| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkGr.h" | |
| #include "GrDrawTargetCaps.h" | |
| #include "GrGpu.h" | |
| #include "GrXferProcessor.h" | |
| #include "SkColorFilter.h" | |
| #include "SkConfig8888.h" | |
| #include "SkData.h" | |
| #include "SkMessageBus.h" | |
| #include "SkPixelRef.h" | |
| #include "SkTextureCompressor.h" | |
| #include "effects/GrDitherEffect.h" | |
| #include "effects/GrPorterDuffXferProcessor.h" | |
| #include "effects/GrYUVtoRGBEffect.h" | |
| #ifndef SK_IGNORE_ETC1_SUPPORT | |
| # include "ktx.h" | |
| # include "etc1.h" | |
| #endif | |
| /* Fill out buffer with the compressed format Ganesh expects from a colortable | |
| based bitmap. [palette (colortable) + indices]. | |
| At the moment Ganesh only supports 8bit version. If Ganesh allowed we others | |
| we could detect that the colortable.count is <= 16, and then repack the | |
| indices as nibbles to save RAM, but it would take more time (i.e. a lot | |
| slower than memcpy), so skipping that for now. | |
| Ganesh wants a full 256 palette entry, even though Skia's ctable is only as big | |
| as the colortable.count says it is. | |
| */ | |
| static void build_index8_data(void* buffer, const SkBitmap& bitmap) { | |
| SkASSERT(kIndex_8_SkColorType == bitmap.colorType()); | |
| SkAutoLockPixels alp(bitmap); | |
| if (!bitmap.readyToDraw()) { | |
| SkDEBUGFAIL("bitmap not ready to draw!"); | |
| return; | |
| } | |
| SkColorTable* ctable = bitmap.getColorTable(); | |
| char* dst = (char*)buffer; | |
| const int count = ctable->count(); | |
| SkDstPixelInfo dstPI; | |
| dstPI.fColorType = kRGBA_8888_SkColorType; | |
| dstPI.fAlphaType = kPremul_SkAlphaType; | |
| dstPI.fPixels = buffer; | |
| dstPI.fRowBytes = count * sizeof(SkPMColor); | |
| SkSrcPixelInfo srcPI; | |
| srcPI.fColorType = kN32_SkColorType; | |
| srcPI.fAlphaType = kPremul_SkAlphaType; | |
| srcPI.fPixels = ctable->readColors(); | |
| srcPI.fRowBytes = count * sizeof(SkPMColor); | |
| srcPI.convertPixelsTo(&dstPI, count, 1); | |
| // always skip a full 256 number of entries, even if we memcpy'd fewer | |
| dst += 256 * sizeof(GrColor); | |
| if ((unsigned)bitmap.width() == bitmap.rowBytes()) { | |
| memcpy(dst, bitmap.getPixels(), bitmap.getSize()); | |
| } else { | |
| // need to trim off the extra bytes per row | |
| size_t width = bitmap.width(); | |
| size_t rowBytes = bitmap.rowBytes(); | |
| const char* src = (const char*)bitmap.getPixels(); | |
| for (int y = 0; y < bitmap.height(); y++) { | |
| memcpy(dst, src, width); | |
| src += rowBytes; | |
| dst += width; | |
| } | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| static void generate_bitmap_cache_id(const SkBitmap& bitmap, GrCacheID* id) { | |
| // Our id includes the offset, width, and height so that bitmaps created by extractSubset() | |
| // are unique. | |
| uint32_t genID = bitmap.getGenerationID(); | |
| SkIPoint origin = bitmap.pixelRefOrigin(); | |
| int16_t width = SkToS16(bitmap.width()); | |
| int16_t height = SkToS16(bitmap.height()); | |
| GrCacheID::Key key; | |
| memcpy(key.fData8 + 0, &genID, 4); | |
| memcpy(key.fData8 + 4, &origin.fX, 4); | |
| memcpy(key.fData8 + 8, &origin.fY, 4); | |
| memcpy(key.fData8 + 12, &width, 2); | |
| memcpy(key.fData8 + 14, &height, 2); | |
| static const size_t kKeyDataSize = 16; | |
| memset(key.fData8 + kKeyDataSize, 0, sizeof(key) - kKeyDataSize); | |
| GR_STATIC_ASSERT(sizeof(key) >= kKeyDataSize); | |
