| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrConvolutionEffect.h" | |
| #include "gl/GrGLProcessor.h" | |
| #include "gl/GrGLSL.h" | |
| #include "gl/GrGLTexture.h" | |
| #include "gl/builders/GrGLProgramBuilder.h" | |
| // For brevity | |
| typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
| class GrGLConvolutionEffect : public GrGLFragmentProcessor { | |
| public: | |
| GrGLConvolutionEffect(const GrProcessor&); | |
| virtual void emitCode(GrGLFPBuilder*, | |
| const GrFragmentProcessor&, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray&, | |
| const TextureSamplerArray&) SK_OVERRIDE; | |
| virtual void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) SK_OVERRIDE; | |
| static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); | |
| private: | |
| int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } | |
| bool useBounds() const { return fUseBounds; } | |
| Gr1DKernelEffect::Direction direction() const { return fDirection; } | |
| int fRadius; | |
| bool fUseBounds; | |
| Gr1DKernelEffect::Direction fDirection; | |
| UniformHandle fKernelUni; | |
| UniformHandle fImageIncrementUni; | |
| UniformHandle fBoundsUni; | |
| typedef GrGLFragmentProcessor INHERITED; | |
| }; | |
| GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { | |
| const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); | |
| fRadius = c.radius(); | |
| fUseBounds = c.useBounds(); | |
| fDirection = c.direction(); | |
| } | |
| void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, | |
| const GrFragmentProcessor&, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) { | |
| fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "ImageIncrement"); | |
| if (this->useBounds()) { | |
| fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "Bounds"); | |
| } | |
| fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, | |
| kFloat_GrSLType, kDefault_GrSLPrecision, | |
| "Kernel", this->width()); | |
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
| SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | |
| fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); | |
| int width = this->width(); | |
| const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); | |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | |
| fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); | |
| // Manually unroll loop because some drivers don't; yields 20-30% speedup. | |
| for (int i = 0; i < width; i++) { | |
| SkString index; | |
| SkString kernelIndex; | |
| index.appendS32(i); | |
| kernel.appendArrayAccess(index.c_str(), &kernelIndex); | |
| fsBuilder->codeAppendf("\t\t%s += ", outputColor); | |
| fsBuilder->appendTextureLookup(samplers[0], "coord"); | |
| if (this->useBounds()) { | |
| const char* bounds = builder->getUniformCStr(fBoundsUni); | |
| const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; | |
| fsBuilder->codeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)", | |
| component, bounds, component, bounds); | |
| } | |
| fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); | |
| fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); | |
| } | |
| SkString modulate; | |
| GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); | |
| fsBuilder->codeAppend(modulate.c_str()); | |
| } | |
| void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman, | |
| const GrProcessor& processor) { | |
| const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | |
| GrTexture& texture = *conv.texture(0); | |
| // the code we generated was for a specific kernel radius | |
| SkASSERT(conv.radius() == fRadius); | |
| float imageIncrement[2] = { 0 }; | |
| float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; | |
| switch (conv.direction()) { | |
| case Gr1DKernelEffect::kX_Direction: | |
| imageIncrement[0] = 1.0f / texture.width(); | |
| break; | |
| case Gr1DKernelEffect::kY_Direction: | |
| imageIncrement[1] = ySign / texture.height(); | |
| break; | |
| default: | |
| SkFAIL("Unknown filter direction."); | |
| } | |
| pdman.set2fv(fImageIncrementUni, 1, imageIncrement); | |
| if (conv.useBounds()) { | |
| const float* bounds = conv.bounds(); | |
| if (Gr1DKernelEffect::kY_Direction == conv.direction() && | |
| texture.origin() != kTopLeft_GrSurfaceOrigin) { | |
| pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); | |
| } else { | |
| pdman.set2f(fBoundsUni, bounds[0], bounds[1]); | |
| } | |
| } | |
| pdman.set1fv(fKernelUni, this->width(), conv.kernel()); | |
| } | |
| void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | |
| uint32_t key = conv.radius(); | |
| key <<= 2; | |
| if (conv.useBounds()) { | |
| key |= 0x2; | |
| key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; | |
| } | |
| b->add32(key); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, | |
| Direction direction, | |
| int radius, | |
| const float* kernel, | |
| bool useBounds, | |
| float bounds[2]) | |
| : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { | |
| this->initClassID<GrConvolutionEffect>(); | |
| SkASSERT(radius <= kMaxKernelRadius); | |
| SkASSERT(kernel); | |
| int width = this->width(); | |
| for (int i = 0; i < width; i++) { | |
| fKernel[i] = kernel[i]; | |
| } | |
| memcpy(fBounds, bounds, sizeof(fBounds)); | |
| } | |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, | |
| Direction direction, | |
| int radius, | |
| float gaussianSigma, | |
| bool useBounds, | |
| float bounds[2]) | |
| : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { | |
| this->initClassID<GrConvolutionEffect>(); | |
| SkASSERT(radius <= kMaxKernelRadius); | |
| int width = this->width(); | |
| float sum = 0.0f; | |
| float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); | |
| for (int i = 0; i < width; ++i) { | |
| float x = static_cast<float>(i - this->radius()); | |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian | |
| // is dropped here, since we renormalize the kernel below. | |
| fKernel[i] = sk_float_exp(- x * x * denom); | |
| sum += fKernel[i]; | |
| } | |
| // Normalize the kernel | |
| float scale = 1.0f / sum; | |
| for (int i = 0; i < width; ++i) { | |
| fKernel[i] *= scale; | |
| } | |
| memcpy(fBounds, bounds, sizeof(fBounds)); | |
| } | |
| GrConvolutionEffect::~GrConvolutionEffect() { | |
| } | |
| void GrConvolutionEffect::getGLProcessorKey(const GrGLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLConvolutionEffect::GenKey(*this, caps, b); | |
| } | |
| GrGLFragmentProcessor* GrConvolutionEffect::createGLInstance() const { | |
| return SkNEW_ARGS(GrGLConvolutionEffect, (*this)); | |
| } | |
| bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | |
| const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); | |
| return (this->radius() == s.radius() && | |
| this->direction() == s.direction() && | |
| this->useBounds() == s.useBounds() && | |
| 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && | |
| 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConvolutionEffect); | |
| GrFragmentProcessor* GrConvolutionEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| Direction dir = random->nextBool() ? kX_Direction : kY_Direction; | |
| int radius = random->nextRangeU(1, kMaxKernelRadius); | |
| float kernel[kMaxKernelWidth]; | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) { | |
| kernel[i] = random->nextSScalar1(); | |
| } | |
| float bounds[2]; | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) { | |
| bounds[i] = random->nextF(); | |
| } | |
| bool useBounds = random->nextBool(); | |
| return GrConvolutionEffect::Create(textures[texIdx], | |
| dir, | |
| radius, | |
| kernel, | |
| useBounds, | |
| bounds); | |
| } |