| /* | |
| * Copyright 2024 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/RasterPathUtils.h" | |
| #include "include/core/SkStrokeRec.h" | |
| #include "include/private/base/SkFixed.h" | |
| #include "src/base/SkFloatBits.h" | |
| #include "src/core/SkBlitter_A8.h" | |
| #include "src/gpu/graphite/geom/Shape.h" | |
| #include "src/gpu/graphite/geom/Transform.h" | |
| namespace skgpu::graphite { | |
| bool RasterMaskHelper::init(SkISize pixmapSize, SkIVector transformedMaskOffset) { | |
| if (!fPixels) { | |
| return false; | |
| } | |
| // Allocate pixmap if needed | |
| if (!fPixels->addr()) { | |
| const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(pixmapSize); | |
| if (!fPixels->tryAlloc(bmImageInfo)) { | |
| return false; | |
| } | |
| fPixels->erase(0); | |
| } else if (fPixels->dimensions() != pixmapSize) { | |
| return false; | |
| } | |
| fDraw.fBlitterChooser = SkA8Blitter_Choose; | |
| fDraw.fDst = *fPixels; | |
| fDraw.fRC = &fRasterClip; | |
| fTransformedMaskOffset = transformedMaskOffset; | |
| return true; | |
| } | |
| void RasterMaskHelper::clear(uint8_t alpha, const SkIRect& drawBounds) { | |
| fPixels->erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF), drawBounds); | |
| } | |
| void RasterMaskHelper::drawShape(const Shape& shape, | |
| const Transform& localToDevice, | |
| const SkStrokeRec& strokeRec, | |
| const SkIRect& drawBounds) { | |
| fRasterClip.setRect(drawBounds); | |
| SkPaint paint; | |
| paint.setBlendMode(SkBlendMode::kSrc); // "Replace" mode | |
| paint.setAntiAlias(true); | |
| // SkPaint's color is unpremul so this will produce alpha in every channel. | |
| paint.setColor(SK_ColorWHITE); | |
| strokeRec.applyToPaint(&paint); | |
| SkMatrix translatedMatrix = SkMatrix(localToDevice); | |
| // The atlas transform of the shape is `localToDevice` translated by the top-left offset of the | |
| // drawBounds and the inverse of the base mask transform offset for the current set of shapes. | |
| // We will need to translate draws so the bound's UL corner is at the origin | |
| translatedMatrix.postTranslate(drawBounds.x() - fTransformedMaskOffset.x(), | |
| drawBounds.y() - fTransformedMaskOffset.y()); | |
| fDraw.fCTM = &translatedMatrix; | |
| // TODO: use drawRect, drawRRect, drawArc | |
| SkPath path = shape.asPath(); | |
| if (path.isInverseFillType()) { | |
| // The shader will handle the inverse fill in this case | |
| path.toggleInverseFillType(); | |
| } | |
| fDraw.drawPathCoverage(path, paint); | |
| } | |
| void RasterMaskHelper::drawClip(const Shape& shape, | |
| const Transform& localToDevice, | |
| uint8_t alpha, | |
| const SkIRect& drawBounds) { | |
| fRasterClip.setRect(drawBounds); | |
| SkPaint paint; | |
| paint.setBlendMode(SkBlendMode::kSrc); // "Replace" mode | |
| paint.setAntiAlias(true); | |
| // SkPaint's color is unpremul so this will produce alpha in every channel. | |
| paint.setColor(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); | |
| SkMatrix translatedMatrix = SkMatrix(localToDevice); | |
| // The atlas transform of the shape is `localToDevice` translated by the top-left offset of the | |
| // drawBounds and the inverse of the base mask transform offset for the current set of shapes. | |
| // We will need to translate draws so the bound's UL corner is at the origin | |
| translatedMatrix.postTranslate(drawBounds.x() - fTransformedMaskOffset.x(), | |
| drawBounds.y() - fTransformedMaskOffset.y()); | |
| fDraw.fCTM = &translatedMatrix; | |
