| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/vk/VulkanGraphicsPipeline.h" | |
| #include "include/gpu/ShaderErrorHandler.h" | |
| #include "include/gpu/graphite/TextureInfo.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/SkSLToBackend.h" | |
| #include "src/gpu/graphite/Attribute.h" | |
| #include "src/gpu/graphite/ContextUtils.h" | |
| #include "src/gpu/graphite/GraphicsPipelineDesc.h" | |
| #include "src/gpu/graphite/Log.h" | |
| #include "src/gpu/graphite/RenderPassDesc.h" | |
| #include "src/gpu/graphite/RendererProvider.h" | |
| #include "src/gpu/graphite/ResourceTypes.h" | |
| #include "src/gpu/graphite/RuntimeEffectDictionary.h" | |
| #include "src/gpu/graphite/ShaderInfo.h" | |
| #include "src/gpu/graphite/vk/VulkanCaps.h" | |
| #include "src/gpu/graphite/vk/VulkanGraphicsPipeline.h" | |
| #include "src/gpu/graphite/vk/VulkanRenderPass.h" | |
| #include "src/gpu/graphite/vk/VulkanResourceProvider.h" | |
| #include "src/gpu/graphite/vk/VulkanSharedContext.h" | |
| #include "src/gpu/graphite/vk/VulkanSpirvTransforms.h" | |
| #include "src/gpu/vk/VulkanUtilsPriv.h" | |
| #include "src/sksl/SkSLProgramKind.h" | |
| #include "src/sksl/SkSLProgramSettings.h" | |
| #include "src/sksl/ir/SkSLProgram.h" | |
| #include "src/utils/SkShaderUtils.h" | |
| namespace skgpu::graphite { | |
| static inline VkFormat attrib_type_to_vkformat(VertexAttribType type) { | |
| switch (type) { | |
| case VertexAttribType::kFloat: | |
| return VK_FORMAT_R32_SFLOAT; | |
| case VertexAttribType::kFloat2: | |
| return VK_FORMAT_R32G32_SFLOAT; | |
| case VertexAttribType::kFloat3: | |
| return VK_FORMAT_R32G32B32_SFLOAT; | |
| case VertexAttribType::kFloat4: | |
| return VK_FORMAT_R32G32B32A32_SFLOAT; | |
| case VertexAttribType::kHalf: | |
| return VK_FORMAT_R16_SFLOAT; | |
| case VertexAttribType::kHalf2: | |
| return VK_FORMAT_R16G16_SFLOAT; | |
| case VertexAttribType::kHalf4: | |
| return VK_FORMAT_R16G16B16A16_SFLOAT; | |
| case VertexAttribType::kInt2: | |
| return VK_FORMAT_R32G32_SINT; | |
| case VertexAttribType::kInt3: | |
| return VK_FORMAT_R32G32B32_SINT; | |
| case VertexAttribType::kInt4: | |
| return VK_FORMAT_R32G32B32A32_SINT; | |
| case VertexAttribType::kUInt2: | |
| return VK_FORMAT_R32G32_UINT; | |
| case VertexAttribType::kByte: | |
| return VK_FORMAT_R8_SINT; | |
| case VertexAttribType::kByte2: | |
| return VK_FORMAT_R8G8_SINT; | |
| case VertexAttribType::kByte4: | |
| return VK_FORMAT_R8G8B8A8_SINT; | |
| case VertexAttribType::kUByte: | |
| return VK_FORMAT_R8_UINT; | |
| case VertexAttribType::kUByte2: | |
| return VK_FORMAT_R8G8_UINT; | |
| case VertexAttribType::kUByte4: | |
| return VK_FORMAT_R8G8B8A8_UINT; | |
| case VertexAttribType::kUByte_norm: | |
| return VK_FORMAT_R8_UNORM; | |
| case VertexAttribType::kUByte4_norm: | |
| return VK_FORMAT_R8G8B8A8_UNORM; | |
| case VertexAttribType::kShort2: | |
| return VK_FORMAT_R16G16_SINT; | |
| case VertexAttribType::kShort4: | |
| return VK_FORMAT_R16G16B16A16_SINT; | |
| case VertexAttribType::kUShort2: | |
| return VK_FORMAT_R16G16_UINT; | |
| case VertexAttribType::kUShort2_norm: | |
| return VK_FORMAT_R16G16_UNORM; | |
| case VertexAttribType::kInt: | |
| return VK_FORMAT_R32_SINT; | |
| case VertexAttribType::kUInt: | |
| return VK_FORMAT_R32_UINT; | |
| case VertexAttribType::kUShort_norm: | |
| return VK_FORMAT_R16_UNORM; | |
| case VertexAttribType::kUShort4_norm: | |
| return VK_FORMAT_R16G16B16A16_UNORM; | |
| } | |
| SK_ABORT("Unknown vertex attrib type"); | |
| } | |
| // A helper to derive the vertex input state either for version 1 or 2 of the Vulkan structs. | |
| template <typename VertexInputBindingDescription, typename VertexInputAttributeDescription> | |
| static void get_vertex_input_state( | |
| VkVertexInputRate appendVertexRate, | |
| const SkSpan<const Attribute>& staticAttrs, | |
| const SkSpan<const Attribute>& appendAttrs, | |
| skia_private::STArray<2, VertexInputBindingDescription>& bindingDescs, | |
| skia_private::STArray<16, VertexInputAttributeDescription>& attributeDescs, | |
| const VertexInputBindingDescription& defaultBindingDesc, | |
| const VertexInputAttributeDescription& defaultAttributeDesc) { | |
| int attribIndex = 0; | |
| size_t staticAttributeOffset = 0; | |
| for (auto attrib : staticAttrs) { | |
| VertexInputAttributeDescription vkAttrib = defaultAttributeDesc; | |
| vkAttrib.location = attribIndex++; | |
| vkAttrib.binding = VulkanGraphicsPipeline::kStaticDataBufferIndex; | |
| vkAttrib.format = attrib_type_to_vkformat(attrib.cpuType()); | |
| vkAttrib.offset = staticAttributeOffset; | |
| staticAttributeOffset += attrib.sizeAlign4(); | |
| attributeDescs.push_back(vkAttrib); | |
| } | |
| size_t appendAttributeOffset = 0; | |
| for (auto attrib : appendAttrs) { | |
| VertexInputAttributeDescription vkAttrib = defaultAttributeDesc; | |
| vkAttrib.location = attribIndex++; | |
| vkAttrib.binding = VulkanGraphicsPipeline::kAppendDataBufferIndex; | |
| vkAttrib.format = attrib_type_to_vkformat(attrib.cpuType()); | |
| vkAttrib.offset = appendAttributeOffset; | |
| appendAttributeOffset += attrib.sizeAlign4(); | |
| attributeDescs.push_back(vkAttrib); | |
| } | |
| if (!staticAttrs.empty()) { | |
| VertexInputBindingDescription vkBinding = defaultBindingDesc; | |
| vkBinding.binding = VulkanGraphicsPipeline::kStaticDataBufferIndex; | |
| vkBinding.stride = (uint32_t)staticAttributeOffset; | |
| vkBinding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; | |
| bindingDescs.push_back(vkBinding); | |
| } | |
| if (!appendAttrs.empty()) { | |
| VertexInputBindingDescription vkBinding = defaultBindingDesc; | |
| vkBinding.binding = VulkanGraphicsPipeline::kAppendDataBufferIndex; | |
| vkBinding.stride = (uint32_t)appendAttributeOffset; | |
| vkBinding.inputRate = appendVertexRate; | |
| bindingDescs.push_back(vkBinding); | |
| } | |
| } | |
| static void setup_vertex_input_state( | |
| VkVertexInputRate appendVertexRate, | |
| const SkSpan<const Attribute>& staticAttrs, | |
| const SkSpan<const Attribute>& appendAttrs, | |
| VkPipelineVertexInputStateCreateInfo* vertexInputInfo, | |
| skia_private::STArray<2, VkVertexInputBindingDescription>& bindingDescs, | |
| skia_private::STArray<16, VkVertexInputAttributeDescription>& attributeDescs) { | |
| // Setup attribute & binding descriptions | |
| get_vertex_input_state(appendVertexRate, | |
| staticAttrs, | |
| appendAttrs, | |
| bindingDescs, | |
| attributeDescs, | |
| /*defaultBindingDesc=*/{}, | |
| /*defaultAttributeDesc=*/{}); | |
| *vertexInputInfo = {}; | |
| vertexInputInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; | |
| vertexInputInfo->vertexBindingDescriptionCount = bindingDescs.size(); | |
| vertexInputInfo->pVertexBindingDescriptions = bindingDescs.begin(); | |
| vertexInputInfo->vertexAttributeDescriptionCount = attributeDescs.size(); | |
| vertexInputInfo->pVertexAttributeDescriptions = attributeDescs.begin(); | |
| } | |
| static VkPrimitiveTopology primitive_type_to_vk_topology(PrimitiveType primitiveType) { | |
| switch (primitiveType) { | |
| case PrimitiveType::kTriangles: | |
| return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | |
| case PrimitiveType::kTriangleStrip: | |
| return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; | |
| case PrimitiveType::kPoints: | |
| return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| static void setup_input_assembly_state(const Caps& caps, | |
| PrimitiveType primitiveType, | |
| VkPipelineInputAssemblyStateCreateInfo* inputAssemblyInfo) { | |
| *inputAssemblyInfo = {}; | |
| inputAssemblyInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; | |
| inputAssemblyInfo->primitiveRestartEnable = VK_FALSE; | |
| if (caps.useBasicDynamicState()) { | |
| // Note: when topology is dynamic state, the topology _class_ still needs to be specified. | |
| inputAssemblyInfo->topology = primitiveType == PrimitiveType::kPoints | |
| ? VK_PRIMITIVE_TOPOLOGY_POINT_LIST | |
| : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | |
| } else { | |
| inputAssemblyInfo->topology = primitive_type_to_vk_topology(primitiveType); | |
| } | |
| } | |
| static VkStencilOp stencil_op_to_vk_stencil_op(StencilOp op) { | |
| static const VkStencilOp gTable[] = { | |
| VK_STENCIL_OP_KEEP, // kKeep | |
| VK_STENCIL_OP_ZERO, // kZero | |
| VK_STENCIL_OP_REPLACE, // kReplace | |
| VK_STENCIL_OP_INVERT, // kInvert | |
| VK_STENCIL_OP_INCREMENT_AND_WRAP, // kIncWrap | |
| VK_STENCIL_OP_DECREMENT_AND_WRAP, // kDecWrap | |
| VK_STENCIL_OP_INCREMENT_AND_CLAMP, // kIncClamp | |
| VK_STENCIL_OP_DECREMENT_AND_CLAMP, // kDecClamp | |
| }; | |
| static_assert(std::size(gTable) == kStencilOpCount); | |
| static_assert(0 == (int)StencilOp::kKeep); | |
| static_assert(1 == (int)StencilOp::kZero); | |
| static_assert(2 == (int)StencilOp::kReplace); | |
| static_assert(3 == (int)StencilOp::kInvert); | |
| static_assert(4 == (int)StencilOp::kIncWrap); | |
| static_assert(5 == (int)StencilOp::kDecWrap); | |
| static_assert(6 == (int)StencilOp::kIncClamp); | |
| static_assert(7 == (int)StencilOp::kDecClamp); | |
| SkASSERT(op < (StencilOp)kStencilOpCount); | |
| return gTable[(int)op]; | |
| } | |
| static VkCompareOp compare_op_to_vk_compare_op(CompareOp op) { | |
| static const VkCompareOp gTable[] = { | |
| VK_COMPARE_OP_ALWAYS, // kAlways | |
| VK_COMPARE_OP_NEVER, // kNever | |
| VK_COMPARE_OP_GREATER, // kGreater | |
| VK_COMPARE_OP_GREATER_OR_EQUAL, // kGEqual | |
| VK_COMPARE_OP_LESS, // kLess | |
| VK_COMPARE_OP_LESS_OR_EQUAL, // kLEqual | |
| VK_COMPARE_OP_EQUAL, // kEqual | |
| VK_COMPARE_OP_NOT_EQUAL, // kNotEqual | |
| }; | |
| static_assert(std::size(gTable) == kCompareOpCount); | |
| static_assert(0 == (int)CompareOp::kAlways); | |
| static_assert(1 == (int)CompareOp::kNever); | |
| static_assert(2 == (int)CompareOp::kGreater); | |
| static_assert(3 == (int)CompareOp::kGEqual); | |
| static_assert(4 == (int)CompareOp::kLess); | |
| static_assert(5 == (int)CompareOp::kLEqual); | |
| static_assert(6 == (int)CompareOp::kEqual); | |
| static_assert(7 == (int)CompareOp::kNotEqual); | |
| SkASSERT(op < (CompareOp)kCompareOpCount); | |
| return gTable[(int)op]; | |
| } | |
| static void setup_stencil_op_state(VkStencilOpState* opState, | |
| const DepthStencilSettings::Face& face, | |
| uint32_t referenceValue) { | |
| opState->failOp = stencil_op_to_vk_stencil_op(face.fStencilFailOp); | |
| opState->passOp = stencil_op_to_vk_stencil_op(face.fDepthStencilPassOp); | |
| opState->depthFailOp = stencil_op_to_vk_stencil_op(face.fDepthFailOp); | |
| opState->compareOp = compare_op_to_vk_compare_op(face.fCompareOp); | |
| opState->compareMask = face.fReadMask; | |
| // Note: On some old ARM driver versions, dynamic state for stencil write mask doesn't work | |
| // correctly in the presence of discard or alpha to coverage, if the static state provided | |
| // when creating the pipeline has a value of 0. However, both alphaToCoverageEnable and | |
| // rasterizerDiscardEnable are always false in Graphite, so no driver bug workaround is | |
| // necessary at the moment. | |
| opState->writeMask = face.fWriteMask; | |
| opState->reference = referenceValue; | |
| } | |
| static void setup_depth_stencil_state(const Caps& caps, | |
| const DepthStencilSettings& stencilSettings, | |
| VkPipelineDepthStencilStateCreateInfo* stencilInfo) { | |
| SkASSERT(stencilSettings.fDepthTestEnabled || | |
| stencilSettings.fDepthCompareOp == CompareOp::kAlways); | |
| *stencilInfo = {}; | |
| stencilInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; | |
| if (!caps.useBasicDynamicState()) { | |
| stencilInfo->depthTestEnable = stencilSettings.fDepthTestEnabled; | |
| stencilInfo->depthWriteEnable = stencilSettings.fDepthWriteEnabled; | |
| stencilInfo->depthCompareOp = compare_op_to_vk_compare_op(stencilSettings.fDepthCompareOp); | |
| stencilInfo->depthBoundsTestEnable = VK_FALSE; | |
| stencilInfo->stencilTestEnable = stencilSettings.fStencilTestEnabled; | |
| if (stencilSettings.fStencilTestEnabled) { | |
| setup_stencil_op_state(&stencilInfo->front, | |
| stencilSettings.fFrontStencil, | |
| stencilSettings.fStencilReferenceValue); | |
| setup_stencil_op_state(&stencilInfo->back, | |
| stencilSettings.fBackStencil, | |
| stencilSettings.fStencilReferenceValue); | |
| } | |
| stencilInfo->minDepthBounds = 0.0f; | |
| stencilInfo->maxDepthBounds = 1.0f; | |
| } | |
| } | |
| static void setup_viewport_scissor_state(VkPipelineViewportStateCreateInfo* viewportInfo) { | |
| *viewportInfo = {}; | |
| viewportInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; | |
| // The viewport and scissor are set dyanmically with draw pass commands | |
| viewportInfo->viewportCount = 1; | |
| viewportInfo->scissorCount = 1; | |
| SkASSERT(viewportInfo->viewportCount == viewportInfo->scissorCount); | |
| } | |
| static void setup_multisample_state(int numSamples, | |
| VkPipelineMultisampleStateCreateInfo* multisampleInfo) { | |
| *multisampleInfo = {}; | |
| multisampleInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | |
| SkAssertResult(skgpu::SampleCountToVkSampleCount(numSamples, | |
| &multisampleInfo->rasterizationSamples)); | |
| multisampleInfo->sampleShadingEnable = VK_FALSE; | |
| multisampleInfo->minSampleShading = 0.0f; | |
| multisampleInfo->pSampleMask = nullptr; | |
| multisampleInfo->alphaToCoverageEnable = VK_FALSE; | |
| multisampleInfo->alphaToOneEnable = VK_FALSE; | |
| } | |
| static VkBlendFactor blend_coeff_to_vk_blend(skgpu::BlendCoeff coeff) { | |
| switch (coeff) { | |
| case skgpu::BlendCoeff::kZero: | |
| return VK_BLEND_FACTOR_ZERO; | |
| case skgpu::BlendCoeff::kOne: | |
| return VK_BLEND_FACTOR_ONE; | |
| case skgpu::BlendCoeff::kSC: | |
| return VK_BLEND_FACTOR_SRC_COLOR; | |
| case skgpu::BlendCoeff::kISC: | |
| return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; | |
| case skgpu::BlendCoeff::kDC: | |
| return VK_BLEND_FACTOR_DST_COLOR; | |
| case skgpu::BlendCoeff::kIDC: | |
| return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; | |
| case skgpu::BlendCoeff::kSA: | |
| return VK_BLEND_FACTOR_SRC_ALPHA; | |
| case skgpu::BlendCoeff::kISA: | |
| return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | |
| case skgpu::BlendCoeff::kDA: | |
| return VK_BLEND_FACTOR_DST_ALPHA; | |
| case skgpu::BlendCoeff::kIDA: | |
| return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; | |
| case skgpu::BlendCoeff::kConstC: | |
| return VK_BLEND_FACTOR_CONSTANT_COLOR; | |
| case skgpu::BlendCoeff::kIConstC: | |
| return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR; | |
| case skgpu::BlendCoeff::kS2C: | |
| return VK_BLEND_FACTOR_SRC1_COLOR; | |
| case skgpu::BlendCoeff::kIS2C: | |
| return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR; | |
| case skgpu::BlendCoeff::kS2A: | |
| return VK_BLEND_FACTOR_SRC1_ALPHA; | |
| case skgpu::BlendCoeff::kIS2A: | |
| return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA; | |
| case skgpu::BlendCoeff::kIllegal: | |
| return VK_BLEND_FACTOR_ZERO; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| static VkBlendOp blend_equation_to_vk_blend_op(skgpu::BlendEquation equation) { | |
| static const VkBlendOp gTable[] = { | |
| // Basic blend ops | |
| VK_BLEND_OP_ADD, | |
| VK_BLEND_OP_SUBTRACT, | |
| VK_BLEND_OP_REVERSE_SUBTRACT, | |
| // Advanced blend ops | |
| VK_BLEND_OP_SCREEN_EXT, | |
| VK_BLEND_OP_OVERLAY_EXT, | |
| VK_BLEND_OP_DARKEN_EXT, | |
| VK_BLEND_OP_LIGHTEN_EXT, | |
| VK_BLEND_OP_COLORDODGE_EXT, | |
| VK_BLEND_OP_COLORBURN_EXT, | |
| VK_BLEND_OP_HARDLIGHT_EXT, | |
| VK_BLEND_OP_SOFTLIGHT_EXT, | |
| VK_BLEND_OP_DIFFERENCE_EXT, | |
| VK_BLEND_OP_EXCLUSION_EXT, | |
| VK_BLEND_OP_MULTIPLY_EXT, | |
| VK_BLEND_OP_HSL_HUE_EXT, | |
| VK_BLEND_OP_HSL_SATURATION_EXT, | |
| VK_BLEND_OP_HSL_COLOR_EXT, | |
| VK_BLEND_OP_HSL_LUMINOSITY_EXT, | |
| // Illegal. | |
| VK_BLEND_OP_ADD, | |
| }; | |
