| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkIntersections.h" | |
| #include "SkLineParameters.h" | |
| #include "SkPathOpsCubic.h" | |
| #include "SkPathOpsQuad.h" | |
| #include "SkPathOpsTriangle.h" | |
| // from http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html | |
| // (currently only used by testing) | |
| double SkDQuad::nearestT(const SkDPoint& pt) const { | |
| SkDVector pos = fPts[0] - pt; | |
| // search points P of bezier curve with PM.(dP / dt) = 0 | |
| // a calculus leads to a 3d degree equation : | |
| SkDVector A = fPts[1] - fPts[0]; | |
| SkDVector B = fPts[2] - fPts[1]; | |
| B -= A; | |
| double a = B.dot(B); | |
| double b = 3 * A.dot(B); | |
| double c = 2 * A.dot(A) + pos.dot(B); | |
| double d = pos.dot(A); | |
| double ts[3]; | |
| int roots = SkDCubic::RootsValidT(a, b, c, d, ts); | |
| double d0 = pt.distanceSquared(fPts[0]); | |
| double d2 = pt.distanceSquared(fPts[2]); | |
| double distMin = SkTMin(d0, d2); | |
| int bestIndex = -1; | |
| for (int index = 0; index < roots; ++index) { | |
| SkDPoint onQuad = ptAtT(ts[index]); | |
| double dist = pt.distanceSquared(onQuad); | |
| if (distMin > dist) { | |
| distMin = dist; | |
| bestIndex = index; | |
| } | |
| } | |
| if (bestIndex >= 0) { | |
| return ts[bestIndex]; | |
| } | |
| return d0 < d2 ? 0 : 1; | |
| } | |
| bool SkDQuad::pointInHull(const SkDPoint& pt) const { | |
| return ((const SkDTriangle&) fPts).contains(pt); | |
| } | |
| SkDPoint SkDQuad::top(double startT, double endT) const { | |
| SkDQuad sub = subDivide(startT, endT); | |
| SkDPoint topPt = sub[0]; | |
| if (topPt.fY > sub[2].fY || (topPt.fY == sub[2].fY && topPt.fX > sub[2].fX)) { | |
| topPt = sub[2]; | |
| } | |
| if (!between(sub[0].fY, sub[1].fY, sub[2].fY)) { | |
| double extremeT; | |
| if (FindExtrema(sub[0].fY, sub[1].fY, sub[2].fY, &extremeT)) { | |
| extremeT = startT + (endT - startT) * extremeT; | |
| SkDPoint test = ptAtT(extremeT); | |
| if (topPt.fY > test.fY || (topPt.fY == test.fY && topPt.fX > test.fX)) { | |
| topPt = test; | |
| } | |
| } | |
| } | |
| return topPt; | |
| } | |
| int SkDQuad::AddValidTs(double s[], int realRoots, double* t) { | |
| int foundRoots = 0; | |
| for (int index = 0; index < realRoots; ++index) { | |
| double tValue = s[index]; | |
| if (approximately_zero_or_more(tValue) && approximately_one_or_less(tValue)) { | |
| if (approximately_less_than_zero(tValue)) { | |
| tValue = 0; | |
| } else if (approximately_greater_than_one(tValue)) { | |
| tValue = 1; | |
| } | |
| for (int idx2 = 0; idx2 < foundRoots; ++idx2) { | |
| if (approximately_equal(t[idx2], tValue)) { | |
| goto nextRoot; | |
| } | |
| } | |
| t[foundRoots++] = tValue; | |
| } | |
| nextRoot: | |
| {} | |
| } | |
| return foundRoots; | |
| } | |
| // note: caller expects multiple results to be sorted smaller first | |
| // note: http://en.wikipedia.org/wiki/Loss_of_significance has an interesting | |
| // analysis of the quadratic equation, suggesting why the following looks at | |
| // the sign of B -- and further suggesting that the greatest loss of precision | |
| // is in b squared less two a c | |
| int SkDQuad::RootsValidT(double A, double B, double C, double t[2]) { | |
| double s[2]; | |
| int realRoots = RootsReal(A, B, C, s); | |
| int foundRoots = AddValidTs(s, realRoots, t); | |
| return foundRoots; | |
| } | |
| /* | |
| Numeric Solutions (5.6) suggests to solve the quadratic by computing | |
| Q = -1/2(B + sgn(B)Sqrt(B^2 - 4 A C)) | |
| and using the roots | |
| t1 = Q / A | |
| t2 = C / Q | |
| */ | |
