| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkNormalMapSource_DEFINED | |
| #define SkNormalMapSource_DEFINED | |
| #include "SkNormalSource.h" | |
| class SkNormalMapSourceImpl : public SkNormalSource { | |
| public: | |
| SkNormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM) | |
| : fMapShader(std::move(mapShader)) | |
| , fInvCTM(invCTM) {} | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override; | |
| #endif | |
| SkNormalSource::Provider* asProvider(const SkShaderBase::ContextRec& rec, | |
| SkArenaAlloc* alloc) const override; | |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkNormalMapSourceImpl) | |
| protected: | |
| void flatten(SkWriteBuffer& buf) const override; | |
| bool computeNormTotalInverse(const SkShaderBase::ContextRec& rec, | |
| SkMatrix* normTotalInverse) const; | |
| private: | |
| class Provider : public SkNormalSource::Provider { | |
| public: | |
| Provider(const SkNormalMapSourceImpl& source, SkShaderBase::Context* mapContext); | |
| void fillScanLine(int x, int y, SkPoint3 output[], int count) const override; | |
| private: | |
| const SkNormalMapSourceImpl& fSource; | |
| SkShaderBase::Context* fMapContext; | |
| typedef SkNormalSource::Provider INHERITED; | |
| }; | |
| sk_sp<SkShader> fMapShader; | |
| SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rotating normals. | |
| friend class SkNormalSource; | |
| typedef SkNormalSource INHERITED; | |
| }; | |
| #endif | |