| static_assert(0 == (int)skgpu::BlendEquation::kAdd); | |
| static_assert(1 == (int)skgpu::BlendEquation::kSubtract); | |
| static_assert(2 == (int)skgpu::BlendEquation::kReverseSubtract); | |
| static_assert(3 == (int)skgpu::BlendEquation::kScreen); | |
| static_assert(4 == (int)skgpu::BlendEquation::kOverlay); | |
| static_assert(5 == (int)skgpu::BlendEquation::kDarken); | |
| static_assert(6 == (int)skgpu::BlendEquation::kLighten); | |
| static_assert(7 == (int)skgpu::BlendEquation::kColorDodge); | |
| static_assert(8 == (int)skgpu::BlendEquation::kColorBurn); | |
| static_assert(9 == (int)skgpu::BlendEquation::kHardLight); | |
| static_assert(10 == (int)skgpu::BlendEquation::kSoftLight); | |
| static_assert(11 == (int)skgpu::BlendEquation::kDifference); | |
| static_assert(12 == (int)skgpu::BlendEquation::kExclusion); | |
| static_assert(13 == (int)skgpu::BlendEquation::kMultiply); | |
| static_assert(14 == (int)skgpu::BlendEquation::kHSLHue); | |
| static_assert(15 == (int)skgpu::BlendEquation::kHSLSaturation); | |
| static_assert(16 == (int)skgpu::BlendEquation::kHSLColor); | |
| static_assert(17 == (int)skgpu::BlendEquation::kHSLLuminosity); | |
| static_assert(std::size(gTable) == skgpu::kBlendEquationCnt); | |
| SkASSERT((unsigned)equation < skgpu::kBlendEquationCnt); | |
| return gTable[(int)equation]; | |
| } | |
| static void setup_color_blend_state(const VulkanCaps& caps, | |
| const skgpu::BlendInfo& blendInfo, | |
| VkPipelineColorBlendStateCreateInfo* colorBlendInfo, | |
| VkPipelineColorBlendAttachmentState* attachmentState) { | |
| skgpu::BlendEquation equation = blendInfo.fEquation; | |
| skgpu::BlendCoeff srcCoeff = blendInfo.fSrcBlend; | |
| skgpu::BlendCoeff dstCoeff = blendInfo.fDstBlend; | |
| bool blendOff = skgpu::BlendShouldDisable(equation, srcCoeff, dstCoeff); | |
| *attachmentState = {}; | |
| attachmentState->blendEnable = !blendOff; | |
| if (!blendOff) { | |
| attachmentState->srcColorBlendFactor = blend_coeff_to_vk_blend(srcCoeff); | |
| attachmentState->dstColorBlendFactor = blend_coeff_to_vk_blend(dstCoeff); | |
| attachmentState->colorBlendOp = blend_equation_to_vk_blend_op(equation); | |
| attachmentState->srcAlphaBlendFactor = blend_coeff_to_vk_blend(srcCoeff); | |
| attachmentState->dstAlphaBlendFactor = blend_coeff_to_vk_blend(dstCoeff); | |
| attachmentState->alphaBlendOp = blend_equation_to_vk_blend_op(equation); | |
| } | |
| if (!blendInfo.fWritesColor) { | |
| attachmentState->colorWriteMask = 0; | |
| } else { | |
| attachmentState->colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | | |
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; | |
| } | |
| *colorBlendInfo = {}; | |
| colorBlendInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; | |
| colorBlendInfo->logicOpEnable = VK_FALSE; | |
| colorBlendInfo->attachmentCount = 1; | |
| colorBlendInfo->pAttachments = attachmentState; | |
| // colorBlendInfo->blendConstants is set dynamically | |
| if (caps.supportsRasterizationOrderColorAttachmentAccess()) { | |
| colorBlendInfo->flags = | |
| VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT; | |
| } | |
| } | |
| static void setup_raster_state(const Caps& caps, | |
| bool isWireframe, | |
| VkPipelineRasterizationStateCreateInfo* rasterInfo) { | |
| *rasterInfo = {}; | |
| rasterInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; | |
| rasterInfo->depthClampEnable = VK_FALSE; | |
| rasterInfo->rasterizerDiscardEnable = VK_FALSE; | |
| rasterInfo->polygonMode = isWireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL; | |
| rasterInfo->cullMode = VK_CULL_MODE_NONE; | |
| rasterInfo->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; | |
| rasterInfo->depthBiasEnable = VK_FALSE; | |
| rasterInfo->depthBiasConstantFactor = 0.0f; | |
| rasterInfo->depthBiasClamp = 0.0f; | |
| rasterInfo->depthBiasSlopeFactor = 0.0f; | |
| rasterInfo->lineWidth = 1.0f; | |
| } | |
| static void setup_shader_stage_info(VkShaderStageFlagBits stage, | |
| VkShaderModule shaderModule, | |
| VkPipelineShaderStageCreateInfo* shaderStageInfo) { | |
| *shaderStageInfo = {}; | |
| shaderStageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | |
| shaderStageInfo->stage = stage; | |
| shaderStageInfo->module = shaderModule; | |
| shaderStageInfo->pName = "main"; | |
| } | |
| static VkDescriptorSetLayout descriptor_data_to_layout( | |
| const VulkanSharedContext* sharedContext, const SkSpan<DescriptorData>& descriptorData) { | |
| // descriptorData can be empty to indicate that we should create a mock placeholder layout | |
| // with no descriptors. | |
| VkDescriptorSetLayout setLayout; | |
| DescriptorDataToVkDescSetLayout(sharedContext, descriptorData, &setLayout); | |
| if (setLayout == VK_NULL_HANDLE) { | |
| SKGPU_LOG_E("Failed to create descriptor set layout; pipeline creation will fail.\n"); | |
| return VK_NULL_HANDLE; | |
| } | |
| return setLayout; | |
| } | |
| static void destroy_desc_set_layouts(const VulkanSharedContext* sharedContext, | |
| skia_private::TArray<VkDescriptorSetLayout>& setLayouts) { | |
| for (int i = 0; i < setLayouts.size(); i++) { | |
| if (setLayouts[i] != VK_NULL_HANDLE) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| DestroyDescriptorSetLayout(sharedContext->device(), | |
| setLayouts[i], | |
| nullptr)); | |
| } | |
| } | |
| } | |
| static bool input_attachment_desc_set_layout(VkDescriptorSetLayout& outLayout, | |
| const VulkanSharedContext* sharedContext, | |
| bool mockOnly) { | |
| skia_private::STArray<1, DescriptorData> inputAttachmentDesc; | |
| if (!mockOnly) { | |
| inputAttachmentDesc.push_back(VulkanGraphicsPipeline::kInputAttachmentDescriptor); | |
| } | |
| // If mockOnly is true (meaning no input attachment descriptor is actually needed), then still | |
| // request a mock VkDescriptorSetLayout handle by passing in the unpopulated span. | |
| outLayout = descriptor_data_to_layout(sharedContext, {inputAttachmentDesc}); | |
| return outLayout != VK_NULL_HANDLE; | |
| } | |
| static bool uniform_desc_set_layout(VkDescriptorSetLayout& outLayout, | |
| const VulkanSharedContext* sharedContext, | |
| bool hasStepUniforms, | |
| bool hasPaintUniforms, | |
| bool hasGradientBuffer) { | |
| // Define a container with size reserved for up to kNumUniformBuffers descriptors. Only add | |
| // DescriptorData for uniforms that actually are used and need to be included in the layout. | |
| skia_private::STArray< | |
| VulkanGraphicsPipeline::kNumUniformBuffers, DescriptorData> uniformDescriptors; | |
| DescriptorType uniformBufferType = | |
| sharedContext->caps()->storageBufferSupport() ? DescriptorType::kStorageBuffer | |
| : DescriptorType::kUniformBuffer; | |
| if (hasStepUniforms) { | |
| uniformDescriptors.push_back({ | |
| uniformBufferType, /*count=*/1, | |
| VulkanGraphicsPipeline::kRenderStepUniformBufferIndex, | |
| PipelineStageFlags::kVertexShader | PipelineStageFlags::kFragmentShader}); | |
| } | |
| if (hasPaintUniforms) { | |
| uniformDescriptors.push_back({ | |
| uniformBufferType, /*count=*/1, | |
| VulkanGraphicsPipeline::kPaintUniformBufferIndex, | |
| PipelineStageFlags::kVertexShader | PipelineStageFlags::kFragmentShader}); | |
| } | |
| if (hasGradientBuffer) { | |
| uniformDescriptors.push_back({ | |
| DescriptorType::kStorageBuffer, | |
| /*count=*/1, | |
| VulkanGraphicsPipeline::kGradientBufferIndex, | |
| PipelineStageFlags::kFragmentShader}); | |
| } | |
| // If no uniforms are used, still request a mock VkDescriptorSetLayout handle by passing in the | |
| // unpopulated span of uniformDescriptors to descriptor set layout creation. | |
| outLayout = descriptor_data_to_layout(sharedContext, {uniformDescriptors}); | |
| return true; | |
| } | |
| static bool texture_sampler_desc_set_layout(VkDescriptorSetLayout& outLayout, | |
| const VulkanSharedContext* sharedContext, | |
| const int numTextureSamplers, | |
| SkSpan<sk_sp<VulkanSampler>> immutableSamplers) { | |
| SkASSERT(numTextureSamplers >= 0); | |
