| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrDistanceFieldTextureEffect_DEFINED | |
| #define GrDistanceFieldTextureEffect_DEFINED | |
| #include "GrProcessor.h" | |
| #include "GrGeometryProcessor.h" | |
| class GrGLDistanceFieldTextureEffect; | |
| class GrGLDistanceFieldNoGammaTextureEffect; | |
| class GrGLDistanceFieldLCDTextureEffect; | |
| class GrInvariantOutput; | |
| enum GrDistanceFieldEffectFlags { | |
| kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix | |
| kRectToRect_DistanceFieldEffectFlag = 0x02, // ctm maps rects to rects | |
| kUseLCD_DistanceFieldEffectFlag = 0x04, // use lcd text | |
| kBGR_DistanceFieldEffectFlag = 0x08, // lcd display has bgr order | |
| kPortrait_DistanceFieldEffectFlag = 0x10, // lcd display is in portrait mode (not used yet) | |
| kColorAttr_DistanceFieldEffectFlag = 0x20, // color vertex attribute | |
| kInvalid_DistanceFieldEffectFlag = 0x80, // invalid state (for initialization) | |
| kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | | |
| kRectToRect_DistanceFieldEffectFlag, | |
| // The subset of the flags relevant to GrDistanceFieldTextureEffect | |
| kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | | |
| kColorAttr_DistanceFieldEffectFlag, | |
| // The subset of the flags relevant to GrDistanceFieldLCDTextureEffect | |
| kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | | |
| kRectToRect_DistanceFieldEffectFlag | | |
| kUseLCD_DistanceFieldEffectFlag | | |
| kBGR_DistanceFieldEffectFlag, | |
| }; | |
| /** | |
| * The output color of this effect is a modulation of the input color and a sample from a | |
| * distance field texture (using a smoothed step function near 0.5). | |
| * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input | |
| * coords are a custom attribute. Gamma correction is handled via a texture LUT. | |
| */ | |
| class GrDistanceFieldTextureEffect : public GrGeometryProcessor { | |
| public: | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, | |
| const GrTextureParams& params, | |
| GrTexture* gamma, const GrTextureParams& gammaParams, | |
| float lum, uint32_t flags, bool opaqueVertexColors) { | |
| return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, tex, params, gamma, | |
| gammaParams, lum, | |
| flags, opaqueVertexColors)); | |
| } | |
| #else | |
| static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, | |
| const GrTextureParams& params, | |
| uint32_t flags, bool opaqueVertexColors) { | |
| return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, tex, params, flags, | |
| opaqueVertexColors)); | |
| } | |
| #endif | |
| virtual ~GrDistanceFieldTextureEffect() {} | |
| virtual const char* name() const SK_OVERRIDE { return "DistanceFieldTexture"; } | |
| const GrAttribute* inPosition() const { return fInPosition; } | |
| const GrAttribute* inColor() const { return fInColor; } | |
| const GrAttribute* inTextureCoords() const { return fInTextureCoords; } | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float getLuminance() const { return fLuminance; } | |
| #endif | |
| uint32_t getFlags() const { return fFlags; } | |
| virtual void getGLProcessorKey(const GrBatchTracker& bt, | |
| const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const SK_OVERRIDE; | |
| virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE; | |
| void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERRIDE; | |
| bool onCanMakeEqual(const GrBatchTracker&, | |
| const GrGeometryProcessor&, | |
| const GrBatchTracker&) const SK_OVERRIDE; | |
| private: | |
| GrDistanceFieldTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture, | |
| const GrTextureParams& params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| GrTexture* gamma, const GrTextureParams& gammaParams, float lum, | |
| #endif | |
| uint32_t flags, bool opaqueVertexColors); | |
| virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE; | |
| virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const SK_OVERRIDE; | |
| GrTextureAccess fTextureAccess; | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| GrTextureAccess fGammaTextureAccess; | |
| float fLuminance; | |
| #endif | |
| uint32_t fFlags; | |
| const GrAttribute* fInPosition; | |
| const GrAttribute* fInColor; | |
| const GrAttribute* fInTextureCoords; | |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | |
| typedef GrGeometryProcessor INHERITED; | |
| }; | |
| /** | |
