| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkTypes.h" | |
| #if defined(SK_BUILD_FOR_WIN) | |
| #include "include/core/SkPathBuilder.h" | |
| #include "src/utils/SkFloatUtils.h" | |
| #include "src/utils/win/SkDWriteGeometrySink.h" | |
| #include "src/utils/win/SkObjBase.h" | |
| #include <dwrite.h> | |
| #include <d2d1.h> | |
| SkDWriteGeometrySink::SkDWriteGeometrySink(SkPathBuilder* builder) | |
| : fRefCount{1}, fBuilder{builder}, fStarted{false}, fCurrent{0,0} {} | |
| SkDWriteGeometrySink::~SkDWriteGeometrySink() { } | |
| SK_STDMETHODIMP SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) { | |
| if (nullptr == object) { | |
| return E_INVALIDARG; | |
| } | |
| if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) { | |
| *object = static_cast<IDWriteGeometrySink*>(this); | |
| this->AddRef(); | |
| return S_OK; | |
| } else { | |
| *object = nullptr; | |
| return E_NOINTERFACE; | |
| } | |
| } | |
| SK_STDMETHODIMP_(ULONG) SkDWriteGeometrySink::AddRef(void) { | |
| return static_cast<ULONG>(InterlockedIncrement(&fRefCount)); | |
| } | |
| SK_STDMETHODIMP_(ULONG) SkDWriteGeometrySink::Release(void) { | |
| ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount)); | |
| if (0 == res) { | |
| delete this; | |
| } | |
| return res; | |
| } | |
| SK_STDMETHODIMP_(void) SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) { | |
| switch (fillMode) { | |
| case D2D1_FILL_MODE_ALTERNATE: | |
| fBuilder->setFillType(SkPathFillType::kEvenOdd); | |
| break; | |
| case D2D1_FILL_MODE_WINDING: | |
| fBuilder->setFillType(SkPathFillType::kWinding); | |
| break; | |
| default: | |
| SkDEBUGFAIL("Unknown D2D1_FILL_MODE."); | |
| break; | |
| } | |
| } | |
| SK_STDMETHODIMP_(void) SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { | |
| if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) { | |
| SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value."); | |
| } | |
| } | |
| SK_STDMETHODIMP_(void) SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) { | |
| if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) { | |
| SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value."); | |
| } | |
| fStarted = false; | |
| fCurrent = startPoint; | |
| } | |
| SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) { | |
| for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) { | |
| if (this->currentIsNot(*points)) { | |
| this->goingTo(*points); | |
| fBuilder->lineTo(points->x, points->y); | |
| } | |
| } | |
| } | |
| static bool approximately_equal(float a, float b) { | |
| const SkFloatingPoint<float, 10> lhs(a), rhs(b); | |
| return lhs.AlmostEquals(rhs); | |
| } | |
| typedef struct { | |
| float x; | |
| float y; | |
| } Cubic[4], Point; | |
| static bool check_quadratic(const Cubic& cubic, Point& quadraticP1) { | |
| float dx10 = cubic[1].x - cubic[0].x; | |
| float dx23 = cubic[2].x - cubic[3].x; | |
| float midX = cubic[0].x + dx10 * 3 / 2; | |
| //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2) | |
| //does not work as subnormals get in between the left side and 0. | |
| if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { | |
| return false; | |
| } | |
| float dy10 = cubic[1].y - cubic[0].y; | |
| float dy23 = cubic[2].y - cubic[3].y; | |
| float midY = cubic[0].y + dy10 * 3 / 2; | |
| if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { | |
| return false; | |
| } | |
| quadraticP1 = {midX, midY}; | |
| return true; | |
| } | |
| SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) { | |
| for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) { | |
| if (this->currentIsNot(beziers->point1) || | |
| this->currentIsNot(beziers->point2) || | |
| this->currentIsNot(beziers->point3)) | |
| { | |
| Cubic cubic = { { fCurrent.x, fCurrent.y }, | |
| { beziers->point1.x, beziers->point1.y }, | |
| { beziers->point2.x, beziers->point2.y }, | |
| { beziers->point3.x, beziers->point3.y }, }; | |
| this->goingTo(beziers->point3); | |
| Point quadraticP1; | |
| if (check_quadratic(cubic, quadraticP1)) { | |
| fBuilder->quadTo(quadraticP1.x, quadraticP1.y, | |
| beziers->point3.x, beziers->point3.y); | |
| } else { | |
| fBuilder->cubicTo(beziers->point1.x, beziers->point1.y, | |
| beziers->point2.x, beziers->point2.y, | |
| beziers->point3.x, beziers->point3.y); | |
| } | |
| } | |
| } | |
| } | |
| SK_STDMETHODIMP_(void) SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) { | |
| if (fStarted) { | |
| fBuilder->close(); | |
| } | |
| } | |
| SK_STDMETHODIMP SkDWriteGeometrySink::Close() { | |
| return S_OK; | |
| } | |
| HRESULT SkDWriteGeometrySink::Create(SkPathBuilder* builder, IDWriteGeometrySink** geometryToPath) { | |
| *geometryToPath = new SkDWriteGeometrySink(builder); | |
| return S_OK; | |
| } | |
| #endif//defined(SK_BUILD_FOR_WIN) |