| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkBlitter.h" | |
| #include "SkAntiRun.h" | |
| #include "SkColor.h" | |
| #include "SkColorFilter.h" | |
| #include "SkCoreBlitters.h" | |
| #include "SkFilterShader.h" | |
| #include "SkReadBuffer.h" | |
| #include "SkWriteBuffer.h" | |
| #include "SkMask.h" | |
| #include "SkMaskFilter.h" | |
| #include "SkString.h" | |
| #include "SkTLazy.h" | |
| #include "SkUtils.h" | |
| #include "SkXfermode.h" | |
| SkBlitter::~SkBlitter() {} | |
| bool SkBlitter::isNullBlitter() const { return false; } | |
| bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) { | |
| return true; | |
| } | |
| SkShader::Context* SkBlitter::getShaderContext() const { | |
| return NULL; | |
| } | |
| const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { | |
| return NULL; | |
| } | |
| void SkBlitter::blitH(int x, int y, int width) { | |
| SkDEBUGFAIL("unimplemented"); | |
| } | |
| void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | |
| const int16_t runs[]) { | |
| SkDEBUGFAIL("unimplemented"); | |
| } | |
| void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| if (alpha == 255) { | |
| this->blitRect(x, y, 1, height); | |
| } else { | |
| int16_t runs[2]; | |
| runs[0] = 1; | |
| runs[1] = 0; | |
| while (--height >= 0) { | |
| this->blitAntiH(x, y++, &alpha, runs); | |
| } | |
| } | |
| } | |
| void SkBlitter::blitRect(int x, int y, int width, int height) { | |
| SkASSERT(width > 0); | |
| while (--height >= 0) { | |
| this->blitH(x, y++, width); | |
| } | |
| } | |
| /// Default implementation doesn't check for any easy optimizations | |
| /// such as alpha == 0 or 255; also uses blitV(), which some subclasses | |
| /// may not support. | |
| void SkBlitter::blitAntiRect(int x, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| this->blitV(x++, y, height, leftAlpha); | |
| if (width > 0) { | |
| this->blitRect(x, y, width, height); | |
| x += width; | |
| } | |
| this->blitV(x, y, height, rightAlpha); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static inline void bits_to_runs(SkBlitter* blitter, int x, int y, | |
| const uint8_t bits[], | |
| U8CPU left_mask, int rowBytes, | |
| U8CPU right_mask) { | |
| int inFill = 0; | |
| int pos = 0; | |
| while (--rowBytes >= 0) { | |
| unsigned b = *bits++ & left_mask; | |
| if (rowBytes == 0) { | |
| b &= right_mask; | |
| } | |
| for (unsigned test = 0x80; test != 0; test >>= 1) { | |
| if (b & test) { | |
| if (!inFill) { | |
| pos = x; | |
| inFill = true; | |
| } | |
| } else { | |
| if (inFill) { | |
| blitter->blitH(pos, y, x - pos); | |
| inFill = false; | |
| } | |
| } | |
| x += 1; | |
| } | |
| left_mask = 0xFF; | |
| } | |
| // final cleanup | |
| if (inFill) { | |
| blitter->blitH(pos, y, x - pos); | |
| } | |
| } | |
| void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| if (mask.fFormat == SkMask::kBW_Format) { | |
| int cx = clip.fLeft; | |
| int cy = clip.fTop; | |
| int maskLeft = mask.fBounds.fLeft; | |
| int mask_rowBytes = mask.fRowBytes; | |
| int height = clip.height(); | |
| const uint8_t* bits = mask.getAddr1(cx, cy); | |
| if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) { | |
| while (--height >= 0) { | |
| bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF); | |
| bits += mask_rowBytes; | |
| cy += 1; | |
| } | |
| } else { | |
| int left_edge = cx - maskLeft; | |
| SkASSERT(left_edge >= 0); | |
| int rite_edge = clip.fRight - maskLeft; | |
| SkASSERT(rite_edge > left_edge); | |
| int left_mask = 0xFF >> (left_edge & 7); | |
| int rite_mask = 0xFF << (8 - (rite_edge & 7)); | |
| int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3); | |
| // check for empty right mask, so we don't read off the end (or go slower than we need to) | |
| if (rite_mask == 0) { | |
| SkASSERT(full_runs >= 0); | |
| full_runs -= 1; | |
| rite_mask = 0xFF; | |
| } | |
| if (left_mask == 0xFF) { | |
| full_runs -= 1; | |
| } | |
| // back up manually so we can keep in sync with our byte-aligned src | |
| // have cx reflect our actual starting x-coord | |
| cx -= left_edge & 7; | |
