| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrPathRange.h" | |
| #include "SkPath.h" | |
| enum { | |
| kPathsPerGroup = 16 // Paths get tracked in groups of 16 for lazy loading. | |
| }; | |
| GrPathRange::GrPathRange(GrGpu* gpu, | |
| PathGenerator* pathGenerator, | |
| const SkStrokeRec& stroke) | |
| : INHERITED(gpu, kCached_LifeCycle), | |
| fPathGenerator(SkRef(pathGenerator)), | |
| fNumPaths(fPathGenerator->getNumPaths()), | |
| fStroke(stroke) { | |
| const int numGroups = (fNumPaths + kPathsPerGroup - 1) / kPathsPerGroup; | |
| fGeneratedPaths.reset((numGroups + 7) / 8); // 1 bit per path group. | |
| memset(&fGeneratedPaths.front(), 0, fGeneratedPaths.count()); | |
| } | |
| GrPathRange::GrPathRange(GrGpu* gpu, | |
| int numPaths, | |
| const SkStrokeRec& stroke) | |
| : INHERITED(gpu, kCached_LifeCycle), | |
| fNumPaths(numPaths), | |
| fStroke(stroke) { | |
| } | |
| void GrPathRange::willDrawPaths(const void* indices, PathIndexType indexType, int count) const { | |
| if (!fPathGenerator) { | |
| return; | |
| } | |
| switch (indexType) { | |
| case kU8_PathIndexType: return this->willDrawPaths<uint8_t>(indices, count); | |
| case kU16_PathIndexType: return this->willDrawPaths<uint16_t>(indices, count); | |
| case kU32_PathIndexType: return this->willDrawPaths<uint32_t>(indices, count); | |
| default: SkFAIL("Unknown path index type"); | |
| } | |
| } | |
| template<typename IndexType> void GrPathRange::willDrawPaths(const void* indices, int count) const { | |
| SkASSERT(fPathGenerator); | |
| const IndexType* indexArray = reinterpret_cast<const IndexType*>(indices); | |
| bool didLoadPaths = false; | |
| for (int i = 0; i < count; ++i) { | |
| SkASSERT(indexArray[i] < static_cast<uint32_t>(fNumPaths)); | |
| const int groupIndex = indexArray[i] / kPathsPerGroup; | |
| const int groupByte = groupIndex / 8; | |
| const uint8_t groupBit = 1 << (groupIndex % 8); | |
| const bool hasPath = SkToBool(fGeneratedPaths[groupByte] & groupBit); | |
| if (!hasPath) { | |
| // We track which paths are loaded in groups of kPathsPerGroup. To | |
| // mark a path as loaded we need to load the entire group. | |
| const int groupFirstPath = groupIndex * kPathsPerGroup; | |
| const int groupLastPath = SkTMin(groupFirstPath + kPathsPerGroup, fNumPaths) - 1; | |
| SkPath path; | |
| for (int pathIdx = groupFirstPath; pathIdx <= groupLastPath; ++pathIdx) { | |
| fPathGenerator->generatePath(pathIdx, &path); | |
| this->onInitPath(pathIdx, path); | |
| } | |
| fGeneratedPaths[groupByte] |= groupBit; | |
| didLoadPaths = true; | |
| } | |
| } | |
| if (didLoadPaths) { | |
| this->didChangeGpuMemorySize(); | |
| } | |
| } |