| , fFlags(optimizationFlags) { | |
| SkASSERT((fFlags & ~kAll_OptimizationFlags) == 0); | |
| } | |
| OptimizationFlags optimizationFlags() const { | |
| return static_cast<OptimizationFlags>(kAll_OptimizationFlags & fFlags); | |
| } | |
| /** | |
| * This allows one subclass to access another subclass's implementation of | |
| * constantOutputForConstantInput. It must only be called when | |
| * hasConstantOutputForConstantInput() is known to be true. | |
| */ | |
| static GrColor4f ConstantOutputForConstantInput(const GrFragmentProcessor& fp, | |
| GrColor4f input) { | |
| SkASSERT(fp.hasConstantOutputForConstantInput()); | |
| return fp.constantOutputForConstantInput(input); | |
| } | |
| /** | |
| * Fragment Processor subclasses call this from their constructor to register coordinate | |
| * transformations. Coord transforms provide a mechanism for a processor to receive coordinates | |
| * in their FS code. The matrix expresses a transformation from local space. For a given | |
| * fragment the matrix will be applied to the local coordinate that maps to the fragment. | |
| * | |
| * When the transformation has perspective, the transformed coordinates will have | |
| * 3 components. Otherwise they'll have 2. | |
| * | |
| * This must only be called from the constructor because GrProcessors are immutable. The | |
| * processor subclass manages the lifetime of the transformations (this function only stores a | |
| * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass. | |
| * | |
| * A processor subclass that has multiple methods of construction should always add its coord | |
| * transforms in a consistent order. The non-virtual implementation of isEqual() automatically | |
| * compares transforms and will assume they line up across the two processor instances. | |
| */ | |
| void addCoordTransform(const GrCoordTransform*); | |
| /** | |
| * FragmentProcessor subclasses call this from their constructor to register any child | |
| * FragmentProcessors they have. This must be called AFTER all texture accesses and coord | |
| * transforms have been added. | |
| * This is for processors whose shader code will be composed of nested processors whose output | |
| * colors will be combined somehow to produce its output color. Registering these child | |
| * processors will allow the ProgramBuilder to automatically handle their transformed coords and | |
| * texture accesses and mangle their uniform and output color names. | |
| */ | |
| int registerChildProcessor(std::unique_ptr<GrFragmentProcessor> child); | |
| void setTextureSamplerCnt(int cnt) { | |
| SkASSERT(cnt >= 0); | |
| fTextureSamplerCnt = cnt; | |
| } | |
| /** | |
| * Helper for implementing onTextureSampler(). E.g.: | |
| * return IthTexureSampler(i, fMyFirstSampler, fMySecondSampler, fMyThirdSampler); | |
| */ | |
| template <typename... Args> | |
| static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0, | |
| const Args&... samps) { | |
| return (0 == i) ? samp0 : IthTextureSampler(i - 1, samps...); | |
| } | |
| inline static const TextureSampler& IthTextureSampler(int i); | |
| private: | |
| virtual GrColor4f constantOutputForConstantInput(GrColor4f /* inputColor */) const { | |
| SK_ABORT("Subclass must override this if advertising this optimization."); | |
| return GrColor4f::TransparentBlack(); | |
| } | |
| /** Returns a new instance of the appropriate *GL* implementation class | |
| for the given GrFragmentProcessor; caller is responsible for deleting | |
| the object. */ | |
| virtual GrGLSLFragmentProcessor* onCreateGLSLInstance() const = 0; | |
| /** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */ | |
| virtual void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0; | |
| /** | |
| * Subclass implements this to support isEqual(). It will only be called if it is known that | |
| * the two processors are of the same subclass (i.e. they return the same object from | |
| * getFactory()). The processor subclass should not compare its coord transforms as that will | |
| * be performed automatically in the non-virtual isEqual(). | |
| */ | |
| virtual bool onIsEqual(const GrFragmentProcessor&) const = 0; | |
| virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); } | |
| bool hasSameTransforms(const GrFragmentProcessor&) const; | |
| enum PrivateFlags { | |
| kFirstPrivateFlag = kAll_OptimizationFlags + 1, | |
| kUsesLocalCoords_Flag = kFirstPrivateFlag, | |
| }; | |
| mutable uint32_t fFlags = 0; | |
| int fTextureSamplerCnt = 0; | |
| SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | |
| SkSTArray<1, std::unique_ptr<GrFragmentProcessor>, true> fChildProcessors; | |
| typedef GrProcessor INHERITED; | |
| }; | |
| /** | |
| * Used to represent a texture that is required by a GrFragmentProcessor. It holds a GrTextureProxy | |
| * along with an associated GrSamplerState. TextureSamplers don't perform any coord manipulation to | |
| * account for texture origin. | |
| */ | |
| class GrFragmentProcessor::TextureSampler { | |
| public: | |
| TextureSampler() = default; | |
| /** | |
| * This copy constructor is used by GrFragmentProcessor::clone() implementations. The copy | |
| * always takes a new ref on the texture proxy as the new fragment processor will not yet be | |
| * in pending execution state. | |
| */ | |
| explicit TextureSampler(const TextureSampler& that) | |
| : fProxyRef(sk_ref_sp(that.fProxyRef.get()), that.fProxyRef.ioType()) | |
| , fSamplerState(that.fSamplerState) {} | |
| TextureSampler(sk_sp<GrTextureProxy>, const GrSamplerState&); | |
| explicit TextureSampler(sk_sp<GrTextureProxy>, | |
| GrSamplerState::Filter = GrSamplerState::Filter::kNearest, | |
| GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp); | |
| TextureSampler& operator=(const TextureSampler&) = delete; | |
| void reset(sk_sp<GrTextureProxy>, const GrSamplerState&); | |
| void reset(sk_sp<GrTextureProxy>, | |
| GrSamplerState::Filter = GrSamplerState::Filter::kNearest, | |
| GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp); | |
| bool operator==(const TextureSampler& that) const { | |
| return this->proxy()->underlyingUniqueID() == that.proxy()->underlyingUniqueID() && | |
| fSamplerState == that.fSamplerState; | |
| } | |
| bool operator!=(const TextureSampler& other) const { return !(*this == other); } | |
| // 'instantiate' should only ever be called at flush time. | |
| bool instantiate(GrResourceProvider* resourceProvider) const { | |
| return SkToBool(fProxyRef.get()->instantiate(resourceProvider)); | |
| } | |
| // 'peekTexture' should only ever be called after a successful 'instantiate' call | |
| GrTexture* peekTexture() const { | |
| SkASSERT(fProxyRef.get()->peekTexture()); | |
| return fProxyRef.get()->peekTexture(); | |
| } | |
| GrTextureProxy* proxy() const { return fProxyRef.get(); } | |
| const GrSamplerState& samplerState() const { return fSamplerState; } | |
| bool isInitialized() const { return SkToBool(fProxyRef.get()); } | |
| /** | |
| * For internal use by GrFragmentProcessor. | |
| */ | |
| const GrTextureProxyRef* proxyRef() const { return &fProxyRef; } | |
| private: | |
| GrTextureProxyRef fProxyRef; | |
| GrSamplerState fSamplerState; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::IthTextureSampler(int i) { | |
| SK_ABORT("Illegal texture sampler index"); | |
| static const TextureSampler kBogus; | |
| return kBogus; | |
| } | |
| GR_MAKE_BITFIELD_OPS(GrFragmentProcessor::OptimizationFlags) | |
| #endif |