| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkArenaAlloc.h" | |
| #include "SkAutoBlitterChoose.h" | |
| #include "SkComposeShader.h" | |
| #include "SkDraw.h" | |
| #include "SkNx.h" | |
| #include "SkPM4fPriv.h" | |
| #include "SkRasterClip.h" | |
| #include "SkScan.h" | |
| #include "SkShaderBase.h" | |
| #include "SkString.h" | |
| #include "SkVertState.h" | |
| #include "SkArenaAlloc.h" | |
| #include "SkCoreBlitters.h" | |
| #include "SkColorSpaceXform.h" | |
| struct Matrix43 { | |
| float fMat[12]; // column major | |
| Sk4f map(float x, float y) const { | |
| return Sk4f::Load(&fMat[0]) * x + Sk4f::Load(&fMat[4]) * y + Sk4f::Load(&fMat[8]); | |
| } | |
| void setConcat(const Matrix43& a, const SkMatrix& b) { | |
| fMat[ 0] = a.dot(0, b.getScaleX(), b.getSkewY()); | |
| fMat[ 1] = a.dot(1, b.getScaleX(), b.getSkewY()); | |
| fMat[ 2] = a.dot(2, b.getScaleX(), b.getSkewY()); | |
| fMat[ 3] = a.dot(3, b.getScaleX(), b.getSkewY()); | |
| fMat[ 4] = a.dot(0, b.getSkewX(), b.getScaleY()); | |
| fMat[ 5] = a.dot(1, b.getSkewX(), b.getScaleY()); | |
| fMat[ 6] = a.dot(2, b.getSkewX(), b.getScaleY()); | |
| fMat[ 7] = a.dot(3, b.getSkewX(), b.getScaleY()); | |
| fMat[ 8] = a.dot(0, b.getTranslateX(), b.getTranslateY()) + a.fMat[ 8]; | |
| fMat[ 9] = a.dot(1, b.getTranslateX(), b.getTranslateY()) + a.fMat[ 9]; | |
| fMat[10] = a.dot(2, b.getTranslateX(), b.getTranslateY()) + a.fMat[10]; | |
| fMat[11] = a.dot(3, b.getTranslateX(), b.getTranslateY()) + a.fMat[11]; | |
| } | |
| private: | |
| float dot(int index, float x, float y) const { | |
| return fMat[index + 0] * x + fMat[index + 4] * y; | |
| } | |
| }; | |
| static SkScan::HairRCProc ChooseHairProc(bool doAntiAlias) { | |
| return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine; | |
| } | |
| static bool SK_WARN_UNUSED_RESULT | |
| texture_to_matrix(const VertState& state, const SkPoint verts[], const SkPoint texs[], | |
| SkMatrix* matrix) { | |
| SkPoint src[3], dst[3]; | |
| src[0] = texs[state.f0]; | |
| src[1] = texs[state.f1]; | |
| src[2] = texs[state.f2]; | |
| dst[0] = verts[state.f0]; | |
| dst[1] = verts[state.f1]; | |
| dst[2] = verts[state.f2]; | |
| return matrix->setPolyToPoly(src, dst, 3); | |
| } | |
| class SkTriColorShader : public SkShaderBase { | |
| public: | |
| SkTriColorShader(bool isOpaque) : fIsOpaque(isOpaque) {} | |
| Matrix43* getMatrix43() { return &fM43; } | |
| bool isOpaque() const override { return fIsOpaque; } | |
| // For serialization. This will never be called. | |
| Factory getFactory() const override { SK_ABORT("not reached"); return nullptr; } | |
| protected: | |
| Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override { | |
| return nullptr; | |
| } | |
| bool onAppendStages(const StageRec& rec) const override { | |
| rec.fPipeline->append(SkRasterPipeline::seed_shader); | |
| rec.fPipeline->append(SkRasterPipeline::matrix_4x3, &fM43); | |
| return true; | |
| } | |
| private: | |
| Matrix43 fM43; | |
| const bool fIsOpaque; | |
| typedef SkShaderBase INHERITED; | |
| }; | |
| static bool SK_WARN_UNUSED_RESULT | |
| update_tricolor_matrix(const SkMatrix& ctmInv, const SkPoint pts[], const SkPM4f colors[], | |
| int index0, int index1, int index2, Matrix43* result) { | |
| SkMatrix m, im; | |
| m.reset(); | |
| m.set(0, pts[index1].fX - pts[index0].fX); | |
| m.set(1, pts[index2].fX - pts[index0].fX); | |
| m.set(2, pts[index0].fX); | |
| m.set(3, pts[index1].fY - pts[index0].fY); | |
| m.set(4, pts[index2].fY - pts[index0].fY); | |
| m.set(5, pts[index0].fY); | |
| if (!m.invert(&im)) { | |
| return false; | |
| } | |
| SkMatrix dstToUnit; | |
| dstToUnit.setConcat(im, ctmInv); | |
| Sk4f c0 = colors[index0].to4f(), | |
| c1 = colors[index1].to4f(), | |
| c2 = colors[index2].to4f(); | |
| Matrix43 colorm; | |