| * The output color of this effect is a modulation of the input color and a sample from a | |
| * distance field texture (using a smoothed step function near 0.5). | |
| * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input | |
| * coords are a custom attribute. No gamma correct blending is applied. | |
| */ | |
| class GrDistanceFieldNoGammaTextureEffect : public GrGeometryProcessor { | |
| public: | |
| static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, | |
| const GrTextureParams& params, | |
| uint32_t flags, bool opaqueVertexColors) { | |
| return SkNEW_ARGS(GrDistanceFieldNoGammaTextureEffect, (color, viewMatrix, tex, params, | |
| flags, opaqueVertexColors)); | |
| } | |
| virtual ~GrDistanceFieldNoGammaTextureEffect() {} | |
| virtual const char* name() const SK_OVERRIDE { return "DistanceFieldTexture"; } | |
| const GrAttribute* inPosition() const { return fInPosition; } | |
| const GrAttribute* inColor() const { return fInColor; } | |
| const GrAttribute* inTextureCoords() const { return fInTextureCoords; } | |
| uint32_t getFlags() const { return fFlags; } | |
| virtual void getGLProcessorKey(const GrBatchTracker& bt, | |
| const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const SK_OVERRIDE; | |
| virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE; | |
| void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERRIDE; | |
| bool onCanMakeEqual(const GrBatchTracker&, | |
| const GrGeometryProcessor&, | |
| const GrBatchTracker&) const SK_OVERRIDE; | |
| private: | |
| GrDistanceFieldNoGammaTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture, | |
| const GrTextureParams& params, uint32_t flags, | |
| bool opaqueVertexColors); | |
| virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE; | |
| virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const SK_OVERRIDE; | |
| GrTextureAccess fTextureAccess; | |
| uint32_t fFlags; | |
| const GrAttribute* fInPosition; | |
| const GrAttribute* fInColor; | |
| const GrAttribute* fInTextureCoords; | |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | |
| typedef GrGeometryProcessor INHERITED; | |
| }; | |
| /** | |
| * The output color of this effect is a modulation of the input color and samples from a | |
| * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. | |
| * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input | |
| * coords are a custom attribute. Gamma correction is handled via a texture LUT. | |
| */ | |
| class GrDistanceFieldLCDTextureEffect : public GrGeometryProcessor { | |
| public: | |
| static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, | |
| const GrTextureParams& params, GrTexture* gamma, | |
| const GrTextureParams& gammaParams, | |
| SkColor textColor, uint32_t flags) { | |
| return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, | |
| (color, viewMatrix, tex, params, gamma, gammaParams, textColor, flags)); | |
| } | |
| virtual ~GrDistanceFieldLCDTextureEffect() {} | |
| virtual const char* name() const SK_OVERRIDE { return "DistanceFieldLCDTexture"; } | |
| const GrAttribute* inPosition() const { return fInPosition; } | |
| const GrAttribute* inTextureCoords() const { return fInTextureCoords; } | |
| GrColor getTextColor() const { return fTextColor; } | |
| uint32_t getFlags() const { return fFlags; } | |
| virtual void getGLProcessorKey(const GrBatchTracker& bt, | |
| const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const SK_OVERRIDE; | |
| virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE; | |
| void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERRIDE; | |
| bool onCanMakeEqual(const GrBatchTracker&, | |
| const GrGeometryProcessor&, | |
| const GrBatchTracker&) const SK_OVERRIDE; | |
| private: | |
| GrDistanceFieldLCDTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture, | |
| const GrTextureParams& params, | |
| GrTexture* gamma, const GrTextureParams& gammaParams, | |
| SkColor textColor, uint32_t flags); | |
| virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE; | |
| virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const SK_OVERRIDE; | |
| GrTextureAccess fTextureAccess; | |
| GrTextureAccess fGammaTextureAccess; | |
| GrColor fTextColor; | |
| uint32_t fFlags; | |
| const GrAttribute* fInPosition; | |
| const GrAttribute* fInTextureCoords; | |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | |
| typedef GrGeometryProcessor INHERITED; | |
| }; | |
| #endif |