| if (full_runs < 0) { | |
| SkASSERT((left_mask & rite_mask) != 0); | |
| while (--height >= 0) { | |
| bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask); | |
| bits += mask_rowBytes; | |
| cy += 1; | |
| } | |
| } else { | |
| while (--height >= 0) { | |
| bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask); | |
| bits += mask_rowBytes; | |
| cy += 1; | |
| } | |
| } | |
| } | |
| } else { | |
| int width = clip.width(); | |
| SkAutoSTMalloc<64, int16_t> runStorage(width + 1); | |
| int16_t* runs = runStorage.get(); | |
| const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop); | |
| sk_memset16((uint16_t*)runs, 1, width); | |
| runs[width] = 0; | |
| int height = clip.height(); | |
| int y = clip.fTop; | |
| while (--height >= 0) { | |
| this->blitAntiH(clip.fLeft, y, aa, runs); | |
| aa += mask.fRowBytes; | |
| y += 1; | |
| } | |
| } | |
| } | |
| /////////////////////// these guys are not virtual, just a helpers | |
| void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) { | |
| if (clip.quickReject(mask.fBounds)) { | |
| return; | |
| } | |
| SkRegion::Cliperator clipper(clip, mask.fBounds); | |
| while (!clipper.done()) { | |
| const SkIRect& cr = clipper.rect(); | |
| this->blitMask(mask, cr); | |
| clipper.next(); | |
| } | |
| } | |
| void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) { | |
| SkRegion::Cliperator clipper(clip, rect); | |
| while (!clipper.done()) { | |
| const SkIRect& cr = clipper.rect(); | |
| this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); | |
| clipper.next(); | |
| } | |
| } | |
| void SkBlitter::blitRegion(const SkRegion& clip) { | |
| SkRegion::Iterator iter(clip); | |
| while (!iter.done()) { | |
| const SkIRect& cr = iter.rect(); | |
| this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); | |
| iter.next(); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SkNullBlitter::blitH(int x, int y, int width) {} | |
| void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | |
| const int16_t runs[]) {} | |
| void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} | |
| void SkNullBlitter::blitRect(int x, int y, int width, int height) {} | |
| void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {} | |
| const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) { | |
| return NULL; | |
| } | |
| bool SkNullBlitter::isNullBlitter() const { return true; } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static int compute_anti_width(const int16_t runs[]) { | |
| int width = 0; | |
| for (;;) { | |
| int count = runs[0]; | |
| SkASSERT(count >= 0); | |
| if (count == 0) { | |
| break; | |
| } | |
| width += count; | |
| runs += count; | |
| } | |
| return width; | |
| } | |
| static inline bool y_in_rect(int y, const SkIRect& rect) { | |
| return (unsigned)(y - rect.fTop) < (unsigned)rect.height(); | |
| } | |
| static inline bool x_in_rect(int x, const SkIRect& rect) { | |
| return (unsigned)(x - rect.fLeft) < (unsigned)rect.width(); | |
| } | |
| void SkRectClipBlitter::blitH(int left, int y, int width) { | |
| SkASSERT(width > 0); | |
| if (!y_in_rect(y, fClipRect)) { | |
| return; | |
| } | |
| int right = left + width; | |
| if (left < fClipRect.fLeft) { | |
| left = fClipRect.fLeft; | |
| } | |
| if (right > fClipRect.fRight) { | |
| right = fClipRect.fRight; | |
| } | |
| width = right - left; | |
| if (width > 0) { | |
| fBlitter->blitH(left, y, width); | |
| } | |
| } | |
| void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[], | |
| const int16_t runs[]) { | |
| if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) { | |
| return; | |
| } | |
| int x0 = left; | |
| int x1 = left + compute_anti_width(runs); | |
| if (x1 <= fClipRect.fLeft) { | |
| return; | |
| } | |
| SkASSERT(x0 < x1); | |
| if (x0 < fClipRect.fLeft) { | |
| int dx = fClipRect.fLeft - x0; | |
| SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx); | |
| runs += dx; | |
| aa += dx; | |
| x0 = fClipRect.fLeft; | |
| } | |
| SkASSERT(x0 < x1 && runs[x1 - x0] == 0); | |
| if (x1 > fClipRect.fRight) { | |
| x1 = fClipRect.fRight; | |
| SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0); | |
| ((int16_t*)runs)[x1 - x0] = 0; | |
| } | |
| SkASSERT(x0 < x1 && runs[x1 - x0] == 0); | |
| SkASSERT(compute_anti_width(runs) == x1 - x0); | |
| fBlitter->blitAntiH(x0, y, aa, runs); | |
| } | |
| void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkASSERT(height > 0); | |
| if (!x_in_rect(x, fClipRect)) { | |
| return; | |
| } | |
| int y0 = y; | |
| int y1 = y + height; | |
| if (y0 < fClipRect.fTop) { | |
| y0 = fClipRect.fTop; | |
| } | |
| if (y1 > fClipRect.fBottom) { | |
| y1 = fClipRect.fBottom; | |
| } | |
| if (y0 < y1) { | |
| fBlitter->blitV(x, y0, y1 - y0, alpha); | |
| } | |
| } | |
| void SkRectClipBlitter::blitRect(int left, int y, int width, int height) { | |
| SkIRect r; | |
| r.set(left, y, left + width, y + height); | |
| if (r.intersect(fClipRect)) { | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| } | |
| } | |
| void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| SkIRect r; | |
| // The *true* width of the rectangle blitted is width+2: | |
| r.set(left, y, left + width + 2, y + height); | |
| if (r.intersect(fClipRect)) { | |
| if (r.fLeft != left) { | |
| SkASSERT(r.fLeft > left); | |
| leftAlpha = 255; | |
| } | |
| if (r.fRight != left + width + 2) { | |
| SkASSERT(r.fRight < left + width + 2); | |
| rightAlpha = 255; | |
| } | |
| if (255 == leftAlpha && 255 == rightAlpha) { | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| } else if (1 == r.width()) { | |
| if (r.fLeft == left) { | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); | |
| } else { | |
| SkASSERT(r.fLeft == left + width + 1); | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); | |
| } | |
| } else { | |
| fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), | |
| leftAlpha, rightAlpha); | |
| } | |
| } | |
| } | |
| void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| SkIRect r = clip; | |
| if (r.intersect(fClipRect)) { | |
| fBlitter->blitMask(mask, r); | |
| } | |
| } | |
| const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) { | |
| return fBlitter->justAnOpaqueColor(value); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SkRgnClipBlitter::blitH(int x, int y, int width) { | |
| SkRegion::Spanerator span(*fRgn, y, x, x + width); | |
| int left, right; | |
| while (span.next(&left, &right)) { | |
| SkASSERT(left < right); | |
| fBlitter->blitH(left, y, right - left); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[], | |
| const int16_t runs[]) { | |
| int width = compute_anti_width(runs); | |
| SkRegion::Spanerator span(*fRgn, y, x, x + width); | |
| int left, right; | |
| SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();) | |
| int prevRite = x; | |
| while (span.next(&left, &right)) { | |
| SkASSERT(x <= left); | |
| SkASSERT(left < right); | |
| SkASSERT(left >= bounds.fLeft && right <= bounds.fRight); | |
| SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left); | |
| // now zero before left | |
| if (left > prevRite) { | |
| int index = prevRite - x; | |
| ((uint8_t*)aa)[index] = 0; // skip runs after right | |
| ((int16_t*)runs)[index] = SkToS16(left - prevRite); | |
| } | |
| prevRite = right; | |
| } | |
| if (prevRite > x) { | |
| ((int16_t*)runs)[prevRite - x] = 0; | |
| if (x < 0) { | |
| int skip = runs[0]; | |
| SkASSERT(skip >= -x); | |
| aa += skip; | |
| runs += skip; | |
| x += skip; | |
| } | |
| fBlitter->blitAntiH(x, y, aa, runs); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkIRect bounds; | |
| bounds.set(x, y, x + 1, y + height); | |
| SkRegion::Cliperator iter(*fRgn, bounds); | |
| while (!iter.done()) { | |
| const SkIRect& r = iter.rect(); | |
| SkASSERT(bounds.contains(r)); | |
| fBlitter->blitV(x, r.fTop, r.height(), alpha); | |
| iter.next(); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) { | |
| SkIRect bounds; | |
| bounds.set(x, y, x + width, y + height); | |
| SkRegion::Cliperator iter(*fRgn, bounds); | |
| while (!iter.done()) { | |
| const SkIRect& r = iter.rect(); | |
