| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkPictureShader.h" | |
| #include "SkBitmap.h" | |
| #include "SkBitmapProcShader.h" | |
| #include "SkCanvas.h" | |
| #include "SkMatrixUtils.h" | |
| #include "SkPicture.h" | |
| #include "SkReadBuffer.h" | |
| #include "SkResourceCache.h" | |
| #if SK_SUPPORT_GPU | |
| #include "GrContext.h" | |
| #endif | |
| namespace { | |
| static unsigned gBitmapSkaderKeyNamespaceLabel; | |
| struct BitmapShaderKey : public SkResourceCache::Key { | |
| public: | |
| BitmapShaderKey(uint32_t pictureID, | |
| const SkRect& tile, | |
| SkShader::TileMode tmx, | |
| SkShader::TileMode tmy, | |
| const SkSize& scale, | |
| const SkMatrix& localMatrix) | |
| : fPictureID(pictureID) | |
| , fTile(tile) | |
| , fTmx(tmx) | |
| , fTmy(tmy) | |
| , fScale(scale) { | |
| for (int i = 0; i < 9; ++i) { | |
| fLocalMatrixStorage[i] = localMatrix[i]; | |
| } | |
| static const size_t keySize = sizeof(fPictureID) + | |
| sizeof(fTile) + | |
| sizeof(fTmx) + sizeof(fTmy) + | |
| sizeof(fScale) + | |
| sizeof(fLocalMatrixStorage); | |
| // This better be packed. | |
| SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize); | |
| this->init(&gBitmapSkaderKeyNamespaceLabel, keySize); | |
| } | |
| private: | |
| uint32_t fPictureID; | |
| SkRect fTile; | |
| SkShader::TileMode fTmx, fTmy; | |
| SkSize fScale; | |
| SkScalar fLocalMatrixStorage[9]; | |
| SkDEBUGCODE(uint32_t fEndOfStruct;) | |
| }; | |
| struct BitmapShaderRec : public SkResourceCache::Rec { | |
| BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes) | |
| : fKey(key) | |
| , fShader(SkRef(tileShader)) | |
| , fBitmapBytes(bitmapBytes) {} | |
| BitmapShaderKey fKey; | |
| SkAutoTUnref<SkShader> fShader; | |
| size_t fBitmapBytes; | |
| virtual const Key& getKey() const SK_OVERRIDE { return fKey; } | |
| virtual size_t bytesUsed() const SK_OVERRIDE { | |
| return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes; | |
| } | |
| static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { | |
| const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec); | |
| SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader); | |
| result->reset(SkRef(rec.fShader.get())); | |
| SkBitmap tile; | |
| rec.fShader.get()->asABitmap(&tile, NULL, NULL); | |
| // FIXME: this doesn't protect the pixels from being discarded as soon as we unlock. | |
| // Should be handled via a pixel ref generator instead | |
| // (https://code.google.com/p/skia/issues/detail?id=3220). | |
| SkAutoLockPixels alp(tile, true); | |
| return tile.getPixels() != NULL; | |
| } | |
| }; | |
| static bool cache_try_alloc_pixels(SkBitmap* bitmap) { | |
| SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); | |
| return NULL != allocator | |
| ? allocator->allocPixelRef(bitmap, NULL) | |
| : bitmap->tryAllocPixels(); | |
| } | |
| } // namespace | |
| SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy, | |
| const SkMatrix* localMatrix, const SkRect* tile) | |
| : INHERITED(localMatrix) | |
| , fPicture(SkRef(picture)) | |
| , fTile(tile ? *tile : picture->cullRect()) | |
| , fTmx(tmx) | |
| , fTmy(tmy) { | |
| } | |
| SkPictureShader::~SkPictureShader() { | |
| fPicture->unref(); | |
| } | |
| SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy, | |
| const SkMatrix* localMatrix, const SkRect* tile) { | |
| if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { | |
| return NULL; | |
| } | |
| return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile)); | |
| } | |
| SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { | |
| SkMatrix lm; | |
| buffer.readMatrix(&lm); | |
| TileMode mx = (TileMode)buffer.read32(); | |
| TileMode my = (TileMode)buffer.read32(); | |
| SkRect tile; | |
| buffer.readRect(&tile); | |
| SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromBuffer(buffer)); | |
| return SkPictureShader::Create(picture, mx, my, &lm, &tile); | |
| } | |
| void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeMatrix(this->getLocalMatrix()); | |
| buffer.write32(fTmx); | |
| buffer.write32(fTmy); | |
| buffer.writeRect(fTile); | |
| fPicture->flatten(buffer); | |
| } | |
| SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM) const { | |
| SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); | |
| SkMatrix m; | |
| m.setConcat(matrix, this->getLocalMatrix()); | |
| if (localM) { | |
| m.preConcat(*localM); | |
| } | |
| // Use a rotation-invariant scale | |
| SkPoint scale; | |
| if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | |
| // Decomposition failed, use an approximation. | |
| scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), | |
| SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); | |
| } | |
| SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), | |
| SkScalarAbs(scale.y() * fTile.height())); | |
| // Clamp the tile size to about 16M pixels | |
| static const SkScalar kMaxTileArea = 4096 * 4096; | |
| SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); | |