| (c1 - c0).store(&colorm.fMat[0]); | |
| (c2 - c0).store(&colorm.fMat[4]); | |
| c0.store(&colorm.fMat[8]); | |
| result->setConcat(colorm, dstToUnit); | |
| return true; | |
| } | |
| // Convert the SkColors into float colors. The conversion depends on some conditions: | |
| // - If the pixmap has a dst colorspace, we have to be "color-correct". | |
| // Do we map into dst-colorspace before or after we interpolate? | |
| // - We have to decide when to apply per-color alpha (before or after we interpolate) | |
| // | |
| // For now, we will take a simple approach, but recognize this is just a start: | |
| // - convert colors into dst colorspace before interpolation (matches gradients) | |
| // - apply per-color alpha before interpolation (matches old version of vertices) | |
| // | |
| static SkPM4f* convert_colors(const SkColor src[], int count, SkColorSpace* deviceCS, | |
| SkArenaAlloc* alloc) { | |
| SkPM4f* dst = alloc->makeArray<SkPM4f>(count); | |
| if (!deviceCS) { | |
| for (int i = 0; i < count; ++i) { | |
| SkColor4f color4f; | |
| swizzle_rb(Sk4f_fromL32(src[i])).store(&color4f); | |
| dst[i] = color4f.premul(); | |
| } | |
| } else { | |
| auto srcCS = SkColorSpace::MakeSRGB(); | |
| SkColorSpaceXform::Apply(deviceCS , SkColorSpaceXform::kRGBA_F32_ColorFormat, dst, | |
| srcCS.get(), SkColorSpaceXform::kBGRA_8888_ColorFormat, src, | |
| count, SkColorSpaceXform::kPremul_AlphaOp); | |
| } | |
| return dst; | |
| } | |
| static bool compute_is_opaque(const SkColor colors[], int count) { | |
| uint32_t c = ~0; | |
| for (int i = 0; i < count; ++i) { | |
| c &= colors[i]; | |
| } | |
| return SkColorGetA(c) == 0xFF; | |
| } | |
| void SkDraw::drawVertices(SkVertices::VertexMode vmode, int vertexCount, | |
| const SkPoint vertices[], const SkPoint textures[], | |
| const SkColor colors[], const SkVertices::BoneIndices boneIndices[], | |
| const SkVertices::BoneWeights boneWeights[], SkBlendMode bmode, | |
| const uint16_t indices[], int indexCount, | |
| const SkPaint& paint, const SkVertices::Bone bones[], | |
| int boneCount) const { | |
| SkASSERT(0 == vertexCount || vertices); | |
| // abort early if there is nothing to draw | |
| if (vertexCount < 3 || (indices && indexCount < 3) || fRC->isEmpty()) { | |
| return; | |
| } | |
| SkMatrix ctmInv; | |
| if (!fMatrix->invert(&ctmInv)) { | |
| return; | |
| } | |
| // make textures and shader mutually consistent | |
| SkShader* shader = paint.getShader(); | |
| if (!(shader && textures)) { | |
| shader = nullptr; | |
| textures = nullptr; | |
| } | |
| // We can simplify things for certain blendmodes. This is for speed, and SkComposeShader | |
| // itself insists we don't pass kSrc or kDst to it. | |
| // | |
| if (colors && textures) { | |
| switch (bmode) { | |
| case SkBlendMode::kSrc: | |
| colors = nullptr; | |
| break; | |
| case SkBlendMode::kDst: | |
| textures = nullptr; | |
| break; | |
| default: break; | |
| } | |
| } | |
| // we don't use the shader if there are no textures | |
| if (!textures) { | |
| shader = nullptr; | |
| } | |
| constexpr size_t kDefVertexCount = 16; | |
| constexpr size_t kOuterSize = sizeof(SkTriColorShader) + | |
| sizeof(SkComposeShader) + | |
| (2 * sizeof(SkPoint) + sizeof(SkPM4f)) * kDefVertexCount; | |
| SkSTArenaAlloc<kOuterSize> outerAlloc; | |
| // deform vertices using the skeleton if it is passed in | |
| if (bones && boneCount) { | |
| // allocate space for the deformed vertices | |
| SkPoint* deformed = outerAlloc.makeArray<SkPoint>(vertexCount); | |
| // deform the vertices | |
| if (boneIndices && boneWeights) { | |
| for (int i = 0; i < vertexCount; i ++) { | |
| const SkVertices::BoneIndices& indices = boneIndices[i]; | |
| const SkVertices::BoneWeights& weights = boneWeights[i]; | |
| // apply the world transform | |
