| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrProgramDesc_DEFINED | |
| #define GrProgramDesc_DEFINED | |
| #include "GrColor.h" | |
| #include "GrTypesPriv.h" | |
| #include "SkChecksum.h" | |
| class GrGLGpu; | |
| /** This class describes a program to generate. It also serves as a program cache key. Very little | |
| of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ | |
| class GrProgramDesc { | |
| public: | |
| // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc() | |
| GrProgramDesc() {} | |
| // Returns this as a uint32_t array to be used as a key in the program cache. | |
| const uint32_t* asKey() const { | |
| return reinterpret_cast<const uint32_t*>(fKey.begin()); | |
| } | |
| // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two | |
| // keys the size of either key can be used with memcmp() since the lengths themselves begin the | |
| // keys and thus the memcmp will exit early if the keys are of different lengths. | |
| uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } | |
| // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. | |
| uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } | |
| GrProgramDesc& operator= (const GrProgramDesc& other) { | |
| uint32_t keyLength = other.keyLength(); | |
| fKey.reset(SkToInt(keyLength)); | |
| memcpy(fKey.begin(), other.fKey.begin(), keyLength); | |
| return *this; | |
| } | |
| bool operator== (const GrProgramDesc& other) const { | |
| // The length is masked as a hint to the compiler that the address will be 4 byte aligned. | |
| return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); | |
| } | |
| bool operator!= (const GrProgramDesc& other) const { | |
| return !(*this == other); | |
| } | |
| static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { | |
| return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; | |
| } | |
| struct KeyHeader { | |
| uint8_t fDstReadKey; // set by GrGLShaderBuilder if there | |
| // are effects that must read the dst. | |
| // Otherwise, 0. | |
| uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are | |
| // effects that read the fragment position. | |
| // Otherwise, 0. | |
| int8_t fColorEffectCnt; | |
| int8_t fCoverageEffectCnt; | |
| }; | |
| int numColorEffects() const { | |
| return this->header().fColorEffectCnt; | |
| } | |
| int numCoverageEffects() const { | |
| return this->header().fCoverageEffectCnt; | |
| } | |
| int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } | |
| // This should really only be used internally, base classes should return their own headers | |
| const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } | |
| // A struct to communicate descriptor information to the program descriptor builder | |
| struct DescInfo { | |
| bool operator==(const DescInfo& that) const { | |
| return fReadsDst == that.fReadsDst && | |
| fReadsFragPosition == that.fReadsFragPosition && | |
| fRequiresLocalCoordAttrib == that.fRequiresLocalCoordAttrib; | |
| } | |
| bool operator!=(const DescInfo& that) const { return !(*this == that); }; | |
| // These flags give aggregated info on the processor stages that are used when building | |
| // programs. | |
| bool fReadsDst; | |
| bool fReadsFragPosition; | |
| bool fRequiresLocalCoordAttrib; | |
| }; | |
| private: | |
| template<typename T, size_t OFFSET> T* atOffset() { | |
| return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); | |
| } | |
| template<typename T, size_t OFFSET> const T* atOffset() const { | |
| return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); | |
| } | |
| void finalize() { | |
| int keyLength = fKey.count(); | |
| SkASSERT(0 == (keyLength % 4)); | |
| *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength); | |
| uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>(); | |
| *checksum = 0; | |
| *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), keyLength); | |
| } | |
| // The key, stored in fKey, is composed of four parts: | |
| // 1. uint32_t for total key length. | |
| // 2. uint32_t for a checksum. | |
| // 3. Header struct defined above. Also room for extensions to the header | |
| // 4. A Backend specific payload. Room is preallocated for this | |
| enum KeyOffsets { | |
| // Part 1. | |
| kLengthOffset = 0, | |
| // Part 2. | |
| kChecksumOffset = kLengthOffset + sizeof(uint32_t), | |
| // Part 3. | |
| kHeaderOffset = kChecksumOffset + sizeof(uint32_t), | |
| kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)), | |
| }; | |
| enum { | |
| kMaxPreallocProcessors = 8, | |
| kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. | |
| kPreAllocSize = kHeaderOffset + kHeaderSize + | |
| kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, | |
| }; | |
| SkSTArray<kPreAllocSize, uint8_t, true> fKey; | |
| friend class GrGLProgramDescBuilder; | |
| }; | |
| #endif |