| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGpu.h" | |
| #include "GrBufferAllocPool.h" | |
| #include "GrContext.h" | |
| #include "GrDrawTargetCaps.h" | |
| #include "GrIndexBuffer.h" | |
| #include "GrResourceCache2.h" | |
| #include "GrStencilBuffer.h" | |
| #include "GrVertexBuffer.h" | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrGpu::GrGpu(GrContext* context) | |
| : fResetTimestamp(kExpiredTimestamp+1) | |
| , fResetBits(kAll_GrBackendState) | |
| , fQuadIndexBuffer(NULL) | |
| , fContext(context) { | |
| } | |
| GrGpu::~GrGpu() { | |
| SkSafeSetNull(fQuadIndexBuffer); | |
| } | |
| void GrGpu::contextAbandoned() {} | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc, bool budgeted, | |
| const void* srcData, size_t rowBytes) { | |
| if (!this->caps()->isConfigTexturable(desc.fConfig)) { | |
| return NULL; | |
| } | |
| if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) && | |
| !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { | |
| return NULL; | |
| } | |
| GrTexture *tex = NULL; | |
| if (GrPixelConfigIsCompressed(desc.fConfig)) { | |
| // We shouldn't be rendering into this | |
| SkASSERT((desc.fFlags & kRenderTarget_GrSurfaceFlag) == 0); | |
| if (!this->caps()->npotTextureTileSupport() && | |
| (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { | |
| return NULL; | |
| } | |
| this->handleDirtyContext(); | |
| tex = this->onCreateCompressedTexture(desc, budgeted, srcData); | |
| } else { | |
| this->handleDirtyContext(); | |
| tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); | |
| if (tex && | |
| (kRenderTarget_GrSurfaceFlag & desc.fFlags) && | |
| !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { | |
| SkASSERT(tex->asRenderTarget()); | |
| // TODO: defer this and attach dynamically | |
| if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { | |
| tex->unref(); | |
| return NULL; | |
| } | |
| } | |
| } | |
| return tex; | |
| } | |
| bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { | |
| SkASSERT(NULL == rt->getStencilBuffer()); | |
| GrScratchKey sbKey; | |
| GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples(), &sbKey); | |
| SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | |
| this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey))); | |
| if (sb) { | |
| rt->setStencilBuffer(sb); | |
| bool attached = this->attachStencilBufferToRenderTarget(sb, rt); | |
| if (!attached) { | |
| rt->setStencilBuffer(NULL); | |
| } | |
| return attached; | |
| } | |
| if (this->createStencilBufferForRenderTarget(rt, rt->width(), rt->height())) { | |
| // Right now we're clearing the stencil buffer here after it is | |
| // attached to an RT for the first time. When we start matching | |
| // stencil buffers with smaller color targets this will no longer | |
| // be correct because it won't be guaranteed to clear the entire | |
| // sb. | |
| // We used to clear down in the GL subclass using a special purpose | |
| // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | |
| // FBO status. | |
| this->clearStencil(rt); | |
| return true; | |
| } else { | |
| return false; | |
| } | |
| } | |
| GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | |
| this->handleDirtyContext(); | |
| GrTexture* tex = this->onWrapBackendTexture(desc); | |
| if (NULL == tex) { | |
| return NULL; | |
| } | |
| // TODO: defer this and attach dynamically | |
| GrRenderTarget* tgt = tex->asRenderTarget(); | |
| if (tgt && | |
| !this->attachStencilBufferToRenderTarget(tgt)) { | |
| tex->unref(); | |
| return NULL; | |
| } else { | |
| return tex; | |
| } | |
| } | |
| GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) { | |
| this->handleDirtyContext(); | |
| return this->onWrapBackendRenderTarget(desc); | |
| } | |
| GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { | |
| this->handleDirtyContext(); | |
| return this->onCreateVertexBuffer(size, dynamic); | |
| } | |
| GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { | |
| this->handleDirtyContext(); | |
| return this->onCreateIndexBuffer(size, dynamic); | |
| } | |
| GrIndexBuffer* GrGpu::createInstancedIndexBuffer(const uint16_t* pattern, | |
| int patternSize, | |
| int reps, | |
| int vertCount, | |
| bool isDynamic) { | |
| size_t bufferSize = patternSize * reps * sizeof(uint16_t); | |
| GrGpu* me = const_cast<GrGpu*>(this); | |
| GrIndexBuffer* buffer = me->createIndexBuffer(bufferSize, isDynamic); | |
| if (buffer) { | |
| uint16_t* data = (uint16_t*) buffer->map(); | |
| bool useTempData = (NULL == data); | |
| if (useTempData) { | |
| data = SkNEW_ARRAY(uint16_t, reps * patternSize); | |
| } | |
| for (int i = 0; i < reps; ++i) { | |
| int baseIdx = i * patternSize; | |
| uint16_t baseVert = (uint16_t)(i * vertCount); | |
| for (int j = 0; j < patternSize; ++j) { | |
