| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLNameAllocator.h" | |
| /** | |
| * This is the abstract base class for a nonempty AVL tree that tracks allocated | |
| * names within the half-open range [fFirst, fEnd). The inner nodes can be | |
| * sparse (meaning not every name within the range is necessarily allocated), | |
| * but the bounds are tight, so fFirst *is* guaranteed to be allocated, and so | |
| * is fEnd - 1. | |
| */ | |
| class GrGLNameAllocator::SparseNameRange : public SkRefCnt { | |
| public: | |
| virtual ~SparseNameRange() {} | |
| /** | |
| * Return the beginning of the range. first() is guaranteed to be allocated. | |
| * | |
| * @return The first name in the range. | |
| */ | |
| GrGLuint first() const { return fFirst; } | |
| /** | |
| * Return the end of the range. end() - 1 is guaranteed to be allocated. | |
| * | |
| * @return One plus the final name in the range. | |
| */ | |
| GrGLuint end() const { return fEnd; } | |
| /** | |
| * Return the height of the tree. This can only be nonzero at an inner node. | |
| * | |
| * @return 0 if the implementation is a leaf node, | |
| * The nonzero height of the tree otherwise. | |
| */ | |
| GrGLuint height() const { return fHeight; } | |
| /** | |
| * Allocate a name from strictly inside this range. The call will fail if | |
| * there is not a free name within. | |
| * | |
| * @param outName A pointer that receives the allocated name. outName will | |
| * be set to zero if there were no free names within the | |
| * range [fFirst, fEnd). | |
| * @return The resulting SparseNameRange after the allocation. Note that | |
| * this call is destructive, so the original SparseNameRange will no | |
| * longer be valid afterward. The caller must always update its | |
| * pointer with the new SparseNameRange. | |
| */ | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0; | |
| /** | |
| * Remove the leftmost leaf node from this range (or the entire thing if it | |
| * *is* a leaf node). This is an internal helper method that is used after | |
| * an allocation if one contiguous range became adjacent to another. (The | |
| * range gets removed so the one immediately before can be extended, | |
| * collapsing the two into one.) | |
| * | |
| * @param removedCount A pointer that receives the size of the contiguous | |
| range that was removed. | |
| * @return The resulting SparseNameRange after the removal (or NULL if it | |
| * became empty). Note that this call is destructive, so the | |
| * original SparseNameRange will no longer be valid afterward. The | |
| * caller must always update its pointer with the new | |
| * SparseNameRange. | |
| */ | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0; | |
| /** | |
| * Append adjacent allocated names to the end of this range. This operation | |
| * does not affect the structure of the tree. The caller is responsible for | |
| * ensuring the new names won't overlap sibling ranges, if any. | |
| * | |
| * @param count The number of adjacent names to append. | |
| * @return The first name appended. | |
| */ | |
| virtual GrGLuint appendNames(GrGLuint count) = 0; | |
| /** | |
| * Prepend adjacent allocated names behind the beginning of this range. This | |
| * operation does not affect the structure of the tree. The caller is | |
| * responsible for ensuring the new names won't overlap sibling ranges, if | |
| * any. | |
| * | |
| * @param count The number of adjacent names to prepend. | |
| * @return The final name prepended (the one with the lowest value). | |
| */ | |
| virtual GrGLuint prependNames(GrGLuint count) = 0; | |
| /** | |
| * Free a name so it is no longer tracked as allocated. If the name is at | |
| * the very beginning or very end of the range, the boundaries [fFirst, fEnd) | |
| * will be tightened. | |
| * | |
| * @param name The name to free. Not-allocated names are silently ignored | |
| * the same way they are in the OpenGL spec. | |
| * @return The resulting SparseNameRange after the free (or NULL if it | |
| * became empty). Note that this call is destructive, so the | |