| static const GrCacheID::Domain gBitmapTextureDomain = GrCacheID::GenerateDomain(); | |
| id->reset(gBitmapTextureDomain, key); | |
| } | |
| static void generate_bitmap_texture_desc(const SkBitmap& bitmap, GrSurfaceDesc* desc) { | |
| desc->fFlags = kNone_GrSurfaceFlags; | |
| desc->fWidth = bitmap.width(); | |
| desc->fHeight = bitmap.height(); | |
| desc->fConfig = SkImageInfo2GrPixelConfig(bitmap.info()); | |
| desc->fSampleCnt = 0; | |
| } | |
| namespace { | |
| // When the SkPixelRef genID changes, invalidate a corresponding GrResource described by key. | |
| class GrResourceInvalidator : public SkPixelRef::GenIDChangeListener { | |
| public: | |
| explicit GrResourceInvalidator(GrResourceKey key) : fKey(key) {} | |
| private: | |
| GrResourceKey fKey; | |
| virtual void onChange() SK_OVERRIDE { | |
| const GrResourceInvalidatedMessage message = { fKey }; | |
| SkMessageBus<GrResourceInvalidatedMessage>::Post(message); | |
| } | |
| }; | |
| } // namespace | |
| static void add_genID_listener(GrResourceKey key, SkPixelRef* pixelRef) { | |
| SkASSERT(pixelRef); | |
| pixelRef->addGenIDChangeListener(SkNEW_ARGS(GrResourceInvalidator, (key))); | |
| } | |
| static GrTexture* sk_gr_allocate_texture(GrContext* ctx, | |
| bool cache, | |
| const GrTextureParams* params, | |
| const SkBitmap& bm, | |
| GrSurfaceDesc desc, | |
| const void* pixels, | |
| size_t rowBytes) { | |
| GrTexture* result; | |
| if (cache) { | |
| // This texture is likely to be used again so leave it in the cache | |
| GrCacheID cacheID; | |
| generate_bitmap_cache_id(bm, &cacheID); | |
| GrResourceKey key; | |
| result = ctx->createTexture(params, desc, cacheID, pixels, rowBytes, &key); | |
| if (result) { | |
| add_genID_listener(key, bm.pixelRef()); | |
| } | |
| } else { | |
| // This texture is unlikely to be used again (in its present form) so | |
| // just use a scratch texture. This will remove the texture from the | |
| // cache so no one else can find it. Additionally, once unlocked, the | |
| // scratch texture will go to the end of the list for purging so will | |
| // likely be available for this volatile bitmap the next time around. | |
| result = ctx->refScratchTexture(desc, GrContext::kExact_ScratchTexMatch); | |
| if (pixels) { | |
| result->writePixels(0, 0, bm.width(), bm.height(), desc.fConfig, pixels, rowBytes); | |
| } | |
| } | |
| return result; | |
| } | |
| #ifndef SK_IGNORE_ETC1_SUPPORT | |
| static GrTexture *load_etc1_texture(GrContext* ctx, bool cache, | |
| const GrTextureParams* params, | |
| const SkBitmap &bm, GrSurfaceDesc desc) { | |
| SkAutoTUnref<SkData> data(bm.pixelRef()->refEncodedData()); | |
| // Is this even encoded data? | |
| if (NULL == data) { | |
| return NULL; | |
| } | |
| // Is this a valid PKM encoded data? | |
| const uint8_t *bytes = data->bytes(); | |
| if (etc1_pkm_is_valid(bytes)) { | |
| uint32_t encodedWidth = etc1_pkm_get_width(bytes); | |
| uint32_t encodedHeight = etc1_pkm_get_height(bytes); | |
| // Does the data match the dimensions of the bitmap? If not, | |
| // then we don't know how to scale the image to match it... | |
| if (encodedWidth != static_cast<uint32_t>(bm.width()) || | |
| encodedHeight != static_cast<uint32_t>(bm.height())) { | |
| return NULL; | |
| } | |
| // Everything seems good... skip ahead to the data. | |
| bytes += ETC_PKM_HEADER_SIZE; | |
| desc.fConfig = kETC1_GrPixelConfig; | |
| } else if (SkKTXFile::is_ktx(bytes)) { | |
