| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLProgramDataManager_DEFINED | |
| #define GrGLProgramDataManager_DEFINED | |
| #include "gl/GrGLShaderVar.h" | |
| #include "gl/GrGLSL.h" | |
| #include "GrAllocator.h" | |
| #include "SkTArray.h" | |
| class GrGLGpu; | |
| class SkMatrix; | |
| class GrGLProgram; | |
| class GrGLProgramBuilder; | |
| /** Manages the resources used by a shader program. | |
| * The resources are objects the program uses to communicate with the | |
| * application code. | |
| */ | |
| class GrGLProgramDataManager : public SkRefCnt { | |
| public: | |
| // Opaque handle to a uniform | |
| class ShaderResourceHandle { | |
| public: | |
| bool isValid() const { return -1 != fValue; } | |
| ShaderResourceHandle() | |
| : fValue(-1) { | |
| } | |
| protected: | |
| ShaderResourceHandle(int value) | |
| : fValue(value) { | |
| SkASSERT(isValid()); | |
| } | |
| int fValue; | |
| }; | |
| class UniformHandle : public ShaderResourceHandle { | |
| public: | |
| /** Creates a reference to an unifrom of a GrGLShaderBuilder. | |
| * The ref can be used to set the uniform with corresponding the GrGLProgramDataManager.*/ | |
| static UniformHandle CreateFromUniformIndex(int i); | |
| UniformHandle() { } | |
| bool operator==(const UniformHandle& other) const { return other.fValue == fValue; } | |
| private: | |
| UniformHandle(int value) : ShaderResourceHandle(value) { } | |
| int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } | |
| int toShaderBuilderIndex() const { return toProgramDataIndex(); } | |
| friend class GrGLProgramDataManager; // For accessing toProgramDataIndex(). | |
| friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex(). | |
| }; | |
| struct UniformInfo { | |
| GrGLShaderVar fVariable; | |
| uint32_t fVisibility; | |
| GrGLint fLocation; | |
| }; | |
| // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory | |
| // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their | |
| // name strings. Otherwise, we'd have to hand out copies. | |
| typedef GrTAllocator<UniformInfo> UniformInfoArray; | |
| GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&); | |
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an | |
| * array of uniforms. arrayCount must be <= the array count of the uniform. | |
| */ | |
| void setSampler(UniformHandle, GrGLint texUnit) const; | |
| void set1f(UniformHandle, GrGLfloat v0) const; | |
| void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; | |
| void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; | |
| void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; | |
| void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| // matrices are column-major, the first three upload a single matrix, the latter three upload | |
| // arrayCount matrices into a uniform array. | |
| void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; | |
| void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; | |
| void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; | |
| void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; | |
| // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | |
| void setSkMatrix(UniformHandle, const SkMatrix&) const; | |
| private: | |
| enum { | |
| kUnusedUniform = -1, | |
| }; | |
| struct Uniform { | |
| GrGLint fVSLocation; | |
| GrGLint fFSLocation; | |
| SkDEBUGCODE( | |
| GrSLType fType; | |
| int fArrayCount; | |
| ); | |
| }; | |
| SkTArray<Uniform, true> fUniforms; | |
| GrGLGpu* fGpu; | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| #endif |