| // The immutable sampler span size must be = the total number of texture/samplers such that | |
| // we can use the index of a sampler as its binding index (or we just have none, which | |
| // enables us to skip some of this logic entirely). | |
| SkASSERT(immutableSamplers.empty() || | |
| SkTo<int>(immutableSamplers.size()) == numTextureSamplers); | |
| skia_private::TArray<DescriptorData> textureSamplerDescs(numTextureSamplers); | |
| for (int i = 0; i < numTextureSamplers; i++) { | |
| Sampler* immutableSampler = nullptr; | |
| if (!immutableSamplers.empty() && immutableSamplers[i]) { | |
| immutableSampler = immutableSamplers[i].get(); | |
| } | |
| textureSamplerDescs.push_back({DescriptorType::kCombinedTextureSampler, | |
| /*count=*/1, | |
| /*bindingIdx=*/i, | |
| PipelineStageFlags::kFragmentShader, | |
| immutableSampler}); | |
| } | |
| // If no texture/samplers are used, a mock VkDescriptorSetLayout handle by passing in the | |
| // unpopulated span of textureSamplerDescs to descriptor set layout creation. | |
| outLayout = descriptor_data_to_layout(sharedContext, {textureSamplerDescs}); | |
| return outLayout != VK_NULL_HANDLE; | |
| } | |
| static VkPipelineLayout setup_pipeline_layout(const VulkanSharedContext* sharedContext, | |
| uint32_t pushConstantSize, | |
| VkShaderStageFlagBits pushConstantPipelineStageFlags, | |
| bool hasStepUniforms, | |
| bool hasPaintUniforms, | |
| bool hasGradientBuffer, | |
| int numTextureSamplers, | |
| bool loadMsaaFromResolve, | |
| SkSpan<sk_sp<VulkanSampler>> immutableSamplers) { | |
| // Create a container with the max anticipated amount (kMaxNumDescSets) of VkDescriptorSetLayout | |
| // handles which will be used to create the pipeline layout. | |
| skia_private::STArray< | |
| VulkanGraphicsPipeline::kMaxNumDescSets, VkDescriptorSetLayout> setLayouts; | |
| setLayouts.push_back_n(VulkanGraphicsPipeline::kMaxNumDescSets, VkDescriptorSetLayout()); | |
| // Populate the container with actual descriptor set layout handles. Each index should contain | |
| // either a valid/real or a mock/placehodler layout handle. Mock VkDescriptorSetLayouts do not | |
| // actually contain any descriptors, but are needed as placeholders to maintain expected | |
| // descriptor set binding indices. This is because VK_NULL_HANDLE is a valid | |
| // VkDescriptorSetLayout value iff the graphicsPipelineLibrary feature is enabled, which is not | |
| // the case for all targeted devices (see | |
| // VUID-VkPipelineLayoutCreateInfo-graphicsPipelineLibrary-06753). If any of the helpers | |
| // encounter an error (i.e., return false), return a null VkPipelineLayout. | |
| if (!input_attachment_desc_set_layout( | |
| setLayouts[VulkanGraphicsPipeline::kDstAsInputDescSetIndex], | |
| sharedContext, | |
| /*mockOnly=*/false) || // We always add an input attachment descriptor | |
| !uniform_desc_set_layout( | |
| setLayouts[VulkanGraphicsPipeline::kUniformBufferDescSetIndex], | |
| sharedContext, | |
| hasStepUniforms, | |
| hasPaintUniforms, | |
| hasGradientBuffer) || | |
| !texture_sampler_desc_set_layout( | |
| setLayouts[VulkanGraphicsPipeline::kTextureBindDescSetIndex], | |
| sharedContext, | |
| numTextureSamplers, | |
| immutableSamplers) || | |
| !input_attachment_desc_set_layout( | |
| setLayouts[VulkanGraphicsPipeline::kLoadMsaaFromResolveInputDescSetIndex], | |
| sharedContext, | |
| /*mockOnly=*/!loadMsaaFromResolve)) { // Actual descriptor needed iff loading MSAA | |
| destroy_desc_set_layouts(sharedContext, setLayouts); | |
| return VK_NULL_HANDLE; | |
| } | |
| // Generate a pipeline layout using the now-populated descriptor set layout array | |
| VkPushConstantRange pushConstantRange; | |
| if (pushConstantSize) { | |
| pushConstantRange.offset = 0; | |
| pushConstantRange.size = pushConstantSize; | |
| pushConstantRange.stageFlags = pushConstantPipelineStageFlags; | |
| } | |
| VkPipelineLayoutCreateInfo layoutCreateInfo = {}; | |
| layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | |
| layoutCreateInfo.setLayoutCount = setLayouts.size(); | |
| layoutCreateInfo.pSetLayouts = setLayouts.begin(); | |
| layoutCreateInfo.pushConstantRangeCount = pushConstantSize ? 1 : 0; | |
| layoutCreateInfo.pPushConstantRanges = pushConstantSize ? &pushConstantRange : nullptr; | |
| VkResult result; | |
| VkPipelineLayout layout; | |
| VULKAN_CALL_RESULT(sharedContext, | |
| result, | |
| CreatePipelineLayout(sharedContext->device(), | |
| &layoutCreateInfo, | |
| /*const VkAllocationCallbacks*=*/nullptr, | |
| &layout)); | |
| // DescriptorSetLayouts can be deleted after the pipeline layout is created. | |
| destroy_desc_set_layouts(sharedContext, setLayouts); | |
| return result == VK_SUCCESS ? layout : VK_NULL_HANDLE; | |
| } | |
| static VkPipeline create_graphics_pipeline(VulkanSharedContext* sharedContext, | |
| VkGraphicsPipelineCreateInfo* pipelineCreateInfo) { | |
| VkPipeline vkPipeline = VK_NULL_HANDLE; | |
| VkResult result = VK_PIPELINE_COMPILE_REQUIRED; | |
| { | |
| TRACE_EVENT0_ALWAYS("skia.shaders", "CreateGraphicsPipeline"); | |
| if (sharedContext->vulkanCaps().supportsPipelineCreationCacheControl()) { | |
| TRACE_EVENT0_ALWAYS("skia.shaders", "CreateGraphicsPipeline-CacheLookup"); | |
| pipelineCreateInfo->flags |= | |
| VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT; | |
| VULKAN_CALL_RESULT_NOCHECK( | |
| sharedContext->interface(), | |
| result, | |
| CreateGraphicsPipelines(sharedContext->device(), | |
| sharedContext->getPipelineCache(), | |
| /*createInfoCount=*/ 1, | |
| pipelineCreateInfo, | |
| /*pAllocator=*/nullptr, | |
| &vkPipeline)); | |
| sharedContext->checkVkResult(result); | |
| } | |
| if (result == VK_PIPELINE_COMPILE_REQUIRED) { | |
| TRACE_EVENT0_ALWAYS( | |
| "skia.shaders", | |
| TRACE_STR_STATIC(sharedContext->vulkanCaps().supportsPipelineCreationCacheControl() | |
| ? "CreateGraphicsPipeline-CompileAfterCacheMiss" | |
| : "CreateGraphicsPipeline-CacheLookupOrCompile")); | |
| pipelineCreateInfo->flags &= | |
| ~VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT; | |
| VULKAN_CALL_RESULT(sharedContext, | |
| result, | |
| CreateGraphicsPipelines(sharedContext->device(), | |
| sharedContext->getPipelineCache(), | |
| /*createInfoCount=*/1, | |
| pipelineCreateInfo, | |
| /*pAllocator=*/nullptr, | |
| &vkPipeline)); | |
| if (result == VK_SUCCESS) { | |
| sharedContext->pipelineCompileWasRequired(); | |
| } | |
| } | |
| } | |
| if (result != VK_SUCCESS) { | |
| SKGPU_LOG_E("Failed to create pipeline. Error: %d\n", result); | |
| return VK_NULL_HANDLE; | |
| } | |
| return vkPipeline; | |
| } | |
| static bool create_shaders_pipeline(VulkanSharedContext* sharedContext, | |
| VkGraphicsPipelineCreateInfo& completePipelineInfo, | |
| VkPipelineLibraryCreateInfoKHR& shadersLibraryInfo, | |
| VkGraphicsPipelineLibraryCreateInfoEXT& libraryInfo, | |
| VkPipeline* shadersPipeline) { | |
| // Provide state that only pertains to the shaders subset to create the library. | |
| VkGraphicsPipelineCreateInfo shadersPipelineCreateInfo = {}; | |
| shadersPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | |
| shadersPipelineCreateInfo.flags = 0; | |
| shadersPipelineCreateInfo.stageCount = completePipelineInfo.stageCount; | |
| shadersPipelineCreateInfo.pStages = completePipelineInfo.pStages; | |
| shadersPipelineCreateInfo.pViewportState = completePipelineInfo.pViewportState; | |
| shadersPipelineCreateInfo.pRasterizationState = completePipelineInfo.pRasterizationState; | |
| shadersPipelineCreateInfo.pMultisampleState = completePipelineInfo.pMultisampleState; | |
| shadersPipelineCreateInfo.pDepthStencilState = completePipelineInfo.pDepthStencilState; | |
| shadersPipelineCreateInfo.pDynamicState = completePipelineInfo.pDynamicState; | |
| shadersPipelineCreateInfo.layout = completePipelineInfo.layout; | |
| shadersPipelineCreateInfo.renderPass = completePipelineInfo.renderPass; | |
| shadersPipelineCreateInfo.subpass = completePipelineInfo.subpass; | |