| SkKTXFile ktx(data); | |
| // Is it actually an ETC1 texture? | |
| if (!ktx.isCompressedFormat(SkTextureCompressor::kETC1_Format)) { | |
| return NULL; | |
| } | |
| // Does the data match the dimensions of the bitmap? If not, | |
| // then we don't know how to scale the image to match it... | |
| if (ktx.width() != bm.width() || ktx.height() != bm.height()) { | |
| return NULL; | |
| } | |
| bytes = ktx.pixelData(); | |
| desc.fConfig = kETC1_GrPixelConfig; | |
| } else { | |
| return NULL; | |
| } | |
| return sk_gr_allocate_texture(ctx, cache, params, bm, desc, bytes, 0); | |
| } | |
| #endif // SK_IGNORE_ETC1_SUPPORT | |
| static GrTexture *load_yuv_texture(GrContext* ctx, bool cache, const GrTextureParams* params, | |
| const SkBitmap& bm, const GrSurfaceDesc& desc) { | |
| // Subsets are not supported, the whole pixelRef is loaded when using YUV decoding | |
| if ((bm.pixelRef()->info().width() != bm.info().width()) || | |
| (bm.pixelRef()->info().height() != bm.info().height())) { | |
| return NULL; | |
| } | |
| SkPixelRef* pixelRef = bm.pixelRef(); | |
| SkISize yuvSizes[3]; | |
| if ((NULL == pixelRef) || !pixelRef->getYUV8Planes(yuvSizes, NULL, NULL, NULL)) { | |
| return NULL; | |
| } | |
| // Allocate the memory for YUV | |
| size_t totalSize(0); | |
| size_t sizes[3], rowBytes[3]; | |
| for (int i = 0; i < 3; ++i) { | |
| rowBytes[i] = yuvSizes[i].fWidth; | |
| totalSize += sizes[i] = rowBytes[i] * yuvSizes[i].fHeight; | |
| } | |
| SkAutoMalloc storage(totalSize); | |
| void* planes[3]; | |
| planes[0] = storage.get(); | |
| planes[1] = (uint8_t*)planes[0] + sizes[0]; | |
| planes[2] = (uint8_t*)planes[1] + sizes[1]; | |
| SkYUVColorSpace colorSpace; | |
| // Get the YUV planes | |
| if (!pixelRef->getYUV8Planes(yuvSizes, planes, rowBytes, &colorSpace)) { | |
| return NULL; | |
| } | |
| GrSurfaceDesc yuvDesc; | |
| yuvDesc.fConfig = kAlpha_8_GrPixelConfig; | |
| SkAutoTUnref<GrTexture> yuvTextures[3]; | |
| for (int i = 0; i < 3; ++i) { | |
| yuvDesc.fWidth = yuvSizes[i].fWidth; | |
| yuvDesc.fHeight = yuvSizes[i].fHeight; | |
| yuvTextures[i].reset( | |
| ctx->refScratchTexture(yuvDesc, GrContext::kApprox_ScratchTexMatch)); | |
| if (!yuvTextures[i] || | |
| !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight, | |
| yuvDesc.fConfig, planes[i], rowBytes[i])) { | |
| return NULL; | |
| } | |
| } | |
| GrSurfaceDesc rtDesc = desc; | |
| rtDesc.fFlags = rtDesc.fFlags | | |
| kRenderTarget_GrSurfaceFlag | | |
| kNoStencil_GrSurfaceFlag; | |
| GrTexture* result = sk_gr_allocate_texture(ctx, cache, params, bm, rtDesc, NULL, 0); | |
| GrRenderTarget* renderTarget = result ? result->asRenderTarget() : NULL; | |
| if (renderTarget) { | |
| SkAutoTUnref<GrFragmentProcessor> yuvToRgbProcessor( | |
| GrYUVtoRGBEffect::Create(yuvTextures[0], yuvTextures[1], yuvTextures[2], | |
| yuvSizes, colorSpace)); | |
| GrPaint paint; | |
| paint.addColorProcessor(yuvToRgbProcessor); | |
| SkRect r = SkRect::MakeWH(SkIntToScalar(yuvSizes[0].fWidth), | |
| SkIntToScalar(yuvSizes[0].fHeight)); | |
| GrContext::AutoRenderTarget autoRT(ctx, renderTarget); | |
| GrContext::AutoClip ac(ctx, GrContext::AutoClip::kWideOpen_InitialClip); | |
| ctx->drawRect(paint, SkMatrix::I(), r); | |
| } else { | |
| SkSafeSetNull(result); | |
| } | |
| return result; | |
| } | |
| static GrTexture* sk_gr_create_bitmap_texture(GrContext* ctx, | |
| bool cache, | |
| const GrTextureParams* params, | |
| const SkBitmap& origBitmap) { | |
