| /* | |
| * Copyright 2007 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkBitmapProcState_DEFINED | |
| #define SkBitmapProcState_DEFINED | |
| #include "SkBitmap.h" | |
| #include "SkBitmapFilter.h" | |
| #include "SkMatrix.h" | |
| #include "SkMipMap.h" | |
| #include "SkPaint.h" | |
| typedef SkFixed3232 SkFractionalInt; | |
| #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) | |
| #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) | |
| #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) | |
| #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) | |
| class SkPaint; | |
| struct SkBitmapProcState { | |
| SkBitmapProcState() : fBitmapFilter(NULL) {} | |
| ~SkBitmapProcState(); | |
| typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, | |
| SkPMColor[], int count); | |
| typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, | |
| uint16_t[], int count); | |
| typedef void (*MatrixProc)(const SkBitmapProcState&, | |
| uint32_t bitmapXY[], | |
| int count, | |
| int x, int y); | |
| typedef void (*SampleProc32)(const SkBitmapProcState&, | |
| const uint32_t[], | |
| int count, | |
| SkPMColor colors[]); | |
| typedef void (*SampleProc16)(const SkBitmapProcState&, | |
| const uint32_t[], | |
| int count, | |
| uint16_t colors[]); | |
| typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF | |
| typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF | |
| typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 | |
| const SkBitmap* fBitmap; // chooseProcs - orig or scaled | |
| SkMatrix fInvMatrix; // chooseProcs | |
| SkMatrix::MapXYProc fInvProc; // chooseProcs | |
| SkFractionalInt fInvSxFractionalInt; | |
| SkFractionalInt fInvKyFractionalInt; | |
| FixedTileProc fTileProcX; // chooseProcs | |
| FixedTileProc fTileProcY; // chooseProcs | |
| FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs | |
| FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs | |
| IntTileProc fIntTileProcY; // chooseProcs | |
| SkFixed fFilterOneX; | |
| SkFixed fFilterOneY; | |
| SkPMColor fPaintPMColor; // chooseProcs - A8 config | |
| SkFixed fInvSx; // chooseProcs | |
| SkFixed fInvKy; // chooseProcs | |
| uint16_t fAlphaScale; // chooseProcs | |
| uint8_t fInvType; // chooseProcs | |
| uint8_t fTileModeX; // CONSTRUCTOR | |
| uint8_t fTileModeY; // CONSTRUCTOR | |
| uint8_t fFilterLevel; // chooseProcs | |
| /** Platforms implement this, and can optionally overwrite only the | |
| following fields: | |
| fShaderProc32 | |
| fShaderProc16 | |
| fMatrixProc | |
| fSampleProc32 | |
| fSampleProc32 | |
| They will already have valid function pointers, so a platform that does | |
| not have an accelerated version can just leave that field as is. A valid | |
| implementation can do nothing (see SkBitmapProcState_opts_none.cpp) | |
| */ | |
| void platformProcs(); | |
| /** Given the byte size of the index buffer to be passed to the matrix proc, | |
| return the maximum number of resulting pixels that can be computed | |
| (i.e. the number of SkPMColor values to be written by the sample proc). | |
| This routine takes into account that filtering and scale-vs-affine | |
| affect the amount of buffer space needed. | |
| Only valid to call after chooseProcs (setContext) has been called. It is | |
| safe to call this inside the shader's shadeSpan() method. | |
| */ | |
| int maxCountForBufferSize(size_t bufferSize) const; | |
| // If a shader proc is present, then the corresponding matrix/sample procs | |
| // are ignored | |
| ShaderProc32 getShaderProc32() const { return fShaderProc32; } | |
| ShaderProc16 getShaderProc16() const { return fShaderProc16; } | |
| SkBitmapFilter* getBitmapFilter() const { return fBitmapFilter; } | |
| #ifdef SK_DEBUG | |
| MatrixProc getMatrixProc() const; | |
| #else | |
| MatrixProc getMatrixProc() const { return fMatrixProc; } | |
| #endif | |
| SampleProc32 getSampleProc32() const { return fSampleProc32; } | |
