| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrPathRange_DEFINED | |
| #define GrPathRange_DEFINED | |
| #include "GrGpuResource.h" | |
| #include "SkRefCnt.h" | |
| #include "SkStrokeRec.h" | |
| #include "SkTArray.h" | |
| class SkPath; | |
| class SkDescriptor; | |
| /** | |
| * Represents a contiguous range of GPU path objects, all with a common stroke. | |
| * This object is immutable with the exception that individual paths may be | |
| * initialized lazily. | |
| */ | |
| class GrPathRange : public GrGpuResource { | |
| public: | |
| SK_DECLARE_INST_COUNT(GrPathRange); | |
| enum PathIndexType { | |
| kU8_PathIndexType, //!< uint8_t | |
| kU16_PathIndexType, //!< uint16_t | |
| kU32_PathIndexType, //!< uint32_t | |
| kLast_PathIndexType = kU32_PathIndexType | |
| }; | |
| static inline int PathIndexSizeInBytes(PathIndexType type) { | |
| GR_STATIC_ASSERT(0 == kU8_PathIndexType); | |
| GR_STATIC_ASSERT(1 == kU16_PathIndexType); | |
| GR_STATIC_ASSERT(2 == kU32_PathIndexType); | |
| GR_STATIC_ASSERT(kU32_PathIndexType == kLast_PathIndexType); | |
| return 1 << type; | |
| } | |
| /** | |
| * Class that generates the paths for a specific range. | |
| */ | |
| class PathGenerator : public SkRefCnt { | |
| public: | |
| virtual int getNumPaths() = 0; | |
| virtual void generatePath(int index, SkPath* out) = 0; | |
| virtual bool isEqualTo(const SkDescriptor&) const { return false; } | |
| virtual ~PathGenerator() {} | |
| }; | |
| /** | |
| * Initialize a lazy-loaded path range. This class will generate an SkPath and call | |
| * onInitPath() for each path within the range before it is drawn for the first time. | |
| */ | |
| GrPathRange(GrGpu*, PathGenerator*, const SkStrokeRec& stroke); | |
| /** | |
| * Initialize an eager-loaded path range. The subclass is responsible for ensuring all | |
| * the paths are initialized up front. | |
| */ | |
| GrPathRange(GrGpu*, int numPaths, const SkStrokeRec& stroke); | |
| virtual bool isEqualTo(const SkDescriptor& desc) const { | |
| return NULL != fPathGenerator.get() && fPathGenerator->isEqualTo(desc); | |
| } | |
| int getNumPaths() const { return fNumPaths; } | |
| const SkStrokeRec& getStroke() const { return fStroke; } | |
| const PathGenerator* getPathGenerator() const { return fPathGenerator.get(); } | |
| protected: | |
| // Initialize a path in the range before drawing. This is only called when | |
| // fPathGenerator is non-null. The child class need not call didChangeGpuMemorySize(), | |
| // GrPathRange will take care of that after the call is complete. | |
| virtual void onInitPath(int index, const SkPath&) const = 0; | |
| private: | |
| // Notify when paths will be drawn in case this is a lazy-loaded path range. | |
| friend class GrGpu; | |
| void willDrawPaths(const void* indices, PathIndexType, int count) const; | |
| template<typename IndexType> void willDrawPaths(const void* indices, int count) const; | |
| mutable SkAutoTUnref<PathGenerator> fPathGenerator; | |
| mutable SkTArray<uint8_t, true /*MEM_COPY*/> fGeneratedPaths; | |
| const int fNumPaths; | |
| const SkStrokeRec fStroke; | |
| typedef GrGpuResource INHERITED; | |
| }; | |
| #endif |