| SkBitmap tmpBitmap; | |
| const SkBitmap* bitmap = &origBitmap; | |
| GrSurfaceDesc desc; | |
| generate_bitmap_texture_desc(*bitmap, &desc); | |
| if (kIndex_8_SkColorType == bitmap->colorType()) { | |
| // build_compressed_data doesn't do npot->pot expansion | |
| // and paletted textures can't be sub-updated | |
| if (cache && ctx->supportsIndex8PixelConfig(params, bitmap->width(), bitmap->height())) { | |
| size_t imageSize = GrCompressedFormatDataSize(kIndex_8_GrPixelConfig, | |
| bitmap->width(), bitmap->height()); | |
| SkAutoMalloc storage(imageSize); | |
| build_index8_data(storage.get(), origBitmap); | |
| // our compressed data will be trimmed, so pass width() for its | |
| // "rowBytes", since they are the same now. | |
| return sk_gr_allocate_texture(ctx, cache, params, origBitmap, | |
| desc, storage.get(), bitmap->width()); | |
| } else { | |
| origBitmap.copyTo(&tmpBitmap, kN32_SkColorType); | |
| // now bitmap points to our temp, which has been promoted to 32bits | |
| bitmap = &tmpBitmap; | |
| desc.fConfig = SkImageInfo2GrPixelConfig(bitmap->info()); | |
| } | |
| } | |
| // Is this an ETC1 encoded texture? | |
| #ifndef SK_IGNORE_ETC1_SUPPORT | |
| else if ( | |
| // We do not support scratch ETC1 textures, hence they should all be at least | |
| // trying to go to the cache. | |
| cache | |
| // Make sure that the underlying device supports ETC1 textures before we go ahead | |
| // and check the data. | |
| && ctx->getGpu()->caps()->isConfigTexturable(kETC1_GrPixelConfig) | |
| // If the bitmap had compressed data and was then uncompressed, it'll still return | |
| // compressed data on 'refEncodedData' and upload it. Probably not good, since if | |
| // the bitmap has available pixels, then they might not be what the decompressed | |
| // data is. | |
| && !(bitmap->readyToDraw())) { | |
| GrTexture *texture = load_etc1_texture(ctx, cache, params, *bitmap, desc); | |
| if (texture) { | |
| return texture; | |
| } | |
| } | |
| #endif // SK_IGNORE_ETC1_SUPPORT | |
| else { | |
| GrTexture *texture = load_yuv_texture(ctx, cache, params, *bitmap, desc); | |
| if (texture) { | |
| return texture; | |
| } | |
| } | |
| SkAutoLockPixels alp(*bitmap); | |
| if (!bitmap->readyToDraw()) { | |
| return NULL; | |
| } | |
| return sk_gr_allocate_texture(ctx, cache, params, origBitmap, desc, | |
| bitmap->getPixels(), bitmap->rowBytes()); | |
| } | |
| static GrTexture* get_texture_backing_bmp(const SkBitmap& bitmap, const GrContext* context, | |
| const GrTextureParams* params) { | |
| if (GrTexture* texture = bitmap.getTexture()) { | |
| // Our texture-resizing-for-tiling used to upscale NPOT textures for tiling only works with | |
| // content-key cached resources. Rather than invest in that legacy code path, we'll just | |
| // take the horribly slow route of causing a cache miss which will cause the pixels to be | |
| // read and reuploaded to a texture with a content key. | |
| if (params && !context->getGpu()->caps()->npotTextureTileSupport() && | |
| (params->isTiled() || GrTextureParams::kMipMap_FilterMode == params->filterMode())) { | |
| return NULL; | |
| } | |
| return texture; | |
| } | |
| return NULL; | |
| } | |
| bool GrIsBitmapInCache(const GrContext* ctx, | |
| const SkBitmap& bitmap, | |
| const GrTextureParams* params) { | |
| if (get_texture_backing_bmp(bitmap, ctx, params)) { | |
| return true; | |
| } | |
| GrCacheID cacheID; | |