| SkASSERT(bounds.contains(r)); | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| iter.next(); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| // The *true* width of the rectangle to blit is width + 2 | |
| SkIRect bounds; | |
| bounds.set(x, y, x + width + 2, y + height); | |
| SkRegion::Cliperator iter(*fRgn, bounds); | |
| while (!iter.done()) { | |
| const SkIRect& r = iter.rect(); | |
| SkASSERT(bounds.contains(r)); | |
| SkASSERT(r.fLeft >= x); | |
| SkASSERT(r.fRight <= x + width + 2); | |
| SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255; | |
| SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ? | |
| rightAlpha : 255; | |
| if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) { | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| } else if (1 == r.width()) { | |
| if (r.fLeft == x) { | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), | |
| effectiveLeftAlpha); | |
| } else { | |
| SkASSERT(r.fLeft == x + width + 1); | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), | |
| effectiveRightAlpha); | |
| } | |
| } else { | |
| fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), | |
| effectiveLeftAlpha, effectiveRightAlpha); | |
| } | |
| iter.next(); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| SkRegion::Cliperator iter(*fRgn, clip); | |
| const SkIRect& r = iter.rect(); | |
| SkBlitter* blitter = fBlitter; | |
| while (!iter.done()) { | |
| blitter->blitMask(mask, r); | |
| iter.next(); | |
| } | |
| } | |
| const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) { | |
| return fBlitter->justAnOpaqueColor(value); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, | |
| const SkIRect* ir) { | |
| if (clip) { | |
| const SkIRect& clipR = clip->getBounds(); | |
| if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) { | |
| blitter = &fNullBlitter; | |
| } else if (clip->isRect()) { | |
| if (ir == NULL || !clipR.contains(*ir)) { | |
| fRectBlitter.init(blitter, clipR); | |
| blitter = &fRectBlitter; | |
| } | |
| } else { | |
| fRgnBlitter.init(blitter, clip); | |
| blitter = &fRgnBlitter; | |
| } | |
| } | |
| return blitter; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #include "SkColorShader.h" | |
| #include "SkColorPriv.h" | |
| class Sk3DShader : public SkShader { | |
| public: | |
| Sk3DShader(SkShader* proxy) : fProxy(proxy) { | |
| SkSafeRef(proxy); | |
| } | |
| virtual ~Sk3DShader() { | |
| SkSafeUnref(fProxy); | |
| } | |
| virtual size_t contextSize() const SK_OVERRIDE { | |
| size_t size = sizeof(Sk3DShaderContext); | |
| if (fProxy) { | |
| size += fProxy->contextSize(); | |
| } | |
| return size; | |
| } | |
| virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE { | |
| SkShader::Context* proxyContext = NULL; | |
| if (fProxy) { | |
| char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext); | |
| proxyContext = fProxy->createContext(rec, proxyContextStorage); | |
| if (!proxyContext) { | |
| return NULL; | |
| } | |
| } | |
| return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, rec, proxyContext)); | |
| } | |
| class Sk3DShaderContext : public SkShader::Context { | |
| public: | |
| // Calls proxyContext's destructor but will NOT free its memory. | |
| Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec, | |
| SkShader::Context* proxyContext) | |
| : INHERITED(shader, rec) | |
| , fMask(NULL) | |
| , fProxyContext(proxyContext) | |
| { | |
| if (!fProxyContext) { | |
| fPMColor = SkPreMultiplyColor(rec.fPaint->getColor()); | |
| } | |
| } | |
| virtual ~Sk3DShaderContext() { | |
| if (fProxyContext) { | |
| fProxyContext->~Context(); | |
| } | |
| } | |
| virtual void set3DMask(const SkMask* mask) SK_OVERRIDE { fMask = mask; } | |
| virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE { | |
| if (fProxyContext) { | |
| fProxyContext->shadeSpan(x, y, span, count); | |
| } | |
| if (fMask == NULL) { | |
| if (fProxyContext == NULL) { | |
| sk_memset32(span, fPMColor, count); | |
| } | |
| return; | |
| } | |
| SkASSERT(fMask->fBounds.contains(x, y)); | |
| SkASSERT(fMask->fBounds.contains(x + count - 1, y)); | |
| size_t size = fMask->computeImageSize(); | |
