| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_VulkanResourceProvider_DEFINED | |
| #define skgpu_graphite_VulkanResourceProvider_DEFINED | |
| #include "src/gpu/graphite/ResourceProvider.h" | |
| #include "src/gpu/graphite/vk/VulkanGraphicsPipeline.h" | |
| #include "include/gpu/vk/VulkanTypes.h" | |
| #include "src/core/SkLRUCache.h" | |
| #include "src/core/SkTHash.h" | |
| #include "src/gpu/graphite/DescriptorData.h" | |
| #include "src/gpu/graphite/vk/VulkanRenderPass.h" | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| extern "C" { | |
| typedef struct AHardwareBuffer AHardwareBuffer; | |
| } | |
| #endif | |
| namespace skgpu::graphite { | |
| class VulkanCommandBuffer; | |
| class VulkanDescriptorSet; | |
| class VulkanFramebuffer; | |
| class VulkanGraphicsPipeline; | |
| class VulkanSharedContext; | |
| class VulkanTexture; | |
| class VulkanYcbcrConversion; | |
| class VulkanResourceProvider final : public ResourceProvider { | |
| public: | |
| static constexpr size_t kIntrinsicConstantSize = sizeof(float) * 8; // float4 + 2xfloat2 | |
| // Intrinsic constant rtAdjust value is needed by the vertex shader. Dst copy bounds are needed | |
| // in the frag shader. | |
| static constexpr VkShaderStageFlagBits kIntrinsicConstantStageFlags = | |
| VkShaderStageFlagBits(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT); | |
| static constexpr size_t kLoadMSAAPushConstantSize = sizeof(float) * 4; | |
| static constexpr VkShaderStageFlagBits kLoadMSAAPushConstantStageFlags = | |
| VK_SHADER_STAGE_VERTEX_BIT; | |
| using UniformBindGroupKey = FixedSizeKey<2 * VulkanGraphicsPipeline::kNumUniformBuffers>; | |
| VulkanResourceProvider(SharedContext* sharedContext, | |
| SingleOwner*, | |
| uint32_t recorderID, | |
| size_t resourceBudget); | |
| ~VulkanResourceProvider() override; | |
| sk_sp<VulkanYcbcrConversion> findOrCreateCompatibleYcbcrConversion( | |
| const VulkanYcbcrConversionInfo& ycbcrInfo) const; | |
| sk_sp<VulkanDescriptorSet> findOrCreateDescriptorSet(SkSpan<DescriptorData>); | |
| sk_sp<VulkanDescriptorSet> findOrCreateUniformBuffersDescriptorSet( | |
| SkSpan<DescriptorData> requestedDescriptors, | |
| SkSpan<BindBufferInfo> bindUniformBufferInfo); | |
| sk_sp<VulkanGraphicsPipeline> findOrCreateLoadMSAAPipeline(const RenderPassDesc&); | |
| // Find or create a compatible (needed when creating a framebuffer and graphics pipeline) or | |
| // full (needed when beginning a render pass from the command buffer) RenderPass. | |
| sk_sp<VulkanRenderPass> findOrCreateRenderPass(const RenderPassDesc&, bool compatibleOnly); | |
| VkPipelineLayout mockPipelineLayout() const { return fMockPipelineLayout; } | |
| sk_sp<VulkanFramebuffer> findOrCreateFramebuffer(const VulkanSharedContext*, | |
| VulkanTexture* colorTexture, | |
| VulkanTexture* resolveTexture, | |
| VulkanTexture* depthStencilTexture, | |
| const RenderPassDesc&, | |
| const VulkanRenderPass&, | |
| const int width, | |
| const int height); | |
| private: | |
| const VulkanSharedContext* vulkanSharedContext() const; | |
| // VulkanSharedContext::pipelineCompileWasRequired() - which drives PipelineCache persistence | |
| // - modifies the SharedContext so, when creating Pipelines, the ResourceProvider must | |
| // provide a non-const SharedContext. | |
| VulkanSharedContext* nonConstVulkanSharedContext(); | |
| sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override; | |
| sk_sp<Texture> createTexture(SkISize, const TextureInfo&) override; | |
| sk_sp<Texture> onCreateWrappedTexture(const BackendTexture&) override; | |
| sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override; | |
| sk_sp<Sampler> createSampler(const SamplerDesc&) override; | |
| BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override; | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| BackendTexture onCreateBackendTexture(AHardwareBuffer*, | |
| bool isRenderable, | |
| bool isProtectedContent, | |
| SkISize dimensions, | |
| bool fromAndroidWindow) const override; | |
| #endif | |
| void onDeleteBackendTexture(const BackendTexture&) override; | |
| // Certain operations only need to occur once per renderpass (updating push constants and, if | |
| // necessary, binding the dst texture as an input attachment). It is useful to have a | |
| // mock pipeline layout that has compatible push constant parameters and input attachment | |
| // descriptor set with all other real pipeline layouts such that it can be reused across command | |
| // buffers to perform these operations even before we bind any pipelines. | |
| VkPipelineLayout fMockPipelineLayout; | |
| // The first value of the pair is a hash of the render pass excluding state that make the render | |
| // pass compatible, as calcualted by VulkanCaps::GetRenderPassDescKeyForPipeline. | |
| skia_private::TArray<std::pair<uint32_t, sk_sp<VulkanGraphicsPipeline>>> fLoadMSAAPipelines; | |
| // The shader modules and pipeline layout can be shared for all loadMSAA pipelines. | |
| std::unique_ptr<VulkanProgramInfo> fLoadMSAAProgram; | |
| SkLRUCache<UniformBindGroupKey, sk_sp<VulkanDescriptorSet>, | |
| UniformBindGroupKey::Hash> fUniformBufferDescSetCache; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_VulkanResourceProvider_DEFINED |