| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkCubicMap.h" | |
| #include "SkNx.h" | |
| //#define CUBICMAP_TRACK_MAX_ERROR | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| #include "../../src/pathops/SkPathOpsCubic.h" | |
| #endif | |
| static float eval_poly3(float a, float b, float c, float d, float t) { | |
| return ((a * t + b) * t + c) * t + d; | |
| } | |
| static float eval_poly2(float a, float b, float c, float t) { | |
| return (a * t + b) * t + c; | |
| } | |
| static float eval_poly1(float a, float b, float t) { | |
| return a * t + b; | |
| } | |
| static float guess_nice_cubic_root(float A, float B, float C, float D) { | |
| return -D; | |
| } | |
| #ifdef SK_DEBUG | |
| static bool valid(float r) { | |
| return r >= 0 && r <= 1; | |
| } | |
| #endif | |
| static inline bool nearly_zero(SkScalar x) { | |
| SkASSERT(x >= 0); | |
| return x <= 0.0000000001f; | |
| } | |
| static inline bool delta_nearly_zero(float delta) { | |
| return sk_float_abs(delta) <= 0.0001f; | |
| } | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| static int max_iters; | |
| #endif | |
| /* | |
| * TODO: will this be faster if we algebraically compute the polynomials for the numer and denom | |
| * rather than compute them in parts? | |
| */ | |
| static float solve_nice_cubic_halley(float A, float B, float C, float D) { | |
| const int MAX_ITERS = 8; | |
| const float A3 = 3 * A; | |
| const float B2 = B + B; | |
| float t = guess_nice_cubic_root(A, B, C, D); | |
| int iters = 0; | |
| for (; iters < MAX_ITERS; ++iters) { | |
| float f = eval_poly3(A, B, C, D, t); // f = At^3 + Bt^2 + Ct + D | |
| float fp = eval_poly2(A3, B2, C, t); // f' = 3At^2 + 2Bt + C | |
| float fpp = eval_poly1(A3 + A3, B2, t); // f'' = 6At + 2B | |
| float numer = 2 * fp * f; | |
| if (numer == 0) { | |
| break; | |
| } | |
| float denom = 2 * fp * fp - f * fpp; | |
| float delta = numer / denom; | |
| // SkDebugf("[%d] delta %g t %g\n", iters, delta, t); | |
| if (delta_nearly_zero(delta)) { | |
| break; | |
| } | |
| float new_t = t - delta; | |
| SkASSERT(valid(new_t)); | |
| t = new_t; | |
| } | |
| SkASSERT(valid(t)); | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| if (iters > max_iters) { | |
| max_iters = iters; | |
| SkDebugf("max_iters %d\n", max_iters); | |
| } | |
| #endif | |
| return t; | |
| } | |
| // At the moment, this technique does not appear to be better (i.e. faster at same precision) | |
| // but the code is left here (at least for a while) to document the attempt. | |
| static float solve_nice_cubic_householder(float A, float B, float C, float D) { | |
| const int MAX_ITERS = 8; | |
| const float A3 = 3 * A; | |
| const float B2 = B + B; | |
| float t = guess_nice_cubic_root(A, B, C, D); | |
| int iters = 0; | |
| for (; iters < MAX_ITERS; ++iters) { | |
| float f = eval_poly3(A, B, C, D, t); // f = At^3 + Bt^2 + Ct + D | |
| float fp = eval_poly2(A3, B2, C, t); // f' = 3At^2 + 2Bt + C | |
| float fpp = eval_poly1(A3 + A3, B2, t); // f'' = 6At + 2B | |
| float fppp = A3 + A3; // f''' = 6A | |
| float f2 = f * f; | |
| float fp2 = fp * fp; | |
| // float numer = 6 * f * fp * fp - 3 * f * f * fpp; | |
