| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrDrawState_DEFINED | |
| #define GrDrawState_DEFINED | |
| #include "GrBlend.h" | |
| #include "GrDrawTargetCaps.h" | |
| #include "GrGeometryProcessor.h" | |
| #include "GrGpuResourceRef.h" | |
| #include "GrFragmentStage.h" | |
| #include "GrProcOptInfo.h" | |
| #include "GrRenderTarget.h" | |
| #include "GrStencil.h" | |
| #include "GrXferProcessor.h" | |
| #include "SkMatrix.h" | |
| #include "effects/GrCoverageSetOpXP.h" | |
| #include "effects/GrDisableColorXP.h" | |
| #include "effects/GrPorterDuffXferProcessor.h" | |
| #include "effects/GrSimpleTextureEffect.h" | |
| class GrDrawTargetCaps; | |
| class GrPaint; | |
| class GrTexture; | |
| class GrDrawState { | |
| public: | |
| GrDrawState() { | |
| SkDEBUGCODE(fBlockEffectRemovalCnt = 0;) | |
| this->reset(); | |
| } | |
| /** | |
| * Copies another draw state. | |
| **/ | |
| GrDrawState(const GrDrawState& state) { | |
| SkDEBUGCODE(fBlockEffectRemovalCnt = 0;) | |
| *this = state; | |
| } | |
| virtual ~GrDrawState(); | |
| /** | |
| * Resets to the default state. GrProcessors will be removed from all stages. | |
| */ | |
| void reset() { this->onReset(); } | |
| /** | |
| * Initializes the GrDrawState based on a GrPaint, view matrix and render target. Note that | |
| * GrDrawState encompasses more than GrPaint. Aspects of GrDrawState that have no GrPaint | |
| * equivalents are set to default values with the exception of vertex attribute state which | |
| * is unmodified by this function and clipping which will be enabled. | |
| */ | |
| void setFromPaint(const GrPaint&, GrRenderTarget*); | |
| /// @} | |
| /** | |
| * Depending on features available in the underlying 3D API and the color blend mode requested | |
| * it may or may not be possible to correctly blend with fractional pixel coverage generated by | |
| * the fragment shader. | |
| * | |
| * This function considers the current draw state and the draw target's capabilities to | |
| * determine whether coverage can be handled correctly. This function assumes that the caller | |
| * intends to specify fractional pixel coverage via a primitive processor but may not have | |
| * specified it yet. | |
| */ | |
| bool canUseFracCoveragePrimProc(GrColor color, const GrDrawTargetCaps& caps) const; | |
| /** | |
| * This function returns true if the render target destination pixel values will be read for | |
| * blending during draw. | |
| */ | |
| bool willBlendWithDst(const GrPrimitiveProcessor*) const; | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Effect Stages | |
| /// Each stage hosts a GrProcessor. The effect produces an output color or coverage in the | |
| /// fragment shader. Its inputs are the output from the previous stage as well as some variables | |
| /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color, | |
| /// the fragment position, local coordinates). | |
| /// | |
| /// The stages are divided into two sets, color-computing and coverage-computing. The final | |
| /// color stage produces the final pixel color. The coverage-computing stages function exactly | |
| /// as the color-computing but the output of the final coverage stage is treated as a fractional | |
| /// pixel coverage rather than as input to the src/dst color blend step. | |
| /// | |
| /// The input color to the first color-stage is either the constant color or interpolated | |
| /// per-vertex colors. The input to the first coverage stage is either a constant coverage | |
| /// (usually full-coverage) or interpolated per-vertex coverage. | |
| /// | |
| /// See the documentation of kCoverageDrawing_StateBit for information about disabling the | |
| /// the color / coverage distinction. | |
| //// | |
| int numColorStages() const { return fColorStages.count(); } | |