| // TODO: use drawRect, drawRRect, drawArc | |
| SkPath path = shape.asPath(); | |
| // Because we could be combining multiple paths into one entry we don't touch | |
| // the inverse fill in this case. | |
| if (0xFF == alpha) { | |
| SkASSERT(0xFF == paint.getAlpha()); | |
| fDraw.drawPathCoverage(path, paint); | |
| } else { | |
| fDraw.drawPath(path, paint, nullptr); | |
| } | |
| } | |
| uint32_t add_transform_key(skgpu::UniqueKey::Builder* builder, | |
| int startIndex, | |
| const Transform& transform) { | |
| // We require the upper left 2x2 of the matrix to match exactly for a cache hit. | |
| SkMatrix mat = transform.matrix().asM33(); | |
| SkScalar sx = mat.get(SkMatrix::kMScaleX); | |
| SkScalar sy = mat.get(SkMatrix::kMScaleY); | |
| SkScalar kx = mat.get(SkMatrix::kMSkewX); | |
| SkScalar ky = mat.get(SkMatrix::kMSkewY); | |
| #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK | |
| // Fractional translate does not affect caching on Android. This is done for better cache | |
| // hit ratio and speed and is matching HWUI behavior, which didn't consider the matrix | |
| // at all when caching paths. | |
| SkFixed fracX = 0; | |
| SkFixed fracY = 0; | |
| #else | |
| SkScalar tx = mat.get(SkMatrix::kMTransX); | |
| SkScalar ty = mat.get(SkMatrix::kMTransY); | |
| // Allow 8 bits each in x and y of subpixel positioning. | |
| SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00; | |
| SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00; | |
| #endif | |
| (*builder)[startIndex + 0] = SkFloat2Bits(sx); | |
| (*builder)[startIndex + 1] = SkFloat2Bits(sy); | |
| (*builder)[startIndex + 2] = SkFloat2Bits(kx); | |
| (*builder)[startIndex + 3] = SkFloat2Bits(ky); | |
| // FracX and fracY are &ed with 0x0000ff00, so need to shift one down to fill 16 bits. | |
| uint32_t fracBits = fracX | (fracY >> 8); | |
| return fracBits; | |
| } | |
| skgpu::UniqueKey GeneratePathMaskKey(const Shape& shape, | |
| const Transform& transform, | |
| const SkStrokeRec& strokeRec, | |
| skvx::half2 maskOrigin, | |
| skvx::half2 maskSize) { | |
| skgpu::UniqueKey maskKey; | |
| { | |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); | |
| int styleKeySize = 7; | |
| if (!strokeRec.isHairlineStyle() && !strokeRec.isFillStyle()) { | |
| // Add space for width and miter if needed | |
| styleKeySize += 2; | |
| } | |
| skgpu::UniqueKey::Builder builder(&maskKey, kDomain, styleKeySize + shape.keySize(), | |
| "Raster Path Mask"); | |
| builder[0] = maskOrigin.x() | (maskOrigin.y() << 16); | |
| builder[1] = maskSize.x() | (maskSize.y() << 16); | |
| // Add transform key and get packed fractional translation bits | |
| uint32_t fracBits = add_transform_key(&builder, 2, transform); | |
| // Distinguish between path styles. For anything but fill, we also need to include | |
| // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). For stroke | |
| // or fill-and-stroke we need to include the join, width, and miter. | |
| static_assert(SkStrokeRec::kStyleCount <= (1 << 2)); | |
| static_assert(SkPaint::kCapCount <= (1 << 2)); | |
| static_assert(SkPaint::kJoinCount <= (1 << 2)); | |
| uint32_t styleBits = strokeRec.getStyle(); | |
| if (!strokeRec.isFillStyle()) { | |
| styleBits |= (strokeRec.getCap() << 2); | |
| } | |
| if (!strokeRec.isHairlineStyle() && !strokeRec.isFillStyle()) { | |
| styleBits |= (strokeRec.getJoin() << 4); | |
| builder[6] = SkFloat2Bits(strokeRec.getWidth()); | |
| builder[7] = SkFloat2Bits(strokeRec.getMiter()); | |
| } | |