| * original SparseNameRange will no longer be valid afterward. The | |
| * caller must always update its pointer with the new | |
| * SparseNameRange. | |
| */ | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0; | |
| protected: | |
| SparseNameRange* takeRef() { | |
| this->ref(); | |
| return this; | |
| } | |
| GrGLuint fFirst; | |
| GrGLuint fEnd; | |
| GrGLuint fHeight; | |
| }; | |
| /** | |
| * This class is the SparseNameRange implementation for an inner node. It is an | |
| * AVL tree with non-null, non-adjacent left and right children. | |
| */ | |
| class GrGLNameAllocator::SparseNameTree : public SparseNameRange { | |
| public: | |
| SparseNameTree(SparseNameRange* left, SparseNameRange* right) | |
| : fLeft(left), | |
| fRight(right) { | |
| SkASSERT(fLeft.get()); | |
| SkASSERT(fRight.get()); | |
| this->updateStats(); | |
| } | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) SK_OVERRIDE { | |
| // Try allocating the range inside fLeft's internal gaps. | |
| fLeft.reset(fLeft->internalAllocate(outName)); | |
| if (0 != *outName) { | |
| this->updateStats(); | |
| return this->rebalance(); | |
| } | |
| if (fLeft->end() + 1 == fRight->first()) { | |
| // It closed the gap between fLeft and fRight; merge. | |
| GrGLuint removedCount; | |
| fRight.reset(fRight->removeLeftmostContiguousRange(&removedCount)); | |
| *outName = fLeft->appendNames(1 + removedCount); | |
| if (NULL == fRight.get()) { | |
| return fLeft.detach(); | |
| } | |
| this->updateStats(); | |
| return this->rebalance(); | |
| } | |
| // There is guaranteed to be a gap between fLeft and fRight, and the | |
| // "size 1" case has already been covered. | |
| SkASSERT(fLeft->end() + 1 < fRight->first()); | |
| *outName = fLeft->appendNames(1); | |
| return this->takeRef(); | |
| } | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) SK_OVERRIDE { | |
| fLeft.reset(fLeft->removeLeftmostContiguousRange(removedCount)); | |
| if (NULL == fLeft) { | |
| return fRight.detach(); | |
| } | |
| this->updateStats(); | |
| return this->rebalance(); | |
| } | |
| virtual GrGLuint appendNames(GrGLuint count) SK_OVERRIDE { | |
| SkASSERT(fEnd + count > fEnd); // Check for integer wrap. | |
| GrGLuint name = fRight->appendNames(count); | |
| SkASSERT(fRight->end() == fEnd + count); | |
| this->updateStats(); | |
| return name; | |
| } | |
| virtual GrGLuint prependNames(GrGLuint count) SK_OVERRIDE { | |
| SkASSERT(fFirst > count); // We can't allocate at or below 0. | |
| GrGLuint name = fLeft->prependNames(count); | |
| SkASSERT(fLeft->first() == fFirst - count); | |
| this->updateStats(); | |
| return name; | |
| } | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) SK_OVERRIDE { | |
| if (name < fLeft->end()) { | |
| fLeft.reset(fLeft->free(name)); | |
| if (NULL == fLeft) { | |
| // fLeft became empty after the free. | |
| return fRight.detach(); | |
| } | |
| this->updateStats(); | |
| return this->rebalance(); | |
| } else { | |
| fRight.reset(fRight->free(name)); | |
| if (NULL == fRight) { | |
| // fRight became empty after the free. | |
| return fLeft.detach(); | |
| } | |
| this->updateStats(); | |
| return this->rebalance(); | |
| } | |
| } | |
| private: | |
| typedef SkAutoTUnref<SparseNameRange> SparseNameTree::* ChildRange; | |
| SparseNameRange* SK_WARN_UNUSED_RESULT rebalance() { | |
| if (fLeft->height() > fRight->height() + 1) { | |
| return this->rebalanceImpl<&SparseNameTree::fLeft, &SparseNameTree::fRight>(); | |
| } | |
| if (fRight->height() > fLeft->height() + 1) { | |
| return this->rebalanceImpl<&SparseNameTree::fRight, &SparseNameTree::fLeft>(); | |
| } | |
| return this->takeRef(); | |
| } | |
| /** | |
| * Rebalance the tree using rotations, as described in the AVL algorithm: | |
| * http://en.wikipedia.org/wiki/AVL_tree#Insertion | |
| */ | |
| template<ChildRange Tall, ChildRange Short> | |
| SparseNameRange* SK_WARN_UNUSED_RESULT rebalanceImpl() { | |
| // We should be calling rebalance() enough that the tree never gets more | |
| // than one rotation off balance. | |
| SkASSERT(2 == (this->*Tall)->height() - (this->*Short)->height()); | |
