| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrTexture_DEFINED | |
| #define GrTexture_DEFINED | |
| #include "GrSurface.h" | |
| #include "SkPoint.h" | |
| #include "SkRefCnt.h" | |
| class GrResourceKey; | |
| class GrTextureParams; | |
| class GrTexturePriv; | |
| class GrTexture : virtual public GrSurface { | |
| public: | |
| virtual GrTexture* asTexture() SK_OVERRIDE { return this; } | |
| virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; } | |
| /** | |
| * Return the native ID or handle to the texture, depending on the | |
| * platform. e.g. on OpenGL, return the texture ID. | |
| */ | |
| virtual GrBackendObject getTextureHandle() const = 0; | |
| /** | |
| * This function indicates that the texture parameters (wrap mode, filtering, ...) have been | |
| * changed externally to Skia. | |
| */ | |
| virtual void textureParamsModified() = 0; | |
| #ifdef SK_DEBUG | |
| void validate() const { | |
| this->INHERITED::validate(); | |
| this->validateDesc(); | |
| } | |
| #endif | |
| /** Access methods that are only to be used within Skia code. */ | |
| inline GrTexturePriv texturePriv(); | |
| inline const GrTexturePriv texturePriv() const; | |
| protected: | |
| GrTexture(GrGpu*, LifeCycle, const GrSurfaceDesc&); | |
| void validateDesc() const; | |
| private: | |
| virtual size_t onGpuMemorySize() const SK_OVERRIDE; | |
| void dirtyMipMaps(bool mipMapsDirty); | |
| enum MipMapsStatus { | |
| kNotAllocated_MipMapsStatus, | |
| kAllocated_MipMapsStatus, | |
| kValid_MipMapsStatus | |
| }; | |
| MipMapsStatus fMipMapsStatus; | |
| // These two shift a fixed-point value into normalized coordinates | |
| // for this texture if the texture is power of two sized. | |
| int fShiftFixedX; | |
| int fShiftFixedY; | |
| friend class GrTexturePriv; | |
| typedef GrSurface INHERITED; | |
| }; | |
| /** | |
| * Represents a texture that is intended to be accessed in device coords with an offset. | |
| */ | |
| class GrDeviceCoordTexture { | |
| public: | |
| GrDeviceCoordTexture() { fOffset.set(0, 0); } | |
| GrDeviceCoordTexture(const GrDeviceCoordTexture& other) { | |
| *this = other; | |
| } | |
| GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset) | |
| : fTexture(SkSafeRef(texture)) | |
| , fOffset(offset) { | |
| } | |
| GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) { | |
| fTexture.reset(SkSafeRef(other.fTexture.get())); | |
| fOffset = other.fOffset; | |
| return *this; | |
| } | |
| const SkIPoint& offset() const { return fOffset; } | |
| void setOffset(const SkIPoint& offset) { fOffset = offset; } | |
| void setOffset(int ox, int oy) { fOffset.set(ox, oy); } | |
| GrTexture* texture() const { return fTexture.get(); } | |
| GrTexture* setTexture(GrTexture* texture) { | |
| fTexture.reset(SkSafeRef(texture)); | |
| return texture; | |
| } | |
| private: | |
| SkAutoTUnref<GrTexture> fTexture; | |
| SkIPoint fOffset; | |
| }; | |
| #endif |