| if (tileArea > kMaxTileArea) { | |
| SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea)); | |
| scaledSize.set(SkScalarMul(scaledSize.width(), clampScale), | |
| SkScalarMul(scaledSize.height(), clampScale)); | |
| } | |
| SkISize tileSize = scaledSize.toRound(); | |
| if (tileSize.isEmpty()) { | |
| return NULL; | |
| } | |
| // The actual scale, compensating for rounding & clamping. | |
| SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(), | |
| SkIntToScalar(tileSize.height()) / fTile.height()); | |
| SkAutoTUnref<SkShader> tileShader; | |
| BitmapShaderKey key(fPicture->uniqueID(), | |
| fTile, | |
| fTmx, | |
| fTmy, | |
| tileScale, | |
| this->getLocalMatrix()); | |
| if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | |
| SkBitmap bm; | |
| bm.setInfo(SkImageInfo::MakeN32Premul(tileSize)); | |
| if (!cache_try_alloc_pixels(&bm)) { | |
| return NULL; | |
| } | |
| bm.eraseColor(SK_ColorTRANSPARENT); | |
| // Always disable LCD text, since we can't assume our image will be opaque. | |
| SkCanvas canvas(bm, SkSurfaceProps(0, kUnknown_SkPixelGeometry)); | |
| canvas.scale(tileScale.width(), tileScale.height()); | |
| canvas.translate(-fTile.x(), -fTile.y()); | |
| canvas.drawPicture(fPicture); | |
| SkMatrix shaderMatrix = this->getLocalMatrix(); | |
| shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | |
| tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); | |
| SkResourceCache::Add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize()))); | |
| } | |
| return tileShader.detach(); | |
| } | |
| size_t SkPictureShader::contextSize() const { | |
| return sizeof(PictureShaderContext); | |
| } | |
| SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { | |
| SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix)); | |
| if (NULL == bitmapShader.get()) { | |
| return NULL; | |
| } | |
| return PictureShaderContext::Create(storage, *this, rec, bitmapShader); | |
| } | |
| ///////////////////////////////////////////////////////////////////////////////////////// | |
| SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, | |
| const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) { | |
| PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, | |
| (shader, rec, bitmapShader)); | |
| if (NULL == ctx->fBitmapShaderContext) { | |
| ctx->~PictureShaderContext(); | |
| ctx = NULL; | |
| } | |
| return ctx; | |
| } | |
| SkPictureShader::PictureShaderContext::PictureShaderContext( | |
| const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) | |
| : INHERITED(shader, rec) | |
| , fBitmapShader(SkRef(bitmapShader)) | |
| { | |
| fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize()); | |
| fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage); | |
| //if fBitmapShaderContext is null, we are invalid | |
| } | |
| SkPictureShader::PictureShaderContext::~PictureShaderContext() { | |
| if (fBitmapShaderContext) { | |
| fBitmapShaderContext->~Context(); | |
| } | |
| sk_free(fBitmapShaderContextStorage); | |
| } | |
| uint32_t SkPictureShader::PictureShaderContext::getFlags() const { | |
| SkASSERT(fBitmapShaderContext); | |
| return fBitmapShaderContext->getFlags(); | |
| } | |
| SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) { | |
| SkASSERT(fBitmapShaderContext); | |
| return fBitmapShaderContext->asAShadeProc(ctx); | |
| } | |
| void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | |
| SkASSERT(fBitmapShaderContext); | |
| fBitmapShaderContext->shadeSpan(x, y, dstC, count); | |
| } | |
| void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) { | |
| SkASSERT(fBitmapShaderContext); | |
| fBitmapShaderContext->shadeSpan16(x, y, dstC, count); | |
| } | |
| #ifndef SK_IGNORE_TO_STRING | |
| void SkPictureShader::toString(SkString* str) const { | |
| static const char* gTileModeName[SkShader::kTileModeCount] = { | |
| "clamp", "repeat", "mirror" | |
| }; | |
| str->appendf("PictureShader: [%f:%f:%f:%f] ", | |
| fPicture ? fPicture->cullRect().fLeft : 0, | |
| fPicture ? fPicture->cullRect().fTop : 0, | |
| fPicture ? fPicture->cullRect().fRight : 0, | |
| fPicture ? fPicture->cullRect().fBottom : 0); | |
| str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | |
| this->INHERITED::toString(str); | |
| } | |
| #endif | |
| #if SK_SUPPORT_GPU | |
| bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& paint, | |
| const SkMatrix& viewM, const SkMatrix* localMatrix, | |
| GrColor* paintColor, | |
| GrFragmentProcessor** fp) const { | |
| SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix)); | |
| if (!bitmapShader) { | |
| return false; | |
| } | |
| return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintColor, fp); | |
| } | |
| #else | |
| bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&, | |
| const SkMatrix*, GrColor*, | |
| GrFragmentProcessor**) const { | |
| SkDEBUGFAIL("Should not call in GPU-less build"); | |
| return false; | |
| } | |
| #endif |