| int numCoverageStages() const { return fCoverageStages.count(); } | |
| int numFragmentStages() const { return this->numColorStages() + this->numCoverageStages(); } | |
| const GrXPFactory* getXPFactory() const { return fXPFactory.get(); } | |
| const GrFragmentStage& getColorStage(int idx) const { return fColorStages[idx]; } | |
| const GrFragmentStage& getCoverageStage(int idx) const { return fCoverageStages[idx]; } | |
| /** | |
| * Checks whether any of the effects will read the dst pixel color. | |
| * TODO remove when we have an XP | |
| */ | |
| bool willEffectReadDstColor(const GrPrimitiveProcessor*) const; | |
| /** | |
| * The xfer processor factory. | |
| */ | |
| const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) { | |
| fXPFactory.reset(SkRef(xpFactory)); | |
| return xpFactory; | |
| } | |
| void setPorterDuffXPFactory(SkXfermode::Mode mode) { | |
| fXPFactory.reset(GrPorterDuffXPFactory::Create(mode)); | |
| } | |
| void setPorterDuffXPFactory(GrBlendCoeff src, GrBlendCoeff dst) { | |
| fXPFactory.reset(GrPorterDuffXPFactory::Create(src, dst)); | |
| } | |
| void setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage = false) { | |
| fXPFactory.reset(GrCoverageSetOpXPFactory::Create(regionOp, invertCoverage)); | |
| } | |
| void setDisableColorXPFactory() { | |
| fXPFactory.reset(GrDisableColorXPFactory::Create()); | |
| } | |
| const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* effect) { | |
| SkASSERT(effect); | |
| SkNEW_APPEND_TO_TARRAY(&fColorStages, GrFragmentStage, (effect)); | |
| fColorProcInfoValid = false; | |
| return effect; | |
| } | |
| const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* effect) { | |
| SkASSERT(effect); | |
| SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrFragmentStage, (effect)); | |
| fCoverageProcInfoValid = false; | |
| return effect; | |
| } | |
| /** | |
| * Creates a GrSimpleTextureEffect that uses local coords as texture coordinates. | |
| */ | |
| void addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { | |
| this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); | |
| } | |
| void addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { | |
| this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); | |
| } | |
| void addColorTextureProcessor(GrTexture* texture, | |
| const SkMatrix& matrix, | |
| const GrTextureParams& params) { | |
| this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); | |
| } | |
| void addCoverageTextureProcessor(GrTexture* texture, | |
| const SkMatrix& matrix, | |
| const GrTextureParams& params) { | |
| this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); | |
| } | |
| /** | |
| * When this object is destroyed it will remove any color/coverage effects from the draw state | |
| * that were added after its constructor. | |
| * | |
| * This class has strange behavior around geometry processor. If there is a GP on the draw state | |
| * it will assert that the GP is not modified until after the destructor of the ARE. If the | |
| * draw state has a NULL GP when the ARE is constructed then it will reset it to null in the | |
| * destructor. | |
| * | |
| * TODO: We'd prefer for the ARE to just save and restore the GP. However, this would add | |
| * significant complexity to the multi-ref architecture for deferred drawing. Once GrDrawState | |
| * and GrOptDrawState are fully separated then GrDrawState will never be in the deferred | |
| * execution state and GrOptDrawState always will be (and will be immutable and therefore | |
| * unable to have an ARE). At this point we can restore sanity and have the ARE save and restore | |
| * the GP. | |
| */ | |
| class AutoRestoreEffects : public ::SkNoncopyable { | |
| public: | |
| AutoRestoreEffects() | |
| : fDrawState(NULL) | |
| , fColorEffectCnt(0) | |
| , fCoverageEffectCnt(0) {} | |
