| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkFloatBits.h" | |
| #include "SkMathPriv.h" | |
| /****************************************************************************** | |
| SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they | |
| do right before they return ... >> exp; | |
| Floor - adds nothing | |
| Round - adds 1 << (exp - 1) | |
| Ceil - adds (1 << exp) - 1 | |
| Floor and Cast are very similar, but Cast applies its sign after all other | |
| computations on value. Also, Cast does not need to check for negative zero, | |
| as that value (0x80000000) "does the right thing" for Ceil. Note that it | |
| doesn't for Floor/Round/Ceil, hence the explicit check. | |
| ******************************************************************************/ | |
| #define EXP_BIAS (127+23) | |
| #define MATISSA_MAGIC_BIG (1 << 23) | |
| static inline int unpack_exp(uint32_t packed) { | |
| return (packed << 1 >> 24); | |
| } | |
| #if 0 | |
| // the ARM compiler generates an extra BIC, so I use the dirty version instead | |
| static inline int unpack_matissa(uint32_t packed) { | |
| // we could mask with 0x7FFFFF, but that is harder for ARM to encode | |
| return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG; | |
| } | |
| #endif | |
| // returns the low 24-bits, so we need to OR in the magic_bit afterwards | |
| static inline int unpack_matissa_dirty(uint32_t packed) { | |
| return packed & ~0xFF000000; | |
| } | |
| // same as (int)float | |
| int32_t SkFloatBits_toIntCast(int32_t packed) { | |
| int exp = unpack_exp(packed) - EXP_BIAS; | |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; | |
| if (exp >= 0) { | |
| if (exp > 7) { // overflow | |
| value = SK_MaxS32; | |
| } else { | |
| value <<= exp; | |
| } | |
| } else { | |
| exp = -exp; | |
| if (exp > 25) { // underflow | |
| exp = 25; | |
| } | |
| value >>= exp; | |
| } | |
| return SkApplySign(value, SkExtractSign(packed)); | |
| } | |
| // same as (int)floor(float) | |
| int32_t SkFloatBits_toIntFloor(int32_t packed) { | |
| // curse you negative 0 | |
| if ((packed << 1) == 0) { | |
| return 0; | |
| } | |
| int exp = unpack_exp(packed) - EXP_BIAS; | |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; | |
| if (exp >= 0) { | |
| if (exp > 7) { // overflow | |
| value = SK_MaxS32; | |
| } else { | |
| value <<= exp; | |
| } | |
| // apply the sign after we check for overflow | |
| return SkApplySign(value, SkExtractSign(packed)); | |
| } else { | |
| // apply the sign before we right-shift | |
| value = SkApplySign(value, SkExtractSign(packed)); | |
| exp = -exp; | |
| if (exp > 25) { // underflow | |
| #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED | |
| // The iOS ARM processor discards small denormalized numbers to go faster. | |
| // The comparision below empirically causes the result to agree with the | |
| // tests in MathTest test_float_floor | |
| if (exp > 149) { | |
| return 0; | |
| } | |
| #else | |
| exp = 25; | |
| #endif | |
| } | |
| // int add = 0; | |
| return value >> exp; | |
| } | |
| } | |
| // same as (int)floor(float + 0.5) | |
| int32_t SkFloatBits_toIntRound(int32_t packed) { | |
| // curse you negative 0 | |
| if ((packed << 1) == 0) { | |
| return 0; | |
| } | |
| int exp = unpack_exp(packed) - EXP_BIAS; | |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; | |
| if (exp >= 0) { | |
| if (exp > 7) { // overflow | |
| value = SK_MaxS32; | |
| } else { | |
| value <<= exp; | |
| } | |
| // apply the sign after we check for overflow | |
| return SkApplySign(value, SkExtractSign(packed)); | |
| } else { | |
| // apply the sign before we right-shift | |
| value = SkApplySign(value, SkExtractSign(packed)); | |
| exp = -exp; | |
| if (exp > 25) { // underflow | |
| exp = 25; | |
| } | |
| int add = 1 << (exp - 1); | |
| return (value + add) >> exp; | |
| } | |
| } | |
| // same as (int)ceil(float) | |
| int32_t SkFloatBits_toIntCeil(int32_t packed) { | |
| // curse you negative 0 | |
| if ((packed << 1) == 0) { | |
| return 0; | |
| } | |
| int exp = unpack_exp(packed) - EXP_BIAS; | |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; | |
| if (exp >= 0) { | |
| if (exp > 7) { // overflow | |
| value = SK_MaxS32; | |
| } else { | |
| value <<= exp; | |
| } | |
| // apply the sign after we check for overflow | |
| return SkApplySign(value, SkExtractSign(packed)); | |
| } else { | |
| // apply the sign before we right-shift | |
| value = SkApplySign(value, SkExtractSign(packed)); | |
| exp = -exp; | |
| if (exp > 25) { // underflow | |
| #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED | |
| // The iOS ARM processor discards small denormalized numbers to go faster. | |
| // The comparision below empirically causes the result to agree with the | |
| // tests in MathTest test_float_ceil | |
| if (exp > 149) { | |
| return 0; | |
| } | |
| return 0 < value; | |
| #else | |
| exp = 25; | |
| #endif | |
| } | |
| int add = (1 << exp) - 1; | |
| return (value + add) >> exp; | |
| } | |
| } | |
| float SkIntToFloatCast(int32_t value) { | |
| if (0 == value) { | |
| return 0; | |
| } | |
| int shift = EXP_BIAS; | |
| // record the sign and make value positive | |
| int sign = SkExtractSign(value); | |
| value = SkApplySign(value, sign); | |
| if (value >> 24) { // value is too big (has more than 24 bits set) | |
| int bias = 8 - SkCLZ(value); | |
| SkDebugf("value = %d, bias = %d\n", value, bias); | |
| SkASSERT(bias > 0 && bias < 8); | |
| value >>= bias; // need to round? | |
| shift += bias; | |
| } else { | |
| int zeros = SkCLZ(value << 8); | |
| SkASSERT(zeros >= 0 && zeros <= 23); | |
| value <<= zeros; | |
| shift -= zeros; | |
| } | |
| // now value is left-aligned to 24 bits | |
| SkASSERT((value >> 23) == 1); | |
| SkASSERT(shift >= 0 && shift <= 255); | |
| SkFloatIntUnion data; | |
| data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); | |
| return data.fFloat; | |
| } |