| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrDistanceFieldTextureEffect.h" | |
| #include "GrInvariantOutput.h" | |
| #include "GrTexture.h" | |
| #include "SkDistanceFieldGen.h" | |
| #include "gl/GrGLProcessor.h" | |
| #include "gl/GrGLSL.h" | |
| #include "gl/GrGLTexture.h" | |
| #include "gl/GrGLGeometryProcessor.h" | |
| #include "gl/builders/GrGLProgramBuilder.h" | |
| // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2 | |
| #define SK_DistanceFieldAAFactor "0.7071" | |
| struct DistanceFieldBatchTracker { | |
| GrGPInput fInputColorType; | |
| GrColor fColor; | |
| bool fUsesLocalCoords; | |
| }; | |
| class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { | |
| public: | |
| GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | |
| const GrBatchTracker&) | |
| : fColor(GrColor_ILLEGAL) | |
| , fTextureSize(SkISize::Make(-1,-1)) | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| , fLuminance(-1.0f) | |
| #endif | |
| {} | |
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | |
| const GrDistanceFieldTextureEffect& dfTexEffect = | |
| args.fGP.cast<GrDistanceFieldTextureEffect>(); | |
| const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatchTracker>(); | |
| GrGLGPBuilder* pb = args.fPB; | |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | |
| SkAssertResult(fsBuilder->enableFeature( | |
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | |
| GrGLVertToFrag v(kVec2f_GrSLType); | |
| args.fPB->addVarying("TextureCoords", &v); | |
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName); | |
| // Setup pass through color | |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, | |
| dfTexEffect.inColor(), &fColorUniform); | |
| // setup uniform viewMatrix | |
| this->addUniformViewMatrix(pb); | |
| // setup position varying | |
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), | |
| this->uViewM(), dfTexEffect.inPosition()->fName); | |
| // setup output coords | |
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| dfTexEffect.inPosition()->fName); | |
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| dfTexEffect.inPosition()->fName); | |
| const char* textureSizeUniName = NULL; | |
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "TextureSize", &textureSizeUniName); | |
| fsBuilder->codeAppend("\tvec4 texColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[0], | |
| v.fsIn(), | |
| kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tfloat distance = " | |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); | |
| // we adjust for the effect of the transformation on the distance by using | |
| // the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn()); | |
| fsBuilder->codeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); | |
| fsBuilder->codeAppend("\tfloat afwidth;\n"); | |
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | |
| // this gives us a smooth step across approximately one fragment | |
| fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));\n"); | |
| } else { | |
| fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | |
| fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | |
| fsBuilder->codeAppend("\tvec2 uv_grad;\n"); | |
| if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | |
| // this is to compensate for the Adreno, which likes to drop tiles on division by 0 | |
| fsBuilder->codeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | |
| fsBuilder->codeAppend("\tif (uv_len2 < 0.0001) {\n"); | |
| fsBuilder->codeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | |
| fsBuilder->codeAppend("\t} else {\n"); | |
| fsBuilder->codeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"); | |
| fsBuilder->codeAppend("\t}\n"); | |
| } else { | |
| fsBuilder->codeAppend("\tuv_grad = normalize(uv);\n"); | |
| } | |
| fsBuilder->codeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n"); | |
| fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n"); | |
| // this gives us a smooth step across approximately one fragment | |
| fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*length(grad);\n"); | |
| } | |
| fsBuilder->codeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| // adjust based on gamma | |
| const char* luminanceUniName = NULL; | |
| // width, height, 1/(3*width) | |
| fLuminanceUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kFloat_GrSLType, kDefault_GrSLPrecision, | |
| "Luminance", &luminanceUniName); | |
| fsBuilder->codeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName); | |
| fsBuilder->codeAppend("\tvec4 gammaColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tval = gammaColor.r;\n"); | |
| #endif | |
| fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | |
| } | |
| virtual void setData(const GrGLProgramDataManager& pdman, | |
| const GrPrimitiveProcessor& proc, | |
| const GrBatchTracker& bt) SK_OVERRIDE { | |
| SkASSERT(fTextureSizeUni.isValid()); | |