| // Specify that this is the shaders subset of the pipeline. | |
| libraryInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT | | |
| VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT; | |
| shadersPipelineCreateInfo.flags |= VK_PIPELINE_CREATE_LIBRARY_BIT_KHR; | |
| skgpu::AddToPNextChain(&shadersPipelineCreateInfo, &libraryInfo); | |
| *shadersPipeline = create_graphics_pipeline(sharedContext, &shadersPipelineCreateInfo); | |
| if (*shadersPipeline == VK_NULL_HANDLE) { | |
| return false; | |
| } | |
| // The complete pipeline doesn't need all the state anymore, it inherits them from the | |
| // shaders library. | |
| completePipelineInfo.stageCount = 0; | |
| completePipelineInfo.pStages = nullptr; | |
| completePipelineInfo.pViewportState = nullptr; | |
| completePipelineInfo.pRasterizationState = nullptr; | |
| completePipelineInfo.pDepthStencilState = nullptr; | |
| // The complete pipeline provides the vertex input and fragment output interface state. | |
| // It's important that these states are not built into a separate library, because some | |
| // drivers can generate more efficient blend code if they have information about the | |
| // fragment shader. | |
| libraryInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT | | |
| VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT; | |
| skgpu::AddToPNextChain(&completePipelineInfo, &libraryInfo); | |
| // Tell the complete pipeline to link with the shaders library: | |
| shadersLibraryInfo.libraryCount = 1; | |
| shadersLibraryInfo.pLibraries = shadersPipeline; | |
| AddToPNextChain(&completePipelineInfo, &shadersLibraryInfo); | |
| return true; | |
| } | |
| using VkDynamicStateList = std::array<VkDynamicState, 22>; | |
| static void setup_dynamic_state(const Caps& caps, | |
| VkPipelineDynamicStateCreateInfo* dynamicInfo, | |
| VkDynamicStateList* dynamicStates) { | |
| uint32_t count = 0; | |
| // The following state is always dynamic in Graphite | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_VIEWPORT; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_SCISSOR; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS; | |
| if (caps.useBasicDynamicState()) { | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_LINE_WIDTH; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_BIAS; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_COMPARE_OP; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_STENCIL_OP; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_CULL_MODE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_FRONT_FACE; | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE; | |
| } | |
| if (caps.useVertexInputDynamicState()) { | |
| (*dynamicStates)[count++] = VK_DYNAMIC_STATE_VERTEX_INPUT_EXT; | |
| } | |
| // VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT are not | |
| // used because Graphite only sets one scissor and viewport. | |
| // | |
| // VK_DYNAMIC_STATE_LOGIC_OP_EXT and VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT are irrelevant to | |
| // Graphite. | |
| // | |
| // VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE is not used because it will be eventually made | |
| // obsolete with VK_EXT_vertex_input_dynamic_state and VK_EXT_graphics_pipeline_library. | |
| // | |
| // Dynamic state from VK_EXT_extended_dynamic_state3 is not yet used. They _could_ be useful, | |
| // but very few bits are universal and lots of the interesting bits are covered by | |
| // VK_EXT_graphics_pipeline_library already. Still, state like | |
| // VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT or VK_DYNAMIC_STATE_POLYGON_MODE_EXT could be used in | |
| // the future. | |
| memset(dynamicInfo, 0, sizeof(VkPipelineDynamicStateCreateInfo)); | |
| dynamicInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; | |
| dynamicInfo->dynamicStateCount = count; | |
| dynamicInfo->pDynamicStates = dynamicStates->data(); | |
| } | |
| VulkanProgramInfo::~VulkanProgramInfo() { | |
| if (fVS != VK_NULL_HANDLE) { | |
| VULKAN_CALL(fSharedContext->interface(), | |
| DestroyShaderModule(fSharedContext->device(), fVS, nullptr)); | |
| fVS = VK_NULL_HANDLE; | |
| } | |
| if (fFS != VK_NULL_HANDLE) { | |
| VULKAN_CALL(fSharedContext->interface(), | |
| DestroyShaderModule(fSharedContext->device(), fFS, nullptr)); | |
| fFS = VK_NULL_HANDLE; | |
| } | |
| if (fLayout != VK_NULL_HANDLE) { | |
| VULKAN_CALL(fSharedContext->interface(), | |
| DestroyPipelineLayout(fSharedContext->device(), | |
| fLayout, | |
| nullptr)); | |
| fLayout = VK_NULL_HANDLE; | |
| } | |
| } | |
| sk_sp<VulkanGraphicsPipeline> VulkanGraphicsPipeline::Make( | |
| VulkanSharedContext* sharedContext, | |
| const RuntimeEffectDictionary* runtimeDict, | |
| const UniqueKey& pipelineKey, | |
| const GraphicsPipelineDesc& pipelineDesc, | |
| const RenderPassDesc& renderPassDesc, | |
| SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags, | |
| uint32_t compilationID) { | |
| VulkanThreadSafeResourceProvider* threadSafeResourceProvider = | |
| sharedContext->threadSafeResourceProvider(); | |
| SkSL::ProgramSettings settings; | |
| settings.fSharpenTextures = true; | |
| settings.fForceNoRTFlip = true; | |
| ShaderErrorHandler* errorHandler = sharedContext->caps()->shaderErrorHandler(); | |
| const RenderStep* step = sharedContext->rendererProvider()->lookup(pipelineDesc.renderStepID()); | |
| const bool useStorageBuffers = sharedContext->caps()->storageBufferSupport(); | |
| if (step->staticAttributes().size() + step->appendAttributes().size() > | |
| sharedContext->vulkanCaps().maxVertexAttributes()) { | |
| SKGPU_LOG_W("Requested more than the supported number of vertex attributes"); | |
| return nullptr; | |
| } | |
| skia_private::TArray<SamplerDesc> descContainer {}; | |
| std::unique_ptr<ShaderInfo> shaderInfo = | |
| ShaderInfo::Make(sharedContext->caps(), | |
| sharedContext->shaderCodeDictionary(), | |
| runtimeDict, | |
| step, | |
| pipelineDesc.paintParamsID(), | |
| useStorageBuffers, | |
| renderPassDesc.fColorAttachment.fFormat, | |
| renderPassDesc.fWriteSwizzle, | |
| renderPassDesc.fDstReadStrategy, | |
| &descContainer); | |
| // Populate an array of sampler ptrs where a sampler's index within the array indicates their | |
| // binding index within the descriptor set. Initialize all values to nullptr, which represents a | |
| // "regular", dynamic sampler at that index. | |
| skia_private::TArray<sk_sp<VulkanSampler>> immutableSamplers; | |
| immutableSamplers.push_back_n(shaderInfo->numFragmentTexturesAndSamplers()); | |
| // This logic relies upon Vulkan using combined texture/sampler bindings, which is necessary for | |
| // ycbcr samplers per the Vulkan spec. | |
| SkASSERT(!sharedContext->caps()->resourceBindingRequirements().fSeparateTextureAndSamplerBinding | |
| && shaderInfo->numFragmentTexturesAndSamplers() == descContainer.size()); | |
| for (int i = 0; i < descContainer.size(); i++) { | |
| // If a SamplerDesc is not equivalent to the default-initialized SamplerDesc, that indicates | |
| // the usage of an immutable sampler. That sampler desc should then be used to obtain an | |
| // actual immutable sampler from the resource provider and added at the proper index within | |
| // immutableSamplers for inclusion in the pipeline layout. | |
| if (descContainer.at(i) != SamplerDesc()) { | |
| sk_sp<Sampler> immutableSampler = | |
| threadSafeResourceProvider->findOrCreateCompatibleSampler(descContainer.at(i)); | |
| sk_sp<VulkanSampler> vulkanSampler = | |
| sk_ref_sp<VulkanSampler>(static_cast<VulkanSampler*>(immutableSampler.get())); | |
| SkASSERT(vulkanSampler); | |
| immutableSamplers[i] = std::move(vulkanSampler); | |
| } | |
| } | |
| auto program = VulkanProgramInfo::Make(sharedContext); | |
| const std::string& fsSkSL = shaderInfo->fragmentSkSL(); | |
| const bool hasFragmentSkSL = !fsSkSL.empty(); | |
| SkSL::NativeShader vsSPIRV, fsSPIRV; | |
