| /* | |
| * Copyright 2025 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_VulkanSpirvTransforms_DEFINED | |
| #define skgpu_graphite_VulkanSpirvTransforms_DEFINED | |
| #include "src/sksl/codegen/SkSLNativeShader.h" | |
| namespace skgpu::graphite { | |
| /* | |
| * The SPIR-V transformer is capable of applying multiple transformations in one pass. However, | |
| * there is currently only one transformation needed. The SPIRVTransformOptions controls which | |
| * transformations to apply, and is provided for extensibility. | |
| */ | |
| struct SPIRVTransformOptions { | |
| // Adjust the SPIR-V to support loading from input attachments when multisampled. | |
| bool fMultisampleInputLoad = false; | |
| }; | |
| SkSL::NativeShader TransformSPIRV(const SkSL::NativeShader& spirv, | |
| const SPIRVTransformOptions& options); | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_VulkanSpirvTransforms_DEFINED |