| // float denom = 6 * fp * fp * fp - 6 * f * fp * fpp + f * f * fppp; | |
| float numer = 6 * f * fp2 - 3 * f2 * fpp; | |
| if (numer == 0) { | |
| break; | |
| } | |
| float denom = 6 * (fp2 * fp - f * fp * fpp) + f2 * fppp; | |
| float delta = numer / denom; | |
| // SkDebugf("[%d] delta %g t %g\n", iters, delta, t); | |
| if (delta_nearly_zero(delta)) { | |
| break; | |
| } | |
| float new_t = t - delta; | |
| SkASSERT(valid(new_t)); | |
| t = new_t; | |
| } | |
| SkASSERT(valid(t)); | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| if (iters > max_iters) { | |
| max_iters = iters; | |
| SkDebugf("max_iters %d\n", max_iters); | |
| } | |
| #endif | |
| return t; | |
| } | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| static float compute_slow(float A, float B, float C, float x) { | |
| double roots[3]; | |
| SkDEBUGCODE(int count =) SkDCubic::RootsValidT(A, B, C, -x, roots); | |
| SkASSERT(count == 1); | |
| return (float)roots[0]; | |
| } | |
| static float max_err; | |
| #endif | |
| static float compute_t_from_x(float A, float B, float C, float x) { | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| float answer = compute_slow(A, B, C, x); | |
| #endif | |
| float answer2 = true ? | |
| solve_nice_cubic_halley(A, B, C, -x) : | |
| solve_nice_cubic_householder(A, B, C, -x); | |
| #ifdef CUBICMAP_TRACK_MAX_ERROR | |
| float err = sk_float_abs(answer - answer2); | |
| if (err > max_err) { | |
| max_err = err; | |
| SkDebugf("max error %g\n", max_err); | |
| } | |
| #endif | |
| return answer2; | |
| } | |
| float SkCubicMap::computeYFromX(float x) const { | |
| SkASSERT(valid(x)); | |
| if (nearly_zero(x) || nearly_zero(1 - x)) { | |
| return x; | |
| } | |
| if (fType == kLine_Type) { | |
| return x; | |
| } | |
| float t; | |
| if (fType == kCubeRoot_Type) { | |
| t = sk_float_pow(x / fCoeff[0].fX, 1.0f / 3); | |
| } else { | |
| t = compute_t_from_x(fCoeff[0].fX, fCoeff[1].fX, fCoeff[2].fX, x); | |
| } | |
| float a = fCoeff[0].fY; | |
| float b = fCoeff[1].fY; | |
| float c = fCoeff[2].fY; | |
| float y = ((a * t + b) * t + c) * t; | |
| SkASSERT(y >= 0); | |
| return std::min(y, 1.0f); | |
| } | |
| static inline bool coeff_nearly_zero(float delta) { | |
| return sk_float_abs(delta) <= 0.0000001f; | |
| } | |
| void SkCubicMap::setPts(SkPoint p1, SkPoint p2) { | |
| Sk2s s1 = Sk2s::Load(&p1) * 3; | |
| Sk2s s2 = Sk2s::Load(&p2) * 3; | |
| s1 = Sk2s::Min(Sk2s::Max(s1, 0), 3); | |
| s2 = Sk2s::Min(Sk2s::Max(s2, 0), 3); | |
| (Sk2s(1) + s1 - s2).store(&fCoeff[0]); | |
| (s2 - s1 - s1).store(&fCoeff[1]); | |
| s1.store(&fCoeff[2]); | |
| fType = kSolver_Type; | |
| if (SkScalarNearlyEqual(p1.fX, p1.fY) && SkScalarNearlyEqual(p2.fX, p2.fY)) { | |
| fType = kLine_Type; | |
| } else if (coeff_nearly_zero(fCoeff[1].fX) && coeff_nearly_zero(fCoeff[2].fX)) { | |
| fType = kCubeRoot_Type; | |
| } | |
| } | |
| SkPoint SkCubicMap::computeFromT(float t) const { | |
| Sk2s a = Sk2s::Load(&fCoeff[0]); | |
| Sk2s b = Sk2s::Load(&fCoeff[1]); | |
| Sk2s c = Sk2s::Load(&fCoeff[2]); | |
| SkPoint result; | |
| (((a * t + b) * t + c) * t).store(&result); | |
| return result; | |
| } |