| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLProgramDesc.h" | |
| #include "GrGLProcessor.h" | |
| #include "GrProcessor.h" | |
| #include "GrGLGpu.h" | |
| #include "GrOptDrawState.h" | |
| #include "SkChecksum.h" | |
| #include "gl/builders/GrGLFragmentShaderBuilder.h" | |
| /** | |
| * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are | |
| * present in the texture's config. swizzleComponentMask indicates the channels present in the | |
| * shader swizzle. | |
| */ | |
| static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, | |
| uint32_t configComponentMask, | |
| uint32_t swizzleComponentMask) { | |
| if (caps.textureSwizzleSupport()) { | |
| // Any remapping is handled using texture swizzling not shader modifications. | |
| return false; | |
| } | |
| // check if the texture is alpha-only | |
| if (kA_GrColorComponentFlag == configComponentMask) { | |
| if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) { | |
| // we must map the swizzle 'a's to 'r'. | |
| return true; | |
| } | |
| if (kRGB_GrColorComponentFlags & swizzleComponentMask) { | |
| // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that | |
| // alpha-only textures smear alpha across all four channels when read. | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| /** | |
| * The key for an individual coord transform is made up of a matrix type, a precision, and a bit | |
| * that indicates the source of the input coords. | |
| */ | |
| enum { | |
| kMatrixTypeKeyBits = 1, | |
| kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, | |
| kPrecisionBits = 2, | |
| kPrecisionShift = kMatrixTypeKeyBits, | |
| kPositionCoords_Flag = (1 << (kPrecisionShift + kPrecisionBits)), | |
| kDeviceCoords_Flag = kPositionCoords_Flag + kPositionCoords_Flag, | |
| kTransformKeyBits = kMatrixTypeKeyBits + kPrecisionBits + 2, | |
| }; | |
| GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits)); | |
| /** | |
| * We specialize the vertex code for each of these matrix types. | |
| */ | |
| enum MatrixType { | |
| kNoPersp_MatrixType = 0, | |
| kGeneral_MatrixType = 1, | |
| }; | |
| static uint32_t gen_transform_key(const GrPendingFragmentStage& stage, bool useExplicitLocalCoords) { | |
| uint32_t totalKey = 0; | |
| int numTransforms = stage.processor()->numTransforms(); | |
| for (int t = 0; t < numTransforms; ++t) { | |
| uint32_t key = 0; | |
| if (stage.isPerspectiveCoordTransform(t)) { | |
| key |= kGeneral_MatrixType; | |
| } else { | |
| key |= kNoPersp_MatrixType; | |
| } | |
| const GrCoordTransform& coordTransform = stage.processor()->coordTransform(t); | |
| if (kLocal_GrCoordSet == coordTransform.sourceCoords() && !useExplicitLocalCoords) { | |
| key |= kPositionCoords_Flag; | |
| } else if (kDevice_GrCoordSet == coordTransform.sourceCoords()) { | |
| key |= kDeviceCoords_Flag; | |
| } | |
| GR_STATIC_ASSERT(kGrSLPrecisionCount <= (1 << kPrecisionBits)); | |
| key |= (coordTransform.precision() << kPrecisionShift); | |
| key <<= kTransformKeyBits * t; | |
| SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap | |
| totalKey |= key; | |
| } | |
| return totalKey; | |
| } | |
| static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { | |
| uint32_t key = 0; | |
| int numTextures = proc.numTextures(); | |
| for (int t = 0; t < numTextures; ++t) { | |
| const GrTextureAccess& access = proc.textureAccess(t); | |
| uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config()); | |
| if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) { | |
| key |= 1 << t; | |
| } | |
| } | |
| return key; | |
| } | |
| /** | |
| * A function which emits a meta key into the key builder. This is required because shader code may | |
| * be dependent on properties of the effect that the effect itself doesn't use | |
| * in its key (e.g. the pixel format of textures used). So we create a meta-key for | |
| * every effect using this function. It is also responsible for inserting the effect's class ID | |
| * which must be different for every GrProcessor subclass. It can fail if an effect uses too many | |