| generate_bitmap_cache_id(bitmap, &cacheID); | |
| GrSurfaceDesc desc; | |
| generate_bitmap_texture_desc(bitmap, &desc); | |
| return ctx->isTextureInCache(desc, cacheID, params); | |
| } | |
| GrTexture* GrRefCachedBitmapTexture(GrContext* ctx, | |
| const SkBitmap& bitmap, | |
| const GrTextureParams* params) { | |
| GrTexture* result = get_texture_backing_bmp(bitmap, ctx, params); | |
| if (result) { | |
| return SkRef(result); | |
| } | |
| bool cache = !bitmap.isVolatile(); | |
| if (cache) { | |
| // If the bitmap isn't changing try to find a cached copy first. | |
| GrCacheID cacheID; | |
| generate_bitmap_cache_id(bitmap, &cacheID); | |
| GrSurfaceDesc desc; | |
| generate_bitmap_texture_desc(bitmap, &desc); | |
| result = ctx->findAndRefTexture(desc, cacheID, params); | |
| } | |
| if (NULL == result) { | |
| result = sk_gr_create_bitmap_texture(ctx, cache, params, bitmap); | |
| } | |
| if (NULL == result) { | |
| SkDebugf("---- failed to create texture for cache [%d %d]\n", | |
| bitmap.width(), bitmap.height()); | |
| } | |
| return result; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // alphatype is ignore for now, but if GrPixelConfig is expanded to encompass | |
| // alpha info, that will be considered. | |
| GrPixelConfig SkImageInfo2GrPixelConfig(SkColorType ct, SkAlphaType, SkColorProfileType pt) { | |
| switch (ct) { | |
| case kUnknown_SkColorType: | |
| return kUnknown_GrPixelConfig; | |
| case kAlpha_8_SkColorType: | |
| return kAlpha_8_GrPixelConfig; | |
| case kRGB_565_SkColorType: | |
| return kRGB_565_GrPixelConfig; | |
| case kARGB_4444_SkColorType: | |
| return kRGBA_4444_GrPixelConfig; | |
| case kRGBA_8888_SkColorType: | |
| // if (kSRGB_SkColorProfileType == pt) { | |
| // return kSRGBA_8888_GrPixelConfig; | |
| // } | |
| return kRGBA_8888_GrPixelConfig; | |
| case kBGRA_8888_SkColorType: | |
| return kBGRA_8888_GrPixelConfig; | |
| case kIndex_8_SkColorType: | |
| return kIndex_8_GrPixelConfig; | |
| } | |
| SkASSERT(0); // shouldn't get here | |
| return kUnknown_GrPixelConfig; | |
| } | |
| bool GrPixelConfig2ColorAndProfileType(GrPixelConfig config, SkColorType* ctOut, | |
| SkColorProfileType* ptOut) { | |
| SkColorType ct; | |
| SkColorProfileType pt = kLinear_SkColorProfileType; | |
| switch (config) { | |
| case kAlpha_8_GrPixelConfig: | |
| ct = kAlpha_8_SkColorType; | |
| break; | |
| case kIndex_8_GrPixelConfig: | |
| ct = kIndex_8_SkColorType; | |
| break; | |
| case kRGB_565_GrPixelConfig: | |
| ct = kRGB_565_SkColorType; | |
| break; | |
| case kRGBA_4444_GrPixelConfig: | |
| ct = kARGB_4444_SkColorType; | |
| break; | |
| case kRGBA_8888_GrPixelConfig: | |
| ct = kRGBA_8888_SkColorType; | |
| break; | |
| case kBGRA_8888_GrPixelConfig: | |
| ct = kBGRA_8888_SkColorType; | |
| break; | |
| case kSRGBA_8888_GrPixelConfig: | |
| ct = kRGBA_8888_SkColorType; | |
| pt = kSRGB_SkColorProfileType; | |
| break; | |
| default: | |
| return false; | |
| } | |
| if (ctOut) { | |
| *ctOut = ct; | |
| } | |
| if (ptOut) { | |
| *ptOut = pt; | |
| } | |
| return true; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor, | |
| bool constantColor, GrPaint* grPaint) { | |
| grPaint->setDither(skPaint.isDither()); | |
| grPaint->setAntiAlias(skPaint.isAntiAlias()); | |
| SkXfermode* mode = skPaint.getXfermode(); | |
| GrFragmentProcessor* fragmentProcessor = NULL; | |
| GrXPFactory* xpFactory = NULL; | |
| if (SkXfermode::AsFragmentProcessorOrXPFactory(mode, &fragmentProcessor, &xpFactory)) { | |
