| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrPathUtils_DEFINED | |
| #define GrPathUtils_DEFINED | |
| #include "SkRect.h" | |
| #include "SkPath.h" | |
| #include "SkTArray.h" | |
| class SkMatrix; | |
| /** | |
| * Utilities for evaluating paths. | |
| */ | |
| namespace GrPathUtils { | |
| SkScalar scaleToleranceToSrc(SkScalar devTol, | |
| const SkMatrix& viewM, | |
| const SkRect& pathBounds); | |
| /// Since we divide by tol if we're computing exact worst-case bounds, | |
| /// very small tolerances will be increased to gMinCurveTol. | |
| int worstCasePointCount(const SkPath&, | |
| int* subpaths, | |
| SkScalar tol); | |
| /// Since we divide by tol if we're computing exact worst-case bounds, | |
| /// very small tolerances will be increased to gMinCurveTol. | |
| uint32_t quadraticPointCount(const SkPoint points[], SkScalar tol); | |
| uint32_t generateQuadraticPoints(const SkPoint& p0, | |
| const SkPoint& p1, | |
| const SkPoint& p2, | |
| SkScalar tolSqd, | |
| SkPoint** points, | |
| uint32_t pointsLeft); | |
| /// Since we divide by tol if we're computing exact worst-case bounds, | |
| /// very small tolerances will be increased to gMinCurveTol. | |
| uint32_t cubicPointCount(const SkPoint points[], SkScalar tol); | |
| uint32_t generateCubicPoints(const SkPoint& p0, | |
| const SkPoint& p1, | |
| const SkPoint& p2, | |
| const SkPoint& p3, | |
| SkScalar tolSqd, | |
| SkPoint** points, | |
| uint32_t pointsLeft); | |
| // A 2x3 matrix that goes from the 2d space coordinates to UV space where | |
| // u^2-v = 0 specifies the quad. The matrix is determined by the control | |
| // points of the quadratic. | |
| class QuadUVMatrix { | |
| public: | |
| QuadUVMatrix() {}; | |
| // Initialize the matrix from the control pts | |
| QuadUVMatrix(const SkPoint controlPts[3]) { this->set(controlPts); } | |
| void set(const SkPoint controlPts[3]); | |
| /** | |
| * Applies the matrix to vertex positions to compute UV coords. This | |
| * has been templated so that the compiler can easliy unroll the loop | |
| * and reorder to avoid stalling for loads. The assumption is that a | |
| * path renderer will have a small fixed number of vertices that it | |
| * uploads for each quad. | |
| * | |
| * N is the number of vertices. | |
| * STRIDE is the size of each vertex. | |
| * UV_OFFSET is the offset of the UV values within each vertex. | |
| * vertices is a pointer to the first vertex. | |
| */ | |
| template <int N, size_t STRIDE, size_t UV_OFFSET> | |
| void apply(const void* vertices) { | |
| intptr_t xyPtr = reinterpret_cast<intptr_t>(vertices); | |
| intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + UV_OFFSET; | |
| float sx = fM[0]; | |
| float kx = fM[1]; | |
| float tx = fM[2]; | |
| float ky = fM[3]; | |
| float sy = fM[4]; | |
| float ty = fM[5]; | |
| for (int i = 0; i < N; ++i) { | |
| const SkPoint* xy = reinterpret_cast<const SkPoint*>(xyPtr); | |
| SkPoint* uv = reinterpret_cast<SkPoint*>(uvPtr); | |
| uv->fX = sx * xy->fX + kx * xy->fY + tx; | |
| uv->fY = ky * xy->fX + sy * xy->fY + ty; | |
| xyPtr += STRIDE; | |
| uvPtr += STRIDE; | |
| } | |
| } | |
| private: | |
| float fM[6]; | |
| }; | |
| // Input is 3 control points and a weight for a bezier conic. Calculates the | |
| // three linear functionals (K,L,M) that represent the implicit equation of the | |
| // conic, K^2 - LM. | |
| // | |
| // Output: | |
| // K = (klm[0], klm[1], klm[2]) | |
| // L = (klm[3], klm[4], klm[5]) | |
| // M = (klm[6], klm[7], klm[8]) | |
| void getConicKLM(const SkPoint p[3], const SkScalar weight, SkScalar klm[9]); | |
| // Converts a cubic into a sequence of quads. If working in device space | |
| // use tolScale = 1, otherwise set based on stretchiness of the matrix. The | |