| const uint8_t* alpha = fMask->getAddr8(x, y); | |
| const uint8_t* mulp = alpha + size; | |
| const uint8_t* addp = mulp + size; | |
| if (fProxyContext) { | |
| for (int i = 0; i < count; i++) { | |
| if (alpha[i]) { | |
| SkPMColor c = span[i]; | |
| if (c) { | |
| unsigned a = SkGetPackedA32(c); | |
| unsigned r = SkGetPackedR32(c); | |
| unsigned g = SkGetPackedG32(c); | |
| unsigned b = SkGetPackedB32(c); | |
| unsigned mul = SkAlpha255To256(mulp[i]); | |
| unsigned add = addp[i]; | |
| r = SkFastMin32(SkAlphaMul(r, mul) + add, a); | |
| g = SkFastMin32(SkAlphaMul(g, mul) + add, a); | |
| b = SkFastMin32(SkAlphaMul(b, mul) + add, a); | |
| span[i] = SkPackARGB32(a, r, g, b); | |
| } | |
| } else { | |
| span[i] = 0; | |
| } | |
| } | |
| } else { // color | |
| unsigned a = SkGetPackedA32(fPMColor); | |
| unsigned r = SkGetPackedR32(fPMColor); | |
| unsigned g = SkGetPackedG32(fPMColor); | |
| unsigned b = SkGetPackedB32(fPMColor); | |
| for (int i = 0; i < count; i++) { | |
| if (alpha[i]) { | |
| unsigned mul = SkAlpha255To256(mulp[i]); | |
| unsigned add = addp[i]; | |
| span[i] = SkPackARGB32( a, | |
| SkFastMin32(SkAlphaMul(r, mul) + add, a), | |
| SkFastMin32(SkAlphaMul(g, mul) + add, a), | |
| SkFastMin32(SkAlphaMul(b, mul) + add, a)); | |
| } else { | |
| span[i] = 0; | |
| } | |
| } | |
| } | |
| } | |
| private: | |
| // Unowned. | |
| const SkMask* fMask; | |
| // Memory is unowned, but we need to call the destructor. | |
| SkShader::Context* fProxyContext; | |
| SkPMColor fPMColor; | |
| typedef SkShader::Context INHERITED; | |
| }; | |
| #ifndef SK_IGNORE_TO_STRING | |
| virtual void toString(SkString* str) const SK_OVERRIDE { | |
| str->append("Sk3DShader: ("); | |
| if (fProxy) { | |
| str->append("Proxy: "); | |
| fProxy->toString(str); | |
| } | |
| this->INHERITED::toString(str); | |
| str->append(")"); | |
| } | |
| #endif | |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) | |
| protected: | |
| virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { | |
| buffer.writeFlattenable(fProxy); | |
| } | |
| private: | |
| SkShader* fProxy; | |
| typedef SkShader INHERITED; | |
| }; | |
| SkFlattenable* Sk3DShader::CreateProc(SkReadBuffer& buffer) { | |
| SkAutoTUnref<SkShader> shader(buffer.readShader()); | |
| return SkNEW_ARGS(Sk3DShader, (shader)); | |
| } | |
| class Sk3DBlitter : public SkBlitter { | |
| public: | |
| Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) | |
| : fProxy(proxy) | |
| , fShaderContext(shaderContext) | |
| {} | |
| virtual void blitH(int x, int y, int width) SK_OVERRIDE { | |
| fProxy->blitH(x, y, width); | |
| } | |
| virtual void blitAntiH(int x, int y, const SkAlpha antialias[], | |
| const int16_t runs[]) SK_OVERRIDE { | |
| fProxy->blitAntiH(x, y, antialias, runs); | |
| } | |
| virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE { | |
| fProxy->blitV(x, y, height, alpha); | |
| } | |
| virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE { | |
| fProxy->blitRect(x, y, width, height); | |
| } | |
| virtual void blitMask(const SkMask& mask, const SkIRect& clip) SK_OVERRIDE { | |
| if (mask.fFormat == SkMask::k3D_Format) { | |
| fShaderContext->set3DMask(&mask); | |
| ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; | |
| fProxy->blitMask(mask, clip); | |
| ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; | |
| fShaderContext->set3DMask(NULL); | |
| } else { | |
| fProxy->blitMask(mask, clip); | |
| } | |
| } | |
| private: | |
| // Both pointers are unowned. They will be deleted by SkSmallAllocator. | |
| SkBlitter* fProxy; | |
| SkShader::Context* fShaderContext; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #include "SkCoreBlitters.h" | |
| static bool just_solid_color(const SkPaint& paint) { | |
| if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { | |
| SkShader* shader = paint.getShader(); | |
| if (NULL == shader) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| /** By analyzing the paint (with an xfermode), we may decide we can take | |
| special action. This enum lists our possible actions | |