| SkPoint worldPoint = bones[0].mapPoint(vertices[i]); | |
| // apply bone deformations | |
| deformed[i] = SkPoint::Make(0.0f, 0.0f); | |
| for (uint32_t j = 0; j < 4; j ++) { | |
| // get the attachment data | |
| uint32_t index = indices[j]; | |
| float weight = weights[j]; | |
| // skip the bone if there is no weight | |
| if (weight == 0.0f) { | |
| continue; | |
| } | |
| SkASSERT(index != 0); | |
| // deformed += M * v * w | |
| deformed[i] += bones[index].mapPoint(worldPoint) * weight; | |
| } | |
| } | |
| } else { | |
| // no bones, so only apply world transform | |
| SkMatrix worldTransform = SkMatrix::I(); | |
| worldTransform.setAffine(bones[0].values); | |
| worldTransform.mapPoints(deformed, vertices, vertexCount); | |
| } | |
| // change the vertices to point to deformed | |
| vertices = deformed; | |
| } | |
| SkPoint* devVerts = outerAlloc.makeArray<SkPoint>(vertexCount); | |
| fMatrix->mapPoints(devVerts, vertices, vertexCount); | |
| { | |
| SkRect bounds; | |
| // this also sets bounds to empty if we see a non-finite value | |
| bounds.set(devVerts, vertexCount); | |
| if (bounds.isEmpty()) { | |
| return; | |
| } | |
| } | |
| VertState state(vertexCount, indices, indexCount); | |
| VertState::Proc vertProc = state.chooseProc(vmode); | |
| if (colors || textures) { | |
| SkPM4f* dstColors = nullptr; | |
| Matrix43* matrix43 = nullptr; | |
| if (colors) { | |
| dstColors = convert_colors(colors, vertexCount, fDst.colorSpace(), &outerAlloc); | |
| SkTriColorShader* triShader = outerAlloc.make<SkTriColorShader>( | |
| compute_is_opaque(colors, | |
| vertexCount)); | |
| matrix43 = triShader->getMatrix43(); | |
| if (shader) { | |
| shader = outerAlloc.make<SkComposeShader>(sk_ref_sp(triShader), sk_ref_sp(shader), | |
| bmode, 1); | |
| } else { | |
| shader = triShader; | |
| } | |
| } | |
| SkPaint p(paint); | |
| p.setShader(sk_ref_sp(shader)); | |
| if (!textures) { // only tricolor shader | |
| SkASSERT(matrix43); | |
| auto blitter = SkCreateRasterPipelineBlitter(fDst, p, *fMatrix, &outerAlloc); | |
| while (vertProc(&state)) { | |
| if (!update_tricolor_matrix(ctmInv, vertices, dstColors, | |
| state.f0, state.f1, state.f2, | |
| matrix43)) { | |
| continue; | |
| } | |
| SkPoint tmp[] = { | |
| devVerts[state.f0], devVerts[state.f1], devVerts[state.f2] | |
| }; | |
| SkScan::FillTriangle(tmp, *fRC, blitter); | |
| } | |
| } else { | |
| while (vertProc(&state)) { | |
| SkSTArenaAlloc<2048> innerAlloc; | |
| const SkMatrix* ctm = fMatrix; | |
| SkMatrix tmpCtm; | |
| if (textures) { | |
| SkMatrix localM; | |
| if (!texture_to_matrix(state, vertices, textures, &localM)) { | |
| continue; | |
| } | |
| tmpCtm = SkMatrix::Concat(*fMatrix, localM); | |
| ctm = &tmpCtm; | |
| } | |
| if (matrix43 && !update_tricolor_matrix(ctmInv, vertices, dstColors, | |
| state.f0, state.f1, state.f2, | |
| matrix43)) { | |
| continue; | |
| } | |
| SkPoint tmp[] = { | |
| devVerts[state.f0], devVerts[state.f1], devVerts[state.f2] | |
| }; | |
| auto blitter = SkCreateRasterPipelineBlitter(fDst, p, *ctm, &innerAlloc); | |
| SkScan::FillTriangle(tmp, *fRC, blitter); | |
| } | |
| } | |
| } else { | |
| // no colors[] and no texture, stroke hairlines with paint's color. | |
| SkPaint p; | |
| p.setStyle(SkPaint::kStroke_Style); | |
| SkAutoBlitterChoose blitter(*this, nullptr, p); | |
| // Abort early if we failed to create a shader context. | |
| if (blitter->isNullBlitter()) { | |
| return; | |
| } | |
| SkScan::HairRCProc hairProc = ChooseHairProc(paint.isAntiAlias()); | |
| const SkRasterClip& clip = *fRC; | |
| while (vertProc(&state)) { | |
| SkPoint array[] = { | |
| devVerts[state.f0], devVerts[state.f1], devVerts[state.f2], devVerts[state.f0] | |
| }; | |
| hairProc(array, 4, clip, blitter.get()); | |
| } | |
| } | |
| } |