| SampleProc16 getSampleProc16() const { return fSampleProc16; } | |
| private: | |
| friend class SkBitmapProcShader; | |
| ShaderProc32 fShaderProc32; // chooseProcs | |
| ShaderProc16 fShaderProc16; // chooseProcs | |
| // These are used if the shaderproc is NULL | |
| MatrixProc fMatrixProc; // chooseProcs | |
| SampleProc32 fSampleProc32; // chooseProcs | |
| SampleProc16 fSampleProc16; // chooseProcs | |
| SkBitmap fOrigBitmap; // CONSTRUCTOR | |
| SkBitmap fScaledBitmap; // chooseProcs | |
| SkAutoTUnref<const SkMipMap> fCurrMip; | |
| bool fAdjustedMatrix; // set by possiblyScaleImage | |
| MatrixProc chooseMatrixProc(bool trivial_matrix); | |
| bool chooseProcs(const SkMatrix& inv, const SkPaint&); | |
| ShaderProc32 chooseShaderProc32(); | |
| // returns false if we did not try to scale the image. In that case, we | |
| // will need to "lock" its pixels some other way. | |
| bool possiblyScaleImage(); | |
| // returns false if we failed to "lock" the pixels at all. Typically this | |
| // means we have to abort the shader. | |
| bool lockBaseBitmap(); | |
| SkBitmapFilter* fBitmapFilter; | |
| // If supported, sets fShaderProc32 and fShaderProc16 and returns true, | |
| // otherwise returns false. | |
| bool setBitmapFilterProcs(); | |
| // Return false if we failed to setup for fast translate (e.g. overflow) | |
| bool setupForTranslate(); | |
| #ifdef SK_DEBUG | |
| static void DebugMatrixProc(const SkBitmapProcState&, | |
| uint32_t[], int count, int x, int y); | |
| #endif | |
| }; | |
| /* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. | |
| Used to allow access to a stream of uint16_t either one at a time, or | |
| 2 at a time by unpacking a uint32_t | |
| */ | |
| #ifdef SK_CPU_BENDIAN | |
| #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) | |
| #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) | |
| #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) | |
| #else | |
| #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) | |
| #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) | |
| #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) | |
| #endif | |
| #ifdef SK_DEBUG | |
| static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { | |
| SkASSERT((uint16_t)pri == pri); | |
| SkASSERT((uint16_t)sec == sec); | |
| return PACK_TWO_SHORTS(pri, sec); | |
| } | |
| #else | |
| #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) | |
| #endif | |
| // These functions are generated via macros, but are exposed here so that | |
| // platformProcs may test for them by name. | |
| void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], | |
| int count, SkPMColor colors[]); | |
| void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], | |
| int count, SkPMColor colors[]); | |
| void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, | |
| const uint32_t xy[], int count, SkPMColor colors[]); | |
| void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, | |
| const uint32_t xy[], int count, SkPMColor colors[]); | |
| void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], | |
| int count, int x, int y); | |
| void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], | |
| int count, int x, int y); | |
| void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | |
| uint32_t xy[], int count, int x, int y); | |
| void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | |
| uint32_t xy[], int count, int x, int y); | |
| void S32_D16_filter_DX(const SkBitmapProcState& s, | |
| const uint32_t* xy, int count, uint16_t* colors); | |
| void S32_D16_filter_DXDY(const SkBitmapProcState& s, | |
| const uint32_t* xy, int count, uint16_t* colors); | |
| void highQualityFilter32(const SkBitmapProcState &s, int x, int y, | |
| SkPMColor *SK_RESTRICT colors, int count); | |
| void highQualityFilter16(const SkBitmapProcState &s, int x, int y, | |
| uint16_t *SK_RESTRICT colors, int count); | |
| #endif |