| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrCaps_DEFINED | |
| #define GrCaps_DEFINED | |
| #include "../private/GrTypesPriv.h" | |
| #include "GrBlend.h" | |
| #include "GrDriverBugWorkarounds.h" | |
| #include "GrShaderCaps.h" | |
| #include "SkImageInfo.h" | |
| #include "SkRefCnt.h" | |
| #include "SkString.h" | |
| class GrBackendFormat; | |
| class GrBackendRenderTarget; | |
| class GrBackendTexture; | |
| struct GrContextOptions; | |
| class GrRenderTargetProxy; | |
| class GrSurface; | |
| class GrSurfaceProxy; | |
| class SkJSONWriter; | |
| /** | |
| * Represents the capabilities of a GrContext. | |
| */ | |
| class GrCaps : public SkRefCnt { | |
| public: | |
| GrCaps(const GrContextOptions&); | |
| void dumpJSON(SkJSONWriter*) const; | |
| const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); } | |
| bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } | |
| /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. | |
| only for POT textures) */ | |
| bool mipMapSupport() const { return fMipMapSupport; } | |
| /** | |
| * Skia convention is that a device only has sRGB support if it supports sRGB formats for both | |
| * textures and framebuffers. | |
| */ | |
| bool srgbSupport() const { return fSRGBSupport; } | |
| /** | |
| * Is there support for enabling/disabling sRGB writes for sRGB-capable color buffers? | |
| */ | |
| bool srgbWriteControl() const { return fSRGBWriteControl; } | |
| bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } | |
| bool gpuTracingSupport() const { return fGpuTracingSupport; } | |
| bool oversizedStencilSupport() const { return fOversizedStencilSupport; } | |
| bool textureBarrierSupport() const { return fTextureBarrierSupport; } | |
| bool sampleLocationsSupport() const { return fSampleLocationsSupport; } | |
| bool multisampleDisableSupport() const { return fMultisampleDisableSupport; } | |
| bool instanceAttribSupport() const { return fInstanceAttribSupport; } | |
| bool usesMixedSamples() const { return fUsesMixedSamples; } | |
| // Primitive restart functionality is core in ES 3.0, but using it will cause slowdowns on some | |
| // systems. This cap is only set if primitive restart will improve performance. | |
| bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } | |
| bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; } | |
| // On tilers, an initial fullscreen clear is an OPTIMIZATION. It allows the hardware to | |
| // initialize each tile with a constant value rather than loading each pixel from memory. | |
| bool preferFullscreenClears() const { return fPreferFullscreenClears; } | |
| bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; } | |
| bool blacklistCoverageCounting() const { return fBlacklistCoverageCounting; } | |
| bool avoidStencilBuffers() const { return fAvoidStencilBuffers; } | |
| /** | |
| * Indicates the capabilities of the fixed function blend unit. | |
| */ | |
| enum BlendEquationSupport { | |
| kBasic_BlendEquationSupport, //<! Support to select the operator that | |
| // combines src and dst terms. | |
| kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific | |
| // SVG/PDF blend modes. Requires blend barriers. | |
| kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not | |
| // require blend barriers, and permits overlap. | |
| kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport | |
| }; | |
| BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; } | |
| bool advancedBlendEquationSupport() const { | |
| return fBlendEquationSupport >= kAdvanced_BlendEquationSupport; | |
| } | |
| bool advancedCoherentBlendEquationSupport() const { | |
| return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport; | |
| } | |
| bool canUseAdvancedBlendEquation(GrBlendEquation equation) const { | |
| SkASSERT(GrBlendEquationIsAdvanced(equation)); | |
| return SkToBool(fAdvBlendEqBlacklist & (1 << equation)); | |
| } | |
| /** | |
| * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and | |
| * textures allows partial mappings or full mappings. | |
| */ | |
| enum MapFlags { | |
| kNone_MapFlags = 0x0, //<! Cannot map the resource. | |
| kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of | |
| // the other flags to have meaning. | |
| kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. | |
| }; | |
| uint32_t mapBufferFlags() const { return fMapBufferFlags; } | |
| // Scratch textures not being reused means that those scratch textures | |
| // that we upload to (i.e., don't have a render target) will not be | |
| // recycled in the texture cache. This is to prevent ghosting by drivers | |
| // (in particular for deferred architectures). | |
| bool reuseScratchTextures() const { return fReuseScratchTextures; } | |
| bool reuseScratchBuffers() const { return fReuseScratchBuffers; } | |
| /// maximum number of attribute values per vertex | |
| int maxVertexAttributes() const { return fMaxVertexAttributes; } | |
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; } | |
| /** This is the largest render target size that can be used without incurring extra perfomance | |
