| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGpuResourceCacheAccess_DEFINED | |
| #define GrGpuResourceCacheAccess_DEFINED | |
| #include "GrGpuResource.h" | |
| /** | |
| * This class allows code internal to Skia privileged access to manage the cache keys of a | |
| * GrGpuResource object. | |
| */ | |
| class GrGpuResource::CacheAccess { | |
| public: | |
| /** | |
| * Sets a content key for the resource. If the resource was previously cached as scratch it will | |
| * be converted to a content resource. Currently this may only be called once per resource. It | |
| * fails if there is already a resource with the same content key. TODO: make this supplant the | |
| * resource that currently is using the content key, allow resources' content keys to change, | |
| * and allow removal of a content key to convert a resource back to scratch. | |
| */ | |
| bool setContentKey(const GrResourceKey& contentKey) { | |
| return fResource->setContentKey(contentKey); | |
| } | |
| /** | |
| * Is the resource currently cached as scratch? This means it has a valid scratch key and does | |
| * not have a content key. | |
| */ | |
| bool isScratch() const { | |
| return NULL == this->getContentKey() && fResource->fScratchKey.isValid(); | |
| } | |
| /** | |
| * If this resource can be used as a scratch resource this returns a valid scratch key. | |
| * Otherwise it returns a key for which isNullScratch is true. The resource may currently be | |
| * used as a content resource rather than scratch. Check isScratch(). | |
| */ | |
| const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } | |
| /** | |
| * If the resource has a scratch key, the key will be removed. Since scratch keys are installed | |
| * at resource creation time, this means the resource will never again be used as scratch. | |
| */ | |
| void removeScratchKey() const { fResource->removeScratchKey(); } | |
| /** | |
| * If the resource is currently cached by a content key, the key is returned, otherwise NULL. | |
| */ | |
| const GrResourceKey* getContentKey() const { | |
| if (fResource->fFlags & GrGpuResource::kContentKeySet_Flag) { | |
| return &fResource->fContentKey; | |
| } | |
| return NULL; | |
| } | |
| /** | |
| * Is the resource object wrapping an externally allocated GPU resource? | |
| */ | |
| bool isWrapped() const { return GrGpuResource::kWrapped_LifeCycle == fResource->fLifeCycle; } | |
| /** | |
| * Does the resource count against the resource budget? | |
| */ | |
| bool isBudgeted() const { return GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; } | |
| /** | |
| * If the resource is uncached make it cached. Has no effect on resources that are wrapped or | |
| * already cached. | |
| */ | |
| void makeBudgeted() { fResource->makeBudgeted(); } | |
| /** | |
| * Called by the cache to delete the resource under normal circumstances. | |
| */ | |
| void release() { | |
| fResource->release(); | |
| if (fResource->isPurgable()) { | |
| SkDELETE(fResource); | |
| } | |
| } | |
| /** | |
| * Called by the cache to delete the resource when the backend 3D context is no longer valid. | |
| */ | |
| void abandon() { | |
| fResource->abandon(); | |
| if (fResource->isPurgable()) { | |
| SkDELETE(fResource); | |
| } | |
| } | |
| private: | |
| CacheAccess(GrGpuResource* resource) : fResource(resource) { } | |
| CacheAccess(const CacheAccess& that) : fResource(that.fResource) { } | |
| CacheAccess& operator=(const CacheAccess&); // unimpl | |
| // No taking addresses of this type. | |
| const CacheAccess* operator&() const; | |
| CacheAccess* operator&(); | |
| GrGpuResource* fResource; | |
| friend class GrGpuResource; // to construct/copy this type. | |
| }; | |
| inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAccess(this); } | |
| inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const { | |
| return CacheAccess(const_cast<GrGpuResource*>(this)); | |
| } | |
| #endif |