| * textures, transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share | |
| * this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms | |
| */ | |
| static bool get_meta_key(const GrProcessor& proc, | |
| const GrGLCaps& caps, | |
| uint32_t transformKey, | |
| GrProcessorKeyBuilder* b) { | |
| size_t processorKeySize = b->size(); | |
| uint32_t textureKey = gen_texture_key(proc, caps); | |
| uint32_t classID = proc.classID(); | |
| // Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they | |
| // don't fit. | |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); | |
| if ((textureKey | transformKey | classID) & kMetaKeyInvalidMask) { | |
| return false; | |
| } | |
| if (processorKeySize > SK_MaxU16) { | |
| return false; | |
| } | |
| uint32_t* key = b->add32n(2); | |
| key[0] = (textureKey << 16 | transformKey); | |
| key[1] = (classID << 16 | SkToU16(processorKeySize)); | |
| return true; | |
| } | |
| bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, | |
| const GrProgramDesc::DescInfo& descInfo, | |
| GrGpu::DrawType drawType, | |
| GrGLGpu* gpu, | |
| GrProgramDesc* desc) { | |
| // The descriptor is used as a cache key. Thus when a field of the | |
| // descriptor will not affect program generation (because of the attribute | |
| // bindings in use or other descriptor field settings) it should be set | |
| // to a canonical value to avoid duplicate programs with different keys. | |
| bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; | |
| GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | |
| // Make room for everything up to the effect keys. | |
| desc->fKey.reset(); | |
| desc->fKey.push_back_n(kProcessorKeysOffset); | |
| GrProcessorKeyBuilder b(&desc->fKey); | |
| const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor(); | |
| primProc.getGLProcessorKey(optState.getBatchTracker(), gpu->glCaps(), &b); | |
| if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { | |
| desc->fKey.reset(); | |
| return false; | |
| } | |
| for (int s = 0; s < optState.numFragmentStages(); ++s) { | |
| const GrPendingFragmentStage& fps = optState.getFragmentStage(s); | |
| const GrFragmentProcessor& fp = *fps.processor(); | |
| fp.getGLProcessorKey(gpu->glCaps(), &b); | |
| if (!get_meta_key(fp, gpu->glCaps(), | |
| gen_transform_key(fps, requiresLocalCoordAttrib), &b)) { | |
| desc->fKey.reset(); | |
| return false; | |
| } | |
| } | |
| const GrXferProcessor& xp = *optState.getXferProcessor(); | |
| xp.getGLProcessorKey(gpu->glCaps(), &b); | |
| if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { | |
| desc->fKey.reset(); | |
| return false; | |
| } | |
| // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- | |
| // Because header is a pointer into the dynamic array, we can't push any new data into the key | |
| // below here. | |
| GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); | |
| // make sure any padding in the header is zeroed. | |
| memset(header, 0, kHeaderSize); | |
| bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); | |
| if (gpu->caps()->pathRenderingSupport() && isPathRendering) { | |
| header->fUseNvpr = true; | |
| SkASSERT(!optState.hasGeometryProcessor()); | |
| } else { | |
| header->fUseNvpr = false; | |
| } | |
| if (descInfo.fReadsDst) { | |
| const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); | |
| SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); | |
| const GrTexture* dstCopyTexture = NULL; | |
| if (dstCopy) { | |
| dstCopyTexture = dstCopy->texture(); | |
| } | |
| header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture, | |
| gpu->glCaps()); | |
| SkASSERT(0 != header->fDstReadKey); | |
| } else { | |
| header->fDstReadKey = 0; | |
| } | |
| if (descInfo.fReadsFragPosition) { | |
| header->fFragPosKey = | |
| GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRenderTarget(), | |
| gpu->glCaps()); | |
| } else { | |
| header->fFragPosKey = 0; | |
| } | |
| header->fColorEffectCnt = optState.numColorStages(); | |
| header->fCoverageEffectCnt = optState.numCoverageStages(); | |
| desc->finalize(); | |
| return true; | |
| } |