| if (fragmentProcessor) { | |
| SkASSERT(NULL == xpFactory); | |
| grPaint->addColorProcessor(fragmentProcessor)->unref(); | |
| xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode); | |
| } | |
| } else { | |
| // Fall back to src-over | |
| xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrcOver_Mode); | |
| } | |
| SkASSERT(xpFactory); | |
| grPaint->setXPFactory(xpFactory)->unref(); | |
| //set the color of the paint to the one of the parameter | |
| grPaint->setColor(paintColor); | |
| SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
| if (colorFilter) { | |
| // if the source color is a constant then apply the filter here once rather than per pixel | |
| // in a shader. | |
| if (constantColor) { | |
| SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | |
| grPaint->setColor(SkColor2GrColor(filtered)); | |
| } else { | |
| SkAutoTUnref<GrFragmentProcessor> fp(colorFilter->asFragmentProcessor(context)); | |
| if (fp.get()) { | |
| grPaint->addColorProcessor(fp); | |
| } | |
| } | |
| } | |
| #ifndef SK_IGNORE_GPU_DITHER | |
| // If the dither flag is set, then we need to see if the underlying context | |
| // supports it. If not, then install a dither effect. | |
| if (skPaint.isDither() && grPaint->numColorStages() > 0) { | |
| // What are we rendering into? | |
| const GrRenderTarget *target = context->getRenderTarget(); | |
| SkASSERT(target); | |
| // Suspect the dithering flag has no effect on these configs, otherwise | |
| // fall back on setting the appropriate state. | |
| if (target->config() == kRGBA_8888_GrPixelConfig || | |
| target->config() == kBGRA_8888_GrPixelConfig) { | |
| // The dither flag is set and the target is likely | |
| // not going to be dithered by the GPU. | |
| SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); | |
| if (fp.get()) { | |
| grPaint->addColorProcessor(fp); | |
| grPaint->setDither(false); | |
| } | |
| } | |
| } | |
| #endif | |
| } | |
| void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM, | |
| bool constantColor, GrPaint* grPaint) { | |
| SkShader* shader = skPaint.getShader(); | |
| if (NULL == shader) { | |
| SkPaint2GrPaintNoShader(context, skPaint, SkColor2GrColor(skPaint.getColor()), | |
| constantColor, grPaint); | |
| return; | |
| } | |
| GrColor paintColor = SkColor2GrColor(skPaint.getColor()); | |
| // Start a new block here in order to preserve our context state after calling | |
| // asFragmentProcessor(). Since these calls get passed back to the client, we don't really | |
| // want them messing around with the context. | |
| { | |
| // SkShader::asFragmentProcessor() may do offscreen rendering. Save off the current RT, | |
| // and clip | |
| GrContext::AutoRenderTarget art(context, NULL); | |
| GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialClip); | |
| // Allow the shader to modify paintColor and also create an effect to be installed as | |
| // the first color effect on the GrPaint. | |
| GrFragmentProcessor* fp = NULL; | |
| if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintColor, &fp) && fp) { | |
| grPaint->addColorProcessor(fp)->unref(); | |
| constantColor = false; | |
| } | |
| } | |
| // The grcolor is automatically set when calling asFragmentProcessor. | |
| // If the shader can be seen as an effect it returns true and adds its effect to the grpaint. | |
| SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint); | |
| } |