| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkVertices.h" | |
| #include "SkAtomics.h" | |
| #include "SkData.h" | |
| #include "SkReader32.h" | |
| #include "SkSafeMath.h" | |
| #include "SkSafeRange.h" | |
| #include "SkTo.h" | |
| #include "SkWriter32.h" | |
| #include <new> | |
| static int32_t gNextID = 1; | |
| static int32_t next_id() { | |
| int32_t id; | |
| do { | |
| id = sk_atomic_inc(&gNextID); | |
| } while (id == SK_InvalidGenID); | |
| return id; | |
| } | |
| struct SkVertices::Sizes { | |
| Sizes(SkVertices::VertexMode mode, int vertexCount, int indexCount, bool hasTexs, | |
| bool hasColors, bool hasBones) { | |
| SkSafeMath safe; | |
| fVSize = safe.mul(vertexCount, sizeof(SkPoint)); | |
| fTSize = hasTexs ? safe.mul(vertexCount, sizeof(SkPoint)) : 0; | |
| fCSize = hasColors ? safe.mul(vertexCount, sizeof(SkColor)) : 0; | |
| fBISize = hasBones ? safe.mul(vertexCount, sizeof(BoneIndices)) : 0; | |
| fBWSize = hasBones ? safe.mul(vertexCount, sizeof(BoneWeights)) : 0; | |
| fBuilderTriFanISize = 0; | |
| fISize = safe.mul(indexCount, sizeof(uint16_t)); | |
| if (kTriangleFan_VertexMode == mode) { | |
| int numFanTris = 0; | |
| if (indexCount) { | |
| fBuilderTriFanISize = fISize; | |
| numFanTris = indexCount - 2; | |
| } else { | |
| numFanTris = vertexCount - 2; | |
| // By forcing this to become indexed we are adding a constraint to the maximum | |
| // number of vertices. | |
| if (vertexCount > (SkTo<int>(UINT16_MAX) + 1)) { | |
| sk_bzero(this, sizeof(*this)); | |
| return; | |
| } | |
| } | |
| if (numFanTris <= 0) { | |
| sk_bzero(this, sizeof(*this)); | |
| return; | |
| } | |
| fISize = safe.mul(numFanTris, 3 * sizeof(uint16_t)); | |
| } | |
| fTotal = safe.add(sizeof(SkVertices), | |
| safe.add(fVSize, | |
| safe.add(fTSize, | |
| safe.add(fCSize, | |
| safe.add(fBISize, | |
| safe.add(fBWSize, | |
| fISize)))))); | |
| if (safe.ok()) { | |
| fArrays = fTotal - sizeof(SkVertices); // just the sum of the arrays | |
| } else { | |
| sk_bzero(this, sizeof(*this)); | |
| } | |
| } | |
| bool isValid() const { return fTotal != 0; } | |
| size_t fTotal; // size of entire SkVertices allocation (obj + arrays) | |
| size_t fArrays; // size of all the arrays (V + T + C + BI + BW + I) | |
| size_t fVSize; | |
| size_t fTSize; | |
| size_t fCSize; | |
| size_t fBISize; | |
| size_t fBWSize; | |
| size_t fISize; | |
| // For indexed tri-fans this is the number of amount of space fo indices needed in the builder | |
| // before conversion to indexed triangles (or zero if not indexed or not a triangle fan). | |
| size_t fBuilderTriFanISize; | |
| }; | |
| SkVertices::Builder::Builder(VertexMode mode, int vertexCount, int indexCount, | |
| uint32_t builderFlags) { | |
| bool hasTexs = SkToBool(builderFlags & SkVertices::kHasTexCoords_BuilderFlag); | |
| bool hasColors = SkToBool(builderFlags & SkVertices::kHasColors_BuilderFlag); | |
| bool hasBones = SkToBool(builderFlags & SkVertices::kHasBones_BuilderFlag); | |
| bool isVolatile = !SkToBool(builderFlags & SkVertices::kIsNonVolatile_BuilderFlag); | |
| this->init(mode, vertexCount, indexCount, isVolatile, | |
| SkVertices::Sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones)); | |
| } | |
| SkVertices::Builder::Builder(VertexMode mode, int vertexCount, int indexCount, bool isVolatile, | |
| const SkVertices::Sizes& sizes) { | |
| this->init(mode, vertexCount, indexCount, isVolatile, sizes); | |
| } | |
| void SkVertices::Builder::init(VertexMode mode, int vertexCount, int indexCount, bool isVolatile, | |
| const SkVertices::Sizes& sizes) { | |
| if (!sizes.isValid()) { | |
| return; // fVertices will already be null | |
| } | |
| void* storage = ::operator new (sizes.fTotal); | |
