| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrSimpleTextureEffect.h" | |
| #include "GrInvariantOutput.h" | |
| #include "GrTexture.h" | |
| #include "gl/GrGLCaps.h" | |
| #include "gl/GrGLProcessor.h" | |
| #include "gl/GrGLSL.h" | |
| #include "gl/GrGLTexture.h" | |
| #include "gl/builders/GrGLProgramBuilder.h" | |
| class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { | |
| public: | |
| GrGLSimpleTextureEffect(const GrProcessor&) {} | |
| virtual void emitCode(GrGLFPBuilder* builder, | |
| const GrFragmentProcessor& fp, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
| fsBuilder->codeAppendf("\t%s = ", outputColor); | |
| fsBuilder->appendTextureLookupAndModulate(inputColor, | |
| samplers[0], | |
| coords[0].c_str(), | |
| coords[0].getType()); | |
| fsBuilder->codeAppend(";\n"); | |
| } | |
| private: | |
| typedef GrGLFragmentProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { | |
| this->updateInvariantOutputForModulation(inout); | |
| } | |
| void GrSimpleTextureEffect::getGLProcessorKey(const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLSimpleTextureEffect::GenKey(*this, caps, b); | |
| } | |
| GrGLFragmentProcessor* GrSimpleTextureEffect::createGLInstance() const { | |
| return SkNEW_ARGS(GrGLSimpleTextureEffect, (*this)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); | |
| GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| static const GrCoordSet kCoordSets[] = { | |
| kLocal_GrCoordSet, | |
| kDevice_GrCoordSet | |
| }; | |
| GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))]; | |
| const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | |
| return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); | |
| } |