| data[baseIdx+j] = baseVert + pattern[j]; | |
| } | |
| } | |
| if (useTempData) { | |
| if (!buffer->updateData(data, bufferSize)) { | |
| SkFAIL("Can't get indices into buffer!"); | |
| } | |
| SkDELETE_ARRAY(data); | |
| } else { | |
| buffer->unmap(); | |
| } | |
| } | |
| return buffer; | |
| } | |
| void GrGpu::clear(const SkIRect* rect, | |
| GrColor color, | |
| bool canIgnoreRect, | |
| GrRenderTarget* renderTarget) { | |
| SkASSERT(renderTarget); | |
| this->handleDirtyContext(); | |
| this->onClear(renderTarget, rect, color, canIgnoreRect); | |
| } | |
| void GrGpu::clearStencilClip(const SkIRect& rect, | |
| bool insideClip, | |
| GrRenderTarget* renderTarget) { | |
| SkASSERT(renderTarget); | |
| this->handleDirtyContext(); | |
| this->onClearStencilClip(renderTarget, rect, insideClip); | |
| } | |
| bool GrGpu::readPixels(GrRenderTarget* target, | |
| int left, int top, int width, int height, | |
| GrPixelConfig config, void* buffer, | |
| size_t rowBytes) { | |
| this->handleDirtyContext(); | |
| return this->onReadPixels(target, left, top, width, height, | |
| config, buffer, rowBytes); | |
| } | |
| bool GrGpu::writeTexturePixels(GrTexture* texture, | |
| int left, int top, int width, int height, | |
| GrPixelConfig config, const void* buffer, | |
| size_t rowBytes) { | |
| this->handleDirtyContext(); | |
| return this->onWriteTexturePixels(texture, left, top, width, height, | |
| config, buffer, rowBytes); | |
| } | |
| void GrGpu::resolveRenderTarget(GrRenderTarget* target) { | |
| SkASSERT(target); | |
| this->handleDirtyContext(); | |
| this->onResolveRenderTarget(target); | |
| } | |
| typedef GrTraceMarkerSet::Iter TMIter; | |
| void GrGpu::saveActiveTraceMarkers() { | |
| if (this->caps()->gpuTracingSupport()) { | |
| SkASSERT(0 == fStoredTraceMarkers.count()); | |
| fStoredTraceMarkers.addSet(fActiveTraceMarkers); | |
| for (TMIter iter = fStoredTraceMarkers.begin(); iter != fStoredTraceMarkers.end(); ++iter) { | |
| this->removeGpuTraceMarker(&(*iter)); | |
| } | |
| } | |
| } | |
| void GrGpu::restoreActiveTraceMarkers() { | |
| if (this->caps()->gpuTracingSupport()) { | |
| SkASSERT(0 == fActiveTraceMarkers.count()); | |
| for (TMIter iter = fStoredTraceMarkers.begin(); iter != fStoredTraceMarkers.end(); ++iter) { | |
| this->addGpuTraceMarker(&(*iter)); | |
| } | |
| for (TMIter iter = fActiveTraceMarkers.begin(); iter != fActiveTraceMarkers.end(); ++iter) { | |
| this->fStoredTraceMarkers.remove(*iter); | |
| } | |
| } | |
| } | |
| void GrGpu::addGpuTraceMarker(const GrGpuTraceMarker* marker) { | |
| if (this->caps()->gpuTracingSupport()) { | |
| SkASSERT(fGpuTraceMarkerCount >= 0); | |
| this->fActiveTraceMarkers.add(*marker); | |
| this->didAddGpuTraceMarker(); | |
| ++fGpuTraceMarkerCount; | |
| } | |
| } | |
| void GrGpu::removeGpuTraceMarker(const GrGpuTraceMarker* marker) { | |
| if (this->caps()->gpuTracingSupport()) { | |
| SkASSERT(fGpuTraceMarkerCount >= 1); | |
| this->fActiveTraceMarkers.remove(*marker); | |
| this->didRemoveGpuTraceMarker(); | |
| --fGpuTraceMarkerCount; | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1; | |
| GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535); | |
| static const uint16_t gQuadIndexPattern[] = { | |
| 0, 1, 2, 0, 2, 3 | |
| }; | |
| const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const { | |
| if (NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()) { | |
| SkSafeUnref(fQuadIndexBuffer); | |
| GrGpu* me = const_cast<GrGpu*>(this); | |
| fQuadIndexBuffer = me->createInstancedIndexBuffer(gQuadIndexPattern, | |
| 6, | |
| MAX_QUADS, | |
| 4); | |
| } | |
| return fQuadIndexBuffer; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| void GrGpu::draw(const GrOptDrawState& ds, const GrDrawTarget::DrawInfo& info) { | |
| this->handleDirtyContext(); | |
| this->onDraw(ds, info); | |
| } | |
| void GrGpu::stencilPath(const GrPath* path, const StencilPathState& state) { | |
| this->handleDirtyContext(); | |
| this->onStencilPath(path, state); | |
| } | |
| void GrGpu::drawPath(const GrOptDrawState& ds, | |
| const GrPath* path, | |
| const GrStencilSettings& stencilSettings) { | |
| this->handleDirtyContext(); | |
| this->onDrawPath(ds, path, stencilSettings); | |
| } | |
| void GrGpu::drawPaths(const GrOptDrawState& ds, | |
| const GrPathRange* pathRange, | |
| const void* indices, | |
| GrDrawTarget::PathIndexType indexType, | |
| const float transformValues[], | |
| GrDrawTarget::PathTransformType transformType, | |
| int count, | |
| const GrStencilSettings& stencilSettings) { | |
| this->handleDirtyContext(); | |
| pathRange->willDrawPaths(indices, indexType, count); | |
| this->onDrawPaths(ds, pathRange, indices, indexType, transformValues, | |
| transformType, count, stencilSettings); | |
| } |