| cost. It is usually the max RT size, unless larger render targets are known to be slower. */ | |
| int maxPreferredRenderTargetSize() const { return fMaxPreferredRenderTargetSize; } | |
| int maxTextureSize() const { return fMaxTextureSize; } | |
| /** This is the maximum tile size to use by GPU devices for rendering sw-backed images/bitmaps. | |
| It is usually the max texture size, unless we're overriding it for testing. */ | |
| int maxTileSize() const { | |
| SkASSERT(fMaxTileSize <= fMaxTextureSize); | |
| return fMaxTileSize; | |
| } | |
| int maxRasterSamples() const { return fMaxRasterSamples; } | |
| int maxWindowRectangles() const { return fMaxWindowRectangles; } | |
| // Returns whether mixed samples is supported for the given backend render target. | |
| bool isWindowRectanglesSupportedForRT(const GrBackendRenderTarget& rt) const { | |
| return this->maxWindowRectangles() > 0 && this->onIsWindowRectanglesSupportedForRT(rt); | |
| } | |
| // A tuned, platform-specific value for the maximum number of analytic fragment processors we | |
| // should use to implement a clip, before falling back on a mask. | |
| int maxClipAnalyticFPs() const { return fMaxClipAnalyticFPs; } | |
| virtual bool isConfigTexturable(GrPixelConfig) const = 0; | |
| // Returns whether a texture of the given config can be copied to a texture of the same config. | |
| virtual bool isConfigCopyable(GrPixelConfig) const = 0; | |
| // Returns the maximum supported sample count for a config. 0 means the config is not renderable | |
| // 1 means the config is renderable but doesn't support MSAA. | |
| virtual int maxRenderTargetSampleCount(GrPixelConfig) const = 0; | |
| bool isConfigRenderable(GrPixelConfig config) const { | |
| return this->maxRenderTargetSampleCount(config) > 0; | |
| } | |
| // TODO: Remove this after Flutter updated to no longer use it. | |
| bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { | |
| return this->maxRenderTargetSampleCount(config) > (withMSAA ? 1 : 0); | |
| } | |
| // Find a sample count greater than or equal to the requested count which is supported for a | |
| // color buffer of the given config or 0 if no such sample count is supported. If the requested | |
| // sample count is 1 then 1 will be returned if non-MSAA rendering is supported, otherwise 0. | |
| // For historical reasons requestedCount==0 is handled identically to requestedCount==1. | |
| virtual int getRenderTargetSampleCount(int requestedCount, GrPixelConfig) const = 0; | |
| // TODO: Remove. Legacy name used by Chrome. | |
| int getSampleCount(int requestedCount, GrPixelConfig config) const { | |
| return this->getRenderTargetSampleCount(requestedCount, config); | |
| } | |
| /** | |
| * Backends may have restrictions on what types of surfaces support GrGpu::writePixels(). | |
| * If this returns false then the caller should implement a fallback where a temporary texture | |
| * is created, pixels are written to it, and then that is copied or drawn into the the surface. | |
| */ | |
| virtual bool surfaceSupportsWritePixels(const GrSurface*) const = 0; | |
| /** | |
| * Backends may have restrictions on what types of surfaces support GrGpu::readPixels(). | |
| * If this returns false then the caller should implement a fallback where a temporary texture | |
| * is created, the surface is drawn or copied into the temporary, and pixels are read from the | |
| * temporary. | |
| */ | |
| virtual bool surfaceSupportsReadPixels(const GrSurface*) const = 0; | |
| /** | |
| * Given a dst pixel config and a src color type what color type must the caller coax the | |
| * the data into in order to use GrGpu::writePixels(). | |
| */ | |
| virtual GrColorType supportedWritePixelsColorType(GrPixelConfig config, | |
| GrColorType /*srcColorType*/) const { | |
| return GrPixelConfigToColorType(config); | |
| } | |
| /** | |
| * Given a src pixel config and a dst color type what color type must the caller read to using | |
| * GrGpu::readPixels() and then coax into dstColorType. | |
| */ | |
| virtual GrColorType supportedReadPixelsColorType(GrPixelConfig config, | |
| GrColorType /*dstColorType*/) const { | |
| return GrPixelConfigToColorType(config); | |
| } | |
| bool suppressPrints() const { return fSuppressPrints; } | |
| size_t bufferMapThreshold() const { | |
| SkASSERT(fBufferMapThreshold >= 0); | |
| return fBufferMapThreshold; | |
| } | |
| /** True in environments that will issue errors if memory uploaded to buffers | |
| is not initialized (even if not read by draw calls). */ | |
| bool mustClearUploadedBufferData() const { return fMustClearUploadedBufferData; } | |
| bool wireframeMode() const { return fWireframeMode; } | |
| bool sampleShadingSupport() const { return fSampleShadingSupport; } | |
| bool fenceSyncSupport() const { return fFenceSyncSupport; } | |
| bool crossContextTextureSupport() const { return fCrossContextTextureSupport; } | |
| /** | |
| * Returns whether or not we will be able to do a copy given the passed in params | |
| */ | |