| if (sizes.fBuilderTriFanISize) { | |
| fIntermediateFanIndices.reset(new uint8_t[sizes.fBuilderTriFanISize]); | |
| } | |
| fVertices.reset(new (storage) SkVertices); | |
| // need to point past the object to store the arrays | |
| char* ptr = (char*)storage + sizeof(SkVertices); | |
| fVertices->fPositions = (SkPoint*)ptr; ptr += sizes.fVSize; | |
| fVertices->fTexs = sizes.fTSize ? (SkPoint*)ptr : nullptr; ptr += sizes.fTSize; | |
| fVertices->fColors = sizes.fCSize ? (SkColor*)ptr : nullptr; ptr += sizes.fCSize; | |
| fVertices->fBoneIndices = sizes.fBISize ? (BoneIndices*) ptr : nullptr; ptr += sizes.fBISize; | |
| fVertices->fBoneWeights = sizes.fBWSize ? (BoneWeights*) ptr : nullptr; ptr += sizes.fBWSize; | |
| fVertices->fIndices = sizes.fISize ? (uint16_t*)ptr : nullptr; | |
| fVertices->fVertexCnt = vertexCount; | |
| fVertices->fIndexCnt = indexCount; | |
| fVertices->fIsVolatile = isVolatile; | |
| fVertices->fMode = mode; | |
| // We defer assigning fBounds and fUniqueID until detach() is called | |
| } | |
| sk_sp<SkVertices> SkVertices::Builder::detach() { | |
| if (fVertices) { | |
| fVertices->fBounds.set(fVertices->fPositions, fVertices->fVertexCnt); | |
| if (fVertices->fMode == kTriangleFan_VertexMode) { | |
| if (fIntermediateFanIndices.get()) { | |
| SkASSERT(fVertices->fIndexCnt); | |
| auto tempIndices = this->indices(); | |
| for (int t = 0; t < fVertices->fIndexCnt - 2; ++t) { | |
| fVertices->fIndices[3 * t + 0] = tempIndices[0]; | |
| fVertices->fIndices[3 * t + 1] = tempIndices[t + 1]; | |
| fVertices->fIndices[3 * t + 2] = tempIndices[t + 2]; | |
| } | |
| fVertices->fIndexCnt = 3 * (fVertices->fIndexCnt - 2); | |
| } else { | |
| SkASSERT(!fVertices->fIndexCnt); | |
| for (int t = 0; t < fVertices->fVertexCnt - 2; ++t) { | |
| fVertices->fIndices[3 * t + 0] = 0; | |
| fVertices->fIndices[3 * t + 1] = SkToU16(t + 1); | |
| fVertices->fIndices[3 * t + 2] = SkToU16(t + 2); | |
| } | |
| fVertices->fIndexCnt = 3 * (fVertices->fVertexCnt - 2); | |
| } | |
| fVertices->fMode = kTriangles_VertexMode; | |
| } | |
| fVertices->fUniqueID = next_id(); | |
| return std::move(fVertices); // this will null fVertices after the return | |
| } | |
| return nullptr; | |
| } | |
| int SkVertices::Builder::vertexCount() const { | |
| return fVertices ? fVertices->vertexCount() : 0; | |
| } | |
| int SkVertices::Builder::indexCount() const { | |
| return fVertices ? fVertices->indexCount() : 0; | |
| } | |
| bool SkVertices::Builder::isVolatile() const { | |
| return fVertices ? fVertices->isVolatile() : true; | |
| } | |
| SkPoint* SkVertices::Builder::positions() { | |
| return fVertices ? const_cast<SkPoint*>(fVertices->positions()) : nullptr; | |
| } | |
| SkPoint* SkVertices::Builder::texCoords() { | |
| return fVertices ? const_cast<SkPoint*>(fVertices->texCoords()) : nullptr; | |
| } | |
| SkColor* SkVertices::Builder::colors() { | |
| return fVertices ? const_cast<SkColor*>(fVertices->colors()) : nullptr; | |
| } | |
| SkVertices::BoneIndices* SkVertices::Builder::boneIndices() { | |
| return fVertices ? const_cast<BoneIndices*>(fVertices->boneIndices()) : nullptr; | |
| } | |
| SkVertices::BoneWeights* SkVertices::Builder::boneWeights() { | |
| return fVertices ? const_cast<BoneWeights*>(fVertices->boneWeights()) : nullptr; | |
| } | |
| uint16_t* SkVertices::Builder::indices() { | |
| if (!fVertices) { | |
| return nullptr; | |
| } | |
| if (fIntermediateFanIndices) { | |
| return reinterpret_cast<uint16_t*>(fIntermediateFanIndices.get()); | |
| } | |
| return const_cast<uint16_t*>(fVertices->indices()); | |
| } | |
| /** Makes a copy of the SkVertices and applies a set of bones, then returns the deformed | |
| vertices. | |
