| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED | |
| #define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED | |
| #include "src/base/SkVx.h" | |
| #include "src/gpu/graphite/Renderer.h" | |
| #include <string> | |
| namespace skgpu::graphite { | |
| class DrawParams; | |
| class DrawWriter; | |
| class PipelineDataGatherer; | |
| class TessellateStrokesRenderStep final : public RenderStep { | |
| public: | |
| // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify | |
| // that it performs shading, this RenderStep definition could be used to handle inverse-filled | |
| // stroke draws. | |
| explicit TessellateStrokesRenderStep(bool infinitySupport); | |
| ~TessellateStrokesRenderStep() override; | |
| std::string vertexSkSL() const override; | |
| void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; | |
| void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; | |
| private: | |
| bool fInfinitySupport; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED |