| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrYUVtoRGBEffect.h" | |
| #include "GrCoordTransform.h" | |
| #include "GrInvariantOutput.h" | |
| #include "GrProcessor.h" | |
| #include "gl/GrGLProcessor.h" | |
| #include "gl/builders/GrGLProgramBuilder.h" | |
| namespace { | |
| class YUVtoRGBEffect : public GrFragmentProcessor { | |
| public: | |
| static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, | |
| GrTexture* vTexture, SkISize sizes[3], | |
| SkYUVColorSpace colorSpace) { | |
| SkScalar w[3], h[3]; | |
| w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); | |
| h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); | |
| w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); | |
| h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); | |
| w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); | |
| h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); | |
| SkMatrix yuvMatrix[3]; | |
| yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); | |
| yuvMatrix[1] = yuvMatrix[0]; | |
| yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); | |
| yuvMatrix[2] = yuvMatrix[0]; | |
| yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); | |
| return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatrix, colorSpace)); | |
| } | |
| virtual const char* name() const SK_OVERRIDE { return "YUV to RGB"; } | |
| SkYUVColorSpace getColorSpace() const { | |
| return fColorSpace; | |
| } | |
| class GLProcessor : public GrGLFragmentProcessor { | |
| public: | |
| static const GrGLfloat kJPEGConversionMatrix[16]; | |
| static const GrGLfloat kRec601ConversionMatrix[16]; | |
| // this class always generates the same code. | |
| static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} | |
| GLProcessor(const GrProcessor&) {} | |
| virtual void emitCode(GrGLFPBuilder* builder, | |
| const GrFragmentProcessor&, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
| const char* yuvMatrix = NULL; | |
| fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kMat44f_GrSLType, kDefault_GrSLPrecision, | |
| "YUVMatrix", &yuvMatrix); | |
| fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); | |
| fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); | |
| fsBuilder->codeAppend(".r,\n\t\t"); | |
| fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coords[1].getType()); | |
| fsBuilder->codeAppend(".r,\n\t\t"); | |
| fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coords[2].getType()); | |
| fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | |
| } | |
| virtual void setData(const GrGLProgramDataManager& pdman, | |
| const GrProcessor& processor) SK_OVERRIDE { | |
| const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); | |
| switch (yuvEffect.getColorSpace()) { | |
| case kJPEG_SkYUVColorSpace: | |
| pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); | |
| break; | |
| case kRec601_SkYUVColorSpace: | |
| pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); | |
| break; | |
| } | |
| } | |
| private: | |
| GrGLProgramDataManager::UniformHandle fMatrixUni; | |
| typedef GrGLFragmentProcessor INHERITED; | |
| }; | |
| virtual void getGLProcessorKey(const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const SK_OVERRIDE { | |
| GLProcessor::GenKey(*this, caps, b); | |
| } | |
| virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { | |
| return SkNEW_ARGS(GLProcessor, (*this)); | |
| } | |
| private: | |
| YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, | |
| SkMatrix yuvMatrix[3], SkYUVColorSpace colorSpace) | |
| : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) | |
| , fYAccess(yTexture) | |
| , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, GrTextureParams::kNone_FilterMode) | |
| , fUAccess(uTexture) | |
| , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, GrTextureParams::kNone_FilterMode) | |
| , fVAccess(vTexture) | |
| , fColorSpace(colorSpace) { | |
| this->initClassID<YUVtoRGBEffect>(); | |
| this->addCoordTransform(&fYTransform); | |
| this->addTextureAccess(&fYAccess); | |
| this->addCoordTransform(&fUTransform); | |
| this->addTextureAccess(&fUAccess); | |
| this->addCoordTransform(&fVTransform); | |
| this->addTextureAccess(&fVAccess); | |
| } | |
| virtual bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE { | |
| const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); | |
| return fColorSpace == s.getColorSpace(); | |
| } | |
| virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { | |
| // YUV is opaque | |
| inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, | |
| GrInvariantOutput::kWillNot_ReadInput); | |
| } | |
| GrCoordTransform fYTransform; | |
| GrTextureAccess fYAccess; | |
| GrCoordTransform fUTransform; | |
| GrTextureAccess fUAccess; | |
| GrCoordTransform fVTransform; | |
| GrTextureAccess fVAccess; | |
| SkYUVColorSpace fColorSpace; | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = { | |
| 1.0f, 0.0f, 1.402f, -0.701f, | |
| 1.0f, -0.34414f, -0.71414f, 0.529f, | |
| 1.0f, 1.772f, 0.0f, -0.886f, | |
| 0.0f, 0.0f, 0.0f, 1.0}; | |
| const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = { | |
| 1.164f, 0.0f, 1.596f, -0.87075f, | |
| 1.164f, -0.391f, -0.813f, 0.52925f, | |
| 1.164f, 2.018f, 0.0f, -1.08175f, | |
| 0.0f, 0.0f, 0.0f, 1.0}; | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GrFragmentProcessor* | |
| GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, | |
| SkISize sizes[3], SkYUVColorSpace colorSpace) { | |
| SkASSERT(yTexture && uTexture && vTexture && sizes); | |
| return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); | |
| } |