| */ | |
| enum XferInterp { | |
| kNormal_XferInterp, // no special interpretation, draw normally | |
| kSrcOver_XferInterp, // draw as if in srcover mode | |
| kSkipDrawing_XferInterp // draw nothing | |
| }; | |
| static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer, | |
| SkColorType deviceCT) { | |
| SkXfermode::Mode mode; | |
| if (SkXfermode::AsMode(xfer, &mode)) { | |
| switch (mode) { | |
| case SkXfermode::kSrc_Mode: | |
| if (just_solid_color(paint)) { | |
| return kSrcOver_XferInterp; | |
| } | |
| break; | |
| case SkXfermode::kDst_Mode: | |
| return kSkipDrawing_XferInterp; | |
| case SkXfermode::kSrcOver_Mode: | |
| return kSrcOver_XferInterp; | |
| case SkXfermode::kDstOver_Mode: | |
| if (kRGB_565_SkColorType == deviceCT) { | |
| return kSkipDrawing_XferInterp; | |
| } | |
| break; | |
| case SkXfermode::kSrcIn_Mode: | |
| if (kRGB_565_SkColorType == deviceCT && | |
| just_solid_color(paint)) { | |
| return kSrcOver_XferInterp; | |
| } | |
| break; | |
| case SkXfermode::kDstIn_Mode: | |
| if (just_solid_color(paint)) { | |
| return kSkipDrawing_XferInterp; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return kNormal_XferInterp; | |
| } | |
| SkBlitter* SkBlitter::Choose(const SkBitmap& device, | |
| const SkMatrix& matrix, | |
| const SkPaint& origPaint, | |
| SkTBlitterAllocator* allocator, | |
| bool drawCoverage) { | |
| SkASSERT(allocator != NULL); | |
| // which check, in case we're being called by a client with a dummy device | |
| // (e.g. they have a bounder that always aborts the draw) | |
| if (kUnknown_SkColorType == device.colorType() || | |
| (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) { | |
| return allocator->createT<SkNullBlitter>(); | |
| } | |
| SkShader* shader = origPaint.getShader(); | |
| SkColorFilter* cf = origPaint.getColorFilter(); | |
| SkXfermode* mode = origPaint.getXfermode(); | |
| Sk3DShader* shader3D = NULL; | |
| SkTCopyOnFirstWrite<SkPaint> paint(origPaint); | |
| if (origPaint.getMaskFilter() != NULL && | |
| origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) { | |
| shader3D = SkNEW_ARGS(Sk3DShader, (shader)); | |
| // we know we haven't initialized lazyPaint yet, so just do it | |
| paint.writable()->setShader(shader3D)->unref(); | |
| shader = shader3D; | |
| } | |
| if (mode) { | |
| switch (interpret_xfermode(*paint, mode, device.colorType())) { | |
| case kSrcOver_XferInterp: | |
| mode = NULL; | |
| paint.writable()->setXfermode(NULL); | |
| break; | |
| case kSkipDrawing_XferInterp:{ | |
| return allocator->createT<SkNullBlitter>(); | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| /* | |
| * If the xfermode is CLEAR, then we can completely ignore the installed | |
| * color/shader/colorfilter, and just pretend we're SRC + color==0. This | |
| * will fall into our optimizations for SRC mode. | |
| */ | |
| if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { | |
| SkPaint* p = paint.writable(); | |
| shader = p->setShader(NULL); | |
| cf = p->setColorFilter(NULL); | |
| mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); | |
| p->setColor(0); | |
| } | |
| if (NULL == shader) { | |
| if (mode) { | |
| // xfermodes (and filters) require shaders for our current blitters | |
| shader = SkNEW_ARGS(SkColorShader, (paint->getColor())); | |
| paint.writable()->setShader(shader)->unref(); | |
| paint.writable()->setAlpha(0xFF); | |
| } else if (cf) { | |
| // if no shader && no xfermode, we just apply the colorfilter to | |
| // our color and move on. | |
| SkPaint* writablePaint = paint.writable(); | |
| writablePaint->setColor(cf->filterColor(paint->getColor())); | |
| writablePaint->setColorFilter(NULL); | |
| cf = NULL; | |
| } | |
| } | |
| if (cf) { | |
| SkASSERT(shader); | |
| shader = SkNEW_ARGS(SkFilterShader, (shader, cf)); | |
| paint.writable()->setShader(shader)->unref(); | |
| // blitters should ignore the presence/absence of a filter, since | |
| // if there is one, the shader will take care of it. | |
| } | |
| /* | |
| * We create a SkShader::Context object, and store it on the blitter. | |