| // result is sets of 3 points in quads (TODO: share endpoints in returned | |
| // array) | |
| // When we approximate a cubic {a,b,c,d} with a quadratic we may have to | |
| // ensure that the new control point lies between the lines ab and cd. The | |
| // convex path renderer requires this. It starts with a path where all the | |
| // control points taken together form a convex polygon. It relies on this | |
| // property and the quadratic approximation of cubics step cannot alter it. | |
| // Setting constrainWithinTangents to true enforces this property. When this | |
| // is true the cubic must be simple and dir must specify the orientation of | |
| // the cubic. Otherwise, dir is ignored. | |
| void convertCubicToQuads(const SkPoint p[4], | |
| SkScalar tolScale, | |
| bool constrainWithinTangents, | |
| SkPath::Direction dir, | |
| SkTArray<SkPoint, true>* quads); | |
| // Chops the cubic bezier passed in by src, at the double point (intersection point) | |
| // if the curve is a cubic loop. If it is a loop, there will be two parametric values for | |
| // the double point: ls and ms. We chop the cubic at these values if they are between 0 and 1. | |
| // Return value: | |
| // Value of 3: ls and ms are both between (0,1), and dst will contain the three cubics, | |
| // dst[0..3], dst[3..6], and dst[6..9] if dst is not NULL | |
| // Value of 2: Only one of ls and ms are between (0,1), and dst will contain the two cubics, | |
| // dst[0..3] and dst[3..6] if dst is not NULL | |
| // Value of 1: Neither ls or ms are between (0,1), and dst will contain the one original cubic, | |
| // dst[0..3] if dst is not NULL | |
| // | |
| // Optional KLM Calculation: | |
| // The function can also return the KLM linear functionals for the chopped cubic implicit form | |
| // of K^3 - LM. | |
| // It will calculate a single set of KLM values that can be shared by all sub cubics, except | |
| // for the subsection that is "the loop" the K and L values need to be negated. | |
| // Output: | |
| // klm: Holds the values for the linear functionals as: | |
| // K = (klm[0], klm[1], klm[2]) | |
| // L = (klm[3], klm[4], klm[5]) | |
| // M = (klm[6], klm[7], klm[8]) | |
| // klm_rev: These values are flags for the corresponding sub cubic saying whether or not | |
| // the K and L values need to be flipped. A value of -1.f means flip K and L and | |
| // a value of 1.f means do nothing. | |
| // *****DO NOT FLIP M, JUST K AND L***** | |
| // | |
| // Notice that the klm lines are calculated in the same space as the input control points. | |
| // If you transform the points the lines will also need to be transformed. This can be done | |
| // by mapping the lines with the inverse-transpose of the matrix used to map the points. | |
| int chopCubicAtLoopIntersection(const SkPoint src[4], SkPoint dst[10] = NULL, | |
| SkScalar klm[9] = NULL, SkScalar klm_rev[3] = NULL); | |
| // Input is p which holds the 4 control points of a non-rational cubic Bezier curve. | |
| // Output is the coefficients of the three linear functionals K, L, & M which | |
| // represent the implicit form of the cubic as f(x,y,w) = K^3 - LM. The w term | |
| // will always be 1. The output is stored in the array klm, where the values are: | |
| // K = (klm[0], klm[1], klm[2]) | |
| // L = (klm[3], klm[4], klm[5]) | |
| // M = (klm[6], klm[7], klm[8]) | |
| // | |
| // Notice that the klm lines are calculated in the same space as the input control points. | |
| // If you transform the points the lines will also need to be transformed. This can be done | |
| // by mapping the lines with the inverse-transpose of the matrix used to map the points. | |
| void getCubicKLM(const SkPoint p[4], SkScalar klm[9]); | |
| }; | |
| #endif |