| AutoRestoreEffects(GrDrawState* ds) | |
| : fDrawState(NULL) | |
| , fColorEffectCnt(0) | |
| , fCoverageEffectCnt(0) { | |
| this->set(ds); | |
| } | |
| ~AutoRestoreEffects() { this->set(NULL); } | |
| void set(GrDrawState* ds); | |
| bool isSet() const { return SkToBool(fDrawState); } | |
| private: | |
| GrDrawState* fDrawState; | |
| int fColorEffectCnt; | |
| int fCoverageEffectCnt; | |
| }; | |
| /** | |
| * AutoRestoreStencil | |
| * | |
| * This simple struct saves and restores the stencil settings | |
| */ | |
| class AutoRestoreStencil : public ::SkNoncopyable { | |
| public: | |
| AutoRestoreStencil() : fDrawState(NULL) {} | |
| AutoRestoreStencil(GrDrawState* ds) : fDrawState(NULL) { this->set(ds); } | |
| ~AutoRestoreStencil() { this->set(NULL); } | |
| void set(GrDrawState* ds) { | |
| if (fDrawState) { | |
| fDrawState->setStencil(fStencilSettings); | |
| } | |
| fDrawState = ds; | |
| if (ds) { | |
| fStencilSettings = ds->getStencil(); | |
| } | |
| } | |
| bool isSet() const { return SkToBool(fDrawState); } | |
| private: | |
| GrDrawState* fDrawState; | |
| GrStencilSettings fStencilSettings; | |
| }; | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Blending | |
| //// | |
| /** | |
| * Determines whether multiplying the computed per-pixel color by the pixel's fractional | |
| * coverage before the blend will give the correct final destination color. In general it | |
| * will not as coverage is applied after blending. | |
| */ | |
| bool canTweakAlphaForCoverage() const; | |
| /// @} | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Render Target | |
| //// | |
| /** | |
| * Retrieves the currently set render-target. | |
| * | |
| * @return The currently set render target. | |
| */ | |
| GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } | |
| /** | |
| * Sets the render-target used at the next drawing call | |
| * | |
| * @param target The render target to set. | |
| */ | |
| void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Stencil | |
| //// | |
| const GrStencilSettings& getStencil() const { return fStencilSettings; } | |
| /** | |
| * Sets the stencil settings to use for the next draw. | |
| * Changing the clip has the side-effect of possibly zeroing | |
| * out the client settable stencil bits. So multipass algorithms | |
| * using stencil should not change the clip between passes. | |
| * @param settings the stencil settings to use. | |
| */ | |
| void setStencil(const GrStencilSettings& settings) { fStencilSettings = settings; } | |
| /** | |
| * Shortcut to disable stencil testing and ops. | |
| */ | |
| void disableStencil() { fStencilSettings.setDisabled(); } | |
| GrStencilSettings* stencil() { return &fStencilSettings; } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name State Flags | |
| //// | |
| /** | |
| * Flags that affect rendering. Controlled using enable/disableState(). All | |
| * default to disabled. | |
| */ | |
| enum StateBits { | |
| /** | |
| * Perform dithering. TODO: Re-evaluate whether we need this bit | |
| */ | |
| kDither_StateBit = 0x01, | |
| /** | |
| * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target, | |
| * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by | |
| * the 3D API. | |
| */ | |
| kHWAntialias_StateBit = 0x02, | |
| /** | |
| * Draws will respect the clip, otherwise the clip is ignored. | |
| */ | |
| kClip_StateBit = 0x04, | |
| kLast_StateBit = kClip_StateBit, | |
| }; | |
| bool isClipState() const { return 0 != (fFlagBits & kClip_StateBit); } | |
| bool isDither() const { return 0 != (fFlagBits & kDither_StateBit); } | |
| bool isHWAntialias() const { return 0 != (fFlagBits & kHWAntialias_StateBit); } | |
| /** | |
| * Enable render state settings. | |
| * | |
| * @param stateBits bitfield of StateBits specifying the states to enable | |
| */ | |