| GrTexture* texture = proc.texture(0); | |
| if (texture->width() != fTextureSize.width() || | |
| texture->height() != fTextureSize.height()) { | |
| fTextureSize = SkISize::Make(texture->width(), texture->height()); | |
| pdman.set2f(fTextureSizeUni, | |
| SkIntToScalar(fTextureSize.width()), | |
| SkIntToScalar(fTextureSize.height())); | |
| } | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| const GrDistanceFieldTextureEffect& dfTexEffect = | |
| proc.cast<GrDistanceFieldTextureEffect>(); | |
| float luminance = dfTexEffect.getLuminance(); | |
| if (luminance != fLuminance) { | |
| pdman.set1f(fLuminanceUni, luminance); | |
| fLuminance = luminance; | |
| } | |
| #endif | |
| this->setUniformViewMatrix(pdman, proc.viewMatrix()); | |
| const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>(); | |
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { | |
| GrGLfloat c[4]; | |
| GrColorToRGBAFloat(local.fColor, c); | |
| pdman.set4fv(fColorUniform, 1, c); | |
| fColor = local.fColor; | |
| } | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& processor, | |
| const GrBatchTracker& bt, | |
| const GrGLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrDistanceFieldTextureEffect& dfTexEffect = | |
| processor.cast<GrDistanceFieldTextureEffect>(); | |
| const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>(); | |
| uint32_t key = dfTexEffect.getFlags(); | |
| key |= local.fInputColorType << 16; | |
| key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; | |
| b->add32(key); | |
| } | |
| private: | |
| GrColor fColor; | |
| UniformHandle fColorUniform; | |
| UniformHandle fTextureSizeUni; | |
| SkISize fTextureSize; | |
| UniformHandle fLuminanceUni; | |
| float fLuminance; | |
| typedef GrGLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color, | |
| const SkMatrix& viewMatrix, | |
| GrTexture* texture, | |
| const GrTextureParams& params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| GrTexture* gamma, | |
| const GrTextureParams& gammaParams, | |
| float luminance, | |
| #endif | |
| uint32_t flags, bool opaqueVertexColors) | |
| : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) | |
| , fTextureAccess(texture, params) | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| , fGammaTextureAccess(gamma, gammaParams) | |
| , fLuminance(luminance) | |
| #endif | |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | |
| , fInColor(NULL) { | |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | |
| this->initClassID<GrDistanceFieldTextureEffect>(); | |
| fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); | |
| if (flags & kColorAttr_DistanceFieldEffectFlag) { | |
| fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType)); | |
| this->setHasVertexColor(); | |
| } | |
| fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", | |
| kVec2f_GrVertexAttribType)); | |
| this->addTextureAccess(&fTextureAccess); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| this->addTextureAccess(&fGammaTextureAccess); | |
| #endif | |
| } | |
| bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) const { | |
| const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureEffect>(); | |
| return | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| fLuminance == cte.fLuminance && | |
| #endif | |
| fFlags == cte.fFlags; | |
| } | |
| void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const { | |
| out->setUnknownSingleComponent(); | |
| } | |
| void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | |
| const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); | |
| } | |
| GrGLGeometryProcessor* | |
| GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | |
| return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); | |
| } | |
| void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const { | |
| DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); | |
| local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, | |
| SkToBool(fInColor)); | |
| local->fUsesLocalCoords = init.fUsesLocalCoords; | |
| } | |
| bool GrDistanceFieldTextureEffect::onCanMakeEqual(const GrBatchTracker& m, | |
| const GrGeometryProcessor& that, | |
| const GrBatchTracker& t) const { | |
| const DistanceFieldBatchTracker& mine = m.cast<DistanceFieldBatchTracker>(); | |
| const DistanceFieldBatchTracker& theirs = t.cast<DistanceFieldBatchTracker>(); | |
| return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, | |
| that, theirs.fUsesLocalCoords) && | |
| CanCombineOutput(mine.fInputColorType, mine.fColor, | |
| theirs.fInputColorType, theirs.fColor); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect); | |
| GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| #endif | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| #endif | |
| return GrDistanceFieldTextureEffect::Create(GrRandomColor(random), | |
| GrProcessorUnitTest::TestMatrix(random), | |