| // this does not discard real roots <= 0 or >= 1 | |
| int SkDQuad::RootsReal(const double A, const double B, const double C, double s[2]) { | |
| const double p = B / (2 * A); | |
| const double q = C / A; | |
| if (approximately_zero(A) && (approximately_zero_inverse(p) || approximately_zero_inverse(q))) { | |
| if (approximately_zero(B)) { | |
| s[0] = 0; | |
| return C == 0; | |
| } | |
| s[0] = -C / B; | |
| return 1; | |
| } | |
| /* normal form: x^2 + px + q = 0 */ | |
| const double p2 = p * p; | |
| if (!AlmostDequalUlps(p2, q) && p2 < q) { | |
| return 0; | |
| } | |
| double sqrt_D = 0; | |
| if (p2 > q) { | |
| sqrt_D = sqrt(p2 - q); | |
| } | |
| s[0] = sqrt_D - p; | |
| s[1] = -sqrt_D - p; | |
| return 1 + !AlmostDequalUlps(s[0], s[1]); | |
| } | |
| bool SkDQuad::isLinear(int startIndex, int endIndex) const { | |
| SkLineParameters lineParameters; | |
| lineParameters.quadEndPoints(*this, startIndex, endIndex); | |
| // FIXME: maybe it's possible to avoid this and compare non-normalized | |
| lineParameters.normalize(); | |
| double distance = lineParameters.controlPtDistance(*this); | |
| return approximately_zero(distance); | |
| } | |
| SkDCubic SkDQuad::toCubic() const { | |
| SkDCubic cubic; | |
| cubic[0] = fPts[0]; | |
| cubic[2] = fPts[1]; | |
| cubic[3] = fPts[2]; | |
| cubic[1].fX = (cubic[0].fX + cubic[2].fX * 2) / 3; | |
| cubic[1].fY = (cubic[0].fY + cubic[2].fY * 2) / 3; | |
| cubic[2].fX = (cubic[3].fX + cubic[2].fX * 2) / 3; | |
| cubic[2].fY = (cubic[3].fY + cubic[2].fY * 2) / 3; | |
| return cubic; | |
| } | |
| SkDVector SkDQuad::dxdyAtT(double t) const { | |
| double a = t - 1; | |
| double b = 1 - 2 * t; | |
| double c = t; | |
| SkDVector result = { a * fPts[0].fX + b * fPts[1].fX + c * fPts[2].fX, | |
| a * fPts[0].fY + b * fPts[1].fY + c * fPts[2].fY }; | |
| return result; | |
| } | |
| // OPTIMIZE: assert if caller passes in t == 0 / t == 1 ? | |
| SkDPoint SkDQuad::ptAtT(double t) const { | |
| if (0 == t) { | |
| return fPts[0]; | |
| } | |
| if (1 == t) { | |
| return fPts[2]; | |
| } | |
| double one_t = 1 - t; | |
| double a = one_t * one_t; | |
| double b = 2 * one_t * t; | |
| double c = t * t; | |
| SkDPoint result = { a * fPts[0].fX + b * fPts[1].fX + c * fPts[2].fX, | |
| a * fPts[0].fY + b * fPts[1].fY + c * fPts[2].fY }; | |
| return result; | |
| } | |
| /* | |
| Given a quadratic q, t1, and t2, find a small quadratic segment. | |
| The new quadratic is defined by A, B, and C, where | |
| A = c[0]*(1 - t1)*(1 - t1) + 2*c[1]*t1*(1 - t1) + c[2]*t1*t1 | |
| C = c[3]*(1 - t1)*(1 - t1) + 2*c[2]*t1*(1 - t1) + c[1]*t1*t1 | |
| To find B, compute the point halfway between t1 and t2: | |
| q(at (t1 + t2)/2) == D | |
| Next, compute where D must be if we know the value of B: | |
| _12 = A/2 + B/2 | |
| 12_ = B/2 + C/2 | |
| 123 = A/4 + B/2 + C/4 | |
| = D | |
| Group the known values on one side: | |
| B = D*2 - A/2 - C/2 | |
| */ | |
| static double interp_quad_coords(const double* src, double t) { | |
| double ab = SkDInterp(src[0], src[2], t); | |
| double bc = SkDInterp(src[2], src[4], t); | |
| double abc = SkDInterp(ab, bc, t); | |
| return abc; | |
| } | |
| bool SkDQuad::monotonicInY() const { | |
| return between(fPts[0].fY, fPts[1].fY, fPts[2].fY); | |
| } | |
| SkDQuad SkDQuad::subDivide(double t1, double t2) const { | |
| SkDQuad dst; | |
| double ax = dst[0].fX = interp_quad_coords(&fPts[0].fX, t1); | |
| double ay = dst[0].fY = interp_quad_coords(&fPts[0].fY, t1); | |
| double dx = interp_quad_coords(&fPts[0].fX, (t1 + t2) / 2); | |
