| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrContextFactory.h" | |
| #if SK_ANGLE | |
| #include "gl/angle/SkANGLEGLContext.h" | |
| #endif | |
| #include "gl/debug/SkDebugGLContext.h" | |
| #if SK_MESA | |
| #include "gl/mesa/SkMesaGLContext.h" | |
| #endif | |
| #include "gl/SkGLContext.h" | |
| #include "gl/SkNullGLContext.h" | |
| GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) { | |
| for (int i = 0; i < fContexts.count(); ++i) { | |
| if (forcedGpuAPI != kNone_GrGLStandard && | |
| forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) | |
| continue; | |
| if (fContexts[i].fType == type) { | |
| fContexts[i].fGLContext->makeCurrent(); | |
| return fContexts[i].fGrContext; | |
| } | |
| } | |
| SkAutoTUnref<SkGLContext> glCtx; | |
| SkAutoTUnref<GrContext> grCtx; | |
| switch (type) { | |
| case kNVPR_GLContextType: // fallthru | |
| case kNative_GLContextType: | |
| glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); | |
| break; | |
| #ifdef SK_ANGLE | |
| case kANGLE_GLContextType: | |
| glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI)); | |
| break; | |
| #endif | |
| #ifdef SK_MESA | |
| case kMESA_GLContextType: | |
| glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI)); | |
| break; | |
| #endif | |
| case kNull_GLContextType: | |
| glCtx.reset(SkNullGLContext::Create(forcedGpuAPI)); | |
| break; | |
| case kDebug_GLContextType: | |
| glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI)); | |
| break; | |
| } | |
| if (NULL == glCtx.get()) { | |
| return NULL; | |
| } | |
| SkASSERT(glCtx->isValid()); | |
| // Ensure NVPR is available for the NVPR type and block it from other types. | |
| SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | |
| if (kNVPR_GLContextType == type) { | |
| if (!glInterface->hasExtension("GL_NV_path_rendering")) { | |
| return NULL; | |
| } | |
| } else { | |
| glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
| if (!glInterface) { | |
| return NULL; | |
| } | |
| } | |
| glCtx->makeCurrent(); | |
| GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); | |
| grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, &fGlobalOptions)); | |
| if (!grCtx.get()) { | |
| return NULL; | |
| } | |
| GPUContext& ctx = fContexts.push_back(); | |
| ctx.fGLContext = glCtx.get(); | |
| ctx.fGLContext->ref(); | |
| ctx.fGrContext = grCtx.get(); | |
| ctx.fGrContext->ref(); | |
| ctx.fType = type; | |
| return ctx.fGrContext; | |
| } |