| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrAHardwareBufferImageGenerator_DEFINED | |
| #define GrAHardwareBufferImageGenerator_DEFINED | |
| #include "SkImageGenerator.h" | |
| #include "GrTypesPriv.h" | |
| extern "C" { | |
| typedef struct AHardwareBuffer AHardwareBuffer; | |
| } | |
| /** | |
| * GrAHardwareBufferImageGenerator allows to create an SkImage attached to | |
| * an existing android native hardware buffer. A hardware buffer has to be | |
| * created with AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE usage, because it is | |
| * bound to an external texture using an EGLImage. The image generator will | |
| * keep a reference to the hardware buffer for its lifetime. A hardware buffer | |
| * can be shared between processes and same buffer can be used in multiple GPU | |
| * contexts. | |
| * To implement certain features like tiling, Skia may copy the texture to | |
| * avoid OpenGL API limitations. | |
| */ | |
| class GrAHardwareBufferImageGenerator : public SkImageGenerator { | |
| public: | |
| static std::unique_ptr<SkImageGenerator> Make(AHardwareBuffer*, SkAlphaType, | |
| sk_sp<SkColorSpace>); | |
| ~GrAHardwareBufferImageGenerator() override; | |
| typedef void* DeleteImageCtx; | |
| typedef void (*DeleteImageProc)(DeleteImageCtx); | |
| static void DeleteEGLImage(void* ctx); | |
| protected: | |
| bool onIsValid(GrContext*) const override; | |
| TexGenType onCanGenerateTexture() const override { return TexGenType::kCheap; } | |
| sk_sp<GrTextureProxy> onGenerateTexture(GrContext*, const SkImageInfo&, const SkIPoint&, | |
| bool willNeedMipMaps) override; | |
| private: | |
| GrAHardwareBufferImageGenerator(const SkImageInfo&, AHardwareBuffer*, SkAlphaType, | |
| bool isProtectedContent); | |
| void makeProxy(GrContext* context); | |
| void releaseTextureRef(); | |
| static void ReleaseRefHelper_TextureReleaseProc(void* ctx); | |
| AHardwareBuffer* fHardwareBuffer; | |
| // There is never a ref associated with this pointer. We rely on our atomic bookkeeping | |
| // with the context ID to know when this pointer is valid and safe to use. This lets us | |
| // avoid releasing a ref from another thread, or get into races during context shutdown. | |
| GrTexture* fOwnedTexture = nullptr; | |
| uint32_t fOwningContextID = SK_InvalidGenID; | |
| sk_sp<GrTextureProxy> fCachedProxy; | |
| const bool fIsProtectedContent; | |
| typedef SkImageGenerator INHERITED; | |
| }; | |
| #endif // GrAHardwareBufferImageGenerator_DEFINED |