| builder[styleKeySize-1] = fracBits | (styleBits << 16); | |
| shape.writeKey(&builder[styleKeySize], /*includeInverted=*/false); | |
| } | |
| return maskKey; | |
| } | |
| skgpu::UniqueKey GenerateClipMaskKey(uint32_t stackRecordID, | |
| const ClipStack::ElementList* elementsForMask, | |
| SkIRect maskDeviceBounds, | |
| bool includeBounds, | |
| SkIRect* keyBounds, | |
| bool* usesPathKey) { | |
| static constexpr int kMaxShapeCountForKey = 2; | |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); | |
| skgpu::UniqueKey maskKey; | |
| // if the element list is too large we just use the stackRecordID | |
| if (elementsForMask->size() <= kMaxShapeCountForKey) { | |
| constexpr int kXformKeySize = 5; | |
| int keySize = 0; | |
| bool canCreateKey = true; | |
| // Iterate through to get key size and see if we can create a key at all | |
| for (int i = 0; i < elementsForMask->size(); ++i) { | |
| int shapeKeySize = (*elementsForMask)[i]->fShape.keySize(); | |
| if (shapeKeySize < 0) { | |
| canCreateKey = false; | |
| break; | |
| } | |
| keySize += kXformKeySize + shapeKeySize; | |
| } | |
| if (canCreateKey) { | |
| if (includeBounds) { | |
| keySize += 2; | |
| } | |
| skgpu::UniqueKey::Builder builder(&maskKey, kDomain, keySize, | |
| "Clip Path Mask"); | |
| int elementKeyIndex = 0; | |
| Rect unclippedBounds = Rect::InfiniteInverted(); | |
| for (int i = 0; i < elementsForMask->size(); ++i) { | |
| const ClipStack::Element* element = (*elementsForMask)[i]; | |
| // Add transform key and get packed fractional translation bits | |
| uint32_t fracBits = add_transform_key(&builder, | |
| elementKeyIndex, | |
| element->fLocalToDevice); | |
| uint32_t opBits = static_cast<uint32_t>(element->fOp); | |
| builder[elementKeyIndex + 4] = fracBits | (opBits << 16); | |
| const Shape& shape = element->fShape; | |
| shape.writeKey(&builder[elementKeyIndex + kXformKeySize], | |
| /*includeInverted=*/true); | |
| elementKeyIndex += kXformKeySize + shape.keySize(); | |
| Rect transformedBounds = element->fLocalToDevice.mapRect(element->fShape.bounds()); | |
| unclippedBounds.join(transformedBounds); | |
| } | |
| // The keyBounds are the maskDeviceBounds relative to the full transformed mask. We use | |
| // this to ensure we capture the situation where the maskDeviceBounds are equal in two | |
| // cases but actually enclose different regions of the full mask due to an integer | |
| // translation (which is not captured in the key) in the element transforms. | |
| *keyBounds = maskDeviceBounds.makeOffset(-unclippedBounds.left(), | |
| -unclippedBounds.top()); | |
| if (includeBounds) { | |
| SkASSERT(SkTFitsIn<int16_t>(keyBounds->left())); | |
| SkASSERT(SkTFitsIn<int16_t>(keyBounds->top())); | |
| SkASSERT(SkTFitsIn<int16_t>(keyBounds->right())); | |
| SkASSERT(SkTFitsIn<int16_t>(keyBounds->bottom())); | |
| builder[elementKeyIndex] = keyBounds->left() | (keyBounds->top() << 16); | |
| builder[elementKeyIndex+1] = keyBounds->right() | (keyBounds->bottom() << 16); | |
| } | |
| *usesPathKey = true; | |
| return maskKey; | |
| } | |
| } | |
| // Either we have too many elements or at least one shape can't create a key | |
| skgpu::UniqueKey::Builder builder(&maskKey, kDomain, 1, "Clip SaveRecord Mask"); | |
| builder[0] = stackRecordID; | |
| *usesPathKey = false; | |
| // It doesn't matter what the keyBounds are in this case -- | |
| // the stackRecordID is enough to distinguish between clips. | |
| *keyBounds = {}; | |
| return maskKey; | |
| } | |
| } // namespace skgpu::graphite |