| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkEdge_DEFINED | |
| #define SkEdge_DEFINED | |
| #include "SkFDot6.h" | |
| #include "SkMath.h" | |
| #include "SkRect.h" | |
| #include "SkTo.h" | |
| #include <utility> | |
| // This correctly favors the lower-pixel when y0 is on a 1/2 pixel boundary | |
| #define SkEdge_Compute_DY(top, y0) (SkLeftShift(top, 6) + 32 - (y0)) | |
| struct SkEdge { | |
| enum Type { | |
| kLine_Type, | |
| kQuad_Type, | |
| kCubic_Type | |
| }; | |
| SkEdge* fNext; | |
| SkEdge* fPrev; | |
| SkFixed fX; | |
| SkFixed fDX; | |
| int32_t fFirstY; | |
| int32_t fLastY; | |
| int8_t fCurveCount; // only used by kQuad(+) and kCubic(-) | |
| uint8_t fCurveShift; // appled to all Dx/DDx/DDDx except for fCubicDShift exception | |
| uint8_t fCubicDShift; // applied to fCDx and fCDy only in cubic | |
| int8_t fWinding; // 1 or -1 | |
| int setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, int shiftUp); | |
| // call this version if you know you don't have a clip | |
| inline int setLine(const SkPoint& p0, const SkPoint& p1, int shiftUp); | |
| inline int updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by); | |
| void chopLineWithClip(const SkIRect& clip); | |
| inline bool intersectsClip(const SkIRect& clip) const { | |
| SkASSERT(fFirstY < clip.fBottom); | |
| return fLastY >= clip.fTop; | |
| } | |
| #ifdef SK_DEBUG | |
| void dump() const { | |
| SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding); | |
| } | |
| void validate() const { | |
| SkASSERT(fPrev && fNext); | |
| SkASSERT(fPrev->fNext == this); | |
| SkASSERT(fNext->fPrev == this); | |
| SkASSERT(fFirstY <= fLastY); | |
| SkASSERT(SkAbs32(fWinding) == 1); | |
| } | |
| #endif | |
| }; | |
| struct SkQuadraticEdge : public SkEdge { | |
| SkFixed fQx, fQy; | |
| SkFixed fQDx, fQDy; | |
| SkFixed fQDDx, fQDDy; | |
| SkFixed fQLastX, fQLastY; | |
| bool setQuadraticWithoutUpdate(const SkPoint pts[3], int shiftUp); | |
| int setQuadratic(const SkPoint pts[3], int shiftUp); | |
| int updateQuadratic(); | |
| }; | |
| struct SkCubicEdge : public SkEdge { | |
| SkFixed fCx, fCy; | |
| SkFixed fCDx, fCDy; | |
| SkFixed fCDDx, fCDDy; | |
| SkFixed fCDDDx, fCDDDy; | |
| SkFixed fCLastX, fCLastY; | |
| bool setCubicWithoutUpdate(const SkPoint pts[4], int shiftUp, bool sortY = true); | |
| int setCubic(const SkPoint pts[4], int shiftUp); | |
| int updateCubic(); | |
| }; | |
| int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) { | |
| SkFDot6 x0, y0, x1, y1; | |
| { | |
| #ifdef SK_RASTERIZE_EVEN_ROUNDING | |
| x0 = SkScalarRoundToFDot6(p0.fX, shift); | |
| y0 = SkScalarRoundToFDot6(p0.fY, shift); | |
| x1 = SkScalarRoundToFDot6(p1.fX, shift); | |
| y1 = SkScalarRoundToFDot6(p1.fY, shift); | |
| #else | |
| float scale = float(1 << (shift + 6)); | |
| x0 = int(p0.fX * scale); | |
| y0 = int(p0.fY * scale); | |
| x1 = int(p1.fX * scale); | |
| y1 = int(p1.fY * scale); | |
| #endif | |
| } | |
| int winding = 1; | |
| if (y0 > y1) { | |
| using std::swap; | |
| swap(x0, x1); | |
| swap(y0, y1); | |
| winding = -1; | |
| } | |
| int top = SkFDot6Round(y0); | |
| int bot = SkFDot6Round(y1); | |
| // are we a zero-height line? | |
| if (top == bot) { | |
| return 0; | |
| } | |
| SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); | |
| const SkFDot6 dy = SkEdge_Compute_DY(top, y0); | |
| fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); // + SK_Fixed1/2 | |
| fDX = slope; | |
| fFirstY = top; | |
| fLastY = bot - 1; | |
| fCurveCount = 0; | |
| fWinding = SkToS8(winding); | |
| fCurveShift = 0; | |
| return 1; | |
| } | |
| #endif |