| // Ensure we are in the 'Left Left' or 'Right Right' case: | |
| // http://en.wikipedia.org/wiki/AVL_tree#Insertion | |
| SparseNameTree* tallChild = static_cast<SparseNameTree*>((this->*Tall).get()); | |
| if ((tallChild->*Tall)->height() < (tallChild->*Short)->height()) { | |
| (this->*Tall).reset(tallChild->rotate<Short, Tall>()); | |
| } | |
| // Perform a rotation to balance the tree. | |
| return this->rotate<Tall, Short>(); | |
| } | |
| /** | |
| * Perform a node rotation, as described in the AVL algorithm: | |
| * http://en.wikipedia.org/wiki/AVL_tree#Insertion | |
| */ | |
| template<ChildRange Tall, ChildRange Short> | |
| SparseNameRange* SK_WARN_UNUSED_RESULT rotate() { | |
| SparseNameTree* newRoot = static_cast<SparseNameTree*>((this->*Tall).detach()); | |
| (this->*Tall).reset((newRoot->*Short).detach()); | |
| this->updateStats(); | |
| (newRoot->*Short).reset(this->takeRef()); | |
| newRoot->updateStats(); | |
| return newRoot; | |
| } | |
| void updateStats() { | |
| SkASSERT(fLeft->end() < fRight->first()); // There must be a gap between left and right. | |
| fFirst = fLeft->first(); | |
| fEnd = fRight->end(); | |
| fHeight = 1 + SkMax32(fLeft->height(), fRight->height()); | |
| } | |
| SkAutoTUnref<SparseNameRange> fLeft; | |
| SkAutoTUnref<SparseNameRange> fRight; | |
| }; | |
| /** | |
| * This class is the SparseNameRange implementation for a leaf node. It just a | |
| * contiguous range of allocated names. | |
| */ | |
| class GrGLNameAllocator::ContiguousNameRange : public SparseNameRange { | |
| public: | |
| ContiguousNameRange(GrGLuint first, GrGLuint end) { | |
| SkASSERT(first < end); | |
| fFirst = first; | |
| fEnd = end; | |
| fHeight = 0; | |
| } | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) SK_OVERRIDE { | |
| *outName = 0; // No internal gaps, we are contiguous. | |
| return this->takeRef(); | |
| } | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) SK_OVERRIDE { | |
| *removedCount = fEnd - fFirst; | |
| return NULL; | |
| } | |
| virtual GrGLuint appendNames(GrGLuint count) SK_OVERRIDE { | |
| SkASSERT(fEnd + count > fEnd); // Check for integer wrap. | |
| GrGLuint name = fEnd; | |
| fEnd += count; | |
| return name; | |
| } | |
| virtual GrGLuint prependNames(GrGLuint count) SK_OVERRIDE { | |
| SkASSERT(fFirst > count); // We can't allocate at or below 0. | |
| fFirst -= count; | |
| return fFirst; | |
| } | |
| virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) SK_OVERRIDE { | |
| if (name < fFirst || name >= fEnd) { | |
| // Not-allocated names are silently ignored. | |
| return this->takeRef(); | |
| } | |
| if (fFirst == name) { | |
| ++fFirst; | |
| return (fEnd == fFirst) ? NULL : this->takeRef(); | |
| } | |
| if (fEnd == name + 1) { | |
| --fEnd; | |
| return this->takeRef(); | |
| } | |
| SparseNameRange* left = SkNEW_ARGS(ContiguousNameRange, (fFirst, name)); | |
| SparseNameRange* right = this->takeRef(); | |
| fFirst = name + 1; | |
| return SkNEW_ARGS(SparseNameTree, (left, right)); | |
| } | |
| }; | |
| GrGLNameAllocator::GrGLNameAllocator(GrGLuint firstName, GrGLuint endName) | |
| : fFirstName(firstName), | |
| fEndName(endName) { | |
| SkASSERT(firstName > 0); | |
| SkASSERT(endName > firstName); | |
| } | |
| GrGLNameAllocator::~GrGLNameAllocator() { | |
| } | |
| GrGLuint GrGLNameAllocator::allocateName() { | |
| if (NULL == fAllocatedNames.get()) { | |
| fAllocatedNames.reset(SkNEW_ARGS(ContiguousNameRange, (fFirstName, fFirstName + 1))); | |
| return fFirstName; | |
| } | |
| if (fAllocatedNames->first() > fFirstName) { | |
| return fAllocatedNames->prependNames(1); | |
| } | |
| GrGLuint name; | |
| fAllocatedNames.reset(fAllocatedNames->internalAllocate(&name)); | |
| if (0 != name) { | |
| return name; | |
| } | |
| if (fAllocatedNames->end() < fEndName) { | |
| return fAllocatedNames->appendNames(1); | |
| } | |
| // Out of names. | |
| return 0; | |
| } | |
| void GrGLNameAllocator::free(GrGLuint name) { | |
| if (!fAllocatedNames.get()) { | |
| // Not-allocated names are silently ignored. | |
| return; | |
| } | |
| fAllocatedNames.reset(fAllocatedNames->free(name)); | |
| } |