| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrTextureAccess_DEFINED | |
| #define GrTextureAccess_DEFINED | |
| #include "GrGpuResourceRef.h" | |
| #include "GrTexture.h" | |
| #include "SkRefCnt.h" | |
| #include "SkShader.h" | |
| /** | |
| * Represents the filtering and tile modes used to access a texture. It is mostly used with | |
| * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about | |
| * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would | |
| * be folded into GrTextureAccess. The default is clamp tile modes and no filtering. | |
| */ | |
| class GrTextureParams { | |
| public: | |
| GrTextureParams() { | |
| this->reset(); | |
| } | |
| enum FilterMode { | |
| kNone_FilterMode, | |
| kBilerp_FilterMode, | |
| kMipMap_FilterMode | |
| }; | |
| GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { | |
| this->reset(tileXAndY, filterMode); | |
| } | |
| GrTextureParams(const SkShader::TileMode tileModes[2], FilterMode filterMode) { | |
| this->reset(tileModes, filterMode); | |
| } | |
| GrTextureParams(const GrTextureParams& params) { | |
| *this = params; | |
| } | |
| GrTextureParams& operator= (const GrTextureParams& params) { | |
| fTileModes[0] = params.fTileModes[0]; | |
| fTileModes[1] = params.fTileModes[1]; | |
| fFilterMode = params.fFilterMode; | |
| return *this; | |
| } | |
| void reset() { | |
| this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); | |
| } | |
| void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { | |
| fTileModes[0] = fTileModes[1] = tileXAndY; | |
| fFilterMode = filterMode; | |
| } | |
| void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) { | |
| fTileModes[0] = tileModes[0]; | |
| fTileModes[1] = tileModes[1]; | |
| fFilterMode = filterMode; | |
| } | |
| void setClampNoFilter() { | |
| fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; | |
| fFilterMode = kNone_FilterMode; | |
| } | |
| void setClamp() { | |
| fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; | |
| } | |
| void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; } | |
| void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } | |
| void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } | |
| void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; } | |
| SkShader::TileMode getTileModeX() const { return fTileModes[0]; } | |
| SkShader::TileMode getTileModeY() const { return fTileModes[1]; } | |
| bool isTiled() const { | |
| return SkShader::kClamp_TileMode != fTileModes[0] || | |
| SkShader::kClamp_TileMode != fTileModes[1]; | |
| } | |
| FilterMode filterMode() const { return fFilterMode; } | |
| bool operator== (const GrTextureParams& other) const { | |
| return fTileModes[0] == other.fTileModes[0] && | |
| fTileModes[1] == other.fTileModes[1] && | |
| fFilterMode == other.fFilterMode; | |
| } | |
| bool operator!= (const GrTextureParams& other) const { return !(*this == other); } | |
| private: | |
| SkShader::TileMode fTileModes[2]; | |
| FilterMode fFilterMode; | |
| }; | |
| /** A class representing the swizzle access pattern for a texture. Note that if the texture is | |
| * an alpha-only texture then the alpha channel is substituted for other components. Any mangling | |
| * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage | |
| * key. However, if a GrProcessor uses different swizzles based on its input then it must | |
| * consider that variation in its key-generation. | |
| */ | |
| class GrTextureAccess : public SkNoncopyable { | |
| public: | |
| SK_DECLARE_INST_COUNT_ROOT(GrTextureAccess); | |
| /** | |
| * A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's | |
| * constructor if it will be accessible via GrProcessor::textureAccess(). | |
| */ | |
| GrTextureAccess(); | |
| /** | |
| * Uses the default swizzle, "rgba". | |
| */ | |
| GrTextureAccess(GrTexture*, const GrTextureParams&); | |
| explicit GrTextureAccess(GrTexture*, | |
| GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, | |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | |
| /** | |
| * swizzle must be a string between one and four (inclusive) characters containing only 'r', | |
| * 'g', 'b', and/or 'a'. | |
| */ | |
| GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); | |
| GrTextureAccess(GrTexture*, | |
| const char* swizzle, | |
| GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, | |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | |
| void reset(GrTexture*, const GrTextureParams&); | |
| void reset(GrTexture*, | |
| GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, | |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | |
| void reset(GrTexture*, const char* swizzle, const GrTextureParams&); | |
| void reset(GrTexture*, | |
| const char* swizzle, | |
| GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, | |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | |
| bool operator== (const GrTextureAccess& other) const { | |
| #ifdef SK_DEBUG | |
| // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. | |
| SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == | |
| strcmp(fSwizzle, other.fSwizzle)); | |
| #endif | |
| return fParams == other.fParams && | |
| (this->getTexture() == other.getTexture()) && | |
| (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); | |
| } | |
| bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } | |
| GrTexture* getTexture() const { return fTexture.get(); } | |
| /** | |
| * For internal use by GrProcessor. | |
| */ | |
| const GrGpuResourceRef* getProgramTexture() const { return &fTexture; } | |
| /** | |
| * Returns a string representing the swizzle. The string is is null-terminated. | |
| */ | |
| const char* getSwizzle() const { return fSwizzle; } | |
| /** Returns a mask indicating which components are referenced in the swizzle. The return | |
| is a bitfield of GrColorComponentFlags. */ | |
| uint32_t swizzleMask() const { return fSwizzleMask; } | |
| const GrTextureParams& getParams() const { return fParams; } | |
| private: | |
| void setSwizzle(const char*); | |
| typedef GrTGpuResourceRef<GrTexture> ProgramTexture; | |
| ProgramTexture fTexture; | |
| GrTextureParams fParams; | |
| uint32_t fSwizzleMask; | |
| char fSwizzle[5]; | |
| typedef SkNoncopyable INHERITED; | |
| }; | |
| #endif |