| SkSL::Program::Interface vsInterface, fsInterface; | |
| if (hasFragmentSkSL) { | |
| if (!skgpu::SkSLToSPIRV(sharedContext->caps()->shaderCaps(), | |
| fsSkSL, | |
| SkSL::ProgramKind::kGraphiteFragment, | |
| settings, | |
| &fsSPIRV, | |
| &fsInterface, | |
| errorHandler)) { | |
| return nullptr; | |
| } | |
| // Apply transformations to the fragment shader SPIR-V if needed. | |
| // | |
| // SkSL->SPIR-V compilations are relatively costly. In anticipation of caching those | |
| // operations, we allow certain transformations to be applied directly on to compiled | |
| // SPIR-V. This allows the SkSL to be compiled only once, and the SPIR-V from the cache can | |
| // simply be directly modified afterwards as needed. This is why transform options exist | |
| // independently from flags used in SkSL->SPIRV compilation. | |
| SPIRVTransformOptions options; | |
| options.fMultisampleInputLoad = | |
| renderPassDesc.fSampleCount > 1 && | |
| shaderInfo->dstReadStrategy() == DstReadStrategy::kReadFromInput; | |
| if (options.fMultisampleInputLoad) { | |
| fsSPIRV = TransformSPIRV(fsSPIRV, options); | |
| } | |
| if(!program->setFragmentShader(CreateVulkanShaderModule( | |
| sharedContext, fsSPIRV, VK_SHADER_STAGE_FRAGMENT_BIT))) { | |
| return nullptr; | |
| } | |
| } | |
| const std::string& vsSkSL = shaderInfo->vertexSkSL(); | |
| if (!skgpu::SkSLToSPIRV(sharedContext->caps()->shaderCaps(), | |
| vsSkSL, | |
| SkSL::ProgramKind::kGraphiteVertex, | |
| settings, | |
| &vsSPIRV, | |
| &vsInterface, | |
| errorHandler)) { | |
| return nullptr; | |
| } | |
| if (!program->setVertexShader(CreateVulkanShaderModule( | |
| sharedContext, vsSPIRV, VK_SHADER_STAGE_VERTEX_BIT))) { | |
| return nullptr; | |
| } | |
| // TODO: Query RenderPassDesc for input attachment information. For now, we only use one for | |
| // loading MSAA from resolve so we can simply pass in 0 when not doing that. | |
| if (!program->setLayout(setup_pipeline_layout( | |
| sharedContext, | |
| VulkanResourceProvider::kIntrinsicConstantSize, | |
| VulkanResourceProvider::kIntrinsicConstantStageFlags, | |
| !step->uniforms().empty(), | |
| shaderInfo->hasPaintUniforms(), | |
| shaderInfo->hasGradientBuffer(), | |
| shaderInfo->numFragmentTexturesAndSamplers(), | |
| /*loadMsaaFromResolve=*/false, | |
| SkSpan<sk_sp<VulkanSampler>>(immutableSamplers)))) { | |
| return nullptr; | |
| } | |
| // This pipeline factory is for regular pipelines that run in the main subpass. Depending on | |
| // if there will be a load-MSAA subpass, the index changes. Ideally with | |
| // VK_dynamic_rendering_local_read, we can reuse pipelines across subpasses for layer elision. | |
| int subpassIndex = RenderPassDescWillLoadMSAAFromResolve(renderPassDesc) ? 1 : 0; | |
| VertexInputBindingDescriptions vertexBindingDescriptions; | |
| VertexInputAttributeDescriptions vertexAttributeDescriptions; | |
| VkPipeline shadersPipeline = VK_NULL_HANDLE; | |
| VkPipeline vkPipeline = MakePipeline( | |
| sharedContext, | |
| *program, | |
| subpassIndex, | |
| step->primitiveType(), | |
| step->appendsVertices() ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE, | |
| step->staticAttributes(), | |
| step->appendAttributes(), | |
| vertexBindingDescriptions, | |
| vertexAttributeDescriptions, | |
| step->depthStencilSettings(), | |
| shaderInfo->blendInfo(), | |
| renderPassDesc, | |
| &shadersPipeline); | |
| sk_sp<VulkanGraphicsPipeline> pipeline; | |
| if (vkPipeline) { | |
| PipelineInfo pipelineInfo{ *shaderInfo, pipelineCreationFlags, | |
| pipelineKey.hash(), compilationID }; | |
| #if defined(GPU_TEST_UTILS) | |
| pipelineInfo.fNativeVertexShader = SkShaderUtils::SpirvAsHexStream(vsSPIRV.fBinary); | |
| pipelineInfo.fNativeFragmentShader = SkShaderUtils::SpirvAsHexStream(fsSPIRV.fBinary); | |
| #endif | |
| pipeline = sk_sp<VulkanGraphicsPipeline>( | |
| new VulkanGraphicsPipeline(sharedContext, | |
| pipelineInfo, | |
| program->releaseLayout(), | |
| vkPipeline, | |
| shadersPipeline, | |
| /*ownsPipelineLayout=*/true, | |
| std::move(immutableSamplers), | |
| step->renderStepID(), | |
| step->primitiveType(), | |
| step->depthStencilSettings(), | |
| std::move(vertexBindingDescriptions), | |
| std::move(vertexAttributeDescriptions))); | |
| } | |
| return pipeline; | |
| } | |
| VkPipeline VulkanGraphicsPipeline::MakePipeline( | |
| VulkanSharedContext* sharedContext, | |
| const VulkanProgramInfo& program, | |
| int subpassIndex, | |
| PrimitiveType primitiveType, | |
| VkVertexInputRate appendInputRate, | |
| SkSpan<const Attribute> staticAttrs, | |
| SkSpan<const Attribute> appendAttrs, | |
| VertexInputBindingDescriptions& vertexBindingDescriptions, | |
| VertexInputAttributeDescriptions& vertexAttributeDescriptions, | |
| const DepthStencilSettings& depthStencilSettings, | |
| const BlendInfo& blendInfo, | |
| const RenderPassDesc& renderPassDesc, | |
| VkPipeline* shadersPipeline) { | |
| SkASSERT(program.layout() && program.vs()); // but a fragment shader isn't required | |
| VulkanThreadSafeResourceProvider* threadSafeResourceProvider = | |
| sharedContext->threadSafeResourceProvider(); | |
| VkPipelineVertexInputStateCreateInfo vertexInputInfo; | |
| skia_private::STArray<2, VkVertexInputBindingDescription> bindingDescs; | |
| skia_private::STArray<16, VkVertexInputAttributeDescription> attributeDescs; | |
| if (sharedContext->caps()->useVertexInputDynamicState()) { | |
| VkVertexInputBindingDescription2EXT defaultBindingDesc = {}; | |
| defaultBindingDesc.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT; | |
| defaultBindingDesc.divisor = 1; | |
| VkVertexInputAttributeDescription2EXT defaultAttributeDesc = {}; | |
| defaultAttributeDesc.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT; | |
| get_vertex_input_state(appendInputRate, | |
| staticAttrs, | |
| appendAttrs, | |
| vertexBindingDescriptions, | |
| vertexAttributeDescriptions, | |
| defaultBindingDesc, | |
| defaultAttributeDesc); | |
| } else { | |
| setup_vertex_input_state(appendInputRate, | |
| staticAttrs, | |
| appendAttrs, | |
| &vertexInputInfo, | |
| bindingDescs, | |
| attributeDescs); | |
| } | |
| VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo; | |
| setup_input_assembly_state(*sharedContext->caps(), primitiveType, &inputAssemblyInfo); | |
| VkPipelineDepthStencilStateCreateInfo depthStencilInfo; | |
| setup_depth_stencil_state(*sharedContext->caps(), depthStencilSettings, &depthStencilInfo); | |
| VkPipelineViewportStateCreateInfo viewportInfo; | |
| setup_viewport_scissor_state(&viewportInfo); | |
| VkPipelineMultisampleStateCreateInfo multisampleInfo; | |
| setup_multisample_state(renderPassDesc.fSampleCount, &multisampleInfo); | |
| // We will only have one color blend attachment per pipeline. | |
| VkPipelineColorBlendAttachmentState attachmentStates[1]; | |
| VkPipelineColorBlendStateCreateInfo colorBlendInfo; | |
| setup_color_blend_state( | |
| sharedContext->vulkanCaps(), blendInfo, &colorBlendInfo, attachmentStates); | |
| VkPipelineRasterizationStateCreateInfo rasterInfo; | |
| // TODO: Check for wire frame mode once that is an available context option within graphite. | |
| setup_raster_state(*sharedContext->caps(), /*isWireframe=*/false, &rasterInfo); | |
| VkPipelineShaderStageCreateInfo pipelineShaderStages[2]; | |
| setup_shader_stage_info(VK_SHADER_STAGE_VERTEX_BIT, | |
| program.vs(), | |
| &pipelineShaderStages[0]); | |
| if (program.fs()) { | |
| setup_shader_stage_info(VK_SHADER_STAGE_FRAGMENT_BIT, | |
| program.fs(), | |
| &pipelineShaderStages[1]); | |
| } | |
| VkDynamicStateList dynamicStates; | |
| VkPipelineDynamicStateCreateInfo dynamicInfo; | |
| setup_dynamic_state(*sharedContext->caps(), &dynamicInfo, &dynamicStates); | |
| sk_sp<VulkanRenderPass> compatibleRenderPass = | |
| threadSafeResourceProvider->findOrCreateRenderPass(renderPassDesc, | |
| /*compatibleOnly=*/true); | |
| if (!compatibleRenderPass) { | |
