| /* | |
| * Copyright 2024 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_PrecompileShaderPriv_DEFINED | |
| #define skgpu_graphite_PrecompileShaderPriv_DEFINED | |
| #include "include/gpu/graphite/precompile/PrecompileShader.h" | |
| namespace skgpu::graphite { | |
| /** Class that exposes methods in PrecompileShader that are only intended for use internal to Skia. | |
| This class is purely a privileged window into PrecompileShader. It should never have additional | |
| data members or virtual methods. */ | |
| class PrecompileShaderPriv { | |
| public: | |
| bool isConstant(int desiredCombination) const { | |
| return fPrecompileShader->isConstant(desiredCombination); | |
| } | |
| bool isALocalMatrixShader() const { | |
| return fPrecompileShader->isALocalMatrixShader(); | |
| } | |
| // The remaining methods make this a viable standin for PrecompileBasePriv | |
| int numChildCombinations() const { return fPrecompileShader->numChildCombinations(); } | |
| int numCombinations() const { return fPrecompileShader->numCombinations(); } | |
| void addToKey(const KeyContext& keyContext, int desiredCombination) const { | |
| fPrecompileShader->addToKey(keyContext, desiredCombination); | |
| } | |
| private: | |
| friend class PrecompileShader; // to construct/copy this type. | |
| explicit PrecompileShaderPriv(PrecompileShader* precompileShader) | |
| : fPrecompileShader(precompileShader) {} | |
| PrecompileShaderPriv& operator=(const PrecompileShaderPriv&) = delete; | |
| // No taking addresses of this type. | |
| const PrecompileShaderPriv* operator&() const; | |
| PrecompileShaderPriv *operator&(); | |
| PrecompileShader* fPrecompileShader; | |
| }; | |
| inline PrecompileShaderPriv PrecompileShader::priv() { return PrecompileShaderPriv(this); } | |
| // NOLINTNEXTLINE(readability-const-return-type) | |
| inline const PrecompileShaderPriv PrecompileShader::priv() const { | |
| return PrecompileShaderPriv(const_cast<PrecompileShader *>(this)); | |
| } | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_PrecompileShaderPriv_DEFINED |