| virtual bool canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, | |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const = 0; | |
| /** | |
| * This is can be called before allocating a texture to be a dst for copySurface. This is only | |
| * used for doing dst copies needed in blends, thus the src is always a GrRenderTargetProxy. It | |
| * will populate config and flags fields of the desc such that copySurface can efficiently | |
| * succeed as well as the proxy origin. rectsMustMatch will be set to true if the copy operation | |
| * must ensure that the src and dest rects are identical. disallowSubrect will be set to true if | |
| * copy rect must equal src's bounds. | |
| */ | |
| virtual bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, | |
| GrSurfaceOrigin* origin, bool* rectsMustMatch, | |
| bool* disallowSubrect) const = 0; | |
| bool validateSurfaceDesc(const GrSurfaceDesc&, GrMipMapped) const; | |
| /** | |
| * Returns true if the GrBackendTexture can be used with the supplied SkColorType. If it is | |
| * compatible, the passed in GrPixelConfig will be set to a config that matches the backend | |
| * format and requested SkColorType. | |
| */ | |
| virtual bool validateBackendTexture(const GrBackendTexture& tex, SkColorType ct, | |
| GrPixelConfig*) const = 0; | |
| virtual bool validateBackendRenderTarget(const GrBackendRenderTarget&, SkColorType, | |
| GrPixelConfig*) const = 0; | |
| // TODO: replace validateBackendTexture and validateBackendRenderTarget with calls to | |
| // getConfigFromBackendFormat? | |
| // TODO: it seems like we could pass the full SkImageInfo and validate its colorSpace too | |
| virtual bool getConfigFromBackendFormat(const GrBackendFormat& format, SkColorType ct, | |
| GrPixelConfig*) const = 0; | |
| #ifdef GR_TEST_UTILS | |
| /** | |
| * Creates a GrBackendFormat which matches the backend texture. If the backend texture is | |
| * invalid, the function will return the default GrBackendFormat. | |
| */ | |
| GrBackendFormat createFormatFromBackendTexture(const GrBackendTexture&) const; | |
| #endif | |
| const GrDriverBugWorkarounds& workarounds() const { return fDriverBugWorkarounds; } | |
| protected: | |
| /** Subclasses must call this at the end of their constructors in order to apply caps | |
| overrides requested by the client. Note that overrides will only reduce the caps never | |
| expand them. */ | |
| void applyOptionsOverrides(const GrContextOptions& options); | |
| #ifdef GR_TEST_UTILS | |
| /** | |
| * Subclasses implement this to actually create a GrBackendFormat to match backend texture. At | |
| * this point, the backend texture has already been validated. | |
| */ | |
| virtual GrBackendFormat onCreateFormatFromBackendTexture(const GrBackendTexture&) const = 0; | |
| #endif | |
| sk_sp<GrShaderCaps> fShaderCaps; | |
| bool fNPOTTextureTileSupport : 1; | |
| bool fMipMapSupport : 1; | |
| bool fSRGBSupport : 1; | |
| bool fSRGBWriteControl : 1; | |
| bool fDiscardRenderTargetSupport : 1; | |
| bool fReuseScratchTextures : 1; | |
| bool fReuseScratchBuffers : 1; | |
| bool fGpuTracingSupport : 1; | |
| bool fOversizedStencilSupport : 1; | |
| bool fTextureBarrierSupport : 1; | |
| bool fSampleLocationsSupport : 1; | |
| bool fMultisampleDisableSupport : 1; | |
| bool fInstanceAttribSupport : 1; | |
| bool fUsesMixedSamples : 1; | |
| bool fUsePrimitiveRestart : 1; | |
| bool fPreferClientSideDynamicBuffers : 1; | |
| bool fPreferFullscreenClears : 1; | |
| bool fMustClearUploadedBufferData : 1; | |
| // Driver workaround | |
| bool fBlacklistCoverageCounting : 1; | |
| bool fAvoidStencilBuffers : 1; | |
| // ANGLE performance workaround | |
| bool fPreferVRAMUseOverFlushes : 1; | |
| bool fSampleShadingSupport : 1; | |
| // TODO: this may need to be an enum to support different fence types | |
| bool fFenceSyncSupport : 1; | |
| // Vulkan doesn't support this (yet) and some drivers have issues, too | |
| bool fCrossContextTextureSupport : 1; | |
| BlendEquationSupport fBlendEquationSupport; | |
| uint32_t fAdvBlendEqBlacklist; | |
| GR_STATIC_ASSERT(kLast_GrBlendEquation < 32); | |
| uint32_t fMapBufferFlags; | |
| int fBufferMapThreshold; | |
| int fMaxRenderTargetSize; | |
| int fMaxPreferredRenderTargetSize; | |
| int fMaxVertexAttributes; | |
| int fMaxTextureSize; | |
| int fMaxTileSize; | |
| int fMaxRasterSamples; | |
| int fMaxWindowRectangles; | |
| int fMaxClipAnalyticFPs; | |
| GrDriverBugWorkarounds fDriverBugWorkarounds; | |
| private: | |
| virtual void onApplyOptionsOverrides(const GrContextOptions&) {} | |
| virtual void onDumpJSON(SkJSONWriter*) const {} | |
| // Backends should implement this if they have any extra requirements for use of window | |
| // rectangles for a specific GrBackendRenderTarget outside of basic support. | |
| virtual bool onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget&) const { | |
| return true; | |
| } | |
| bool fSuppressPrints : 1; | |
| bool fWireframeMode : 1; | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| #endif |