| SKGPU_LOG_E("Failed to create compatible renderpass for pipeline"); | |
| return VK_NULL_HANDLE; | |
| } | |
| SkDEBUGCODE(int subpassCount = RenderPassDescWillLoadMSAAFromResolve(renderPassDesc) ? 2 : 1;) | |
| SkASSERT(subpassIndex >= 0 && subpassIndex < subpassCount); | |
| VkGraphicsPipelineCreateInfo pipelineCreateInfo = {}; | |
| pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | |
| pipelineCreateInfo.stageCount = program.fs() ? 2 : 1; | |
| pipelineCreateInfo.pStages = &pipelineShaderStages[0]; | |
| pipelineCreateInfo.pVertexInputState = | |
| sharedContext->caps()->useVertexInputDynamicState() ? nullptr : &vertexInputInfo; | |
| pipelineCreateInfo.pInputAssemblyState = &inputAssemblyInfo; | |
| pipelineCreateInfo.pTessellationState = nullptr; | |
| pipelineCreateInfo.pViewportState = &viewportInfo; | |
| pipelineCreateInfo.pRasterizationState = &rasterInfo; | |
| pipelineCreateInfo.pMultisampleState = &multisampleInfo; | |
| pipelineCreateInfo.pDepthStencilState = &depthStencilInfo; | |
| pipelineCreateInfo.pColorBlendState = &colorBlendInfo; | |
| pipelineCreateInfo.pDynamicState = &dynamicInfo; | |
| pipelineCreateInfo.layout = program.layout(); | |
| pipelineCreateInfo.renderPass = compatibleRenderPass->renderPass(); | |
| pipelineCreateInfo.subpass = subpassIndex; | |
| pipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE; | |
| pipelineCreateInfo.basePipelineIndex = -1; | |
| VkPipelineLibraryCreateInfoKHR shadersLibraryInfo = {}; | |
| shadersLibraryInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR; | |
| VkGraphicsPipelineLibraryCreateInfoEXT libraryInfo = {}; | |
| libraryInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT; | |
| if (shadersPipeline && sharedContext->caps()->usePipelineLibraries()) { | |
| // When using VK_EXT_graphics_pipeline_library, create the "shaders" subset of the pipeline, | |
| // and then create the full pipeline (with the vertex input and fragment output state) | |
| // immediately afterwards using the shaders library, which is a cheap operation. | |
| // This is typically what vendors without dynamic blend state do in their GL drivers. | |
| // | |
| // This can be further optimized by the front-end creating fewer shaders pipelines, and only | |
| // create multiple full pipelines out of them as needed. | |
| if (!create_shaders_pipeline(sharedContext, | |
| pipelineCreateInfo, | |
| shadersLibraryInfo, | |
| libraryInfo, | |
| shadersPipeline)) { | |
| return VK_NULL_HANDLE; | |
| } | |
| } | |
| return create_graphics_pipeline(sharedContext, &pipelineCreateInfo); | |
| } | |
| std::unique_ptr<VulkanProgramInfo> VulkanGraphicsPipeline::CreateLoadMSAAProgram( | |
| const VulkanSharedContext* sharedContext) { | |
| SkSL::ProgramSettings settings; | |
| settings.fForceNoRTFlip = true; | |
| SkSL::NativeShader vsSPIRV, fsSPIRV; | |
| ShaderErrorHandler* errorHandler = sharedContext->caps()->shaderErrorHandler(); | |
| std::string vertShaderText; | |
| vertShaderText.append( | |
| "layout(vulkan, push_constant) uniform vertexUniformBuffer {" | |
| "half4 uPosXform;" | |
| "};" | |
| // MSAA Load Program VS | |
| "void main() {" | |
| "float2 position = float2(sk_VertexID >> 1, sk_VertexID & 1);" | |
| "sk_Position.xy = position * uPosXform.xy + uPosXform.zw;" | |
| "sk_Position.zw = half2(0, 1);" | |
| "}"); | |
| std::string fragShaderText; | |
| fragShaderText.append( | |
| "layout(vulkan, input_attachment_index=0, set=" + | |
| std::to_string(VulkanGraphicsPipeline::kLoadMsaaFromResolveInputDescSetIndex) + | |
| ", binding=0) subpassInput uInput;" | |
| // MSAA Load Program FS | |
| "void main() {" | |
| "sk_FragColor = subpassLoad(uInput);" | |
| "}"); | |
| auto program = VulkanProgramInfo::Make(sharedContext); | |
| SkSL::Program::Interface vsInterface, fsInterface; | |
| if (!skgpu::SkSLToSPIRV(sharedContext->caps()->shaderCaps(), | |
| vertShaderText, | |
| SkSL::ProgramKind::kGraphiteVertex, | |
| settings, | |
| &vsSPIRV, | |
| &vsInterface, | |
| errorHandler)) { | |
| return nullptr; | |
| } | |
| if (!program->setVertexShader(CreateVulkanShaderModule( | |
| sharedContext, vsSPIRV, VK_SHADER_STAGE_VERTEX_BIT))) { | |
| return nullptr; | |
| } | |
| if (!skgpu::SkSLToSPIRV(sharedContext->caps()->shaderCaps(), | |
| fragShaderText, | |
| SkSL::ProgramKind::kGraphiteFragment, | |
| settings, | |
| &fsSPIRV, | |
| &fsInterface, | |
| errorHandler)) { | |
| return nullptr; | |
| } | |
| if (!program->setFragmentShader(CreateVulkanShaderModule( | |
| sharedContext, fsSPIRV, VK_SHADER_STAGE_FRAGMENT_BIT))) { | |
| return nullptr; | |
| } | |
| // The load msaa pipeline takes no step or paint uniforms and no instance attributes. It only | |
| // references one input attachment texture (which does not require a sampler) and one vertex | |
| // attribute (NDC position) | |
| skia_private::TArray<DescriptorData> inputAttachmentDescriptors(1); | |
| inputAttachmentDescriptors.push_back(VulkanGraphicsPipeline::kInputAttachmentDescriptor); | |
| // This pipeline is used to read from the resolve attachment to a color attachment. We should | |
| // never require an immutable sampler for this, since that would imply that we are rendering to | |
| // a surface with an external format. | |
| if (!program->setLayout(setup_pipeline_layout( | |
| sharedContext, | |
| /*pushConstantSize=*/32, | |
| (VkShaderStageFlagBits)VK_SHADER_STAGE_VERTEX_BIT, | |
| /*hasStepUniforms=*/false, | |
| /*hasPaintUniforms=*/false, | |
| /*hasGradientBuffer=*/false, | |
| /*numTextureSamplers=*/0, | |
| /*loadMsaaFromResolve=*/true, | |
| /*immutableSamplers=*/{}))) { | |
| return nullptr; | |
| } | |
| return program; | |
| } | |
| sk_sp<VulkanGraphicsPipeline> VulkanGraphicsPipeline::MakeLoadMSAAPipeline( | |
| VulkanSharedContext* sharedContext, | |
| const VulkanProgramInfo& loadMSAAProgram, | |
| const RenderPassDesc& renderPassDesc) { | |
| // The load MSAA pipeline does not have any vertex or instance attributes, does not use the | |
| // depth or stencil attachments. Unlike the general Make factory, we do not destroy any of the | |
| // shader modules or layout. The pipeline layout will not be owned by the created | |
| // VulkanGraphicsPipeline either, as it's owned by the resource provider. | |
| SkASSERT(RenderPassDescWillLoadMSAAFromResolve(renderPassDesc)); | |
| VertexInputBindingDescriptions vertexBindingDescriptions; | |
| VertexInputAttributeDescriptions vertexAttributeDescriptions; | |
| VkPipeline vkPipeline = MakePipeline(sharedContext, | |
| loadMSAAProgram, | |
| /*subpassIndex=*/0, // loading to MSAA is always first | |
| PrimitiveType::kTriangleStrip, | |
| /*appendInputRate=*/{}, | |
| /*staticAttrs=*/{}, | |
| /*appendAttrs=*/{}, | |
| vertexBindingDescriptions, | |
| vertexAttributeDescriptions, | |
| /*depthStencilSettings=*/{}, | |
| /*blendInfo=*/{}, | |
| renderPassDesc, | |
| /*shadersPipeline=*/nullptr); | |
| if (!vkPipeline) { | |
| return nullptr; | |
| } | |
| SkASSERT(vertexBindingDescriptions.empty()); | |
| SkASSERT(vertexAttributeDescriptions.empty()); | |
| return sk_sp<VulkanGraphicsPipeline>( | |
| new VulkanGraphicsPipeline(sharedContext, | |
| /*pipelineInfo=*/{}, // leave empty for an internal pipeline | |
| loadMSAAProgram.layout(), | |
| vkPipeline, | |
| /*shadersPipeline=*/VK_NULL_HANDLE, | |
| /*ownsPipelineLayout=*/false, | |
| /*immutableSamplers=*/{}, | |
| RenderStep::RenderStepID::kInvalid, | |
| PrimitiveType::kTriangleStrip, | |
| /*depthStencilSettings=*/{}, | |
| /*vertexBindingDescriptions=*/{}, | |
| /*vertexAttributeDescriptions=*/{})); | |
| } | |
| VulkanGraphicsPipeline::VulkanGraphicsPipeline( | |
| const VulkanSharedContext* sharedContext, | |
| const PipelineInfo& pipelineInfo, | |
| VkPipelineLayout pipelineLayout, | |
| VkPipeline pipeline, | |
| VkPipeline shadersPipeline, | |
| bool ownsPipelineLayout, | |
| skia_private::TArray<sk_sp<VulkanSampler>>&& immutableSamplers, | |
| RenderStep::RenderStepID renderStepID, | |
