| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SampleNimaActor_DEFINED | |
| #define SampleNimaActor_DEFINED | |
| #include <nima/Actor.hpp> | |
| #include <nima/ActorImage.hpp> | |
| #include <nima/Vec2D.hpp> | |
| #include "SkCanvas.h" | |
| #include "SkImage.h" | |
| class SampleActor; | |
| class SampleActorImage; | |
| class SampleActor : public nima::Actor { | |
| public: | |
| SampleActor(std::string baseName); | |
| ~SampleActor(); | |
| void render(SkCanvas* canvas) const; | |
| private: | |
| sk_sp<SkImage> fTexture; | |
| std::vector<SampleActorImage> fActorImages; | |
| std::unique_ptr<SkPaint> fPaint; | |
| typedef nima::Actor INHERITED; | |
| }; | |
| class SampleActorImage { | |
| public: | |
| SampleActorImage(nima::ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint); | |
| ~SampleActorImage(); | |
| void render(const SampleActor* actor, SkCanvas* canvas) const; | |
| int drawOrder() const { return fActorImage->drawOrder(); } | |
| private: | |
| nima::Vec2D deform(const nima::Vec2D& position, float* boneIdx, float* boneWgt) const; | |
| private: | |
| nima::ActorImage* fActorImage; | |
| sk_sp<SkImage> fTexture; | |
| SkPaint* fPaint; | |
| }; | |
| #endif |