| @param bones The bones to apply. | |
| @param boneCount The number of bones. | |
| @return The transformed SkVertices. | |
| */ | |
| sk_sp<SkVertices> SkVertices::applyBones(const SkVertices::Bone bones[], int boneCount) const { | |
| // If there aren't any bones, then nothing changes. | |
| // We don't check if the SkVertices object has bone indices/weights because there is the case | |
| // where the object can have no indices/weights but still have a world transform applied. | |
| if (!bones || !boneCount) { | |
| return sk_ref_sp(this); | |
| } | |
| SkASSERT(boneCount >= 1); | |
| // Copy the SkVertices. | |
| sk_sp<SkVertices> copy = SkVertices::MakeCopy(this->mode(), | |
| this->vertexCount(), | |
| this->positions(), | |
| this->texCoords(), | |
| this->colors(), | |
| nullptr, | |
| nullptr, | |
| this->indexCount(), | |
| this->indices()); | |
| // Transform the positions. | |
| for (int i = 0; i < this->vertexCount(); i++) { | |
| SkPoint& position = copy->fPositions[i]; | |
| // Apply the world transform. | |
| position = bones[0].mapPoint(position); | |
| // Apply the bone deformations. | |
| if (boneCount > 1) { | |
| SkASSERT(this->boneIndices()); | |
| SkASSERT(this->boneWeights()); | |
| SkPoint result = SkPoint::Make(0.0f, 0.0f); | |
| const SkVertices::BoneIndices& indices = this->boneIndices()[i]; | |
| const SkVertices::BoneWeights& weights = this->boneWeights()[i]; | |
| for (int j = 0; j < 4; j++) { | |
| int index = indices[j]; | |
| float weight = weights[j]; | |
| if (index == 0 || weight == 0.0f) { | |
| continue; | |
| } | |
| SkASSERT(index < boneCount); | |
| // result += M * v * w. | |
| result += bones[index].mapPoint(position) * weight; | |
| } | |
| position = result; | |
| } | |
| } | |
| // Recalculate the bounds. | |
| copy->fBounds.set(copy->fPositions, copy->fVertexCnt); | |
| return copy; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkVertices> SkVertices::MakeCopy(VertexMode mode, int vertexCount, | |
| const SkPoint pos[], const SkPoint texs[], | |
| const SkColor colors[], | |
| const BoneIndices boneIndices[], | |
| const BoneWeights boneWeights[], | |
| int indexCount, const uint16_t indices[], | |
| bool isVolatile) { | |
| SkASSERT((!boneIndices && !boneWeights) || (boneIndices && boneWeights)); | |
| Sizes sizes(mode, | |
| vertexCount, | |
| indexCount, | |
| texs != nullptr, | |
| colors != nullptr, | |
| boneIndices != nullptr); | |
| if (!sizes.isValid()) { | |
| return nullptr; | |
| } | |
| Builder builder(mode, vertexCount, indexCount, isVolatile, sizes); | |
| SkASSERT(builder.isValid()); | |
| sk_careful_memcpy(builder.positions(), pos, sizes.fVSize); | |
| sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize); | |
| sk_careful_memcpy(builder.colors(), colors, sizes.fCSize); | |
| sk_careful_memcpy(builder.boneIndices(), boneIndices, sizes.fBISize); | |
| sk_careful_memcpy(builder.boneWeights(), boneWeights, sizes.fBWSize); | |
| size_t isize = (mode == kTriangleFan_VertexMode) ? sizes.fBuilderTriFanISize : sizes.fISize; | |
| sk_careful_memcpy(builder.indices(), indices, isize); | |
| return builder.detach(); | |
| } | |
| size_t SkVertices::approximateSize() const { | |
| Sizes sizes(fMode, | |
| fVertexCnt, | |
| fIndexCnt, | |
| this->hasTexCoords(), | |
| this->hasColors(), | |
| this->hasBones()); | |
| SkASSERT(sizes.isValid()); | |
| return sizeof(SkVertices) + sizes.fArrays; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // storage = packed | vertex_count | index_count | pos[] | texs[] | colors[] | boneIndices[] | | |
| // boneWeights[] | indices[] | |
| // = header + arrays | |
| #define kMode_Mask 0x0FF | |
| #define kHasTexs_Mask 0x100 | |
| #define kHasColors_Mask 0x200 | |