| PrimitiveType primitiveType, | |
| const DepthStencilSettings& depthStencilSettings, | |
| VertexInputBindingDescriptions&& vertexBindingDescriptions, | |
| VertexInputAttributeDescriptions&& vertexAttributeDescriptions) | |
| : GraphicsPipeline(sharedContext, pipelineInfo) | |
| , fPipelineLayout(pipelineLayout) | |
| , fPipeline(pipeline) | |
| , fShadersPipeline(shadersPipeline) | |
| , fOwnsPipelineLayout(ownsPipelineLayout) | |
| , fImmutableSamplers(std::move(immutableSamplers)) | |
| , fPrimitiveType(primitiveType) | |
| , fDepthStencilSettings(depthStencilSettings) | |
| , fRenderStepID(renderStepID) | |
| , fVertexBindingDescriptions(std::move(vertexBindingDescriptions)) | |
| , fVertexAttributeDescriptions(std::move(vertexAttributeDescriptions)) {} | |
| void VulkanGraphicsPipeline::freeGpuData() { | |
| auto sharedCtxt = static_cast<const VulkanSharedContext*>(this->sharedContext()); | |
| if (fShadersPipeline != VK_NULL_HANDLE) { | |
| VULKAN_CALL(sharedCtxt->interface(), | |
| DestroyPipeline(sharedCtxt->device(), fShadersPipeline, nullptr)); | |
| } | |
| if (fPipeline != VK_NULL_HANDLE) { | |
| VULKAN_CALL(sharedCtxt->interface(), | |
| DestroyPipeline(sharedCtxt->device(), fPipeline, nullptr)); | |
| } | |
| if (fOwnsPipelineLayout && fPipelineLayout != VK_NULL_HANDLE) { | |
| VULKAN_CALL(sharedCtxt->interface(), | |
| DestroyPipelineLayout(sharedCtxt->device(), fPipelineLayout, nullptr)); | |
| } | |
| } | |
| void VulkanGraphicsPipeline::updateDynamicState(const VulkanSharedContext* sharedContext, | |
| VkCommandBuffer commandBuffer, | |
| const VulkanGraphicsPipeline* previous) const { | |
| // The front-end currently is unaware of dynamic state, so we have no choice but to calculate | |
| // the diff between pipelines and update the state as needed. This is not quite so efficient, | |
| // but will need awareness from the front-end to optimize. | |
| if (sharedContext->caps()->useBasicDynamicState()) { | |
| const DepthStencilSettings& depthStencil = fDepthStencilSettings; | |
| const DepthStencilSettings::Face& frontStencil = depthStencil.fFrontStencil; | |
| const DepthStencilSettings::Face& backStencil = depthStencil.fBackStencil; | |
| const DepthStencilSettings* pastDepthStencil = | |
| previous ? &previous->fDepthStencilSettings : nullptr; | |
| const DepthStencilSettings::Face* pastFrontStencil = | |
| previous ? &pastDepthStencil->fFrontStencil : nullptr; | |
| const DepthStencilSettings::Face* pastBackStencil = | |
| previous ? &pastDepthStencil->fBackStencil : nullptr; | |
| const bool frontStencilReadMaskDirty = | |
| previous == nullptr || pastFrontStencil->fReadMask != frontStencil.fReadMask; | |
| if (frontStencilReadMaskDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetStencilCompareMask( | |
| commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.fReadMask)); | |
| } | |
| const bool backStencilReadMaskDirty = | |
| previous == nullptr || pastBackStencil->fReadMask != backStencil.fReadMask; | |
| if (backStencilReadMaskDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetStencilCompareMask( | |
| commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.fReadMask)); | |
| } | |
| const bool frontStencilWriteMaskDirty = | |
| previous == nullptr || pastFrontStencil->fWriteMask != frontStencil.fWriteMask; | |
| if (frontStencilWriteMaskDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetStencilWriteMask( | |
| commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.fWriteMask)); | |
| } | |
| const bool backStencilWriteMaskDirty = | |
| previous == nullptr || pastBackStencil->fWriteMask != backStencil.fWriteMask; | |
| if (backStencilWriteMaskDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetStencilWriteMask( | |
| commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.fWriteMask)); | |
| } | |
| const bool stencilReferenceDirty = | |
| previous == nullptr || | |
| pastDepthStencil->fStencilReferenceValue != depthStencil.fStencilReferenceValue; | |
| if (stencilReferenceDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetStencilReference(commandBuffer, | |
| VK_STENCIL_FACE_FRONT_AND_BACK, | |
| depthStencil.fStencilReferenceValue)); | |
| } | |
| const bool depthCompareOpDirty = | |
| previous == nullptr || | |
| pastDepthStencil->fDepthCompareOp != depthStencil.fDepthCompareOp; | |
| if (depthCompareOpDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetDepthCompareOp( | |
| commandBuffer, | |
| compare_op_to_vk_compare_op(depthStencil.fDepthCompareOp))); | |
| } | |
| const bool depthTestEnabledDirty = | |
| previous == nullptr || | |
| pastDepthStencil->fDepthTestEnabled != depthStencil.fDepthTestEnabled; | |
| if (depthTestEnabledDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetDepthTestEnable(commandBuffer, depthStencil.fDepthTestEnabled)); | |
| } | |
| const bool depthWriteEnabledDirty = | |
| previous == nullptr || | |
| pastDepthStencil->fDepthWriteEnabled != depthStencil.fDepthWriteEnabled; | |
| if (depthWriteEnabledDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetDepthWriteEnable(commandBuffer, depthStencil.fDepthWriteEnabled)); | |
| } | |
| const bool stencilTestEnabledDirty = | |
| previous == nullptr || | |
| pastDepthStencil->fStencilTestEnabled != depthStencil.fStencilTestEnabled; | |
| if (stencilTestEnabledDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetStencilTestEnable(commandBuffer, depthStencil.fStencilTestEnabled)); | |
| } | |
| const bool frontStencilOpsDirty = | |
| previous == nullptr || | |
| pastFrontStencil->fDepthStencilPassOp != frontStencil.fDepthStencilPassOp || | |
| pastFrontStencil->fStencilFailOp != frontStencil.fStencilFailOp || | |
| pastFrontStencil->fDepthFailOp != frontStencil.fDepthFailOp || | |
| pastFrontStencil->fCompareOp != frontStencil.fCompareOp; | |
| if (frontStencilOpsDirty) { | |
| VULKAN_CALL( | |
| sharedContext->interface(), | |
| CmdSetStencilOp(commandBuffer, | |
| VK_STENCIL_FACE_FRONT_BIT, | |
| /*failOp=*/ | |
| stencil_op_to_vk_stencil_op(frontStencil.fStencilFailOp), | |
| /*passOp=*/ | |
| stencil_op_to_vk_stencil_op(frontStencil.fDepthStencilPassOp), | |
| /*depthFailOp=*/ | |
| stencil_op_to_vk_stencil_op(frontStencil.fDepthFailOp), | |
| /*compareOp=*/ | |
| compare_op_to_vk_compare_op(frontStencil.fCompareOp))); | |
| } | |
| const bool backStencilOpsDirty = | |
| previous == nullptr || | |
| pastBackStencil->fDepthStencilPassOp != backStencil.fDepthStencilPassOp || | |
| pastBackStencil->fStencilFailOp != backStencil.fStencilFailOp || | |
| pastBackStencil->fDepthFailOp != backStencil.fDepthFailOp || | |
| pastBackStencil->fCompareOp != backStencil.fCompareOp; | |
| if (backStencilOpsDirty) { | |
| VULKAN_CALL( | |
| sharedContext->interface(), | |
| CmdSetStencilOp(commandBuffer, | |
| VK_STENCIL_FACE_BACK_BIT, | |
| /*failOp=*/ | |
| stencil_op_to_vk_stencil_op(backStencil.fStencilFailOp), | |
| /*passOp=*/ | |
| stencil_op_to_vk_stencil_op(backStencil.fDepthStencilPassOp), | |
| /*depthFailOp=*/ | |
| stencil_op_to_vk_stencil_op(backStencil.fDepthFailOp), | |
| /*compareOp=*/ | |
| compare_op_to_vk_compare_op(backStencil.fCompareOp))); | |
| } | |
| const bool primitiveTypeDirty = | |
| previous == nullptr || previous->fPrimitiveType != fPrimitiveType; | |
| if (primitiveTypeDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetPrimitiveTopology(commandBuffer, | |
| primitive_type_to_vk_topology(fPrimitiveType))); | |
| } | |
| } | |
| if (sharedContext->caps()->useVertexInputDynamicState()) { | |
| const bool vertexInputDirty = | |
| previous == nullptr || previous->fRenderStepID != fRenderStepID; | |
| if (vertexInputDirty) { | |
| VULKAN_CALL(sharedContext->interface(), | |
| CmdSetVertexInput(commandBuffer, | |
| fVertexBindingDescriptions.size(), | |
| fVertexBindingDescriptions.begin(), | |
| fVertexAttributeDescriptions.size(), | |
| fVertexAttributeDescriptions.begin())); | |
| } | |
| } | |
| } | |
| } // namespace skgpu::graphite |