| double dy = interp_quad_coords(&fPts[0].fY, (t1 + t2) / 2); | |
| double cx = dst[2].fX = interp_quad_coords(&fPts[0].fX, t2); | |
| double cy = dst[2].fY = interp_quad_coords(&fPts[0].fY, t2); | |
| /* bx = */ dst[1].fX = 2*dx - (ax + cx)/2; | |
| /* by = */ dst[1].fY = 2*dy - (ay + cy)/2; | |
| return dst; | |
| } | |
| void SkDQuad::align(int endIndex, SkDPoint* dstPt) const { | |
| if (fPts[endIndex].fX == fPts[1].fX) { | |
| dstPt->fX = fPts[endIndex].fX; | |
| } | |
| if (fPts[endIndex].fY == fPts[1].fY) { | |
| dstPt->fY = fPts[endIndex].fY; | |
| } | |
| } | |
| SkDPoint SkDQuad::subDivide(const SkDPoint& a, const SkDPoint& c, double t1, double t2) const { | |
| SkASSERT(t1 != t2); | |
| SkDPoint b; | |
| #if 0 | |
| // this approach assumes that the control point computed directly is accurate enough | |
| double dx = interp_quad_coords(&fPts[0].fX, (t1 + t2) / 2); | |
| double dy = interp_quad_coords(&fPts[0].fY, (t1 + t2) / 2); | |
| b.fX = 2 * dx - (a.fX + c.fX) / 2; | |
| b.fY = 2 * dy - (a.fY + c.fY) / 2; | |
| #else | |
| SkDQuad sub = subDivide(t1, t2); | |
| SkDLine b0 = {{a, sub[1] + (a - sub[0])}}; | |
| SkDLine b1 = {{c, sub[1] + (c - sub[2])}}; | |
| SkIntersections i; | |
| i.intersectRay(b0, b1); | |
| if (i.used() == 1 && i[0][0] >= 0 && i[1][0] >= 0) { | |
| b = i.pt(0); | |
| } else { | |
| SkASSERT(i.used() <= 2); | |
| b = SkDPoint::Mid(b0[1], b1[1]); | |
| } | |
| #endif | |
| if (t1 == 0 || t2 == 0) { | |
| align(0, &b); | |
| } | |
| if (t1 == 1 || t2 == 1) { | |
| align(2, &b); | |
| } | |
| if (AlmostBequalUlps(b.fX, a.fX)) { | |
| b.fX = a.fX; | |
| } else if (AlmostBequalUlps(b.fX, c.fX)) { | |
| b.fX = c.fX; | |
| } | |
| if (AlmostBequalUlps(b.fY, a.fY)) { | |
| b.fY = a.fY; | |
| } else if (AlmostBequalUlps(b.fY, c.fY)) { | |
| b.fY = c.fY; | |
| } | |
| return b; | |
| } | |
| /* classic one t subdivision */ | |
| static void interp_quad_coords(const double* src, double* dst, double t) { | |
| double ab = SkDInterp(src[0], src[2], t); | |
| double bc = SkDInterp(src[2], src[4], t); | |
| dst[0] = src[0]; | |
| dst[2] = ab; | |
| dst[4] = SkDInterp(ab, bc, t); | |
| dst[6] = bc; | |
| dst[8] = src[4]; | |
| } | |
| SkDQuadPair SkDQuad::chopAt(double t) const | |
| { | |
| SkDQuadPair dst; | |
| interp_quad_coords(&fPts[0].fX, &dst.pts[0].fX, t); | |
| interp_quad_coords(&fPts[0].fY, &dst.pts[0].fY, t); | |
| return dst; | |
| } | |
| static int valid_unit_divide(double numer, double denom, double* ratio) | |
| { | |
| if (numer < 0) { | |
| numer = -numer; | |
| denom = -denom; | |
| } | |
| if (denom == 0 || numer == 0 || numer >= denom) { | |
| return 0; | |
| } | |
| double r = numer / denom; | |
| if (r == 0) { // catch underflow if numer <<<< denom | |
| return 0; | |
| } | |
| *ratio = r; | |
| return 1; | |
| } | |
| /** Quad'(t) = At + B, where | |
| A = 2(a - 2b + c) | |
| B = 2(b - a) | |
| Solve for t, only if it fits between 0 < t < 1 | |
| */ | |
| int SkDQuad::FindExtrema(double a, double b, double c, double tValue[1]) { | |
| /* At + B == 0 | |
| t = -B / A | |
| */ | |
| return valid_unit_divide(a - b, a - b - b + c, tValue); | |
| } | |
| /* Parameterization form, given A*t*t + 2*B*t*(1-t) + C*(1-t)*(1-t) | |
| * | |
| * a = A - 2*B + C | |
| * b = 2*B - 2*C | |
| * c = C | |
| */ | |
| void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) { | |
| *a = quad[0]; // a = A | |
| *b = 2 * quad[2]; // b = 2*B | |
| *c = quad[4]; // c = C | |
| *b -= *c; // b = 2*B - C | |
| *a -= *b; // a = A - 2*B + C | |
| *b -= *c; // b = 2*B - 2*C | |
| } |