| #define kHasBones_Mask 0x400 | |
| #define kIsNonVolatile_Mask 0x800 | |
| #define kHeaderSize (3 * sizeof(uint32_t)) | |
| sk_sp<SkData> SkVertices::encode() const { | |
| // packed has room for addtional flags in the future (e.g. versioning) | |
| uint32_t packed = static_cast<uint32_t>(fMode); | |
| SkASSERT((packed & ~kMode_Mask) == 0); // our mode fits in the mask bits | |
| if (this->hasTexCoords()) { | |
| packed |= kHasTexs_Mask; | |
| } | |
| if (this->hasColors()) { | |
| packed |= kHasColors_Mask; | |
| } | |
| if (this->hasBones()) { | |
| packed |= kHasBones_Mask; | |
| } | |
| if (!this->isVolatile()) { | |
| packed |= kIsNonVolatile_Mask; | |
| } | |
| Sizes sizes(fMode, | |
| fVertexCnt, | |
| fIndexCnt, | |
| this->hasTexCoords(), | |
| this->hasColors(), | |
| this->hasBones()); | |
| SkASSERT(sizes.isValid()); | |
| SkASSERT(!sizes.fBuilderTriFanISize); | |
| // need to force alignment to 4 for SkWriter32 -- will pad w/ 0s as needed | |
| const size_t size = SkAlign4(kHeaderSize + sizes.fArrays); | |
| sk_sp<SkData> data = SkData::MakeUninitialized(size); | |
| SkWriter32 writer(data->writable_data(), data->size()); | |
| writer.write32(packed); | |
| writer.write32(fVertexCnt); | |
| writer.write32(fIndexCnt); | |
| writer.write(fPositions, sizes.fVSize); | |
| writer.write(fTexs, sizes.fTSize); | |
| writer.write(fColors, sizes.fCSize); | |
| writer.write(fBoneIndices, sizes.fBISize); | |
| writer.write(fBoneWeights, sizes.fBWSize); | |
| // if index-count is odd, we won't be 4-bytes aligned, so we call the pad version | |
| writer.writePad(fIndices, sizes.fISize); | |
| return data; | |
| } | |
| sk_sp<SkVertices> SkVertices::Decode(const void* data, size_t length) { | |
| if (length < kHeaderSize) { | |
| return nullptr; | |
| } | |
| SkReader32 reader(data, length); | |
| SkSafeRange safe; | |
| const uint32_t packed = reader.readInt(); | |
| const int vertexCount = safe.checkGE(reader.readInt(), 0); | |
| const int indexCount = safe.checkGE(reader.readInt(), 0); | |
| const VertexMode mode = safe.checkLE<VertexMode>(packed & kMode_Mask, | |
| SkVertices::kLast_VertexMode); | |
| if (!safe) { | |
| return nullptr; | |
| } | |
| const bool hasTexs = SkToBool(packed & kHasTexs_Mask); | |
| const bool hasColors = SkToBool(packed & kHasColors_Mask); | |
| const bool hasBones = SkToBool(packed & kHasBones_Mask); | |
| const bool isVolatile = !SkToBool(packed & kIsNonVolatile_Mask); | |
| Sizes sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones); | |
| if (!sizes.isValid()) { | |
| return nullptr; | |
| } | |
| // logically we can be only 2-byte aligned, but our buffer is always 4-byte aligned | |
| if (SkAlign4(kHeaderSize + sizes.fArrays) != length) { | |
| return nullptr; | |
| } | |
| Builder builder(mode, vertexCount, indexCount, isVolatile, sizes); | |
| reader.read(builder.positions(), sizes.fVSize); | |
| reader.read(builder.texCoords(), sizes.fTSize); | |
| reader.read(builder.colors(), sizes.fCSize); | |
| reader.read(builder.boneIndices(), sizes.fBISize); | |
| reader.read(builder.boneWeights(), sizes.fBWSize); | |
| size_t isize = (mode == kTriangleFan_VertexMode) ? sizes.fBuilderTriFanISize : sizes.fISize; | |
| reader.read(builder.indices(), isize); | |
| if (indexCount > 0) { | |
| // validate that the indicies are in range | |
| SkASSERT(indexCount == builder.indexCount()); | |
| const uint16_t* indices = builder.indices(); | |
| for (int i = 0; i < indexCount; ++i) { | |
| if (indices[i] >= (unsigned)vertexCount) { | |
| return nullptr; | |
| } | |
| } | |
| } | |
| return builder.detach(); | |
| } | |
| void SkVertices::operator delete(void* p) | |
| { | |
| ::operator delete(p); | |
| } |