| */ | |
| SkShader::Context* shaderContext = NULL; | |
| if (shader) { | |
| SkShader::ContextRec rec(device, *paint, matrix); | |
| size_t contextSize = shader->contextSize(); | |
| if (contextSize) { | |
| // Try to create the ShaderContext | |
| void* storage = allocator->reserveT<SkShader::Context>(contextSize); | |
| shaderContext = shader->createContext(rec, storage); | |
| if (!shaderContext) { | |
| allocator->freeLast(); | |
| return allocator->createT<SkNullBlitter>(); | |
| } | |
| SkASSERT(shaderContext); | |
| SkASSERT((void*) shaderContext == storage); | |
| } else { | |
| return allocator->createT<SkNullBlitter>(); | |
| } | |
| } | |
| SkBlitter* blitter = NULL; | |
| switch (device.colorType()) { | |
| case kAlpha_8_SkColorType: | |
| if (drawCoverage) { | |
| SkASSERT(NULL == shader); | |
| SkASSERT(NULL == paint->getXfermode()); | |
| blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); | |
| } else if (shader) { | |
| blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); | |
| } else { | |
| blitter = allocator->createT<SkA8_Blitter>(device, *paint); | |
| } | |
| break; | |
| case kRGB_565_SkColorType: | |
| blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator); | |
| break; | |
| case kN32_SkColorType: | |
| if (shader) { | |
| blitter = allocator->createT<SkARGB32_Shader_Blitter>( | |
| device, *paint, shaderContext); | |
| } else if (paint->getColor() == SK_ColorBLACK) { | |
| blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); | |
| } else if (paint->getAlpha() == 0xFF) { | |
| blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint); | |
| } else { | |
| blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); | |
| } | |
| break; | |
| default: | |
| SkDEBUGFAIL("unsupported device config"); | |
| blitter = allocator->createT<SkNullBlitter>(); | |
| break; | |
| } | |
| if (shader3D) { | |
| SkBlitter* innerBlitter = blitter; | |
| // innerBlitter was allocated by allocator, which will delete it. | |
| // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to | |
| // wrapper the blitter to notify it when we see an emboss mask. | |
| blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shaderContext); | |
| } | |
| return blitter; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class SkTransparentShaderContext : public SkShader::Context { | |
| public: | |
| SkTransparentShaderContext(const SkShader& shader, const SkShader::ContextRec& rec) | |
| // Override rec with the identity matrix, so it is guaranteed to be invertible. | |
| : INHERITED(shader, SkShader::ContextRec(*rec.fDevice, *rec.fPaint, SkMatrix::I())) {} | |
| virtual void shadeSpan(int x, int y, SkPMColor colors[], int count) SK_OVERRIDE { | |
| sk_bzero(colors, count * sizeof(SkPMColor)); | |
| } | |
| private: | |
| typedef SkShader::Context INHERITED; | |
| }; | |
| SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | |
| SkShader::Context* shaderContext) | |
| : INHERITED(device) | |
| , fShader(paint.getShader()) | |
| , fShaderContext(shaderContext) { | |
| SkASSERT(fShader); | |
| SkASSERT(fShaderContext); | |
| fShader->ref(); | |
| fShaderFlags = fShaderContext->getFlags(); | |
| } | |
| SkShaderBlitter::~SkShaderBlitter() { | |
| fShader->unref(); | |
| } | |
| bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) { | |
| // Only destroy the old context if we have a new one. We need to ensure to have a | |
| // live context in fShaderContext because the storage is owned by an SkSmallAllocator | |
| // outside of this class. | |
| // The new context will be of the same size as the old one because we use the same | |
| // shader to create it. It is therefore safe to re-use the storage. | |
| fShaderContext->~Context(); | |
| SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | |
| if (NULL == ctx) { | |
| // Need a valid context in fShaderContext's storage, so we can later (or our caller) call | |
| // the in-place destructor. | |
| SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec)); | |
| return false; | |
| } | |
| return true; | |
| } |