| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkNormalFlatSource.h" | |
| #include "SkArenaAlloc.h" | |
| #include "SkNormalSource.h" | |
| #include "SkPoint3.h" | |
| #include "SkReadBuffer.h" | |
| #include "SkWriteBuffer.h" | |
| #if SK_SUPPORT_GPU | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| class NormalFlatFP : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make() { | |
| return std::unique_ptr<GrFragmentProcessor>(new NormalFlatFP()); | |
| } | |
| const char* name() const override { return "NormalFlatFP"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); } | |
| private: | |
| class GLSLNormalFlatFP : public GrGLSLFragmentProcessor { | |
| public: | |
| GLSLNormalFlatFP() {} | |
| void emitCode(EmitArgs& args) override { | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| fragBuilder->codeAppendf("%s = float4(0, 0, 1, 0);", args.fOutputColor); | |
| } | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override {} | |
| }; | |
| NormalFlatFP() | |
| : INHERITED(kFlatNormalsFP_ClassID, kConstantOutputForConstantInput_OptimizationFlag) { | |
| } | |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {} | |
| GrColor4f constantOutputForConstantInput(GrColor4f) const override { | |
| return GrColor4f(0, 0, 1, 0); | |
| } | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; } | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| std::unique_ptr<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor( | |
| const GrFPArgs&) const { | |
| return NormalFlatFP::Make(); | |
| } | |
| #endif // SK_SUPPORT_GPU | |
| //////////////////////////////////////////////////////////////////////////// | |
| SkNormalFlatSourceImpl::Provider::Provider() {} | |
| SkNormalFlatSourceImpl::Provider::~Provider() {} | |
| SkNormalSource::Provider* SkNormalFlatSourceImpl::asProvider(const SkShaderBase::ContextRec &rec, | |
| SkArenaAlloc *alloc) const { | |
| return alloc->make<Provider>(); | |
| } | |
| void SkNormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[], | |
| int count) const { | |
| for (int i = 0; i < count; i++) { | |
| output[i] = {0.0f, 0.0f, 1.0f}; | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkFlattenable> SkNormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) { | |
| return sk_make_sp<SkNormalFlatSourceImpl>(); | |
| } | |
| void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { | |
| this->INHERITED::flatten(buf); | |
| } | |
| //////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { | |
| return sk_make_sp<SkNormalFlatSourceImpl>(); | |
| } |