| textures[texIdx], params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| textures[texIdx2], params2, | |
| random->nextF(), | |
| #endif | |
| random->nextBool() ? | |
| kSimilarity_DistanceFieldEffectFlag : 0, | |
| random->nextBool()); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| struct DistanceFieldNoGammaBatchTracker { | |
| GrGPInput fInputColorType; | |
| GrColor fColor; | |
| bool fUsesLocalCoords; | |
| }; | |
| class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | |
| public: | |
| GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | |
| const GrBatchTracker&) | |
| : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} | |
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | |
| const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | |
| args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | |
| const DistanceFieldNoGammaBatchTracker& local = | |
| args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | |
| GrGLGPBuilder* pb = args.fPB; | |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | |
| SkAssertResult(fsBuilder->enableFeature( | |
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | |
| GrGLVertToFrag v(kVec2f_GrSLType); | |
| args.fPB->addVarying("TextureCoords", &v); | |
| // setup pass through color | |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, | |
| dfTexEffect.inColor(), &fColorUniform); | |
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName); | |
| // setup coord outputs | |
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| dfTexEffect.inPosition()->fName); | |
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| dfTexEffect.inPosition()->fName); | |
| // setup uniform viewMatrix | |
| this->addUniformViewMatrix(pb); | |
| // setup position varying | |
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), | |
| this->uViewM(), dfTexEffect.inPosition()->fName); | |
| const char* textureSizeUniName = NULL; | |
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "TextureSize", &textureSizeUniName); | |
| fsBuilder->codeAppend("vec4 texColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[0], | |
| v.fsIn(), | |
| kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";"); | |
| fsBuilder->codeAppend("float distance = " | |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); | |
| // we adjust for the effect of the transformation on the distance by using | |
| // the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); | |
| fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); | |
| fsBuilder->codeAppend("float afwidth;"); | |
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | |
| // this gives us a smooth step across approximately one fragment | |
| fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));"); | |
| } else { | |
| fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | |
| fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | |
| fsBuilder->codeAppend("vec2 uv_grad;"); | |
| if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | |
| // this is to compensate for the Adreno, which likes to drop tiles on division by 0 | |
| fsBuilder->codeAppend("float uv_len2 = dot(uv, uv);"); | |
| fsBuilder->codeAppend("if (uv_len2 < 0.0001) {"); | |
| fsBuilder->codeAppend("uv_grad = vec2(0.7071, 0.7071);"); | |
| fsBuilder->codeAppend("} else {"); | |
| fsBuilder->codeAppend("uv_grad = uv*inversesqrt(uv_len2);"); | |
| fsBuilder->codeAppend("}"); | |
| } else { | |
| fsBuilder->codeAppend("uv_grad = normalize(uv);"); | |
| } | |
| fsBuilder->codeAppend("vec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,"); | |
| fsBuilder->codeAppend(" uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); | |
| fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | |
| } | |
| virtual void setData(const GrGLProgramDataManager& pdman, | |
| const GrPrimitiveProcessor& proc, | |
| const GrBatchTracker& bt) SK_OVERRIDE { | |
| SkASSERT(fTextureSizeUni.isValid()); | |
| GrTexture* texture = proc.texture(0); | |
| if (texture->width() != fTextureSize.width() || | |
| texture->height() != fTextureSize.height()) { | |
| fTextureSize = SkISize::Make(texture->width(), texture->height()); | |
| pdman.set2f(fTextureSizeUni, | |
| SkIntToScalar(fTextureSize.width()), | |
| SkIntToScalar(fTextureSize.height())); | |
| } | |
| this->setUniformViewMatrix(pdman, proc.viewMatrix()); | |
| const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>(); | |
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { | |
| GrGLfloat c[4]; | |
| GrColorToRGBAFloat(local.fColor, c); | |
| pdman.set4fv(fColorUniform, 1, c); | |
| fColor = local.fColor; | |
| } | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& proc, | |
| const GrBatchTracker& bt, | |
| const GrGLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | |
| proc.cast<GrDistanceFieldNoGammaTextureEffect>(); | |