| void enableState(uint32_t stateBits) { fFlagBits |= stateBits; } | |
| /** | |
| * Disable render state settings. | |
| * | |
| * @param stateBits bitfield of StateBits specifying the states to disable | |
| */ | |
| void disableState(uint32_t stateBits) { fFlagBits &= ~(stateBits); } | |
| /** | |
| * Enable or disable stateBits based on a boolean. | |
| * | |
| * @param stateBits bitfield of StateBits to enable or disable | |
| * @param enable if true enable stateBits, otherwise disable | |
| */ | |
| void setState(uint32_t stateBits, bool enable) { | |
| if (enable) { | |
| this->enableState(stateBits); | |
| } else { | |
| this->disableState(stateBits); | |
| } | |
| } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Face Culling | |
| //// | |
| enum DrawFace { | |
| kInvalid_DrawFace = -1, | |
| kBoth_DrawFace, | |
| kCCW_DrawFace, | |
| kCW_DrawFace, | |
| }; | |
| /** | |
| * Gets whether the target is drawing clockwise, counterclockwise, | |
| * or both faces. | |
| * @return the current draw face(s). | |
| */ | |
| DrawFace getDrawFace() const { return fDrawFace; } | |
| /** | |
| * Controls whether clockwise, counterclockwise, or both faces are drawn. | |
| * @param face the face(s) to draw. | |
| */ | |
| void setDrawFace(DrawFace face) { | |
| SkASSERT(kInvalid_DrawFace != face); | |
| fDrawFace = face; | |
| } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| GrDrawState& operator= (const GrDrawState& that); | |
| private: | |
| bool isEqual(const GrDrawState& that, bool explicitLocalCoords) const; | |
| const GrProcOptInfo& colorProcInfo(const GrPrimitiveProcessor* pp) const { | |
| this->calcColorInvariantOutput(pp); | |
| return fColorProcInfo; | |
| } | |
| const GrProcOptInfo& coverageProcInfo(const GrPrimitiveProcessor* pp) const { | |
| this->calcCoverageInvariantOutput(pp); | |
| return fCoverageProcInfo; | |
| } | |
| /** | |
| * If fColorProcInfoValid is false, function calculates the invariant output for the color | |
| * stages and results are stored in fColorProcInfo. | |
| */ | |
| void calcColorInvariantOutput(const GrPrimitiveProcessor*) const; | |
| /** | |
| * If fCoverageProcInfoValid is false, function calculates the invariant output for the coverage | |
| * stages and results are stored in fCoverageProcInfo. | |
| */ | |
| void calcCoverageInvariantOutput(const GrPrimitiveProcessor*) const; | |
| /** | |
| * If fColorProcInfoValid is false, function calculates the invariant output for the color | |
| * stages and results are stored in fColorProcInfo. | |
| */ | |
| void calcColorInvariantOutput(GrColor) const; | |
| /** | |
| * If fCoverageProcInfoValid is false, function calculates the invariant output for the coverage | |
| * stages and results are stored in fCoverageProcInfo. | |
| */ | |
| void calcCoverageInvariantOutput(GrColor) const; | |
| void onReset(); | |
| // Some of the auto restore objects assume that no effects are removed during their lifetime. | |
| // This is used to assert that this condition holds. | |
| SkDEBUGCODE(int fBlockEffectRemovalCnt;) | |
| typedef SkSTArray<4, GrFragmentStage> FragmentStageArray; | |
| SkAutoTUnref<GrRenderTarget> fRenderTarget; | |
| uint32_t fFlagBits; | |
| GrStencilSettings fStencilSettings; | |
| DrawFace fDrawFace; | |
| SkAutoTUnref<const GrXPFactory> fXPFactory; | |
| FragmentStageArray fColorStages; | |
| FragmentStageArray fCoverageStages; | |
| mutable GrProcOptInfo fColorProcInfo; | |
| mutable GrProcOptInfo fCoverageProcInfo; | |
| mutable bool fColorProcInfoValid; | |
| mutable bool fCoverageProcInfoValid; | |
| mutable GrColor fColorCache; | |
| mutable GrColor fCoverageCache; | |
| mutable const GrPrimitiveProcessor* fColorPrimProc; | |
| mutable const GrPrimitiveProcessor* fCoveragePrimProc; | |
| friend class GrOptDrawState; | |
| }; | |
| #endif |