| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrProcessor_DEFINED | |
| #define GrProcessor_DEFINED | |
| #include "GrColor.h" | |
| #include "GrProcessorUnitTest.h" | |
| #include "GrProgramElement.h" | |
| #include "GrTextureAccess.h" | |
| #include "SkMath.h" | |
| class GrContext; | |
| class GrCoordTransform; | |
| class GrInvariantOutput; | |
| /** | |
| * Used by processors to build their keys. It incorporates each per-processor key into a larger | |
| * shader key. | |
| */ | |
| class GrProcessorKeyBuilder { | |
| public: | |
| GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) { | |
| SkASSERT(0 == fData->count() % sizeof(uint32_t)); | |
| } | |
| void add32(uint32_t v) { | |
| ++fCount; | |
| fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); | |
| } | |
| /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next | |
| add*() call. */ | |
| uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { | |
| SkASSERT(count > 0); | |
| fCount += count; | |
| return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); | |
| } | |
| size_t size() const { return sizeof(uint32_t) * fCount; } | |
| private: | |
| SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. | |
| int fCount; // number of uint32_ts added to fData by the processor. | |
| }; | |
| /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be | |
| immutable: after being constructed, their fields may not change. | |
| Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an | |
| processor must reach 0 before the thread terminates and the pool is destroyed. To create a | |
| static processor use the helper macro GR_CREATE_STATIC_PROCESSOR declared below. | |
| */ | |
| class GrProcessor : public GrProgramElement { | |
| public: | |
| SK_DECLARE_INST_COUNT(GrProcessor) | |
| virtual ~GrProcessor(); | |
| /** Human-meaningful string to identify this prcoessor; may be embedded | |
| in generated shader code. */ | |
| virtual const char* name() const = 0; | |
| int numTextures() const { return fTextureAccesses.count(); } | |
| /** Returns the access pattern for the texture at index. index must be valid according to | |
| numTextures(). */ | |
| const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } | |
| /** Shortcut for textureAccess(index).texture(); */ | |
| GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } | |
| /** Will this processor read the fragment position? */ | |
| bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } | |
| void* operator new(size_t size); | |
| void operator delete(void* target); | |
| void* operator new(size_t size, void* placement) { | |
| return ::operator new(size, placement); | |
| } | |
| void operator delete(void* target, void* placement) { | |
| ::operator delete(target, placement); | |
| } | |
| /** | |
| * Helper for down-casting to a GrProcessor subclass | |
| */ | |
| template <typename T> const T& cast() const { return *static_cast<const T*>(this); } | |
| uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; } | |
| protected: | |
| GrProcessor() : fClassID(kIllegalProcessorClassID), fWillReadFragmentPosition(false) {} | |
| /** | |
| * Subclasses call this from their constructor to register GrTextureAccesses. The processor | |
| * subclass manages the lifetime of the accesses (this function only stores a pointer). The | |
| * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be | |
| * called from the constructor because GrProcessors are immutable. | |
| */ | |
| void addTextureAccess(const GrTextureAccess* textureAccess); | |
| bool hasSameTextureAccesses(const GrProcessor&) const; | |
| /** | |
| * If the prcoessor will generate a backend-specific processor that will read the fragment | |
| * position in the FS then it must call this method from its constructor. Otherwise, the | |
| * request to access the fragment position will be denied. | |
| */ | |
| void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } | |
| template <typename PROC_SUBCLASS> void initClassID() { | |
| static uint32_t kClassID = GenClassID(); | |
| fClassID = kClassID; | |
| } | |
| uint32_t fClassID; | |
| private: | |
| static uint32_t GenClassID() { | |
| // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The | |
| // atomic inc returns the old value not the incremented value. So we add | |
| // 1 to the returned value. | |
| uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1; | |
| if (!id) { | |
| SkFAIL("This should never wrap as it should only be called once for each GrProcessor " | |
| "subclass."); | |
| } | |
| return id; | |
| } | |
| enum { | |
| kIllegalProcessorClassID = 0, | |
| }; | |
| static int32_t gCurrProcessorClassID; | |
| SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | |
| bool fWillReadFragmentPosition; | |
| typedef GrProgramElement INHERITED; | |
| }; | |
| /** | |
| * This creates a processor outside of the memory pool. The processor's destructor will be called | |
| * at global destruction time. NAME will be the name of the created instance. | |
| */ | |
| #define GR_CREATE_STATIC_PROCESSOR(NAME, PROC_CLASS, ARGS) \ | |
| static SkAlignedSStorage<sizeof(PROC_CLASS)> g_##NAME##_Storage; \ | |
| static PROC_CLASS* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), PROC_CLASS, ARGS); \ | |
| static SkAutoTDestroy<GrProcessor> NAME##_ad(NAME); | |
| #endif |