| const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>(); | |
| uint32_t key = dfTexEffect.getFlags(); | |
| key |= local.fInputColorType << 16; | |
| key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; | |
| b->add32(key); | |
| } | |
| private: | |
| UniformHandle fColorUniform; | |
| UniformHandle fTextureSizeUni; | |
| GrColor fColor; | |
| SkISize fTextureSize; | |
| typedef GrGLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect( | |
| GrColor color, | |
| const SkMatrix& viewMatrix, | |
| GrTexture* texture, | |
| const GrTextureParams& params, | |
| uint32_t flags, | |
| bool opaqueVertexColors) | |
| : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) | |
| , fTextureAccess(texture, params) | |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | |
| , fInColor(NULL) { | |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | |
| this->initClassID<GrDistanceFieldNoGammaTextureEffect>(); | |
| fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); | |
| if (flags & kColorAttr_DistanceFieldEffectFlag) { | |
| fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType)); | |
| this->setHasVertexColor(); | |
| } | |
| fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", | |
| kVec2f_GrVertexAttribType)); | |
| this->addTextureAccess(&fTextureAccess); | |
| } | |
| bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& other) const { | |
| const GrDistanceFieldNoGammaTextureEffect& cte = | |
| other.cast<GrDistanceFieldNoGammaTextureEffect>(); | |
| return fFlags == cte.fFlags; | |
| } | |
| void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const{ | |
| out->setUnknownSingleComponent(); | |
| } | |
| void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | |
| const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); | |
| } | |
| GrGLGeometryProcessor* | |
| GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | |
| return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); | |
| } | |
| void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt, | |
| const InitBT& init) const { | |
| DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatchTracker>(); | |
| local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, | |
| SkToBool(fInColor)); | |
| local->fUsesLocalCoords = init.fUsesLocalCoords; | |
| } | |
| bool GrDistanceFieldNoGammaTextureEffect::onCanMakeEqual(const GrBatchTracker& m, | |
| const GrGeometryProcessor& that, | |
| const GrBatchTracker& t) const { | |
| const DistanceFieldNoGammaBatchTracker& mine = m.cast<DistanceFieldNoGammaBatchTracker>(); | |
| const DistanceFieldNoGammaBatchTracker& theirs = t.cast<DistanceFieldNoGammaBatchTracker>(); | |
| return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, | |
| that, theirs.fUsesLocalCoords) && | |
| CanCombineOutput(mine.fInputColorType, mine.fColor, | |
| theirs.fInputColorType, theirs.fColor); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldNoGammaTextureEffect); | |
| GrGeometryProcessor* GrDistanceFieldNoGammaTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx | |
| : GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode | |
| : GrTextureParams::kNone_FilterMode); | |
| return GrDistanceFieldNoGammaTextureEffect::Create(GrRandomColor(random), | |
| GrProcessorUnitTest::TestMatrix(random), | |
| textures[texIdx], | |
| params, | |
| random->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0, random->nextBool()); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| struct DistanceFieldLCDBatchTracker { | |
| GrGPInput fInputColorType; | |
| GrColor fColor; | |
| bool fUsesLocalCoords; | |
| }; | |
| class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | |
| public: | |
| GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | |
| const GrBatchTracker&) | |
| : fColor(GrColor_ILLEGAL) | |
| , fTextureSize(SkISize::Make(-1,-1)) | |
| , fTextColor(GrColor_ILLEGAL) {} | |
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | |
| const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
| args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | |
| const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldLCDBatchTracker>(); | |
| GrGLGPBuilder* pb = args.fPB; | |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | |
| GrGLVertToFrag v(kVec2f_GrSLType); | |
| args.fPB->addVarying("TextureCoords", &v); | |
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName); | |
| // setup pass through color | |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, | |
| &fColorUniform); | |
| // setup coord outputs | |
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), | |
| dfTexEffect.inPosition()->fName); | |
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), | |
| dfTexEffect.inPosition()->fName); | |
| // setup uniform viewMatrix | |
| this->addUniformViewMatrix(pb); | |
| // setup position varying | |
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(), | |
