| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrPathRendering_DEFINED | |
| #define GrPathRendering_DEFINED | |
| #include "SkPath.h" | |
| #include "GrPathRange.h" | |
| class SkStrokeRec; | |
| class SkDescriptor; | |
| class SkTypeface; | |
| class GrPath; | |
| class GrGpu; | |
| class GrStencilSettings; | |
| /** | |
| * Abstract class wrapping HW path rendering API. | |
| * | |
| * The subclasses of this class use the possible HW API to render paths (as opposed to path | |
| * rendering implemented in Skia on top of a "3d" HW API). | |
| * The subclasses hold the global state needed to render paths, including shadow of the global HW | |
| * API state. Similar to GrGpu. | |
| * | |
| * It is expected that the lifetimes of GrGpuXX and GrXXPathRendering are the same. The call context | |
| * interface (eg. * the concrete instance of GrGpu subclass) should be provided to the instance | |
| * during construction. | |
| */ | |
| class GrPathRendering { | |
| public: | |
| virtual ~GrPathRendering() { } | |
| typedef GrPathRange::PathIndexType PathIndexType; | |
| enum PathTransformType { | |
| kNone_PathTransformType, //!< [] | |
| kTranslateX_PathTransformType, //!< [kMTransX] | |
| kTranslateY_PathTransformType, //!< [kMTransY] | |
| kTranslate_PathTransformType, //!< [kMTransX, kMTransY] | |
| kAffine_PathTransformType, //!< [kMScaleX, kMSkewX, kMTransX, kMSkewY, kMScaleY, kMTransY] | |
| kLast_PathTransformType = kAffine_PathTransformType | |
| }; | |
| static inline int PathTransformSize(PathTransformType type) { | |
| switch (type) { | |
| case kNone_PathTransformType: | |
| return 0; | |
| case kTranslateX_PathTransformType: | |
| case kTranslateY_PathTransformType: | |
| return 1; | |
| case kTranslate_PathTransformType: | |
| return 2; | |
| case kAffine_PathTransformType: | |
| return 6; | |
| default: | |
| SkFAIL("Unknown path transform type"); | |
| return 0; | |
| } | |
| } | |
| // No native support for inverse at this time | |
| enum FillType { | |
| /** Specifies that "inside" is computed by a non-zero sum of signed | |
| edge crossings | |
| */ | |
| kWinding_FillType, | |
| /** Specifies that "inside" is computed by an odd number of edge | |
| crossings | |
| */ | |
| kEvenOdd_FillType, | |
| }; | |
| /** | |
| * Creates a new gpu path, based on the specified path and stroke and returns it. | |
| * The caller owns a ref on the returned path which must be balanced by a call to unref. | |
| * | |
| * @param skPath the path geometry. | |
| * @param stroke the path stroke. | |
| * @return a new path. | |
| */ | |
| virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) = 0; | |
| /** | |
| * Creates a range of gpu paths with a common stroke. The caller owns a ref on the | |
| * returned path range which must be balanced by a call to unref. | |
| * | |
| * @param PathGenerator class that generates SkPath objects for each path in the range. | |
| * @param SkStrokeRec the common stroke applied to each path in the range. | |
| * @return a new path range. | |
| */ | |
| virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, const SkStrokeRec&) = 0; | |
| /** | |
| * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an | |
| * inverted y-direction in order to match the raw font path data. The caller owns | |
| * a ref on the returned path range which must be balanced by a call to unref. | |
| * | |
| * @param SkTypeface Typeface that defines the glyphs. | |
| * If null, the default typeface will be used. | |
| * | |
| * @param SkDescriptor Additional font configuration that specifies the font's size, | |
| * stroke, and other flags. This will generally come from an | |
| * SkGlyphCache. | |
| * | |
| * It is recommended to leave this value null when possible, in | |
| * which case the glyphs will be loaded directly from the font's | |
| * raw path data and sized at SkPaint::kCanonicalTextSizeForPaths. | |
| * This will result in less memory usage and more efficient paths. | |
| * | |
| * If non-null, the glyph paths will match the font descriptor, | |
| * including with the stroke information baked directly into | |
| * the outlines. | |
| * | |
| * @param SkStrokeRec Common stroke that the GPU will apply to every path. Note that | |
| * if the glyph outlines contain baked-in strokes from the font | |
| * descriptor, the GPU stroke will be applied on top of those | |
| * outlines. | |
| * | |
| * @return a new path range populated with glyphs. | |
| */ | |
| virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const SkStrokeRec&) = 0; | |
| virtual void stencilPath(const GrPath*, const GrStencilSettings&) = 0; | |
| virtual void drawPath(const GrPath*, const GrStencilSettings&) = 0; | |
| virtual void drawPaths(const GrPathRange*, const void* indices, PathIndexType, | |
| const float transformValues[], PathTransformType, int count, | |
| const GrStencilSettings&) = 0; | |
| protected: | |
| GrPathRendering() { } | |
| private: | |
| GrPathRendering& operator=(const GrPathRendering&); | |
| }; | |
| #endif |