| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/render/SDFTextRenderStep.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/base/SkDebug.h" | |
| #include "src/base/SkEnumBitMask.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/graphite/AtlasProvider.h" | |
| #include "src/gpu/graphite/Attribute.h" | |
| #include "src/gpu/graphite/ContextUtils.h" | |
| #include "src/gpu/graphite/DrawOrder.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/DrawTypes.h" | |
| #include "src/gpu/graphite/PipelineData.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/TextureProxy.h" | |
| #include "src/gpu/graphite/geom/Geometry.h" | |
| #include "src/gpu/graphite/geom/SubRunData.h" | |
| #include "src/gpu/graphite/geom/Transform.h" | |
| #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" | |
| #include "src/gpu/graphite/text/TextAtlasManager.h" | |
| #include "src/sksl/SkSLString.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| #include "src/text/gpu/VertexFiller.h" | |
| #if defined(SK_GAMMA_APPLY_TO_A8) | |
| #include "include/private/base/SkCPUTypes.h" | |
| #include "src/core/SkMaskGamma.h" | |
| #include "src/text/gpu/DistanceFieldAdjustTable.h" | |
| #endif | |
| namespace skgpu::graphite { | |
| namespace { | |
| // We are expecting to sample from up to 4 textures | |
| constexpr int kNumSDFAtlasTextures = 4; | |
| } // namespace | |
| SDFTextRenderStep::SDFTextRenderStep() | |
| : RenderStep(RenderStepID::kSDFText, | |
| Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage | | |
| Flags::kAppendInstances, | |
| /*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4}, | |
| {"deviceToLocal", SkSLType::kFloat4x4}, | |
| {"atlasSizeInv", SkSLType::kFloat2}, | |
| {"gammaParams", SkSLType::kHalf2}}, | |
| PrimitiveType::kTriangleStrip, | |
| kDirectDepthLEqualPass, | |
| /*staticAttrs=*/ {}, | |
| /*appendAttrs=*/ | |
| {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2}, | |
| {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat}, | |
| {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, | |
| {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}}, | |
| /*varyings=*/ | |
| {{"unormTexCoords", SkSLType::kFloat2}, | |
| {"textureCoords", SkSLType::kFloat2}, | |
| {"texIndex", SkSLType::kFloat}}) {} | |
| SDFTextRenderStep::~SDFTextRenderStep() {} | |
| std::string SDFTextRenderStep::vertexSkSL() const { | |
| // Returns the body of a vertex function, which must define a float4 devPosition variable and | |
| // must write to an already-defined float2 stepLocalCoords variable. | |
| return "texIndex = half(indexAndFlags.x);" | |
| "float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), " | |
| "subRunDeviceMatrix, " | |
| "deviceToLocal, " | |
| "atlasSizeInv, " | |
| "float2(size), " | |
| "float2(uvPos), " | |
| "xyPos, " | |
| "strikeToSourceScale, " | |
| "depth, " | |
| "textureCoords, " | |
| "unormTexCoords, " | |
| "stepLocalCoords);"; | |
| } | |
| std::string SDFTextRenderStep::texturesAndSamplersSkSL( | |
| const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { | |
| std::string result; | |
| for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) { | |
| result += EmitSamplerLayout(bindingReqs, nextBindingIndex); | |
| SkSL::String::appendf(&result, " sampler2D sdf_atlas_%u;\n", i); | |
| } | |
| return result; | |
| } | |
| const char* SDFTextRenderStep::fragmentCoverageSkSL() const { | |
| // The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in | |
| // the calling code) with the actual coverage splatted out into all four channels. | |
| // TODO: To minimize the number of shaders generated this is the full affine shader. | |
| // For best performance it may be worth creating the uniform scale shader as well, | |
| // as that's the most common case. | |
| // TODO: Need to add 565 support. | |
| // TODO: Need aliased and possibly sRGB support. | |
| static_assert(kNumSDFAtlasTextures == 4); | |
| return "outputCoverage = sdf_text_coverage_fn(sample_indexed_atlas(textureCoords, " | |
| "int(texIndex), " | |
| "sdf_atlas_0, " | |
| "sdf_atlas_1, " | |
| "sdf_atlas_2, " | |
| "sdf_atlas_3).r, " | |
| "gammaParams, " | |
| "unormTexCoords);"; | |
| } | |
| void SDFTextRenderStep::writeVertices(DrawWriter* dw, | |
| const DrawParams& params, | |
| skvx::uint2 ssboIndices) const { | |
| const SubRunData& subRunData = params.geometry().subRunData(); | |
| subRunData.subRun()->vertexFiller().fillInstanceData(dw, | |
| subRunData.startGlyphIndex(), | |
| subRunData.glyphCount(), | |
| subRunData.subRun()->instanceFlags(), | |
| ssboIndices, | |
| subRunData.subRun()->glyphs(), | |
| params.order().depthAsFloat()); | |
| } | |
| void SDFTextRenderStep::writeUniformsAndTextures(const DrawParams& params, | |
| PipelineDataGatherer* gatherer) const { | |
| SkDEBUGCODE(gatherer->checkRewind()); | |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) | |
| const SubRunData& subRunData = params.geometry().subRunData(); | |
| unsigned int numProxies; | |
| Recorder* recorder = subRunData.recorder(); | |
| const sk_sp<TextureProxy>* proxies = | |
| recorder->priv().atlasProvider()->textAtlasManager()->getProxies( | |
| subRunData.subRun()->maskFormat(), &numProxies); | |
| SkASSERT(proxies && numProxies > 0); | |
| // write uniforms | |
| gatherer->write(params.transform().matrix()); // subRunDeviceMatrix | |
| gatherer->write(subRunData.deviceToLocal()); | |
| SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(), | |
| 1.f/proxies[0]->dimensions().height()}; | |
| gatherer->write(atlasDimensionsInverse); | |
| float gammaAdjustment = 0; | |
| // TODO: generate LCD adjustment | |
| #if defined(SK_GAMMA_APPLY_TO_A8) | |
| auto dfAdjustTable = sktext::gpu::DistanceFieldAdjustTable::Get(); | |
| // TODO: don't do this for aliased text | |
| U8CPU lum = SkColorSpaceLuminance::computeLuminance(SK_GAMMA_EXPONENT, | |
| subRunData.luminanceColor()); | |
| gammaAdjustment = dfAdjustTable->getAdjustment(lum, subRunData.useGammaCorrectDistanceTable()); | |
| #endif | |
| SkV2 gammaParams = {gammaAdjustment, subRunData.useGammaCorrectDistanceTable() ? 1.f : 0.f}; | |
| gatherer->writeHalf(gammaParams); | |
| // write textures and samplers | |
| for (unsigned int i = 0; i < numProxies; ++i) { | |
| gatherer->add(proxies[i], {SkFilterMode::kLinear, SkTileMode::kClamp}); | |
| } | |
| // If the atlas has less than 4 active proxies we still need to set up samplers for the shader. | |
| for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) { | |
| gatherer->add(proxies[0], {SkFilterMode::kLinear, SkTileMode::kClamp}); | |
| } | |
| } | |
| } // namespace skgpu::graphite |