| dfTexEffect.inPosition()->fName); | |
| const char* textureSizeUniName = NULL; | |
| // width, height, 1/(3*width) | |
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kVec3f_GrSLType, kDefault_GrSLPrecision, | |
| "TextureSize", &textureSizeUniName); | |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | |
| SkAssertResult(fsBuilder->enableFeature( | |
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| // create LCD offset adjusted by inverse of transform | |
| fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn()); | |
| fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); | |
| bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask); | |
| if (isUniformScale) { | |
| fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); | |
| fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName); | |
| } else { | |
| fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | |
| fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | |
| fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName); | |
| } | |
| // green is distance to uv center | |
| fsBuilder->codeAppend("\tvec4 texColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tvec3 distance;\n"); | |
| fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | |
| // red is distance to left offset | |
| fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | |
| fsBuilder->codeAppend("\ttexColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tdistance.x = texColor.r;\n"); | |
| // blue is distance to right offset | |
| fsBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); | |
| fsBuilder->codeAppend("\ttexColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tdistance.z = texColor.r;\n"); | |
| fsBuilder->codeAppend("\tdistance = " | |
| "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"));"); | |
| // we adjust for the effect of the transformation on the distance by using | |
| // the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| // To be strictly correct, we should compute the anti-aliasing factor separately | |
| // for each color component. However, this is only important when using perspective | |
| // transformations, and even then using a single factor seems like a reasonable | |
| // trade-off between quality and speed. | |
| fsBuilder->codeAppend("\tfloat afwidth;\n"); | |
| if (isUniformScale) { | |
| // this gives us a smooth step across approximately one fragment | |
| fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*dx);\n"); | |
| } else { | |
| fsBuilder->codeAppend("\tvec2 uv_grad;\n"); | |
| if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | |
| // this is to compensate for the Adreno, which likes to drop tiles on division by 0 | |
| fsBuilder->codeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | |
| fsBuilder->codeAppend("\tif (uv_len2 < 0.0001) {\n"); | |
| fsBuilder->codeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | |
| fsBuilder->codeAppend("\t} else {\n"); | |
| fsBuilder->codeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"); | |
| fsBuilder->codeAppend("\t}\n"); | |
| } else { | |
| fsBuilder->codeAppend("\tuv_grad = normalize(uv);\n"); | |
| } | |
| fsBuilder->codeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n"); | |
| fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n"); | |
| // this gives us a smooth step across approximately one fragment | |
| fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*length(grad);\n"); | |
| } | |
| fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n"); | |
| // adjust based on gamma | |
| const char* textColorUniName = NULL; | |
| // width, height, 1/(3*width) | |
| fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kVec3f_GrSLType, kDefault_GrSLPrecision, | |
| "TextColor", &textColorUniName); | |
| fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); | |
| fsBuilder->codeAppend("\tvec4 gammaColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tval.x = gammaColor.r;\n"); | |
| fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); | |
| fsBuilder->codeAppend("\tgammaColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tval.y = gammaColor.r;\n"); | |
| fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); | |
| fsBuilder->codeAppend("\tgammaColor = "); | |
| fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType); | |
| fsBuilder->codeAppend(";\n"); | |
| fsBuilder->codeAppend("\tval.z = gammaColor.r;\n"); | |
| fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | |
| } | |
| virtual void setData(const GrGLProgramDataManager& pdman, | |
| const GrPrimitiveProcessor& processor, | |
| const GrBatchTracker& bt) SK_OVERRIDE { | |
| SkASSERT(fTextureSizeUni.isValid()); | |
| SkASSERT(fTextColorUni.isValid()); | |
| const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
| processor.cast<GrDistanceFieldLCDTextureEffect>(); | |
| GrTexture* texture = processor.texture(0); | |
| if (texture->width() != fTextureSize.width() || | |
| texture->height() != fTextureSize.height()) { | |
| fTextureSize = SkISize::Make(texture->width(), texture->height()); | |
| float delta = 1.0f/(3.0f*texture->width()); | |
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | |
| delta = -delta; | |
| } | |
| pdman.set3f(fTextureSizeUni, | |
| SkIntToScalar(fTextureSize.width()), | |
| SkIntToScalar(fTextureSize.height()), | |
| delta); | |
| } | |
| GrColor textColor = dfTexEffect.getTextColor(); | |
| if (textColor != fTextColor) { | |
| static const float ONE_OVER_255 = 1.f / 255.f; | |
| pdman.set3f(fTextColorUni, | |
| GrColorUnpackR(textColor) * ONE_OVER_255, | |
| GrColorUnpackG(textColor) * ONE_OVER_255, | |
| GrColorUnpackB(textColor) * ONE_OVER_255); | |
| fTextColor = textColor; | |
| } | |
| this->setUniformViewMatrix(pdman, processor.viewMatrix()); | |
| const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>(); | |
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { | |
| GrGLfloat c[4]; | |
| GrColorToRGBAFloat(local.fColor, c); | |
| pdman.set4fv(fColorUniform, 1, c); | |
| fColor = local.fColor; | |
| } | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& processor, | |
| const GrBatchTracker& bt, | |
| const GrGLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
| processor.cast<GrDistanceFieldLCDTextureEffect>(); | |
| const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>(); | |
| uint32_t key = dfTexEffect.getFlags(); | |
| key |= local.fInputColorType << 16; | |
| key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; | |
| b->add32(key); | |
| } | |
| private: | |
| GrColor fColor; | |
| UniformHandle fColorUniform; | |
| UniformHandle fTextureSizeUni; | |
| SkISize fTextureSize; | |
| UniformHandle fTextColorUni; | |
| SkColor fTextColor; | |
| typedef GrGLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | |
| GrColor color, const SkMatrix& viewMatrix, | |
| GrTexture* texture, const GrTextureParams& params, | |
| GrTexture* gamma, const GrTextureParams& gParams, | |
| SkColor textColor, | |
| uint32_t flags) | |
| : INHERITED(color, viewMatrix, SkMatrix::I()) | |
| , fTextureAccess(texture, params) | |
| , fGammaTextureAccess(gamma, gParams) | |
| , fTextColor(textColor) | |
| , fFlags(flags & kLCD_DistanceFieldEffectMask){ | |
| SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); | |
| this->initClassID<GrDistanceFieldLCDTextureEffect>(); | |
| fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); | |
| fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", | |
| kVec2f_GrVertexAttribType)); | |
| this->addTextureAccess(&fTextureAccess); | |
| this->addTextureAccess(&fGammaTextureAccess); | |
| } | |
| bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other) const { | |
| const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTextureEffect>(); | |
| return (fTextColor == cte.fTextColor && | |
| fFlags == cte.fFlags); | |
| } | |
| void GrDistanceFieldLCDTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const { | |
| out->setUnknownFourComponents(); | |
| out->setUsingLCDCoverage(); | |
| } | |
| void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | |
| const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); | |
| } | |
| GrGLGeometryProcessor* | |
| GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt) const { | |
| return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); | |
| } | |
| void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt, | |
| const InitBT& init) const { | |
| DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>(); | |
| local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, false); | |
| local->fUsesLocalCoords = init.fUsesLocalCoords; | |
| } | |
| bool GrDistanceFieldLCDTextureEffect::onCanMakeEqual(const GrBatchTracker& m, | |
| const GrGeometryProcessor& that, | |
| const GrBatchTracker& t) const { | |
| const DistanceFieldLCDBatchTracker& mine = m.cast<DistanceFieldLCDBatchTracker>(); | |
| const DistanceFieldLCDBatchTracker& theirs = t.cast<DistanceFieldLCDBatchTracker>(); | |
| return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, | |
| that, theirs.fUsesLocalCoords) && | |
| CanCombineOutput(mine.fInputColorType, mine.fColor, | |
| theirs.fInputColorType, theirs.fColor); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect); | |
| GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), | |
| random->nextULessThan(256), | |
| random->nextULessThan(256), | |
| random->nextULessThan(256)); | |
| uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | |
| flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | |
| flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | |
| return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | |
| GrProcessorUnitTest::TestMatrix(random), | |
| textures[texIdx], params, | |
| textures[texIdx2], params2, | |
| textColor, | |
| flags); | |
| } |