| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkHalf.h" | |
| #include "SkFloatBits.h" | |
| uint16_t halfMantissa(SkHalf h) { | |
| return h & 0x03ff; | |
| } | |
| uint16_t halfExponent(SkHalf h) { | |
| return (h >> 10) & 0x001f; | |
| } | |
| uint16_t halfSign(SkHalf h) { | |
| return h >> 15; | |
| } | |
| union FloatUIntUnion { | |
| uint32_t fUInt; // this must come first for the initializations below to work | |
| float fFloat; | |
| }; | |
| // based on Fabien Giesen's float_to_half_fast3() | |
| // see https://gist.github.com/rygorous/2156668 | |
| SkHalf SkFloatToHalf(float f) { | |
| static const uint32_t f32infty = { 255 << 23 }; | |
| static const uint32_t f16infty = { 31 << 23 }; | |
| static const FloatUIntUnion magic = { 15 << 23 }; | |
| static const uint32_t sign_mask = 0x80000000u; | |
| static const uint32_t round_mask = ~0xfffu; | |
| SkHalf o = 0; | |
| FloatUIntUnion floatUnion; | |
| floatUnion.fFloat = f; | |
| uint32_t sign = floatUnion.fUInt & sign_mask; | |
| floatUnion.fUInt ^= sign; | |
| // NOTE all the integer compares in this function can be safely | |
| // compiled into signed compares since all operands are below | |
| // 0x80000000. Important if you want fast straight SSE2 code | |
| // (since there's no unsigned PCMPGTD). | |
| // Inf or NaN (all exponent bits set) | |
| if (floatUnion.fUInt >= f32infty) | |
| // NaN->qNaN and Inf->Inf | |
| o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00; | |
| // (De)normalized number or zero | |
| else { | |
| floatUnion.fUInt &= round_mask; | |
| floatUnion.fFloat *= magic.fFloat; | |
| floatUnion.fUInt -= round_mask; | |
| // Clamp to signed infinity if overflowed | |
| if (floatUnion.fUInt > f16infty) { | |
| floatUnion.fUInt = f16infty; | |
| } | |
| o = floatUnion.fUInt >> 13; // Take the bits! | |
| } | |
| o |= sign >> 16; | |
| return o; | |
| } | |
| // based on Fabien Giesen's half_to_float_fast2() | |
| // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ | |
| float SkHalfToFloat(SkHalf h) { | |
| static const FloatUIntUnion magic = { 126 << 23 }; | |
| FloatUIntUnion o; | |
| if (halfExponent(h) == 0) | |
| { | |
| // Zero / Denormal | |
| o.fUInt = magic.fUInt + halfMantissa(h); | |
| o.fFloat -= magic.fFloat; | |
| } | |
| else | |
| { | |
| // Set mantissa | |
| o.fUInt = halfMantissa(h) << 13; | |
| // Set exponent | |
| if (halfExponent(h) == 0x1f) | |
| // Inf/NaN | |
| o.fUInt |= (255 << 23); | |
| else | |
| o.fUInt |= ((127 - 15 + halfExponent(h)) << 23); | |
| } | |
| // Set sign | |
| o.fUInt |= (halfSign(h) << 31); | |
| return o.fFloat; | |
| } |