| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkFloatingPoint_DEFINED | |
| #define SkFloatingPoint_DEFINED | |
| #include "SkTypes.h" | |
| #include <math.h> | |
| #include <float.h> | |
| // For _POSIX_VERSION | |
| #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__)) | |
| #include <unistd.h> | |
| #endif | |
| #include "SkFloatBits.h" | |
| // C++98 cmath std::pow seems to be the earliest portable way to get float pow. | |
| // However, on Linux including cmath undefines isfinite. | |
| // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608 | |
| static inline float sk_float_pow(float base, float exp) { | |
| return powf(base, exp); | |
| } | |
| static inline float sk_float_copysign(float x, float y) { | |
| // c++11 contains a 'float copysign(float, float)' function in <cmath>. | |
| // clang-cl reports __cplusplus for clang, not the __cplusplus vc++ version _MSC_VER would report. | |
| #if (defined(_MSC_VER) && defined(__clang__)) | |
| # define SK_BUILD_WITH_CLANG_CL 1 | |
| #else | |
| # define SK_BUILD_WITH_CLANG_CL 0 | |
| #endif | |
| #if (!SK_BUILD_WITH_CLANG_CL && __cplusplus >= 201103L) || (_MSC_VER >= 1800) | |
| return copysign(x, y); | |
| // Posix has demanded 'float copysignf(float, float)' (from C99) since Issue 6. | |
| #elif defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L | |
| return copysignf(x, y); | |
| // Visual studio prior to 13 only has 'double _copysign(double, double)'. | |
| #elif defined(_MSC_VER) | |
| return (float)_copysign(x, y); | |
| // Otherwise convert to bits and extract sign. | |
| #else | |
| int32_t xbits = SkFloat2Bits(x); | |
| int32_t ybits = SkFloat2Bits(y); | |
| return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000)); | |
| #endif | |
| } | |
| #ifdef SK_BUILD_FOR_WINCE | |
| #define sk_float_sqrt(x) (float)::sqrt(x) | |
| #define sk_float_sin(x) (float)::sin(x) | |
| #define sk_float_cos(x) (float)::cos(x) | |
| #define sk_float_tan(x) (float)::tan(x) | |
| #define sk_float_acos(x) (float)::acos(x) | |
| #define sk_float_asin(x) (float)::asin(x) | |
| #define sk_float_atan2(y,x) (float)::atan2(y,x) | |
| #define sk_float_abs(x) (float)::fabs(x) | |
| #define sk_float_mod(x,y) (float)::fmod(x,y) | |
| #define sk_float_exp(x) (float)::exp(x) | |
| #define sk_float_log(x) (float)::log(x) | |
| #define sk_float_floor(x) (float)::floor(x) | |
| #define sk_float_ceil(x) (float)::ceil(x) | |
| #else | |
| #define sk_float_sqrt(x) sqrtf(x) | |
| #define sk_float_sin(x) sinf(x) | |
| #define sk_float_cos(x) cosf(x) | |
| #define sk_float_tan(x) tanf(x) | |
| #define sk_float_floor(x) floorf(x) | |
| #define sk_float_ceil(x) ceilf(x) | |
| #ifdef SK_BUILD_FOR_MAC | |
| #define sk_float_acos(x) static_cast<float>(acos(x)) | |
| #define sk_float_asin(x) static_cast<float>(asin(x)) | |
| #else | |
| #define sk_float_acos(x) acosf(x) | |
| #define sk_float_asin(x) asinf(x) | |
| #endif | |
| #define sk_float_atan2(y,x) atan2f(y,x) | |
| #define sk_float_abs(x) fabsf(x) | |
| #define sk_float_mod(x,y) fmodf(x,y) | |
| #define sk_float_exp(x) expf(x) | |
| #define sk_float_log(x) logf(x) | |
| #endif | |
| #ifdef SK_BUILD_FOR_WIN | |
| #define sk_float_isfinite(x) _finite(x) | |
| #define sk_float_isnan(x) _isnan(x) | |
| static inline int sk_float_isinf(float x) { | |
| int32_t bits = SkFloat2Bits(x); | |
| return (bits << 1) == (0xFF << 24); | |
| } | |
| #else | |
| #define sk_float_isfinite(x) isfinite(x) | |
| #define sk_float_isnan(x) isnan(x) | |
| #define sk_float_isinf(x) isinf(x) | |
| #endif | |
| #define sk_double_isnan(a) sk_float_isnan(a) | |
| #ifdef SK_USE_FLOATBITS | |
| #define sk_float_floor2int(x) SkFloatToIntFloor(x) | |
| #define sk_float_round2int(x) SkFloatToIntRound(x) | |
| #define sk_float_ceil2int(x) SkFloatToIntCeil(x) | |
| #else | |
| #define sk_float_floor2int(x) (int)sk_float_floor(x) | |
| #define sk_float_round2int(x) (int)sk_float_floor((x) + 0.5f) | |
| #define sk_float_ceil2int(x) (int)sk_float_ceil(x) | |
| #endif | |
| #define sk_double_floor(x) floor(x) | |
| #define sk_double_round(x) floor((x) + 0.5) | |
| #define sk_double_ceil(x) ceil(x) | |
| #define sk_double_floor2int(x) (int)floor(x) | |
| #define sk_double_round2int(x) (int)floor((x) + 0.5f) | |
| #define sk_double_ceil2int(x) (int)ceil(x) | |
| extern const uint32_t gIEEENotANumber; | |
| extern const uint32_t gIEEEInfinity; | |
| extern const uint32_t gIEEENegativeInfinity; | |
| #define SK_FloatNaN (*SkTCast<const float*>(&gIEEENotANumber)) | |
| #define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity)) | |
| #define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity)) | |
| #if defined(__SSE__) | |
| #include <xmmintrin.h> | |
| #elif defined(SK_ARM_HAS_NEON) | |
| #include <arm_neon.h> | |
| #endif | |
| // Fast, approximate inverse square root. | |
| // Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON. | |
| static inline float sk_float_rsqrt(const float x) { | |
| // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got | |
| // it at compile time. This is going to be too fast to productively hide behind a function pointer. | |
| // | |
| // We do one step of Newton's method to refine the estimates in the NEON and null paths. No | |
| // refinement is faster, but very innacurate. Two steps is more accurate, but slower than 1/sqrt. | |
| #if defined(__SSE__) | |
| float result; | |
| _mm_store_ss(&result, _mm_rsqrt_ss(_mm_set_ss(x))); | |
| return result; | |
| #elif defined(SK_ARM_HAS_NEON) | |
| // Get initial estimate. | |
| const float32x2_t xx = vdup_n_f32(x); // Clever readers will note we're doing everything 2x. | |
| float32x2_t estimate = vrsqrte_f32(xx); | |
| // One step of Newton's method to refine. | |
| const float32x2_t estimate_sq = vmul_f32(estimate, estimate); | |
| estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq)); | |
| return vget_lane_f32(estimate, 0); // 1 will work fine too; the answer's in both places. | |
| #else | |
| // Get initial estimate. | |
| int i = *SkTCast<int*>(&x); | |
| i = 0x5f3759df - (i>>1); | |
| float estimate = *SkTCast<float*>(&i); | |
| // One step of Newton's method to refine. | |
| const float estimate_sq = estimate*estimate; | |
| estimate *= (1.5f-0.5f*x*estimate_sq); | |
| return estimate; | |
| #endif | |
| } | |
| #endif |